I read this great question and its accompanying great answer about rendering a viewport in a top down 2D game: As for actually drawing the objects the camera can "see", you now draw all objects ...
I am trying to work out the best way of implementing a camera in my simple 2d game. The way it is structured at the moment is my game objects all have draw functions, which are passed a canvas ...
My question is in about rotate methods in android.graphics.Camera. In Docs, I saw these comments: public void rotateX (float deg) Since: API Level 1 Applies a rotation transform around the X ...
I want to draw two strings in canvas. The first string must be rotated around the Y axis, for example 45 degrees. The second string must start at the end of the first string and also it must be ...
I coded up a simple 2D Camera for my HTML5 Canvas-Based Game Engine but I noticed the performance wasn't very good. So a lot of people suggested only rendering things that are shown by the camera but ...