0
votes
1answer
122 views

How can I get my Android camera system working more like Google Earth's? [duplicate]

I'm implementing a touch screen interface whereby the user dragging their finger on the screen will rotate the camera in a sphere around the central point. My code works well for the horizontal swipe ...
1
vote
1answer
152 views

Augmented reality on Mobile platform - iOS

Is there a way that we can control the iOS device camera to an extent what colors it sees, what shapes it sees ? etc I'm speaking about the ability to read information before the image is captured. ...
6
votes
1answer
171 views

How to prevent clipping when moving through a tunnel?

I'm developing for Android using OpenGL ES 2.0. It's going to be a game where you have to fly through a tunnel without hitting the walls. However, the tunnel wall gets clipped as the player ...
-1
votes
1answer
398 views

Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?

I am trying to implement object picking based on touch coordinates via an intersecting ray test. I am having trouble finding information on converting the touch coordinates to the coordinate system ...
2
votes
0answers
222 views

Camera - View matrix in Android + openGLES 2

I am trying to use the touch screen on the tablet to control my camera movements and generate the view matrix accordingly. I get the x and y coordinates of the screen and after doing some sanity ...
2
votes
1answer
146 views

Difference between rotation methods?

My question is in about rotate methods in android.graphics.Camera. In Docs, I saw these comments: public void rotateX (float deg) Since: API Level 1 Applies a rotation transform around the X ...
2
votes
0answers
581 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
1
vote
0answers
268 views

Drawing two orthogonal strings in 3d space in Android Canvas?

I want to draw two strings in canvas. The first string must be rotated around the Y axis, for example 45 degrees. The second string must start at the end of the first string and also it must be ...
2
votes
0answers
1k views

AndEngine Making Chase Camera Follow Player

I am playing around with the AndEngine Race Game example. I am trying to make the camera follow the car as the player moves around. The Tile Map is larger than the player's screen but the camera ...
5
votes
2answers
1k views

Detect if a sprite has left the camera in libgdx?

Is there a method to know if a sprite has left the camera of the stage? or I have to do my operations? :P