Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

learn more… | top users | synonyms

0
votes
0answers
39 views

Stretch Textures to screen width and height with StretchViewport

I have an orthographic camera that have viewportWidth = 540 and viewporHeight = 960. My backgrund texture is 1080x1920 pixels. How can i resize the texture to fit the camera using a StrechViewport. ...
0
votes
3answers
172 views

Move Camera When Player Move C#

i developing side Scrolling endless Game. i want to Change X Axis of camera as player moving to Right. and i almost Done That. but the problem is when move Camera to the Right then its look so stiff ...
0
votes
0answers
50 views

Targeting Player When Zooming Camera

I am zooming Camera when player dies, but it rotates entire screen, that is not preferable. Is there any way to zooming camera, as well as targeting player. The following code I've used for zooming ...
0
votes
1answer
121 views

Rotation around arbitrary vector (using quaternions?)

I currently have a camera which orbits a specific target object, always looking at it. The user can drag the mouse to move the camera left/right/up/down and the camera will move over the surface of a ...
0
votes
1answer
57 views

Rotate object with mouse look script

I would like to rotate an FPS camera slightly upwards during a shot as an effect of recoil, but the problem is that I have a mouse look script as well and I assume it prevents me from achieving the ...
0
votes
0answers
44 views

libGDX - “Hosting” a Viewport inside of a Scene2d Window

I am making a game using libGDX. I am trying to build some tools to use while developing my game, things like a scene editor or a scripting console. The tools are Scene2d widgets which I have in a ...
0
votes
1answer
53 views

Vertically mirroring the screen in LibGDX

I'm developing a game in which the screen layout is different for right and lefty players, so i'll put a button in it to mirror the screen vertically. For displaying textures and fonts, i use a ...
0
votes
1answer
151 views

Zoom Camera from C# in Unity

I am creating endless running game. I want to zoom camera when player dies to the player. I have tried using camera.FieldOfView, but it does not work. Is there another way to zoom In camera to the ...
0
votes
1answer
53 views

Camera bounds on different resolutions

I tried to search different solutions but also due to the lack of knowledge in camera handling I found none fitting my needs. The situation is the following. I have a 2d game structured in ...
0
votes
0answers
64 views

Implement camera in SDL

I'm trying to realize a simple camera in SDL which has its size and can be moved around. I have a vector of visible elements which will be drawn if the camera "sees" them. Now, I checked this answer ...
1
vote
1answer
143 views

OpenGL Arc-Ball Camera Yaw Pitch GLM::Rotate

I'm currently working on a small Voxel-Editor Project. In the editor, I plan on using an Arc-Ball camera which rotate around the model. My camera is currently working but in an odd way. I can't seem ...
-2
votes
1answer
43 views

How to make my “first person controller” continue to turn left or right when key is pressed in Unity 5?

I recently posted this How To Make My First Person Controller turn left and right in unity 5 but now I'm having a slight problem when I press the key that turns my camera it only does it for a little ...
1
vote
2answers
130 views

Technical names for camera styles in 2D games

In 2D gaming, the camera movement method has a lot do with the play style of the game. I'm not super familiar with the technical terms for camera styles, so I'm going to describe them in hopes ...
1
vote
0answers
45 views

Adjust the Camera Viewport Rect in Unreal Engine

Am new to Unreal Engine. I want to adjust the Camera Viewport Rect so that the camera will render to half of the screen. This is achieved in Unity by changing the Camera Viewport Rect property. How ...
0
votes
0answers
30 views

Implementing multiple cameras for multiple objects

Now, I have a Camera, and whenever I need to render elements I call the render function on the element and pass a camera to it like this: elem.render(camera); // Renders only elem, using camera ...
4
votes
1answer
121 views

Unity camera tilt

I'm programming a camera for an RTS and I'm stuck on tilting the camera up and down. I want the camera to tilt between 20 and 70 degrees using the Z and X keys. This is my code: using UnityEngine; ...
2
votes
1answer
265 views

How to avoid gimbal lock in Unreal Engine (c++)?

I created an orbit camera (sometimes called turntable camera; similar to the one with the "use UE3 orbit controls" setting in a static mesh view). I attached the camera to a USpringArmComponent with ...
1
vote
1answer
132 views

How to fix my camera collision, C# XNA

I am having some weird issues with my camera. I am trying to make it so it is a first person camera, that when the user presses the W or Up key, it moves towards where the camera is looking. My issue ...
1
vote
0answers
19 views

Changing the Camera at Some Spots Unreal 4 Blueprint

I'm making a 2D game, and during the level the camera will move together with the player. But in the end, during the final boss, I want the camera to stop and don't move during the fight. How I can ...
1
vote
1answer
127 views

Make game camera stay inside of tiled map boundaries [LibGDX]

I am creating a little 2D platform game, with the LibGDX framework. So far I have created a simple prototype level in Tiled, and loaded this map into my LibGDX game. I can use mouse and keyboard ...
2
votes
1answer
58 views

Recap on how a camera works in 3d Space?

This may be marked as a duplicate, but I have been trouble thinking about a camera. I understand that there is a "camera transform," or view matrix. However, this is multiplied with every vertex in ...
-1
votes
1answer
107 views

How to disable Camera from tilting when following a game object?

I have a game character object which is followed by camera. Camera is child object of Character. Using rigid body makes the character tilt in slopes and camera tilts too. how do i stop camera ...
0
votes
0answers
24 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
1
vote
1answer
97 views

Limiting Bounds of Camera

I'm using the following code which I've taken from Unity and edited it a bit, but I seem to misunderstand the right way to actually add bounds to the camera controls and the way to implement the ...
-1
votes
2answers
76 views

How to create a camera that follows the player?

I have a javascript game where I use a tile grid somewhat like this: var tiles = [ [0, 0, 0], [0, 1, 0], [0, 0, 1] ]; I want a camera to follow the player and when the player moves off the map, ...
0
votes
1answer
48 views

LibGDX: how to implement 2 cameras in a unique stage

I am quite new to LibGDX. I am trying to make a game, where the character is an Actor, and it's controlled by a Touchpad(included in the main Stage as an Actor too). My problem is that I am trying to ...
1
vote
1answer
114 views

How do I snap the Unity camera to a 2D, tile-based map?

I have a 2D, tile-based map. I want to be able to control the number of visible tiles on the screen vertically and horizontally, regardless of resolution. I want the player to be able to move the ...
1
vote
0answers
17 views

Citrus Engine - How do I set-up the camera?

(Would be great if someone with greater rep created the Citrus Engine tag and add it to this question) I want to make a game where my inner starling stage dimensions are 320x240. My game will have ...
0
votes
1answer
98 views

Make Camera Bounds

I'm new here and I have a question. (Help me Google Translate). At first I make camera from this video. First video First script (CameraController) using UnityEngine; using System.Collections; ...
3
votes
1answer
47 views

Camera horizontal shift

I want stretch my game on two monitors. I use Unity 5.3. This version support the multi-display. But, one camera = one monitor. So, have two perspective cameras (at the same position). I search a "...
0
votes
0answers
21 views

How to use camera in unity engine?

i'm new to game development, and i want to learn more about camera programming in unity. I am good in C#, so scripting is not my weak point. I dont really know how to start. Could you please refer ...
1
vote
1answer
76 views

Unity's free look camera too far away

I've been making a game to learn unity and I have been using the free look cam that comes default but have encountered a problem that I don't know how to fix. Basically the camera rig isn't following ...
1
vote
0answers
191 views

Blueprint For Switching Between Cameras In The Unreal Engine

So basically I have a scene in the Unreal Engine which has multiple cameras within it, the cameras are intentionally static as the application should behave more like a viewing gallery than a game. As ...
1
vote
0answers
100 views

Drawing objects in view of camera only in XNA/MonoGame

I am working on a Tower defense style game on mobile that uses a tile map and I am trying to determine the best way to draw overlays of those tiles. In my game, I go into build mode to build towers. ...
3
votes
1answer
142 views

Proper way to draw 1000 billboards that always face the camera

I have up to 1000 visible GameObjects with trivial plane meshes, which are essentially sprites/billboards and which should always face in the relative direction -camera.forward. There are so many ...
0
votes
0answers
104 views

LibGDX: open android camera

I need help, I can't find a solution to open camera device in my libgdx app. I'm developing it only in Android for now but I have this issue. I need only to open the preview view, no snap picture o ...
0
votes
2answers
404 views

Using Unity's `transform.translate()` to translate relative to an object but only using two axis

I'm using transform.translate() to move an object around the world space, relative to the camera that is following it. The camera has an angle of 23 degrees on the X axis. The problem is that when I ...
2
votes
1answer
103 views

How to keep the camera view to within room dimensions

me = self; view_yview[0] += ( me.y-(view_hview[0]/2) - view_yview[0]) * 0.1; view_xview[0] += ( me.x-(view_wview[0]/2) - view_xview[0]) * 0.3; This is the code I use to smooth camera ...
2
votes
1answer
74 views

How to render multiple displays in Unity

I have a scene (lest assume, large glass table I want to looking through) and I want to render with 4 displays (each 1920x1080). How can I set up camera for this, I want the "glass cube" to fill ...
2
votes
0answers
54 views

3D Zoom To Mouse Cursor accounting for Change in Camera Pitch

Overview: Simply put, I'm trying to make a zoom to cursor algorithm. This would normally be very simple, but the implementation of the camera is making it difficult. As the camera zooms in and out, ...
3
votes
1answer
117 views

Make Camera Look at point using a World transformation matrix?

Variants of this question might have been asked on this site, but none of the answers I found worked in my case. I am trying to make a Camera look at a point. The camera has a world transformation ...
7
votes
1answer
236 views

What is the easiest way to Implement a 3rd Person Camera in C++/DirectX9

I'm pretty new to C++ and DirectX9 and I want to Implement a Third Person Camera. After some reading about Quaternion-based Cameras I decided to try Implementing it. But it really blow my mind, so I ...
2
votes
1answer
59 views

Isometric Mouse Camera Panning

I am building an isometric game environemnt and i want to be able to pan the camera around the map by holding the right mouse button, can someone talk me through the logic for this please, i have made ...
2
votes
1answer
46 views

Will performance suffer if I have a really large depth range but not very many objects?

I don't know where the impression came from, but somehow it got in my head that having too small a "near" and too large a "far" in your projection at the same time would impact performance. In general ...
0
votes
1answer
102 views

Unity Animated Player Character Rotation Glitch

I was wondering if anyone experienced this issue in Unity with Mecanim-animated characters ... I have an animated player character with a third-person camera control (Game Camera from the asset store,...
2
votes
1answer
51 views

OpenGL pitching problem

I've been trying to implement several camera movements for my application. So far yawing, rolling, strafing, walking has been working properly, but I can't get my pitching to work properly. If I ...
2
votes
1answer
211 views

Keeping an object constrained to a 2d radius based off of the camera

A few weeks back I posted a question about keeping an object on the screen. What I would like to do now is clamping an object around a 2d radius based on the camera. I'm need this for a reticule ...
2
votes
1answer
207 views

How to disable camera moves (mouse drag) in an Unreal Engine editor plugin?

I tried to override FEdMode: virtual bool DisallowMouseDeltaTracking() const override { UE_LOG(LogTemp, Warning, TEXT("do not allow mouse delta tracking!")); return true; // I also tried to ...
2
votes
2answers
139 views

preventing a camera from getting stuck inside a mesh in Unity

I've a 3rd person camera similar to Mario64. Currently, I'm working on preventing the camera from getting stuck inside a mesh. The goal is to move the camera overhead. This much trickier than I'd ...
1
vote
1answer
70 views

Find x and y position with angles in 3D world

I'm actually creating a Tracking Camera (or 3rd person camera), and to do so, I used two angles (X and Y) for the rotation of the camera and an other floating value for the distance between the target ...