C++11 is the name of the C++ standard, approved in 2011. It replaces the previous C++03 standard, adding various core language changes and fixes, and an improved and expanded standard library.

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Different way to pass uniforms to seperate draws in glMultiDrawElementsIndirect

Given OpenGL version 4.3 and GLSL 430, what would be the best way to pass a matrix to each model in a draw call to glMultiDrawElementsIndirect? I am thinking of going the way of a TBO and indexing it ...
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Separating Axis Theorem Issue

I am trying to create a 2d top down shooter using DirectX 11 (Windows 8 Store) and I am trying to implement OOBB collision using the Separating Axis Theorem. However I appear to have run into an ...
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Help with Zoom in Functionality in Mandelbrot set

I was able to create Mandelbrot set. Now, I want to zoom in and out and can use left right key to navigate. Here is my code. #include <windows.h> #include <iostream> #include ...