Tagged Questions
0
votes
1answer
121 views
Ogre3d or OpenGl or other [closed]
I want to learn Graphics for games or use a game engine. I don't know whether to use ogre3d, I know its a rendering engine however android isn't really supported, Boost is used for multithreaded when ...
3
votes
1answer
95 views
Scaling and rotating texture onto another texture by raw buffer data
I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
5
votes
1answer
353 views
Spaceship interiors: How to approach, implementation-wise?
I'm creating a 3D space game using Ogre3D for graphics with C++ and one of the features is to be able to freely wander around spaceship interiors, but I am lost with how to implement it. Here is what ...
-4
votes
1answer
171 views
Complementing Ogre3D and C++ [closed]
I will start my first 3D game, and for now I'm inclined to Ogre3D and C++. But Ogre3D isn't an engine. It is a 3D rendering library, and quoting another user here in GameDev: Ogre3D does not have ...
4
votes
2answers
424 views
Get world coordinate under mouse (at a ground plane for Warcraft 3 like movement)
I want to let a unit follow the mouse like in any RTS (Warcraft 3, Starcraft, ...). For that I have a "ground plane" which is defined through 2 vectors, the X and Z axis. Now I need to get the world ...
3
votes
1answer
392 views
Bullet Physics - Casting a ray straight down from a rigid body (first person camera)
I've implemented a first person camera using Bullet--it's a rigid body with a capsule shape. I've only been using Bullet for a few days and physics engines are new to me. I use ...
1
vote
0answers
90 views
How do I get my polygons to be lighted by either side?
Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene.
The problem that I am having is that when I make a light and have my ...
0
votes
1answer
245 views
What is the best Broadphase Interface for moving spheres?
As of now I am working on optimizing the performance of the physics and collision, and as of now I am having some slowdowns on my other computers from my main.
I have well over 3000 btSphereShape ...
0
votes
3answers
240 views
How would I successfully split a vector to increase game performance?
Okay so I have a vector for all of the monsters that are spawned in my game. All of these monsters are in a single vector and are "active" according to what zone they are in relative to the player's ...
2
votes
1answer
254 views
Ogre 3D Visibility Advice
I would like an advice about some real-time rendering optimization.
I'm rendering a BSP level, by only using the mesh, textures, entities, and lightmaps, not using VIS at all.
I'm trying to make my ...
4
votes
1answer
702 views
How to manage the lifetime of Ogre3D objects?
I haven't found tutorials that are concerned about deleting scenenodes and entities. I assume that the scenemanager will take ownership of them when they are attached (am I right?). However, I can ...
7
votes
2answers
1k views
How would I move a character In an RPG with Bullet Physics/Ogre3D?
lately I have been having problems with moving my character in my Ogre3D game. Basically I am moving the character with bullet's RigidBody->translate() function, but when doing so and bumping into ...
5
votes
1answer
672 views
Setting up a cross-platform Ogre project on a Git repository
I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
1
vote
3answers
650 views
How do you stop OgreBullet Capsule from falling over?
I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1
And the rest if the tutorial here:
...
2
votes
2answers
4k views
Ogre 3d and bullet physics interaction
I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base ...
0
votes
2answers
460 views
Ogre3D: customize water demo
On the water demo supplied with Ogre3D's SDK, controls are set to actually control the camera and environment, but not actually the ogre head that generates the disturbances. I tried digging into the ...
1
vote
1answer
130 views
When rendering on two different computers, the texture is glitchy
I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
1
vote
1answer
419 views
Ogre Specific libraries
i have a simple question.
For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked?
The libraries I need to be organized are:
...
11
votes
1answer
1k views
Procedural star field generator
Is anyone aware of any code to procedurally generate star fields?
Ideally I'd like it to be physics-based so I can have realistic planets and moons.
Best would be in C++, open source, and workable ...
1
vote
1answer
177 views
Error inserting new pass entry into PassGroupRenderableMap
I started playing around with terrain and I am getting this assertion in
QueuedRenderableCollection::addRenderable: "Error inserting new pass entry into PassGroupRenderableMap"
I am trying to find ...
1
vote
1answer
227 views
Compiling Ogre3d application using the OgreAppWizard
I have created an ogre application using the ogreappwizard. When I try to compile the solution I get an error saying that Parameter "basePath" cannot be a relative path..
I followed all of the ...
1
vote
1answer
266 views
How would I setup the Environment Variables for BulletPhysics?
I am using Bullet Physics v2.78. And Im trying to build this library to be used for ogrebullet. The main problem is that Im getting errors trying to find the Bullet Directory.
Im wondering if maybe ...
0
votes
1answer
2k views
Best 3D Physics Engine to use with Ogre [closed]
I am looking for a good physics engine to use with an Ogre game I'm writing.
I would prefer for it to be free, open source, mature, simple to use, easy to learn, and flexible.
I'm currently thinking ...
-1
votes
1answer
451 views
How to fix Ogre3d segfault with std::_Rb_tree_insert_and_rebalance?
I'm working on a 3d music visualizer using Ogre3d, basically it's a spectrum analizer, a lot like the old xmms plugin:
http://www.youtube.com/watch?v=_6NKBiwYN24
It works well, the bars are drawn and ...
3
votes
2answers
1k views
Problem with Ogre::Camera lookAt function when target is directly below
I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this:
class HoveringCameraController
{
public:
void init(Ogre::Camera & camera, AnimatedBody ...
3
votes
1answer
426 views
Using Ogre 3D, OGRE_NEW gives editor errors in Visual Studio
I am trying to get more experienced with Ogre 3D and I am following the basic tutorials on the website. All the code samples compile just fine.
The first time I encountered an "error" was in Basic ...
4
votes
2answers
960 views
Writing a custom model file format
I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
4
votes
4answers
1k views
Change from Bullet/OgreAnim to Havok?
I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
1
vote
4answers
1k views
When learning, nothing is better than practice
A little introduction:
I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
