I asked this question before in StackOverflow.But I have not found any answer. I have to use Camera to draw some things in Canvas.But I can not detect that coordinate system of Camera is Right hand ...
The way cartesian coordinations are presented and used is kinda confusing. When working with 2D the vertical axis is Y, though when working with 3D the vertical axis is Z and Y becomes the "depth" ...
I'm going through a book, and the example it gave me seems like is should work, but when I try and implement it, it falls short. My Camera class takes three vectors in to generate View and Projection ...
I am looking for some insight into a small problem with unit translations on a grid. Update and Solved I solved my own issue. See below for details. Everything in this part of the post turned out to ...
I have bit of a silly problem. Is is possible to use SpriteBatch.Draw() method to draw to the centre of screen using coords from the beginning of window (So resolution 800x600 would use 400;300) ...
I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I ...
Why / how does XNA's right-handed coordinate system effect anything if you can specify near/far Z values?
I am told repeatedly that XNA Game Studio uses a right-handed coordinate system, and I understand the difference between a right-handed and left-handed coordinate system. But given that you can use a ...