1
vote
1answer
180 views

What is Ogre::String?

I was working with the OGRE .NET bindings (MOGRE) for quite a long time. To improve my (not that good) C++ skills, I am switching from C# to C++. After implementing a basic OGRE application, I was ...
1
vote
1answer
262 views

glsl shader to allow color change of skydome ogre3d

I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system ...
1
vote
1answer
145 views

How to create a sun billboard with Ogre3d

I've been working with a few different engines alongside trying to code my own project. Rather than rewrite an entire renderer, etc I am using Ogre3d. To begin with I am trying to implement a very ...
3
votes
1answer
189 views

Continuous world and very large levels: going around the FPU limitations with Ogre3D

I'm currently using Ogre3D, and I'm wondering is it's possible to have a very large level (hundreds of kilometers) using the right scenemanager. Storing or having the level is not a problem, since I ...
1
vote
2answers
825 views

Entity system game design and input handler

I have started create a lightweight game engine with Ogre and C++. I have a abstract component class and an abstract entity class. #ifndef ENTITY_HPP_ #define ENTITY_HPP_ #include <string> ...
0
votes
1answer
261 views

Projecting world coordinates to screen coordinates issue - points disappear when origin not in view

I am trying to implement a 2d line drawing effect on a 3d mesh using Ogre. In order to do so, I perform silhouette detection on the lines of the object (this works) and then project these lines from ...
0
votes
2answers
473 views

Game state management?

I'm running in circles here trying to figure out how to implement game states! Many of the articles I have read use an abstract class that game states inherit, and another "manager" class that ...
3
votes
1answer
144 views

Scaling and rotating texture onto another texture by raw buffer data

I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
6
votes
1answer
626 views

Spaceship interiors: How to approach, implementation-wise?

I'm creating a 3D space game using Ogre3D for graphics with C++ and one of the features is to be able to freely wander around spaceship interiors, but I am lost with how to implement it. Here is what ...
-4
votes
1answer
239 views

Complementing Ogre3D and C++ [closed]

I will start my first 3D game, and for now I'm inclined to Ogre3D and C++. But Ogre3D isn't an engine. It is a 3D rendering library, and quoting another user here in GameDev: Ogre3D does not have ...
4
votes
2answers
836 views

Get world coordinate under mouse (at a ground plane for Warcraft 3 like movement)

I want to let a unit follow the mouse like in any RTS (Warcraft 3, Starcraft, ...). For that I have a "ground plane" which is defined through 2 vectors, the X and Z axis. Now I need to get the world ...
5
votes
1answer
931 views

Bullet Physics - Casting a ray straight down from a rigid body (first person camera)

I've implemented a first person camera using Bullet--it's a rigid body with a capsule shape. I've only been using Bullet for a few days and physics engines are new to me. I use ...
1
vote
1answer
124 views

How do I get my polygons to be lighted by either side?

Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene. The problem that I am having is that when I make a light and have my ...
0
votes
1answer
306 views

What is the best Broadphase Interface for moving spheres?

As of now I am working on optimizing the performance of the physics and collision, and as of now I am having some slowdowns on my other computers from my main. I have well over 3000 btSphereShape ...
0
votes
3answers
315 views

How would I successfully split a vector to increase game performance?

Okay so I have a vector for all of the monsters that are spawned in my game. All of these monsters are in a single vector and are "active" according to what zone they are in relative to the player's ...
2
votes
1answer
332 views

Ogre 3D Visibility Advice

I would like an advice about some real-time rendering optimization. I'm rendering a BSP level, by only using the mesh, textures, entities, and lightmaps, not using VIS at all. I'm trying to make my ...
4
votes
1answer
2k views

How to manage the lifetime of Ogre3D objects?

I haven't found tutorials that are concerned about deleting scenenodes and entities. I assume that the scenemanager will take ownership of them when they are attached (am I right?). However, I can ...
7
votes
2answers
3k views

How would I move a character In an RPG with Bullet Physics/Ogre3D?

lately I have been having problems with moving my character in my Ogre3D game. Basically I am moving the character with bullet's RigidBody->translate() function, but when doing so and bumping into ...
5
votes
1answer
996 views

Setting up a cross-platform Ogre project on a Git repository

I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
1
vote
3answers
977 views

How do you stop OgreBullet Capsule from falling over?

I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1 And the rest if the tutorial here: ...
3
votes
2answers
5k views

Ogre 3d and bullet physics interaction

I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base ...
0
votes
2answers
659 views

Ogre3D: customize water demo

On the water demo supplied with Ogre3D's SDK, controls are set to actually control the camera and environment, but not actually the ogre head that generates the disturbances. I tried digging into the ...
1
vote
1answer
152 views

When rendering on two different computers, the texture is glitchy

I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
1
vote
1answer
551 views

Ogre Specific libraries

i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: ...
13
votes
1answer
2k views

Procedural star field generator

Is anyone aware of any code to procedurally generate star fields? Ideally I'd like it to be physics-based so I can have realistic planets and moons. Best would be in C++, open source, and workable ...
1
vote
1answer
193 views

Error inserting new pass entry into PassGroupRenderableMap

I started playing around with terrain and I am getting this assertion in QueuedRenderableCollection::addRenderable: "Error inserting new pass entry into PassGroupRenderableMap" I am trying to find ...
1
vote
1answer
277 views

Compiling Ogre3d application using the OgreAppWizard

I have created an ogre application using the ogreappwizard. When I try to compile the solution I get an error saying that Parameter "basePath" cannot be a relative path.. I followed all of the ...
1
vote
1answer
319 views

How would I setup the Environment Variables for BulletPhysics?

I am using Bullet Physics v2.78. And Im trying to build this library to be used for ogrebullet. The main problem is that Im getting errors trying to find the Bullet Directory. Im wondering if maybe ...
0
votes
1answer
2k views

Best 3D Physics Engine to use with Ogre [closed]

I am looking for a good physics engine to use with an Ogre game I'm writing. I would prefer for it to be free, open source, mature, simple to use, easy to learn, and flexible. I'm currently thinking ...
-1
votes
1answer
467 views

How to fix Ogre3d segfault with std::_Rb_tree_insert_and_rebalance?

I'm working on a 3d music visualizer using Ogre3d, basically it's a spectrum analizer, a lot like the old xmms plugin: http://www.youtube.com/watch?v=_6NKBiwYN24 It works well, the bars are drawn and ...
3
votes
2answers
2k views

Problem with Ogre::Camera lookAt function when target is directly below

I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this: class HoveringCameraController { public: void init(Ogre::Camera & camera, AnimatedBody ...
3
votes
1answer
551 views

Using Ogre 3D, OGRE_NEW gives editor errors in Visual Studio

I am trying to get more experienced with Ogre 3D and I am following the basic tutorials on the website. All the code samples compile just fine. The first time I encountered an "error" was in Basic ...
4
votes
2answers
1k views

Writing a custom model file format

I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
4
votes
4answers
1k views

Change from Bullet/OgreAnim to Havok?

I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
1
vote
4answers
2k views

When learning, nothing is better than practice

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...