Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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3answers
390 views

Orthographic Camera settings for a 2D game

I'm starting out a 2D wrestling game in Unity 5 and i need some help. The default resolution of game needs to be 320x240. The background sprite that i would be using is 640x480. The camera would move ...
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0answers
36 views

Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
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0answers
28 views

Faster ways of rendering to a texture what is viewed by a camera in a given specific moment (Unity)

What I want to achieve is to render to a texture what is viewed by a camera in a given specific time or frame, and then stop rendering to the texture, delete the camera and stay with that texture for ...
3
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2answers
91 views

Unintentional slight arm position change

In the scene I have a capsule with a camera parented and a looking script so when I look down or up the weapon slightly moves forward and then moves back when I look straight forward. weapon when I ...
2
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3answers
733 views

Player jitter when positioned at large coordinate values

I am trying to make a simple top down scrolling shooter using Unity3D comprising of the following elements: 1) Top down orthographic camera: points at 65 degrees towards the ground. At a height of ...
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2answers
41 views

How to make a Sprite be displayed always behind everything else?

What I am in need to achieve is to have a Sprite always facing the camera identically to what happens with any simple game UI object, but instead of always displayed above everything else, it should ...
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1answer
37 views

Smoothing a rotation vector

I am currently using OpenCV to track the face of a person. With this I extract the feature points and calculate the objects heads pose by applying the "solvePnP" function. This function gives me a ...
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1answer
43 views

Drawn frustum does not match with glm::perspective

I am working on a personal project and I got a 3d viewport with moving camera working nicely. Now I am working on being able to freeze the time and switch to a debug camera and move in the game freely....
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1answer
135 views

Unity 2D Diablo style movement

I've made a totally new scene for a 2D mobile game. I placed a sprite on the center of the screen and attached the following script onto it (this is basically a diablo-style click-to-move control ...
3
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1answer
1k views

Phaser / PIXI: World size vs. Stage size

I am using Phaser to build a zoomable / pannable 2D map with the intended functionality being that the home camera position is always in the middle of the World coordinates. I have a problem where my ...
0
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2answers
76 views

How to make a GameObject ignore a camera effect?

I have a 2D game and I wanted to apply bloom to the main GameObjects so I attached the effect onto the main camera, however the background also gets affected by the bloom and it gets all shiny. How ...
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1answer
85 views

Drawing textures in 3D/2.5D at an angle using spriteBatch in Monogame

for a university project we are creating a small "2d" game. Im writing 2D in "" because we would like to achieve a look similiar to the one in games like Don't Starve (so more like 2.5D). As you ...
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0answers
45 views

how can I orbit camera around object by touch position?

this Is basic code "Mouse Orbit" and correctly work on windows platform but In android we need touch position. using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse ...
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3answers
170 views

Move Camera When Player Move C#

i developing side Scrolling endless Game. i want to Change X Axis of camera as player moving to Right. and i almost Done That. but the problem is when move Camera to the Right then its look so stiff ...
2
votes
1answer
51 views

Why is my perspective layer is painted over ortho layer?

The entire game takes place in ortho with the exception of the background layer which is drawn on a perspective camera. Everything seems to be working well except that the background is displaying ...
0
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0answers
21 views

Perfectly overlap GUI bounds to tiles room

I have a scene built with several rooms procedurally generated. Then I have a GUI which should cover everything which is outside room walls. What I cannot sort out is how to have the GUI to ...
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0answers
37 views

LwJGL 2.9.3 2D Camera

So I've been messing around with cameras in 2d. But I came across a weird bug and I was wondering if anyone could help me figure it out? public static void createDisplay(String title, int width, int ...
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1answer
190 views

Monogame / XNA - Multple 2D Cameras (Rectangle) on screen

I recently started building a simple 2D roguelike game using Monogame 3.4. I was keen on building the game "engine" myself as I saw it as a fun learning curve. Monogame was pretty much the best option ...
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0answers
102 views

Unity stream webcam to other player (Multiplayer)

I want to make it possible, that I can draw on the stream of another player in my Unity game. The networked drawing works just fine, my problem is to stream the webcam. I've got the webcam input ...
2
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1answer
261 views

How to avoid gimbal lock in Unreal Engine (c++)?

I created an orbit camera (sometimes called turntable camera; similar to the one with the "use UE3 orbit controls" setting in a static mesh view). I attached the camera to a USpringArmComponent with ...
11
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5answers
3k views

Camera Control Techniques in Games

I am an MPhil student in Computing Science working on the problem of camera control in graphics. Though the literature of camera control dates back to the end of 1980s, the majority of them (up to my ...
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0answers
23 views

(Monogame) Camera does not travel the way it is rotated [duplicate]

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
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0answers
12 views

If I attach a RunAnimation to my Player and move it, the Camera starts to freak

If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
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0answers
40 views

How to Implement a 2d camera object for a side scroller game

Ok so Heres the problem. I'm Using c++ with sfml for graphics and box2d for physics. I've tried an ultra simple cam movement in the past where i lock the player to the center of the screen and offset ...
1
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1answer
434 views

Camera is centered on character, but doesn't show character in game window

I'm using Unity 4.6.3. I create an animation from sprite. When I press Play button, I see animation plays on scene window, but on Game Window, I don't see anything. Here is Inspector for main ...
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2answers
64 views

How to align the corner of the camera with x= 0, y=0?

I need put Main Camera's bottom left corner at starting position 0, 0 (x, y) so all of its coordinates will be positive coordinates. I thought to put the pivot at the bottom left corner but I don't ...
0
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1answer
56 views

How to figure out which tiles are within view, and where to draw them in the grid

I know there are a few questions on here similar to mine, but none of them seem to fit my needs. I'm using pygame to implement a tile based game similar to final fantasy or zelda from the early ...
2
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2answers
76 views

Camera movement in unity engine

I have a basic camera setup which is angled like so: x: 30 y: 0 z: 0 Projection: Orthographic And i attached a C# component to it and made it so the camera moves with a right click and drag ...
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0answers
46 views

Can you explain the following C# script for camera behavior

Here is the script, it rotates the camera left right with a target "player in this case" rotating with it. using UnityEngine; using System.Collections; public class ControllingCamera : MonoBehaviour ...
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1answer
2k views

Camera controller in a 2d platformer

I'm basically bumming around using Unity's 2D creation tools, and I've managed to create a little platformer physics demo. There's a lot of work to be done, but I've got basic movement down, some ...
0
votes
1answer
523 views

libgdx - Box2d debug draw not correct

I have a problem where the bodies in my debug draw does not draw correctly, take a look: As you can see, there is some space between the dynamic body and the ground. I have checked the contact ...
0
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2answers
39 views

Unity 5 Camera Functions Usage Error

How to use functions like ScreenToRayPoint() in Camera class? I have used this code: Ray ray = camera.ScreenPointToRay(Input.mousePosition); and it says Component.camera is obsolete, instead ...
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0answers
39 views

Stretch Textures to screen width and height with StretchViewport

I have an orthographic camera that have viewportWidth = 540 and viewporHeight = 960. My backgrund texture is 1080x1920 pixels. How can i resize the texture to fit the camera using a StrechViewport. ...
0
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1answer
120 views

Rotation around arbitrary vector (using quaternions?)

I currently have a camera which orbits a specific target object, always looking at it. The user can drag the mouse to move the camera left/right/up/down and the camera will move over the surface of a ...
0
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1answer
57 views

Rotate object with mouse look script

I would like to rotate an FPS camera slightly upwards during a shot as an effect of recoil, but the problem is that I have a mouse look script as well and I assume it prevents me from achieving the ...
2
votes
1answer
283 views

equirectangular panorama rendering?

I want to render my scenes as equirectangular panorama frames. I can get the angular fisheye which is what I actually need by applying the rendered frame as a texture to a correctly UV mapped circle. ...
0
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1answer
97 views

Make Camera Bounds

I'm new here and I have a question. (Help me Google Translate). At first I make camera from this video. First video First script (CameraController) using UnityEngine; using System.Collections; ...
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1answer
142 views

OpenGL Arc-Ball Camera Yaw Pitch GLM::Rotate

I'm currently working on a small Voxel-Editor Project. In the editor, I plan on using an Arc-Ball camera which rotate around the model. My camera is currently working but in an odd way. I can't seem ...
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0answers
43 views

libGDX - “Hosting” a Viewport inside of a Scene2d Window

I am making a game using libGDX. I am trying to build some tools to use while developing my game, things like a scene editor or a scripting console. The tools are Scene2d widgets which I have in a ...
0
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1answer
53 views

Camera bounds on different resolutions

I tried to search different solutions but also due to the lack of knowledge in camera handling I found none fitting my needs. The situation is the following. I have a 2d game structured in ...
0
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1answer
147 views

Zoom Camera from C# in Unity

I am creating endless running game. I want to zoom camera when player dies to the player. I have tried using camera.FieldOfView, but it does not work. Is there another way to zoom In camera to the ...
0
votes
0answers
62 views

Implement camera in SDL

I'm trying to realize a simple camera in SDL which has its size and can be moved around. I have a vector of visible elements which will be drawn if the camera "sees" them. Now, I checked this answer ...
2
votes
1answer
58 views

Recap on how a camera works in 3d Space?

This may be marked as a duplicate, but I have been trouble thinking about a camera. I understand that there is a "camera transform," or view matrix. However, this is multiplied with every vertex in ...
2
votes
4answers
7k views

2D camera perspective projection from 3D coordinates — HOW?

I am developing a camera for a 2D game with a top-down view that has depth. It's almost a 3D camera. Basically, every object has a Z even though it is in 2D, and similarly to parallax layers their ...
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votes
1answer
43 views

How to make my “first person controller” continue to turn left or right when key is pressed in Unity 5?

I recently posted this How To Make My First Person Controller turn left and right in unity 5 but now I'm having a slight problem when I press the key that turns my camera it only does it for a little ...
1
vote
2answers
127 views

Technical names for camera styles in 2D games

In 2D gaming, the camera movement method has a lot do with the play style of the game. I'm not super familiar with the technical terms for camera styles, so I'm going to describe them in hopes ...
1
vote
0answers
43 views

Adjust the Camera Viewport Rect in Unreal Engine

Am new to Unreal Engine. I want to adjust the Camera Viewport Rect so that the camera will render to half of the screen. This is achieved in Unity by changing the Camera Viewport Rect property. How ...
0
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0answers
30 views

Implementing multiple cameras for multiple objects

Now, I have a Camera, and whenever I need to render elements I call the render function on the element and pass a camera to it like this: elem.render(camera); // Renders only elem, using camera ...
2
votes
1answer
205 views

How to disable camera moves (mouse drag) in an Unreal Engine editor plugin?

I tried to override FEdMode: virtual bool DisallowMouseDeltaTracking() const override { UE_LOG(LogTemp, Warning, TEXT("do not allow mouse delta tracking!")); return true; // I also tried to ...
4
votes
1answer
118 views

Unity camera tilt

I'm programming a camera for an RTS and I'm stuck on tilting the camera up and down. I want the camera to tilt between 20 and 70 degrees using the Z and X keys. This is my code: using UnityEngine; ...