Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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World Location issues with camera and particle

I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I ...
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Unity3D 3.5 pro - Moving the camera vs setting draw distance

I move the camera mostly via right-click + WASD, sometimes with [shift] if I want it to move faster. Occasionally, instead of moving my camera, it alters the draw distance / FOV / some visual aspect ...
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235 views

How to move the camera in XNA only after few moments?

I made the camera position 10 units from an object, but not behind it. I dont want the camera position behind the object right away when it rotates, I want that when I will rotate the object, the ...
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2answers
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UDK: Sidescrolling Camera not working [closed]

I tried the sidescrolling camera from epic website but there are some warnings. When parsing the scripts and also the eidot says when running the pie mode and all I get is: Engine.GameMessage.Failed ...
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1answer
243 views

3D Camera control in DCC

I'm trying to build a simple world editor and I would like to implement a camera similar to what's used in 3ds Max, Maya or even Unity. From what I can figure out from Unity, the panning behavior ...
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1answer
820 views

How do I open the camera in a CCScene node in a Cocos2D application?

I am new to Cocos2D and I can't find the way to open the camera from the library. I want to open the camera in the my game, can any one help me with with this? Thank you in advance.
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Unity Sphere rendering two faces in same material

I was creating a simple unity game with a sphere as a ball. The problem is that the ball face towards the camera origin renders material correctly but the one away from camera does not. The ball has ...
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0answers
13 views

Resolution-Independent Rendering squishes view field

For the last couple of days, I've been trying to get a resolution-independent renderer going on an XNA game. I have a camera and a renderer class that I added, based on this tutorial Here's the ...
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35 views

Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
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1answer
47 views

Covert Minimap render texture to 3d space position

I am using Render texture to make a Mini Map it is working fine but now I want to go further on side map and want world space position from render texture click point. Is there any way available that ...
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0answers
33 views

Quad not rendered correctly after window resize

I have a orthographic camera. With the help of this camera i'm able to render a quad onto the screen using screen-cordinates. Using the camera i perform the zoom in/out on specific mouse position ...
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Faster ways of rendering to a texture what is viewed by a camera in a given specific moment (Unity)

What I want to achieve is to render to a texture what is viewed by a camera in a given specific time or frame, and then stop rendering to the texture, delete the camera and stay with that texture for ...
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1answer
46 views

Player collision with object

so I have an fps controller, and I want to change camera when it collides with a box collider. I think I did it properly but it didn't work. Here's my code. using UnityEngine; using ...
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1answer
36 views

Drawn frustum does not match with glm::perspective

I am working on a personal project and I got a 3d viewport with moving camera working nicely. Now I am working on being able to freeze the time and switch to a debug camera and move in the game ...
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0answers
31 views

how can I orbit camera around object by touch position?

this Is basic code "Mouse Orbit" and correctly work on windows platform but In android we need touch position. using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse ...
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1answer
30 views

Translation matrix applyed to the view matrix not working (android opengl2)

I have managed to do an small app using opengl2 in android. It consists on a sphere moving over a rectangle, both with a texture. It's just a test in which I'm testing my first steps in opengl. Now ...
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0answers
20 views

Perfectly overlap GUI bounds to tiles room

I have a scene built with several rooms procedurally generated. Then I have a GUI which should cover everything which is outside room walls. What I cannot sort out is how to have the GUI to ...
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36 views

LwJGL 2.9.3 2D Camera

So I've been messing around with cameras in 2d. But I came across a weird bug and I was wondering if anyone could help me figure it out? public static void createDisplay(String title, int width, int ...
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87 views

Unity stream webcam to other player (Multiplayer)

I want to make it possible, that I can draw on the stream of another player in my Unity game. The networked drawing works just fine, my problem is to stream the webcam. I've got the webcam input ...
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23 views

(Monogame) Camera does not travel the way it is rotated [duplicate]

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
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0answers
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If I attach a RunAnimation to my Player and move it, the Camera starts to freak

If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
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0answers
37 views

How to Implement a 2d camera object for a side scroller game

Ok so Heres the problem. I'm Using c++ with sfml for graphics and box2d for physics. I've tried an ultra simple cam movement in the past where i lock the player to the center of the screen and offset ...
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1answer
51 views

Camera view/projection issue

I made a simple OpenGL program but I can figure out why the camera is not working, here it's a little fragment of the Camera class: public Matrix4f getView() { // initializes the view matrix ...
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44 views

Can you explain the following C# script for camera behavior

Here is the script, it rotates the camera left right with a target "player in this case" rotating with it. using UnityEngine; using System.Collections; public class ControllingCamera : MonoBehaviour ...
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2answers
67 views

How to make a GameObject ignore a camera effect?

I have a 2D game and I wanted to apply bloom to the main GameObjects so I attached the effect onto the main camera, however the background also gets affected by the bloom and it gets all shiny. How ...
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2answers
35 views

Unity 5 Camera Functions Usage Error

How to use functions like ScreenToRayPoint() in Camera class? I have used this code: Ray ray = camera.ScreenPointToRay(Input.mousePosition); and it says Component.camera is obsolete, instead ...
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1answer
53 views

How to figure out which tiles are within view, and where to draw them in the grid

I know there are a few questions on here similar to mine, but none of them seem to fit my needs. I'm using pygame to implement a tile based game similar to final fantasy or zelda from the early ...
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0answers
37 views

Stretch Textures to screen width and height with StretchViewport

I have an orthographic camera that have viewportWidth = 540 and viewporHeight = 960. My backgrund texture is 1080x1920 pixels. How can i resize the texture to fit the camera using a StrechViewport. ...
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0answers
49 views

Targeting Player When Zooming Camera

I am zooming Camera when player dies, but it rotates entire screen, that is not preferable. Is there any way to zooming camera, as well as targeting player. The following code I've used for zooming ...
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0answers
41 views

libGDX - “Hosting” a Viewport inside of a Scene2d Window

I am making a game using libGDX. I am trying to build some tools to use while developing my game, things like a scene editor or a scripting console. The tools are Scene2d widgets which I have in a ...
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1answer
45 views

Vertically mirroring the screen in LibGDX

I'm developing a game in which the screen layout is different for right and lefty players, so i'll put a button in it to mirror the screen vertically. For displaying textures and fonts, i use a ...
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47 views

Implement camera in SDL

I'm trying to realize a simple camera in SDL which has its size and can be moved around. I have a vector of visible elements which will be drawn if the camera "sees" them. Now, I checked this answer ...
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30 views

Implementing multiple cameras for multiple objects

Now, I have a Camera, and whenever I need to render elements I call the render function on the element and pass a camera to it like this: elem.render(camera); // Renders only elem, using camera ...
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22 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
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1answer
41 views

LibGDX: how to implement 2 cameras in a unique stage

I am quite new to LibGDX. I am trying to make a game, where the character is an Actor, and it's controlled by a Touchpad(included in the main Stage as an Actor too). My problem is that I am trying to ...
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1answer
93 views

Make Camera Bounds

I'm new here and I have a question. (Help me Google Translate). At first I make camera from this video. First video First script (CameraController) using UnityEngine; using System.Collections; ...
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21 views

How to use camera in unity engine?

i'm new to game development, and i want to learn more about camera programming in unity. I am good in C#, so scripting is not my weak point. I dont really know how to start. Could you please refer ...
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147 views

Blueprint For Switching Between Cameras In The Unreal Engine

So basically I have a scene in the Unreal Engine which has multiple cameras within it, the cameras are intentionally static as the application should behave more like a viewing gallery than a game. As ...
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0answers
95 views

LibGDX: open android camera

I need help, I can't find a solution to open camera device in my libgdx app. I'm developing it only in Android for now but I have this issue. I need only to open the preview view, no snap picture o ...
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1answer
92 views

Unity Animated Player Character Rotation Glitch

I was wondering if anyone experienced this issue in Unity with Mecanim-animated characters ... I have an animated player character with a third-person camera control (Game Camera from the asset ...
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0answers
47 views

What is pokemon-like game's view called? [duplicate]

I'm trying to make a game with a top down view, but angled, like pokemon, zenonia, zelda(I think), and most rpgs(specially the ones made with rpg maker). But I don't know what is this view called so ...
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2answers
103 views

LibGDX: Content appears stretched although I'm using a ScreenViewport

I just fixed another issue regarding the scaling inside a ScreenViewport. And yet another problem arises: If I'm understanding the wiki correctly, a ScreenViewport does not scale or stretch the ...
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0answers
118 views

Camera rotation in maze game depending of accelerometer

I'm still newbie in Unity 3D... I'm trying to develop simple maze game. I want to roll my ball through maze, but I have to rotate camera left or right, otherwise the player can't see what's behind ...
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0answers
200 views

camera or position issue when render sphere with cocos2d-x 3.7

See code below bool HelloWorld::init() { [....] auto size = Director::getInstance()->getWinSize(); // setup camera auto camera = Camera::createPerspective(30, ...
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1answer
53 views

How to set up the camera for a PS Vita game?

I am starting my first project for Unity and I want to start a new game for PS Vita. This console has a resolution of 960x544 pixels. How do I have to set up my camera so that it adapts to this ...
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2answers
69 views

Pygame Scrolling Camera bug

I asked a question the other day about how to implement a scrolling camera. I got a great answer which helped me achieve that... but in doing so I have lost basically all collision detection. ...
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0answers
96 views

Unity forward render path creating pixel lines between meshes

I have a bit of a problem where my meshes are either unsmooth because I'm using deferred rendering path or they are smooth using forward rendering path but it creates this weird pixel line between the ...
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votes
1answer
57 views

Camera (pole cam) implementation problem

In my project I have simple scene graph to render whole scene and Bullet physics SDK to provide physics simulation. Each rendered object is represented as scene node. Camera always has target and ...
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0answers
13 views

Feeding accelerometer data to vjoy

I am getting roll, pitch, yaw data from my accelerometer data. How do I map it to vJoy's appropriate axes given as X, Y, Z, Rx, Ry, Rz and Slider1, Slider2? Do I have to reverse engineer into ...
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78 views

LibGDX with Parallax Camera, unable to accurately select objects

So, basically I borrowed the ParallaxCamera test that LibGDX provides and got the camera set up rather nicely. However, I noticed that when I specify a speed other than 1, my game objects shifted ...