The viewpoint from which the game world is observed from.
0
votes
1answer
216 views
World Location issues with camera and particle
I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I ...
0
votes
2answers
562 views
Unity3D 3.5 pro - Moving the camera vs setting draw distance
I move the camera mostly via right-click + WASD, sometimes with [shift] if I want it to move faster. Occasionally, instead of moving my camera, it alters the draw distance / FOV / some visual aspect ...
0
votes
1answer
213 views
How to move the camera in XNA only after few moments?
I made the camera position 10 units from an object, but not behind it. I dont want the camera position behind the object right away when it rotates, I want that when I will rotate the object, the ...
0
votes
2answers
765 views
UDK: Sidescrolling Camera not working
I tried the sidescrolling camera from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example%20Side-Scrolling%20Camera but there are some warnings
...
0
votes
1answer
172 views
3D Camera control in DCC
I'm trying to build a simple world editor and I would like to implement a camera similar to what's used in 3ds Max, Maya or even Unity.
From what I can figure out from Unity, the panning behavior ...
0
votes
1answer
477 views
How do I open the camera in a CCScene node in a Cocos2D application?
I am new to Cocos2D and I can't find the way to open the camera from the library. I want to open the camera in the my game, can any one help me with with this?
Thank you in advance.
0
votes
1answer
29 views
Drawing the same scene with perspective then orthographic projections
I have a scene that I'm rendering first with a perspective matrix. I then want to rerender it in a different viewport using an orthographic matrix for a top-down 2D view of the scene. I think I may be ...
0
votes
0answers
51 views
How to choose a camera angle for top view game
I am stuck at choosing the 'best' camera angle for a top view game :
The camera should be showing so little details just like what Boxhead provides
Also the Camera angle should be similar to what ...
0
votes
1answer
53 views
XNA Camera Positioning All Wrong
I've been working in 3DSMax for years now and decided to give XNA 4.0 a try. I've got the majority of it working, however the camera is being a pain to me and I can't discern what's gone wrong. I ...
0
votes
0answers
48 views
Top down 2D camera in relation to keyboard commands
I have a basic 2D camera:
transform =
Matrix.CreateTranslation(-position.X, -position.Y, 0) *
Matrix.CreateRotationZ(-rotation) *
Matrix.CreateScale(new Vector3(zoom, zoom, 1)) *
...
0
votes
1answer
56 views
Putting a 2d camera into a gamestatemanagement sample [closed]
Hello everyone i am new to xna and i am trying to implement a simple 2d camera that follows my sprite around the level i am using a gamestatemanagement so i have the basic platformer with screen ...
0
votes
1answer
157 views
perspective camera with libgdx
I am trying to setup a viewport using perspective camera. I am trying to render a scene like this
I read an official blog post about the cameras and found a few tests within gdx test suits. ...
0
votes
1answer
70 views
Camera in Flash
Im having a hard time trying to work out how to implement a smooth camera in flash.
In something like openGL i would use a transformation matrix to move the camera around the scene.
However with ...
0
votes
0answers
65 views
Returning incorrect camera position (0, 0, 0) [closed]
So I've been trying to do picking code, but I've run across an issue before I even get started. I have a pointer that is rendered as a cube at the camera's position + 10 on the z axis, but when I run ...
0
votes
0answers
264 views
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone.
Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq
On the desktop ...
0
votes
0answers
88 views
Camera Projection back Into 3D world, offset error
I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees.
I have my camera looking down in front of the direction that the robot is going, and I have the ...
0
votes
0answers
228 views
Making a Background Scrolling in Stacking Game
Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next ...
0
votes
1answer
158 views
Stage3D: Camera pans the whole screen
I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the ...
0
votes
1answer
112 views
Camera lookAt target changes when rotating parent node
have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , ...
0
votes
0answers
120 views
Keep 3d model facing the camera at all angles
I'm trying to keep a 3d plane facing the camera at all angles but while i have some success with this:
Vector3 gunToCam = cam.cameraPosition - getWorld.Translation;
Vector3 beamRight = ...
0
votes
1answer
321 views
Why does my 3D model not translate the way I expect? [closed]
In my first image, my model displays correctly:
But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears ...
0
votes
1answer
237 views
3d world vertex translation to go to 2d screen coords
My technical english is a little rusty so to avoid misunderstands please be patient with me :)
I will try to be brief and clear
Situation:
- I have a 2d sprite character on the screen
- I've just ...
0
votes
2answers
170 views
Determining my playable area/field of view
Contrary to what I found searching for the answer, I'm not trying to see whether a character is in view of another character. What I need to find out is the size of the field of view. This is because ...
0
votes
1answer
746 views
as3 3D camera lookat
I'm making a 3D camera scene in Flash, draw using drawTriangles() and rotated and translated using a Matrix3D. I've got the camera to look after a specific point, but only on the Y-axis, using the x ...
0
votes
1answer
574 views
Camera Rotation (for mouse look) with LookAt does not work as expected (Local/Global)
My code for rotating my 3D fps camera isn't working as expected.
I expect that the X-axis does rotate with the Y-axis, but it ain't so.
I made some pictures to explain it better, I think its doing ...
0
votes
2answers
416 views
CubeRealm OpenGL rotation problems, need help. :\
I'm totally new to OpenGL and I'm working on a Sandbox game called CubeRealm. My problem you see is rotation. I've got it in my head that to rotate the 'camera' I just rotate all the scene by the ...
0
votes
3answers
243 views
How do I create a 3rd person camera?
I currently have a camera class set up and have my model/player loaded but I can't get my camera in the correct position by changing the x,y,z coordinates.
I have set up my "game" with a separate ...
-1
votes
1answer
376 views
First person camera is somehow “magically” expanding
I'm making a first-person game, and I've gotten the camera done (modified version of Lloyd Goodall's code), but whenever I scale an object, it doesn't appear bigger, but the speed of movement seems to ...
-1
votes
1answer
183 views
How to create GoogleMaps-like camera for simple 2D strategy game? [closed]
I am just starting in game development (with web programming background).
I want to know how to create 2D game with camera that can zoom in/out and can be moved like map in Google Maps.
Could you help ...
-1
votes
1answer
150 views
Camera not working
I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want.
However, if I ...
-1
votes
1answer
96 views
OpenGL glMatrixMode rotation
I'm stuck on trying to figure out how to rotate the viewport(or camera). So far I've figured out I need to use the function glRotatef and glMatrixMode(GL_MODELVIEW). But I have no idea how to apply ...
-1
votes
1answer
312 views
Camera rotation not working right?
I'm new to game programming but I've read a lot of tutorials. I was just trying to make my own camera class but instead of the scene rotating around the camera, the camera stays stationary while ...
-1
votes
2answers
163 views
First person camera with Bullet Physics
Before integrating the Bullet Physics, the camera worked fine. But instead of using my own simple struct for transform data, I use rigid body structs provided by the physics library now.
There are ...
-2
votes
2answers
347 views
Move camera on X and Z only
How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?
-2
votes
1answer
348 views
Shaky Camera Effect 2D
The camera in my game engine can be modified by following a rectangle properties, that can be scaled, moved and even rotated. I need this effect for the shaking of the screen when a zombie attacks a ...
-5
votes
1answer
91 views
camera2d class will not work [closed]
using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using ...
-5
votes
1answer
378 views
How to create a camera hack for a Torque 2D game?
first I’m not programmer, I’ve been using a popular game for some time and I think it would make a great medium for machinima. Problem is that it’s a top down view startegy game and it doesn’t give ...