Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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498 views

XNA Arcball and moving model - the model is altered instead of the camera

I'm trying to implement an arcball type camera, I've got all controls working very nicely. I can rotate the X/Y axis with my mouse and zoom in and out with the Z/X keys. The problem is, that the ...
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242 views

Orbiting a camera around the Y axis whilst remaining up

I've been having difficulty with a problem which I thought was going to be a simple solution. I have a camera facing downwards on a character. The can camera be lowered and when it's lowered it ...
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1answer
817 views

Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?

I am trying to implement object picking based on touch coordinates via an intersecting ray test. I am having trouble finding information on converting the touch coordinates to the coordinate system ...
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2answers
153 views

Moving camera along generated terrain?

I'm generating my terrain on the GPU, using diamond square subdivision (no height map involved). How can I anchor the camera's position to always be on top of the generated terrain? Thanks
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2answers
211 views

Min. Distance for Spotlights in Ogre3d?

I have a simple scene with only one empty box. Within that box I have the camera attached to a scene node, which the user can move (translate/rotate). Additionally a spotlight is attached to the ...
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1answer
404 views

How do I create a camera for a strategy game?

How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate ...
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1k views

XNA - move camera over tilemap

I am trying to build a game based on Advance Wars in XNA. I am so far where the tiles are placed on the screen, except here starts my problem. During the game, I ofcourse want to move the camera ...
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2answers
1k views

Making a Camera look at a target Vector

I have a camera that works as long as its stationary. Now I'm trying to create a child class of that camera class that will look at its target. The new addition to the class is a method called ...
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1answer
306 views

Limit the amount a camera can pitch

I'm having problems trying to limit the range my camera can pitch. Currently my camera can pitch around a model without restriction, but having a hard time trying to find the value of the degree/...
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1answer
51 views

Camera changes view when controller connected

I have a weird situation. I have a model set to 0 for X,Y and Z. My camera's position is set to: 0 (X-value, but updates when the model moves around) the model's height + 20f (about the same level ...
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1answer
305 views

Java Slick2d - Mouse picking how to take into account camera

When I move it it obviously changes the viewport so my mouse picking is off. My camera is just a float x and y and I use g.translate(-cam.cameraX+400, -cam.cameraY+300); to translate the graphics. I ...
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1answer
245 views

World Location issues with camera and particle

I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I ...
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2answers
1k views

Unity3D 3.5 pro - Moving the camera vs setting draw distance

I move the camera mostly via right-click + WASD, sometimes with [shift] if I want it to move faster. Occasionally, instead of moving my camera, it alters the draw distance / FOV / some visual aspect ...
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1answer
235 views

How to move the camera in XNA only after few moments?

I made the camera position 10 units from an object, but not behind it. I dont want the camera position behind the object right away when it rotates, I want that when I will rotate the object, the ...
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2answers
1k views

UDK: Sidescrolling Camera not working [closed]

I tried the sidescrolling camera from epic website but there are some warnings. When parsing the scripts and also the eidot says when running the pie mode and all I get is: Engine.GameMessage.Failed ...
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1answer
244 views

3D Camera control in DCC

I'm trying to build a simple world editor and I would like to implement a camera similar to what's used in 3ds Max, Maya or even Unity. From what I can figure out from Unity, the panning behavior ...
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1answer
821 views

How do I open the camera in a CCScene node in a Cocos2D application?

I am new to Cocos2D and I can't find the way to open the camera from the library. I want to open the camera in the my game, can any one help me with with this? Thank you in advance.
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23 views

Frustum Culling behaves incorrectly with vertex shaded objects

I have a scene with a straight path. It looks something like this: I've also wrote a vertex shader that bends the path. After applying the shader, it looks something like this: If you were to ...
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20 views

2D Camera in LWJGL 3

I am trying to implement a simple 2D camera in LWJGL3. The camera has an orthographic projection and can move in 2D space. This is run once at game start-up: GL11.glMatrixMode(GL11.GL_PROJECTION)...
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26 views

ThreeJs camera angles [on hold]

I'm trying to build a 3D editor for my game. What I'm trying to achieve is an IDE similar to the most part of 3D modeling softwares (Blender, 3D Max, Maya, etc) where you can choose the camera angle ...
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1answer
67 views

Unwanted roll when rotating camera with pitch and yaw

I have a quaternion class implementation, and when I apply this class to my objects all gone right (rotations), but I have a lot of troubles with the camera. I've been searching a lot trying to solved ...
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0answers
13 views

camera rotation animation problem

I would like to create a 3d person rotation where the camera rotates to the character rotation(follow camera which orbits around the character). It might be possible that the character rotation ...
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0answers
29 views

Position camera in opengl

I have a camera with a 3D vector that represent the position and a quaternion that represent the camera orientation. I'm trying to rotate and orientate the camera correctly, but I can't. I know that ...
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1answer
88 views

How do you create a camera with target-focus behavior in Java?

After making some progress in my game, I was looking around for camera scrolling methods to use for my TDS game and found one that I thought would work well for it. This is an example of what sort of ...
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14 views

Resolution-Independent Rendering squishes view field

For the last couple of days, I've been trying to get a resolution-independent renderer going on an XNA game. I have a camera and a renderer class that I added, based on this tutorial Here's the ...
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37 views

Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
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1answer
66 views

Covert Minimap render texture to 3d space position

I am using Render texture to make a Mini Map it is working fine but now I want to go further on side map and want world space position from render texture click point. Is there any way available that ...
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37 views

Quad not rendered correctly after window resize

I have a orthographic camera. With the help of this camera i'm able to render a quad onto the screen using screen-cordinates. Using the camera i perform the zoom in/out on specific mouse position ...
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0answers
28 views

Faster ways of rendering to a texture what is viewed by a camera in a given specific moment (Unity)

What I want to achieve is to render to a texture what is viewed by a camera in a given specific time or frame, and then stop rendering to the texture, delete the camera and stay with that texture for ...
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1answer
63 views

Player collision with object

so I have an fps controller, and I want to change camera when it collides with a box collider. I think I did it properly but it didn't work. Here's my code. using UnityEngine; using System....
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49 views

how can I orbit camera around object by touch position?

this Is basic code "Mouse Orbit" and correctly work on windows platform but In android we need touch position. using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse ...
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1answer
48 views

Translation matrix applyed to the view matrix not working (android opengl2)

I have managed to do an small app using opengl2 in android. It consists on a sphere moving over a rectangle, both with a texture. It's just a test in which I'm testing my first steps in opengl. Now I'...
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21 views

Perfectly overlap GUI bounds to tiles room

I have a scene built with several rooms procedurally generated. Then I have a GUI which should cover everything which is outside room walls. What I cannot sort out is how to have the GUI to ...
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37 views

LwJGL 2.9.3 2D Camera

So I've been messing around with cameras in 2d. But I came across a weird bug and I was wondering if anyone could help me figure it out? public static void createDisplay(String title, int width, int ...
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113 views

Unity stream webcam to other player (Multiplayer)

I want to make it possible, that I can draw on the stream of another player in my Unity game. The networked drawing works just fine, my problem is to stream the webcam. I've got the webcam input ...
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0answers
23 views

(Monogame) Camera does not travel the way it is rotated [duplicate]

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
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0answers
12 views

If I attach a RunAnimation to my Player and move it, the Camera starts to freak

If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
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41 views

How to Implement a 2d camera object for a side scroller game

Ok so Heres the problem. I'm Using c++ with sfml for graphics and box2d for physics. I've tried an ultra simple cam movement in the past where i lock the player to the center of the screen and offset ...
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46 views

Can you explain the following C# script for camera behavior

Here is the script, it rotates the camera left right with a target "player in this case" rotating with it. using UnityEngine; using System.Collections; public class ControllingCamera : MonoBehaviour ...
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2answers
81 views

How to make a GameObject ignore a camera effect?

I have a 2D game and I wanted to apply bloom to the main GameObjects so I attached the effect onto the main camera, however the background also gets affected by the bloom and it gets all shiny. How ...
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2answers
41 views

Unity 5 Camera Functions Usage Error

How to use functions like ScreenToRayPoint() in Camera class? I have used this code: Ray ray = camera.ScreenPointToRay(Input.mousePosition); and it says Component.camera is obsolete, instead ...
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votes
1answer
56 views

How to figure out which tiles are within view, and where to draw them in the grid

I know there are a few questions on here similar to mine, but none of them seem to fit my needs. I'm using pygame to implement a tile based game similar to final fantasy or zelda from the early ...
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0answers
39 views

Stretch Textures to screen width and height with StretchViewport

I have an orthographic camera that have viewportWidth = 540 and viewporHeight = 960. My backgrund texture is 1080x1920 pixels. How can i resize the texture to fit the camera using a StrechViewport. ...
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0answers
50 views

Targeting Player When Zooming Camera

I am zooming Camera when player dies, but it rotates entire screen, that is not preferable. Is there any way to zooming camera, as well as targeting player. The following code I've used for zooming ...
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0answers
44 views

libGDX - “Hosting” a Viewport inside of a Scene2d Window

I am making a game using libGDX. I am trying to build some tools to use while developing my game, things like a scene editor or a scripting console. The tools are Scene2d widgets which I have in a ...
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1answer
54 views

Vertically mirroring the screen in LibGDX

I'm developing a game in which the screen layout is different for right and lefty players, so i'll put a button in it to mirror the screen vertically. For displaying textures and fonts, i use a ...
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0answers
65 views

Implement camera in SDL

I'm trying to realize a simple camera in SDL which has its size and can be moved around. I have a vector of visible elements which will be drawn if the camera "sees" them. Now, I checked this answer ...
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0answers
30 views

Implementing multiple cameras for multiple objects

Now, I have a Camera, and whenever I need to render elements I call the render function on the element and pass a camera to it like this: elem.render(camera); // Renders only elem, using camera ...
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0answers
24 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
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votes
1answer
48 views

LibGDX: how to implement 2 cameras in a unique stage

I am quite new to LibGDX. I am trying to make a game, where the character is an Actor, and it's controlled by a Touchpad(included in the main Stage as an Actor too). My problem is that I am trying to ...