The C programming language.
4
votes
6answers
3k views
Any free 2D C\C++ framework that supports iPhone?
I'm looking for a C\C++ game dev framework that supports iPhone.
It should have least Objective-C requirement to use it.
The closest one I could find is Kanji engine.
But that's not free.
Other ...
5
votes
6answers
673 views
What is the story of game programmers beside gaming history?
Nowadays, game programming is like a big business-ish, technological, academical, programming havoc. There are dozen of engines, free or not, don't-reinvent-the-wheel dos and don't, plenty of ...
11
votes
1answer
3k views
How can I tell how much video card memory I'm using?
I want to programmatically determine at runtime how much video card memory is being used by my program. Specifically I'm wondering about how to do it on a Windows machine using OpenGL, but am ...
2
votes
4answers
1k views
Objective-C to plain c iPhone game performance improvements
I'm testing a 2D OpenGL ES based iPhone game on both the iPhone 3G and the iPhone 4. It runs great on the iPhone 4... and pretty well on the 3G. The game state is updated at 60 Hz... and the ...
6
votes
2answers
992 views
Sending a struct containing a string over network
I'm trying to send structs as neatly sorted packets using iPhone Game Kit..
I have a struct which looks like:
typedef struct {
int coolStuff;
char playerID[100];
} MyStruct;
Then I'm using ...
31
votes
12answers
7k views
Is it reasonable to write a game engine in C?
Even though C++ appears to be king, from what I've been told C is still widely used in games, especially on the consoles. However, would writing an entire game engine in C be unreasonable today? What ...
8
votes
1answer
2k views
Which c/c++ model animation library for OpenGL
I'm fairly new to game development, played around with xna before and just learning OpenGL & c now and I'm interested to know which c/c++ based model animation libraries are out there and which ...
28
votes
5answers
3k views
Any tips for creating cross-platform games?
Do you have any tips/recommendations when creating a cross-platform game in C/C++?