I'm going through a book, and the example it gave me seems like is should work, but when I try and implement it, it falls short. My Camera class takes three vectors in to generate View and Projection ...
I am looking for some insight into a small problem with unit translations on a grid. Update and Solved I solved my own issue. See below for details. Everything in this part of the post turned out to ...
I have bit of a silly problem. Is is possible to use SpriteBatch.Draw() method to draw to the centre of screen using coords from the beginning of window (So resolution 800x600 would use 400;300) ...
I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I ...
Why / how does XNA's right-handed coordinate system effect anything if you can specify near/far Z values?
I am told repeatedly that XNA Game Studio uses a right-handed coordinate system, and I understand the difference between a right-handed and left-handed coordinate system. But given that you can use a ...