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-1
votes
1answer
120 views

Server fixed timestep not running at 30Hz but way way too fast [closed]

I'm trying to make my game's server thread run at a fixed 30Hz but can't figure out how. Basically, before I just had a stupid while(1) { //do everything as fast as you can} which means that for my ...
-1
votes
1answer
89 views

How To Buffer Many Vertex, Geometry, and Pixel Shaders

What is the best way to buffer Vertex Shaders, Pixel Shaders, etc into the Device/Device Context without having to reload them from the filesystem every time? ID3D11Device::CreateVertexShader ...
1
vote
1answer
325 views

DirectX / Instance Buffer - How To Use Instance Buffers To Enable Reuse of VertexBuffer Data?

I created a simple Model framework in C++ 11 so that the same model can be rendered in different parts of a scene. What I am trying to figure out is how to reference VertexBuffer data already "set" ...
-3
votes
2answers
315 views

Is C++ here to stay for at least a decade more? [closed]

C++\DX\openGL is the best bet for creating video games and game engines. Will in future, C++ would mantain its spot as the industry standard?
8
votes
2answers
917 views

Using C++11 for cross-platform Game Engine Development

Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) ...
1
vote
1answer
271 views

using std::chrono::steady_clock for timing

I was wondering if it would be a good idea to use the steady_clock class (in the C++ std libraries) for game timing. What are the pros/cons of using it as opposed to using a game library's timing ...
0
votes
5answers
511 views

Attach simple, portable 2D graphics for a c++ game

I have a game written in C++ (using STL and c++11 extensively). I would like to do the following things: Attach graphics to this game -> Think chessboard of some kind. I just need some pictures ...
8
votes
1answer
482 views

Do any of the current gen console or handheld compilers support C++11?

I am not asking for full support but do any of the current gen support C++11? I know VS C++ supports lambda and the auto keyword and I believe gcc supports both as well. Do any of the current gen ...