Using SDL2, is there a way to determine at runtime whether the application is using OpenGL, OpenGLES, or DirectX? EDIT: If there is a way to figure it out without using the SDL2 API, I'm willing to ...
I am following this tutorial. I am confused as to why the VertexShader is being called each time for the PixelShader. I was under the assumption the VertexShader is called only 6 times during the ...
How do you set each of these sampler states in the hlsl Linear filtering Bilinear filtering Trilinear filtering
I want to try something simple with Direct Sound. Just want to know if it's possible. Or maybe I need some other API?
I am looking for a library which would easily allow me to render shapes (cubes, spheres, lines, circles, etc.) in 3D3 and OpenGL if possible. I want to be able to rapidly design visual debugging tools ...
I have downloaded the latest Mingw toolchain from mingw.org, but it seems DirectX headers are missing. Where can I get those? I assume there are open source compatibility headers out there, in ...