Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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How to Implement a 2d camera object for a side scroller game

Ok so Heres the problem. I'm Using c++ with sfml for graphics and box2d for physics. I've tried an ultra simple cam movement in the past where i lock the player to the center of the screen and offset ...
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47 views

Can you explain the following C# script for camera behavior

Here is the script, it rotates the camera left right with a target "player in this case" rotating with it. using UnityEngine; using System.Collections; public class ControllingCamera : MonoBehaviour ...
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2answers
92 views

How to make a GameObject ignore a camera effect?

I have a 2D game and I wanted to apply bloom to the main GameObjects so I attached the effect onto the main camera, however the background also gets affected by the bloom and it gets all shiny. How ...
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2answers
48 views

Unity 5 Camera Functions Usage Error

How to use functions like ScreenToRayPoint() in Camera class? I have used this code: Ray ray = camera.ScreenPointToRay(Input.mousePosition); and it says Component.camera is obsolete, instead ...
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1answer
57 views

How to figure out which tiles are within view, and where to draw them in the grid

I know there are a few questions on here similar to mine, but none of them seem to fit my needs. I'm using pygame to implement a tile based game similar to final fantasy or zelda from the early ...
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39 views

Stretch Textures to screen width and height with StretchViewport

I have an orthographic camera that have viewportWidth = 540 and viewporHeight = 960. My backgrund texture is 1080x1920 pixels. How can i resize the texture to fit the camera using a StrechViewport. ...
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53 views

Targeting Player When Zooming Camera

I am zooming Camera when player dies, but it rotates entire screen, that is not preferable. Is there any way to zooming camera, as well as targeting player. The following code I've used for zooming ...
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51 views

libGDX - “Hosting” a Viewport inside of a Scene2d Window

I am making a game using libGDX. I am trying to build some tools to use while developing my game, things like a scene editor or a scripting console. The tools are Scene2d widgets which I have in a ...
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80 views

Implement camera in SDL

I'm trying to realize a simple camera in SDL which has its size and can be moved around. I have a vector of visible elements which will be drawn if the camera "sees" them. Now, I checked this answer ...
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30 views

Implementing multiple cameras for multiple objects

Now, I have a Camera, and whenever I need to render elements I call the render function on the element and pass a camera to it like this: elem.render(camera); // Renders only elem, using camera ...
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24 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
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1answer
52 views

LibGDX: how to implement 2 cameras in a unique stage

I am quite new to LibGDX. I am trying to make a game, where the character is an Actor, and it's controlled by a Touchpad(included in the main Stage as an Actor too). My problem is that I am trying to ...
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1answer
101 views

Make Camera Bounds

I'm new here and I have a question. (Help me Google Translate). At first I make camera from this video. First video First script (CameraController) using UnityEngine; using System.Collections; ...
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21 views

How to use camera in unity engine?

i'm new to game development, and i want to learn more about camera programming in unity. I am good in C#, so scripting is not my weak point. I dont really know how to start. Could you please refer ...
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125 views

LibGDX: open android camera

I need help, I can't find a solution to open camera device in my libgdx app. I'm developing it only in Android for now but I have this issue. I need only to open the preview view, no snap picture o ...
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0answers
50 views

What is pokemon-like game's view called? [duplicate]

I'm trying to make a game with a top down view, but angled, like pokemon, zenonia, zelda(I think), and most rpgs(specially the ones made with rpg maker). But I don't know what is this view called so I'...
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2answers
111 views

LibGDX: Content appears stretched although I'm using a ScreenViewport

I just fixed another issue regarding the scaling inside a ScreenViewport. And yet another problem arises: If I'm understanding the wiki correctly, a ScreenViewport does not scale or stretch the ...
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131 views

Camera rotation in maze game depending of accelerometer

I'm still newbie in Unity 3D... I'm trying to develop simple maze game. I want to roll my ball through maze, but I have to rotate camera left or right, otherwise the player can't see what's behind ...
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230 views

camera or position issue when render sphere with cocos2d-x 3.7

See code below bool HelloWorld::init() { [....] auto size = Director::getInstance()->getWinSize(); // setup camera auto camera = Camera::createPerspective(30, (GLfloat)size.width/...
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1answer
56 views

How to set up the camera for a PS Vita game?

I am starting my first project for Unity and I want to start a new game for PS Vita. This console has a resolution of 960x544 pixels. How do I have to set up my camera so that it adapts to this ...
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2answers
71 views

Pygame Scrolling Camera bug

I asked a question the other day about how to implement a scrolling camera. I got a great answer which helped me achieve that... but in doing so I have lost basically all collision detection. ...
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0answers
111 views

Unity forward render path creating pixel lines between meshes

I have a bit of a problem where my meshes are either unsmooth because I'm using deferred rendering path or they are smooth using forward rendering path but it creates this weird pixel line between the ...
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1answer
57 views

Camera (pole cam) implementation problem

In my project I have simple scene graph to render whole scene and Bullet physics SDK to provide physics simulation. Each rendered object is represented as scene node. Camera always has target and ...
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0answers
15 views

Feeding accelerometer data to vjoy

I am getting roll, pitch, yaw data from my accelerometer data. How do I map it to vJoy's appropriate axes given as X, Y, Z, Rx, Ry, Rz and Slider1, Slider2? Do I have to reverse engineer into ...
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245 views

Problems with First Person Camera in C++ OpenGL

I'm building a first person camera for my application but I'm having a couple of problems relating to moving the camera. In general, I have 2 vectors, one for the camera's position and one for the ...
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1answer
151 views

how to stop camera at the end of world map when zoomed in

Im building a tile-based game, and Im trying to implement zooming in on the center of the screen. My problem is, when I get to the edge of the map and im zoomed in, Im noticing that my camera doesn't ...
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1answer
174 views

Relationship between Camera's view size, screen resolution and objects scale

I've had this question since a long time ago and wanted to know the relationship between how an object is viewed through the camera depending on the resolution of the device, the camera's view size ...
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0answers
183 views

Unity 2D Game: Camera following target and looping stage

I'm with a problem and I need some help, because I'm on early learning of gaming and Unity, and i want to learn doing it, so, i need all the help, you developers know how each little help, helps a lot!...
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0answers
59 views

Particle system ONGui()

I have some scripts which uses OnGUI() method and they are attached to my GameMenu object. I need to play a particle system on the scene while the GUI scripts are active. When I do that I cant see the ...
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1answer
183 views

The camera in a 2D tile based side scroller is moving slower than the player [closed]

In my 2D tile based side scroller, I want a camera that scrolls in the x direction, but not in the y direction. The world is separated into three zones; one on the left and one on the right where the ...
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1answer
51 views

First Person Camera Target

I have a camera at position P, and a normalized direction vector D (where the camera is facing). I want the target of the camera to be 5 units forward from the position. Here's my attempt: F = (0, 0, ...
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1answer
334 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
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1answer
123 views

Rotate camera keeping player not in the middle

Here I have a 2D top down game. Currently the camera is set on the player position. The player constantly points to mouse position. I want to modify this setup having the camera to be set slightly ...
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0answers
585 views

OpenGL - Arcball camera rotation

I'm implementing arcball camera rotation, whereby a camera is looking at a coordinate and rotates around it in the x-axis or the y-axis such that the camera is circulating around it; the y-axis will ...
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0answers
2k views

Implement Camera (former: CCCamera) v2 in cocos2d-x v3.3

we want to port camera code from cocos2d-x version 2 to version 3.3 with the goal to imitate the behaviour of a CCCamera in cocos2d-x version 2 exactly. You can assume that values for "eye" and "up" ...
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1answer
384 views

How to move 2D camera in OpenGL

I am new in OpenGL, I am making a game in 2D and I want the camera to follow the character. I started with gluLookAt() but I read that I could just move the matrix with glTranslatef() and It should ...
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1answer
64 views

Camera stops moving forwards near World-Center

So basically this is a problem I've been having since forever. I implemented a Camera System, it works fine but somewhere around the center (0, 0, 0) of the world it doesn't work. Actually it works, ...
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0answers
248 views

Orthographic camera and z-axis in 3D isometric view game

I'm working on a game in Away3d. I'm using an orthographic camera and I'm attempting to simulate an isometric view (the camera has a 37° angle and the y-axis is up/down, x-axis is left/right, and z-...
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1answer
965 views

Camera Touch Zoom and Pan with world - 2D

I am doing my first unity2d game and im in need of a little optimization for my camera. I have a camera which could pan and zoom with the speed i have defined. The problem with that is the speed i ...
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1answer
146 views

Move camera from wherever camera is to pinned point

So, I need to switch/ move/ animate camera from point X (not point A,as I don't know where the camera is at that momemnt) to point B (place where you want your camera to move). This is for cinematics....
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0answers
117 views

Camera rotation issue Libgdx

I have a OrthographicCamera and I want to rotate 90° it, but when I rotate it seems to be shifted more to the right. Before rotation: http://postimg.org/image/tc9jpq9zr/ After rotation:http://...
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votes
1answer
80 views

Problem with sprite direction and rotation

I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts ...
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0answers
49 views

changing camera's reference point position by a keyboard event

I would like to change the camera's reference point position using gluLookAt. I would like that it changes when I press for exemle 'a'. I tried with: void VueOpenGL::Paint(wxPaintEvent&){ ...
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1answer
177 views

Rotating a view of a chunked 2d tilemap

I'm working on a top-down (oblique) tile-based engine. I would like for the tiles to have a definable height in the world, with Characters being occluded by them, etc. This has led to a desire to be ...
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0answers
205 views

MonoGame - Fuzzy Pixels When Drawing (2D)

I apologize if this has been answered somewhere; I spent quite awhile searching but couldn't find an answer. I have any issue with my 2D sprites being drawn to the screen - either the non-moving or ...
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1answer
618 views

Implementing Camera Zoom in a 2D Engine

I'm currently trying to implement camera scaling/zoom in my 2D Engine. Normally I calculate the Sprite's drawing size and position similar to this pseudo code: render() { var x = sprite.x; ...
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0answers
268 views

How do I find the camera direction vector for 3D sound purposes? (C++, DirectX)

Question I'm trying to make a sound class for playing 3D sound effects with DirectSound and DirectX, without using DirectSound's 3D libraries. The plan is to have every game object constantly play ...
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2answers
256 views

Player's camera, how to obtain smooth movement

In a 2D platformer, I have a player that can move both horizontally and vertically. I also have a camera that moves in relation to player. In every update I do this: public void RepositionCamera() {...
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145 views

Shifting the camera and setting a new scene when using Box2D

My jsFiddle: // START -- MOVE CAMERA var p = new b2Vec2(); p = (ball.body.GetWorldCenter().x) * physics.scale; pos.push(p); var length = pos.length; var s = (pos[length - 1] - pos[length - 2]); //in ...
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1answer
76 views

How to realize a camera that is following the player [duplicate]

I want to create a simple space game, like Asteroids. Unlike Asteroids, the map is supposed to be larger than what the player can see: The grey part is what the player can see in the game window, to ...