Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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1answer
175 views

Live capturing from Unity-like application

I need such thing for non-game application: A city-like 3D scene, containing a few people. People walk, run, stand, ... May be cars also. Around the scene some cameras are located. And I need them ...
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votes
1answer
617 views

Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?

I am trying to implement object picking based on touch coordinates via an intersecting ray test. I am having trouble finding information on converting the touch coordinates to the coordinate system ...
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1answer
1k views

Shaky Camera Effect 2D

The camera in my game engine can be modified by following a rectangle properties, that can be scaled, moved and even rotated. I need this effect for the shaking of the screen when a zombie attacks a ...
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votes
2answers
136 views

In Unity, how do I make the camera follow a character?

When my character moves, I want the camera to follow them, such that the character always stays in the middle of the view. How do I do that in Unity? Here's my code right now: using UnityEngine; ...
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votes
0answers
21 views

Clamping camera and smooth pan back to target.transform?

I'm looking to have a camera move horizontally, but clamped on the other two axis. Also, I would like, during the horizontal panning, for the camera to have a short delay before smoothly fixating back ...
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votes
1answer
150 views

GLSL does weird things to my view matrix [closed]

uniform mat4 model; uniform mat4 view; varying vec4 vColor; void main(){ gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = view * model * gl_Vertex; vColor = gl_Color; if(view * ...
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votes
1answer
174 views

camera2d class will not work [closed]

using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using ...
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votes
1answer
447 views

How to create a camera hack for a Torque 2D game?

first I’m not programmer, I’ve been using a popular game for some time and I think it would make a great medium for machinima. Problem is that it’s a top down view startegy game and it doesn’t give ...