Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
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1answer
56 views

ScreenSize vs. WorldSize

While programming a game with LibGDX, I came across a problem. My OrthographicCamera wasn't centering in the right place. I was trying to center the camera by using the line of code: ...
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1answer
27 views

Covert Minimap render texture to 3d space position

I am using Render texture to make a Mini Map it is working fine but now I want to go further on side map and want world space position from render texture click point. Is there any way available that ...
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19 views

Resizing orthographic camera while zoomed

I have a orthographic camera. With the help of this camera i'm able to render a quad onto the screen using screen-cordinates. Using the camera i perform the zoom in/out on specific mouse position ...
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26 views

Faster ways of rendering to a texture what is viewed by a camera in a given specific moment (Unity)

What I want to achieve is to render to a texture what is viewed by a camera in a given specific time or frame, and then stop rendering to the texture, delete the camera and stay with that texture for ...
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2answers
26 views

How to make a Sprite be displayed always behind everything else?

What I am in need to achieve is to have a Sprite always facing the camera identically to what happens with any simple game UI object, but instead of always displayed above everything else, it should ...
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1answer
31 views

Smoothing a rotation vector

I am currently using OpenCV to track the face of a person. With this I extract the feature points and calculate the objects heads pose by applying the "solvePnP" function. This function gives me a ...
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25 views

OrthographicCamera Positioning Issue

I've been creating a Jumper game using Libgdx but I have come across some positioning complications. My OrthographicCamera follows my player fine, but whenever I start the game up, for some reason, ...
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1answer
35 views

Player collision with object

so I have an fps controller, and I want to change camera when it collides with a box collider. I think I did it properly but it didn't work. Here's my code. using UnityEngine; using ...
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1answer
31 views

Drawn frustum does not match with glm::perspective

I am working on a personal project and I got a 3d viewport with moving camera working nicely. Now I am working on being able to freeze the time and switch to a debug camera and move in the game ...
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1answer
67 views

Drawing textures in 3D/2.5D at an angle using spriteBatch in Monogame

for a university project we are creating a small "2d" game. Im writing 2D in "" because we would like to achieve a look similiar to the one in games like Don't Starve (so more like 2.5D). As you ...
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how can I orbit camera around object by touch position?

this Is basic code "Mouse Orbit" and correctly work on windows platform but In android we need touch position. using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse ...
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1answer
22 views

Translation matrix applyed to the view matrix not working (android opengl2)

I have managed to do an small app using opengl2 in android. It consists on a sphere moving over a rectangle, both with a texture. It's just a test in which I'm testing my first steps in opengl. Now ...
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1answer
48 views

Why is my perspective layer is painted over ortho layer?

The entire game takes place in ortho with the exception of the background layer which is drawn on a perspective camera. Everything seems to be working well except that the background is displaying ...
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0answers
20 views

Perfectly overlap GUI bounds to tiles room

I have a scene built with several rooms procedurally generated. Then I have a GUI which should cover everything which is outside room walls. What I cannot sort out is how to have the GUI to ...
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0answers
35 views

LwJGL 2.9.3 2D Camera

So I've been messing around with cameras in 2d. But I came across a weird bug and I was wondering if anyone could help me figure it out? public static void createDisplay(String title, int width, int ...
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61 views

Unity stream webcam to other player (Multiplayer)

I want to make it possible, that I can draw on the stream of another player in my Unity game. The networked drawing works just fine, my problem is to stream the webcam. I've got the webcam input ...
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(Monogame) Camera does not travel the way it is rotated

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
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23 views

(Monogame) Camera does not travel the way it is rotated [duplicate]

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
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If I attach a RunAnimation to my Player and move it, the Camera starts to freak

If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
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35 views

How to Implement a 2d camera object for a side scroller game

Ok so Heres the problem. I'm Using c++ with sfml for graphics and box2d for physics. I've tried an ultra simple cam movement in the past where i lock the player to the center of the screen and offset ...
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2answers
56 views

How to align the corner of the camera with x= 0, y=0?

I need put Main Camera's bottom left corner at starting position 0, 0 (x, y) so all of its coordinates will be positive coordinates. I thought to put the pivot at the bottom left corner but I don't ...
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1answer
43 views

Camera view/projection issue

I made a simple OpenGL program but I can figure out why the camera is not working, here it's a little fragment of the Camera class: public Matrix4f getView() { // initializes the view matrix ...
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1answer
127 views

Unity 2D Diablo style movement

I've made a totally new scene for a 2D mobile game. I placed a sprite on the center of the screen and attached the following script onto it (this is basically a diablo-style click-to-move control ...
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38 views

Can you explain the following C# script for camera behavior

Here is the script, it rotates the camera left right with a target "player in this case" rotating with it. using UnityEngine; using System.Collections; public class ControllingCamera : MonoBehaviour ...
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2answers
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Camera movement in unity engine

I have a basic camera setup which is angled like so: x: 30 y: 0 z: 0 Projection: Orthographic And i attached a C# component to it and made it so the camera moves with a right click and drag ...
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2answers
61 views

How to make a GameObject ignore a camera effect?

I have a 2D game and I wanted to apply bloom to the main GameObjects so I attached the effect onto the main camera, however the background also gets affected by the bloom and it gets all shiny. How ...
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2answers
34 views

Unity 5 Camera Functions Usage Error

How to use functions like ScreenToRayPoint() in Camera class? I have used this code: Ray ray = camera.ScreenPointToRay(Input.mousePosition); and it says Component.camera is obsolete, instead ...
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1answer
50 views

How to figure out which tiles are within view, and where to draw them in the grid

I know there are a few questions on here similar to mine, but none of them seem to fit my needs. I'm using pygame to implement a tile based game similar to final fantasy or zelda from the early ...
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35 views

Stretch Textures to screen width and height with StretchViewport

I have an orthographic camera that have viewportWidth = 540 and viewporHeight = 960. My backgrund texture is 1080x1920 pixels. How can i resize the texture to fit the camera using a StrechViewport. ...
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3answers
126 views

Move Camera When Player Move C#

i developing side Scrolling endless Game. i want to Change X Axis of camera as player moving to Right. and i almost Done That. but the problem is when move Camera to the Right then its look so stiff ...
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35 views

Targeting Player When Zooming Camera

I am zooming Camera when player dies, but it rotates entire screen, that is not preferable. Is there any way to zooming camera, as well as targeting player. The following code I've used for zooming ...
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1answer
84 views

Rotation around arbitrary vector (using quaternions?)

I currently have a camera which orbits a specific target object, always looking at it. The user can drag the mouse to move the camera left/right/up/down and the camera will move over the surface of a ...
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1answer
44 views

Rotate object with mouse look script

I would like to rotate an FPS camera slightly upwards during a shot as an effect of recoil, but the problem is that I have a mouse look script as well and I assume it prevents me from achieving the ...
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30 views

libGDX - “Hosting” a Viewport inside of a Scene2d Window

I am making a game using libGDX. I am trying to build some tools to use while developing my game, things like a scene editor or a scripting console. The tools are Scene2d widgets which I have in a ...
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1answer
39 views

Vertically mirroring the screen in LibGDX

I'm developing a game in which the screen layout is different for right and lefty players, so i'll put a button in it to mirror the screen vertically. For displaying textures and fonts, i use a ...
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1answer
103 views

Zoom Camera from C# in Unity

I am creating endless running game. I want to zoom camera when player dies to the player. I have tried using camera.FieldOfView, but it does not work. Is there another way to zoom In camera to the ...
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1answer
50 views

Camera bounds on different resolutions

I tried to search different solutions but also due to the lack of knowledge in camera handling I found none fitting my needs. The situation is the following. I have a 2d game structured in ...
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0answers
34 views

Implement camera in SDL

I'm trying to realize a simple camera in SDL which has its size and can be moved around. I have a vector of visible elements which will be drawn if the camera "sees" them. Now, I checked this answer ...
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1answer
95 views

OpenGL Arc-Ball Camera Yaw Pitch GLM::Rotate

I'm currently working on a small Voxel-Editor Project. In the editor, I plan on using an Arc-Ball camera which rotate around the model. My camera is currently working but in an odd way. I can't seem ...
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1answer
41 views

How to make my “first person controller” continue to turn left or right when key is pressed in Unity 5?

I recently posted this How To Make My First Person Controller turn left and right in unity 5 but now I'm having a slight problem when I press the key that turns my camera it only does it for a little ...
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2answers
113 views

Technical names for camera styles in 2D games

In 2D gaming, the camera movement method has a lot do with the play style of the game. I'm not super familiar with the technical terms for camera styles, so I'm going to describe them in hopes ...
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0answers
30 views

Adjust the Camera Viewport Rect in Unreal Engine

Am new to Unreal Engine. I want to adjust the Camera Viewport Rect so that the camera will render to half of the screen. This is achieved in Unity by changing the Camera Viewport Rect property. How ...
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29 views

Implementing multiple cameras for multiple objects

Now, I have a Camera, and whenever I need to render elements I call the render function on the element and pass a camera to it like this: elem.render(camera); // Renders only elem, using camera ...
4
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1answer
81 views

Unity camera tilt

I'm programming a camera for an RTS and I'm stuck on tilting the camera up and down. I want the camera to tilt between 20 and 70 degrees using the Z and X keys. This is my code: using UnityEngine; ...
2
votes
1answer
182 views

How to avoid gimbal lock in Unreal Engine (c++)?

I created an orbit camera (sometimes called turntable camera; similar to the one with the "use UE3 orbit controls" setting in a static mesh view). I attached the camera to a USpringArmComponent with ...
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vote
1answer
100 views

How to fix my camera collision, C# XNA

I am having some weird issues with my camera. I am trying to make it so it is a first person camera, that when the user presses the W or Up key, it moves towards where the camera is looking. My issue ...
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0answers
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Changing the Camera at Some Spots Unreal 4 Blueprint

I'm making a 2D game, and during the level the camera will move together with the player. But in the end, during the final boss, I want the camera to stop and don't move during the fight. How I can ...
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1answer
99 views

Make game camera stay inside of tiled map boundaries [LibGDX]

I am creating a little 2D platform game, with the LibGDX framework. So far I have created a simple prototype level in Tiled, and loaded this map into my LibGDX game. I can use mouse and keyboard ...
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1answer
56 views

Recap on how a camera works in 3d Space?

This may be marked as a duplicate, but I have been trouble thinking about a camera. I understand that there is a "camera transform," or view matrix. However, this is multiplied with every vertex in ...