C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

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0
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3answers
107 views

How necessary are shader coders? [on hold]

I know that gameplay mechanics programmers, either directly working with source or with scripting are needed, however there are so many shaders written already that I would imagine you could find ...
1
vote
1answer
117 views

What is Ogre::String?

I was working with the OGRE .NET bindings (MOGRE) for quite a long time. To improve my (not that good) C++ skills, I am switching from C# to C++. After implementing a basic OGRE application, I was ...
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0answers
13 views

alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()

I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
0
votes
1answer
74 views

OpenGL - How can I make the edges of this textured circle smoother?

I'm building a game and I've applied a certain texture (RAW file) to a circle (GL_POLYGON) in OpenGL. It loads correctly, with the right size and all, but the edges seem a bit jagged and I would ...
-1
votes
1answer
63 views

C++ SDL2 OpenGL Rendering Problems [on hold]

I just started with SDL2 and OpenGL in C++ and I am having some trouble rendering a triangle. The triangle I want to draw renders on the screen, but it is black. I tried added some shaders, but they ...
0
votes
1answer
61 views

Slight pause/delay when moving

I've been working on this little framework for my game today and realized that moving delays when moving around. I've used SFML before and have had the same problem, but never bothered to fix it. I'm ...
0
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0answers
16 views

Open-source 3d engine for 3rd person game [on hold]

I am going to develop a game using C++ where the player walks around in an isometric perspective, but he should be able to turn 360 degrees which may be a problem using a 2d graphics engine. I thus ...
4
votes
2answers
180 views

Do I really need to clear the renderer every iteration?

Just a quick question about fine-tuning/optimization. If I'm making a 2D platformer with a parallax-scrolling background (meaning no two frames are the same) do I really need to clear my renderer for ...
0
votes
0answers
10 views

beginner's ID3DXFont problem [on hold]

In Direct X. Is there a rule that says I can't use more than one ID3DXFont per window or per application instance? There is an exception thrown at a method called getAppInst() which returns HINSTANCE ...
3
votes
1answer
200 views

How to solve the big video memory requirements in 2d game

We are developing 2d game (Factorio) in allegro C/C++ and we are facing the problem with increasing video memory requirements as the game content increases. What we currently do is, that we gather ...
1
vote
0answers
14 views

How do I detect image clicks in Dark GDK?

I am trying to determine if an image has been clicked, using the Dark GDK game engine. I've found no methods in the engine that do this. I would rather not brute force this with a large nested ...
-4
votes
0answers
60 views

Super Meat boy engine [closed]

Apparently written over 18 months in C++, looks like DirectX also. I was looking at the Torque 2D engine source, and it's well, a lot of code. Would you say the SMB engine would be similar, I can't ...
1
vote
0answers
70 views

How can I implement a dialogue where the words appear as if they were being typed?

I'm planning on putting a dialogue system into my game, I don't really work with surface so my way of implementing SDL_Ttf is by turning it into a texture, in other words, every paragraph would be ...
0
votes
0answers
17 views

SDL 2.0 recommended books and tutorials [closed]

I've been starting to learn SDL 2.0, there isn't a lot of tutorials and books out there and i was wondering how should i learn SDL 2.0 when there are that few? Anyone got any recommended tutorial or ...
1
vote
1answer
120 views

Creating weapons/armor procedurally

In my current project I am creating a 2d game (rpg) which should be able to dynamically create new weapons and armor based on different components. So, i.e. a sample weapon would consist of barrel1, ...
0
votes
1answer
33 views

irrlicht: drawing two textures with draw2dImage issue

Im just starting out with irrlicht (and c++) for 2d development and I followed the 2d tutorial, so I am able to draw a 2d texture on the screen (With draw2DImage) this seems to work fine. So I made a ...
0
votes
1answer
67 views

How big a transition from programmer to modeler/level designer/creator [closed]

So I think I may take a break from the programming side, I have put in 6 hard months learning C++ and graphics theory, I have learned a huge amount but over the last few days have been studying level ...
5
votes
0answers
125 views

Hotplugging Joysticks And Gamepads On OSX

I've tested the cross platform joystick support features on GLFW, SDL2 and SFML. SDL2 appears to be the most complete, but it can't detect when joysticks have been unplugged on OSX. To me, this is a ...
0
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0answers
27 views

SDL Versions and Emscripten [closed]

I've been trying to compile an Emscripten SDL demo for Windows and then iOS and Android in the future, it seems the Emscripten SDL version is 1.3 which became 2.0 some time ago. Is the best way to ...
0
votes
0answers
33 views

Cocos2d-x , setup the debug environment and remove the red marks in my eclipse

I am struggling with this issue since last week. I still can’t figure out where is the error. My code is compiling perfect if I restart the eclipse. but, when I edit the c++ file it shows red marks ...
1
vote
1answer
32 views

Do I need to call Release() on D3D objects when I use them in another function?

For example, I have an IDirect3DSurface9 * Surface and IDirect3DSurface9 *BackBuffer. If I were to use them directly in the render_frame function, I would need to release them on the closeD3D ...
2
votes
0answers
30 views

Load an Image to the BackBuffer

How can I load and display an Image?... I have tried something but it didnt.. worked.. this is what I've tried.. File : StrikeOps_main.cpp .. void : render_frame : Intro::DisplayIntro(d3ddev, ...
5
votes
2answers
176 views

What does the Particle engine do and how are special effects created/processed?

For example, take bullets, sparks, fireballs, light sabers, lightning bolts, any kind of special effect in a game. Are there various ways to implement these effects in a game. As far as I can see you ...
0
votes
0answers
139 views

How to make an Game Intro

How do I display my logo (a short video) before displaying the main menu? For example when you start Call of Duty, it displays the IW / 3ARC logo, Activision, and then a cinematic. I just need to ...
0
votes
1answer
60 views

How are vertices determined complex geometries in an ever changing game state

For example say you wanted to draw a 3D cube you can define an array of hard coded vertices using float3, here is an example. http://msdn.microsoft.com/en-us/library/windows/desktop/jj552949.aspx But ...
0
votes
1answer
90 views

Separating axis Theorem rotation issue

I made a post yesterday to see if anyone could understand my problem. However I did not receive much guidance, probably because my question was not clear. I have worked on it a little more and ...
0
votes
1answer
95 views

glsl shader to allow color change of skydome ogre3d

I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system ...
1
vote
3answers
178 views

How can I implement a main menu?

I have been following the tutorials at http://lazyfoo.net/tutorials/SDL/index.php and although they are all very well written and I have learned more than I would have on my own, I am not sure how to ...
0
votes
0answers
4 views

Code::Blocks undefined reference to “*” [migrated]

Like the title says, I'm getting multiple build errors using C::B, all are saying undefined reference to '*'. I'm trying to build a program using OpenGL, GLFW, and GLEW. The top three things that it ...
1
vote
2answers
64 views

Loaded OBJ Model Will Not Display in OpenGL / C++ Project

I have been experimenting with new effects in game development. The programs I have written have been using generic shapes for the visuals. I wanted to test the effects on something a bit more ...
0
votes
0answers
93 views

Separating Axis Theorem Issue

I am trying to create a 2d top down shooter using DirectX 11 (Windows 8 Store) and I am trying to implement OOBB collision using the Separating Axis Theorem. However I appear to have run into an ...
1
vote
1answer
31 views

Correcting Lighting in Stencil Reflections

I'm just playing around with OpenGL seeing how different methods of making shadows and reflections work. I've been following this tutorial which describes using GLUT_STENCIL's and MASK's to create a ...
1
vote
1answer
63 views

How to create a sun billboard with Ogre3d

I've been working with a few different engines alongside trying to code my own project. Rather than rewrite an entire renderer, etc I am using Ogre3d. To begin with I am trying to implement a very ...
0
votes
2answers
96 views

Synchronizing mob states in online multiplayer game

I'm developing an exploration-based platform game in which from the start there were plans about including local multiplayer support, but recently I've been considering an online multiplayer mode, ...
0
votes
0answers
23 views

Exporting .bullet file from Blender Render

I'm trying to export my blender render bullet world to a .bullet file. Unfortunately, it seems like when I bring my bullet world to the game engine it drops the bullet info. Is there a way to export ...
1
vote
2answers
66 views

How can I render a texture to the screen in SDL2?

I've recently started upgrading my SDL version from 1.2 to 2.0.3, and while on the SDL Wiki, I've come across SDL_Renderer, SDL_Window, and SDL_Texture. I did some research and found a link at ...
2
votes
1answer
47 views

How To Set Constants Using ID3DShaderReflection

I got to the point where I am tired of hardcoding shaders and decided that it was now time to look into using ID3D11ShaderReflection to get data from the shader and set my shader's constant buffer ...
1
vote
2answers
117 views

Data Locality and Polymorphism [closed]

I've been reading over the various chapters available at http://gameprogrammingpatterns.com, and in particular his chapter over Data Locality(http://gameprogrammingpatterns.com/data-locality.html) has ...
0
votes
0answers
109 views

cocos2d-x-3.0rc0b Build fails

I have created a cpp Cross platform project with cocos2d-x-3.0rc0 on windows8 , but i can't build the android project. I have the following result: C:\home\MyGame\proj.android\proj.android>python ...
-2
votes
2answers
119 views

Creating very rough 3D models

I am not a modeller, more into the programming side. However say I wanted to create an open world type of game using U4. Is there a way to create very rough models, say of buildings, cars, trees, ...
0
votes
0answers
66 views

How can I load an SVG file and create a shape and collision data from it?

I'm looking to write a game in C++ with vector-styled graphics. For this, I will need to turn an SVG shape into a Box2D body and a polygon for rendering in SFML. I don't need the full capabilities of ...
0
votes
0answers
22 views

merging meshes directx10 [duplicate]

Say I have a line of 10 cubes. Each side has 2 triangles that make up the face of each cube. If I want to reduce the number of triangles being drawn, how can I merge the 20 triangles into just 2 big ...
0
votes
2answers
59 views

DirectX: Render the black bars

I'm still quite a beginner in the industry. I'm working on a game with some friends and I would like to add a cinematic between 2 levels like in the attached picture. My question is how can I render ...
1
vote
1answer
45 views

Is there a way to use other fonts, besides the default ones in OpenGLUT?

I'm using OpenGLUT functions like glutBitmapString to render sentences and words in a game. However, there is a limited set of fonts to use and I need some bigger size fonts. Is there a way to add new ...
1
vote
0answers
69 views

Scrolling with SDL2 & Box2d - My Camera isn't keeping up with my player

I'm trying to get a game on the google play store before I'm 40 (long held dream to publish a game since the days of the speccy), I have just over a month to go so it's not looking good! Foolishly I ...
3
votes
2answers
105 views

Handle movement with QuadTree

I currently have a QuadTree that contains all my Entities. It works well and I've optimized it pretty decently, but the one thing that hurts is that I am removing from and inserting to it almost ...
1
vote
2answers
145 views

Best logic to create and drop new gems in a Match-3 game

In a simple match-3 game, with a square gems matrix creating and dropping new gems is fairly simple: when needed I generate those gems above the matrix and then I make them fall into the main matrix ...
1
vote
2answers
164 views

How do I separate testable game logic from my UI in Cocos2d-x?

I read some articles on why I should separate game logic and UI code: That makes it possible to test game logic code can be independently of the rest. However, I am having trouble implementing this in ...
1
vote
0answers
109 views

opengl volumetric billboard implementation: general idea + geometry shader

A while ago I decided to implement the volumetric billboards technique in my university project (C++ & OpenGL 4.3). I passed the subject but failed to implement the mentioned technique. I'd like ...
0
votes
0answers
58 views

How can I align a 2D object properly using tilemap collision

I'm making a mario clone, and I have been working on the collision but I can never seem to get it right. I started out with "true/false" collision, aligning the player at it's last position, and as ...