I want to start developing games entirely in pure C, in a very oldschool and "john-carmackian way" just because I love C and I'm philosophically against OOP. Nevertheless, the world seems to be just ...
I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me ...
I'm building a simple OpenGL game and I was looking for some simple collision detection library for objects like squares, triangles and circles. Any suggestions? PS: Preferably a library that is very ...
I'm looking for a SIMD library focused small (4x4) matrix operations for graphics. There's lots of single precision ones out there, but I need to support both single and double precision. I've looked ...
I'm fairly new to game development, played around with xna before and just learning OpenGL & c now and I'm interested to know which c/c++ based model animation libraries are out there and which ...