Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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Background Sprite Setting

For my 2d game, I want to set background image. So that I am using multiple background images for that purpose. But it can't set correctly on screen that illustrated in following image. Also for ...
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403 views

Free Look Camera Like Arma 2 while pressing ALT [closed]

I'm trying to create a simple script that give me the possibility to rotate the camera while pressing a key. So, in a pseudo-code way, how I can intercept the Input event and limit the player's ...
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134 views

Incomplete mesh using DrawIndexedPrimitives after rotating mesh

Through help on this site I was able to draw the triangles of an unrotated, nonscaled nontransformed mesh created in Blender and exported to OBJ, accurately imported through Assimp and rendered in XNA ...
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322 views

Strange quaternion camera streching in WebGL

So after a lot of researching about quaternions I almost got the quaternion camera working. Almost, cause it rotates in a proper way only in a vertical axis. Other rotations stretches and deforms the ...
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1answer
692 views

First person camera world matrix issue (in THREE.js and webGL)

I'm trying to create a Portal-like effect in webGL using THREE.js. I have two scenes connected by a pair of portals. The view of the 2nd scene in rendered inside the 1st portal using stencils and ...
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1answer
2k views

How to get plane rotation by known normal vector

I have a FPP quaternion Camera and Plane with known normal vector. I want to find the orientation of this Plane so I can replace it to the Camera orientation to put the camera forward vector to a ...
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1answer
4k views

How to clamp player movement correctly?

I have a 2D space shooter game. I looked up some questions from unity community and came across this solution. Below is the code for my player's movement: //horizontal <- || -horizontal -> //...
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1answer
866 views

What are the correct angles in the Top-down perspective?

In the following picture it says that in the Top-down perspective the angles are 90°, but if it would be 90° then you shouldn't see the front of the building and the roof at the same time... So what ...
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1answer
643 views

moving first person camera with the mouse on right click

I am new to game development and I am trying to get the game input working. I have successfully got all the movement keys for walking/running/looking around working; however, I am having a terrible ...
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1answer
1k views

XNA 2D Camera, zoom into player

My 2D camera follows the character fine without any zooming. However, when I tried adding a zoom feature using the Matrix.CreateScale(), the camera no longer follows the character properly. public ...
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3answers
299 views

OpenGL camera moves faster than player

I have a side scroller game made in OpenGL, and I'm trying to center the player in the viewport when he moves. I know how to do it: cameraX = Width / 2 / TileSize - playerPosX cameraY = Height / 2 / ...
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1answer
304 views

Obtain rectangle indicating 2D world space camera can see

I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so ...
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1answer
412 views

OpenGL camera translate and rotate on cameras local axis

How can I make rotation and translation on a local camera axis in OpenGL? I want to make camera like "aeroplane" camera with a pitch yaw and roll. I want to have good explanation on everything! Can ...
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1answer
610 views

XNA Zoom in/out on model instead of scaling the model

I'm trying to implement zoom in/out functionality into my game. I can change the cameraDistance value with the Z and X keys. Instead of zooming, it looks like the model is scaled smaller or larger (...
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1answer
506 views

XNA Arcball and moving model - the model is altered instead of the camera

I'm trying to implement an arcball type camera, I've got all controls working very nicely. I can rotate the X/Y axis with my mouse and zoom in and out with the Z/X keys. The problem is, that the ...
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1answer
243 views

Orbiting a camera around the Y axis whilst remaining up

I've been having difficulty with a problem which I thought was going to be a simple solution. I have a camera facing downwards on a character. The can camera be lowered and when it's lowered it ...
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1answer
822 views

Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?

I am trying to implement object picking based on touch coordinates via an intersecting ray test. I am having trouble finding information on converting the touch coordinates to the coordinate system ...
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2answers
153 views

Moving camera along generated terrain?

I'm generating my terrain on the GPU, using diamond square subdivision (no height map involved). How can I anchor the camera's position to always be on top of the generated terrain? Thanks
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2answers
212 views

Min. Distance for Spotlights in Ogre3d?

I have a simple scene with only one empty box. Within that box I have the camera attached to a scene node, which the user can move (translate/rotate). Additionally a spotlight is attached to the ...
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1answer
412 views

How do I create a camera for a strategy game?

How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate ...
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1answer
1k views

XNA - move camera over tilemap

I am trying to build a game based on Advance Wars in XNA. I am so far where the tiles are placed on the screen, except here starts my problem. During the game, I ofcourse want to move the camera ...
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2answers
1k views

Making a Camera look at a target Vector

I have a camera that works as long as its stationary. Now I'm trying to create a child class of that camera class that will look at its target. The new addition to the class is a method called ...
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1answer
311 views

Limit the amount a camera can pitch

I'm having problems trying to limit the range my camera can pitch. Currently my camera can pitch around a model without restriction, but having a hard time trying to find the value of the degree/...
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1answer
51 views

Camera changes view when controller connected

I have a weird situation. I have a model set to 0 for X,Y and Z. My camera's position is set to: 0 (X-value, but updates when the model moves around) the model's height + 20f (about the same level ...
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1answer
305 views

Java Slick2d - Mouse picking how to take into account camera

When I move it it obviously changes the viewport so my mouse picking is off. My camera is just a float x and y and I use g.translate(-cam.cameraX+400, -cam.cameraY+300); to translate the graphics. I ...
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1answer
245 views

World Location issues with camera and particle

I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I ...
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2answers
1k views

Unity3D 3.5 pro - Moving the camera vs setting draw distance

I move the camera mostly via right-click + WASD, sometimes with [shift] if I want it to move faster. Occasionally, instead of moving my camera, it alters the draw distance / FOV / some visual aspect ...
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1answer
236 views

How to move the camera in XNA only after few moments?

I made the camera position 10 units from an object, but not behind it. I dont want the camera position behind the object right away when it rotates, I want that when I will rotate the object, the ...
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2answers
1k views

UDK: Sidescrolling Camera not working [closed]

I tried the sidescrolling camera from epic website but there are some warnings. When parsing the scripts and also the eidot says when running the pie mode and all I get is: Engine.GameMessage.Failed ...
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1answer
244 views

3D Camera control in DCC

I'm trying to build a simple world editor and I would like to implement a camera similar to what's used in 3ds Max, Maya or even Unity. From what I can figure out from Unity, the panning behavior ...
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1answer
822 views

How do I open the camera in a CCScene node in a Cocos2D application?

I am new to Cocos2D and I can't find the way to open the camera from the library. I want to open the camera in the my game, can any one help me with with this? Thank you in advance.
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1answer
53 views

canvas screen space camera rotation issue

I have a canvas on a camera set to it's screen space (not as a child of the camera) I have my camera rotate on the y and x axises but whenever I move it on the x axis (up and down) the canvas doesn't ...
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0answers
37 views

How to scale the camera

I'm developing a game engine (for the sake of knowledge) using OpenGL ES 1.x (Android). And there is a problem with scaling. To ensure that all textures are displayed correctly on various devices I ...
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25 views

Frustum Culling behaves incorrectly with vertex shaded objects

I have a scene with a straight path. It looks something like this: I've also wrote a vertex shader that bends the path. After applying the shader, it looks something like this: If you were to ...
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26 views

2D Camera in LWJGL 3

I am trying to implement a simple 2D camera in LWJGL3. The camera has an orthographic projection and can move in 2D space. This is run once at game start-up: GL11.glMatrixMode(GL11.GL_PROJECTION)...
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1answer
84 views

Unwanted roll when rotating camera with pitch and yaw

I have a quaternion class implementation, and when I apply this class to my objects all gone right (rotations), but I have a lot of troubles with the camera. I've been searching a lot trying to solved ...
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0answers
13 views

camera rotation animation problem

I would like to create a 3d person rotation where the camera rotates to the character rotation(follow camera which orbits around the character). It might be possible that the character rotation ...
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0answers
31 views

Position camera in opengl

I have a camera with a 3D vector that represent the position and a quaternion that represent the camera orientation. I'm trying to rotate and orientate the camera correctly, but I can't. I know that ...
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1answer
99 views

How do you create a camera with target-focus behavior in Java?

After making some progress in my game, I was looking around for camera scrolling methods to use for my TDS game and found one that I thought would work well for it. This is an example of what sort of ...
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0answers
16 views

Resolution-Independent Rendering squishes view field

For the last couple of days, I've been trying to get a resolution-independent renderer going on an XNA game. I have a camera and a renderer class that I added, based on this tutorial Here's the ...
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42 views

Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
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1answer
84 views

Covert Minimap render texture to 3d space position

I am using Render texture to make a Mini Map it is working fine but now I want to go further on side map and want world space position from render texture click point. Is there any way available that ...
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0answers
38 views

Quad not rendered correctly after window resize

I have a orthographic camera. With the help of this camera i'm able to render a quad onto the screen using screen-cordinates. Using the camera i perform the zoom in/out on specific mouse position ...
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votes
0answers
30 views

Faster ways of rendering to a texture what is viewed by a camera in a given specific moment (Unity)

What I want to achieve is to render to a texture what is viewed by a camera in a given specific time or frame, and then stop rendering to the texture, delete the camera and stay with that texture for ...
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votes
1answer
67 views

Player collision with object

so I have an fps controller, and I want to change camera when it collides with a box collider. I think I did it properly but it didn't work. Here's my code. using UnityEngine; using System....
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0answers
74 views

how can I orbit camera around object by touch position?

this Is basic code "Mouse Orbit" and correctly work on windows platform but In android we need touch position. using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse ...
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votes
0answers
21 views

Perfectly overlap GUI bounds to tiles room

I have a scene built with several rooms procedurally generated. Then I have a GUI which should cover everything which is outside room walls. What I cannot sort out is how to have the GUI to ...
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0answers
38 views

LwJGL 2.9.3 2D Camera

So I've been messing around with cameras in 2d. But I came across a weird bug and I was wondering if anyone could help me figure it out? public static void createDisplay(String title, int width, int ...
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123 views

Unity stream webcam to other player (Multiplayer)

I want to make it possible, that I can draw on the stream of another player in my Unity game. The networked drawing works just fine, my problem is to stream the webcam. I've got the webcam input ...
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0answers
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(Monogame) Camera does not travel the way it is rotated [duplicate]

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...