I would like to shoot spheres in the current view direction in a simple scene. I use an FPS camera, so no z-rotation. The vector pointing in the correct direction should be (m, m, m) where m ...
I'm totally new to OpenGL and I'm working on a Sandbox game called CubeRealm. My problem you see is rotation. I've got it in my head that to rotate the 'camera' I just rotate all the scene by the ...