C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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41 views

Monogame Startup Memory Spike

I am currently porting a game from WP7 using XNA to WP8.1 using MonoGame. I have been putting considerable effort into optimizing my game to be under the 185MB memory limit for low-memory phones. I ...
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59 views

Volumetric grass

I've been extremely interested in volumetric technology. Especially in volumetric grass. The online resources are extremely scarce on this topic. What is the difference from creating a lot of ...
2
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30 views

Lidgren not starting server properly

I have a server set up for my game with Lidgren, and it works well when I have it set up on one machine, but if I try to run the server on another machine, I am unable to connect from other machines. ...
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91 views

Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html I have a client who would like to create an entire game ...
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160 views

NegaScout with Zobrist Transposition Tables in Chess

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
2
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158 views

Improving effect performance in XNA

I'm making a 2D, top-down platformer, in which four or five layers are rendered each time the game draws. Everything is fairly performant except for the bottom layer, which is the game map. This is ...
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34 views

Xna 4 Model Rotation with inertia not working as expected with variable updates

I am trying to rotate a model with inertia damping with the keyboard. The code works great with a fixed time step but it doesn't behave the same with a variable update frequency. Update method: ...
2
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0answers
485 views

XNA 4.0 Pixel Shader 3.0 Exact Texture Lookup/Sample Issue

I am stuck on trying to solve this problem. I originally had some shaders written that worked for XNA 3.1, but after converting to XNA 4.0 they would no longer compile due to instruction counts, flow ...
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255 views

Chunk Texture3D GPU generated vertices

I read GPU Gems 3 from NVidia about procedural terrain. It's quite interesting but not applicable for me because I only read the online version without the shipped DVD so I'm not able to download the ...
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399 views

Call Unity3D coroutines from a scripting language

I created a simple scripting language to use on a Unity3D game. My parser generates an AST with nodes for every type of operation, and to run the script all I need to do is call Execute() on the root ...
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0answers
196 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
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3k views

XNA Screen Manager problem with transitions

I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a ...
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23 views

Why does interactive cloth not appear in game view in unity5 Pro?

I used interactive cloth fir flags in unity5 Pro version and it appears in scene view but does not appear in game view while playing. What can I do for that please somebody help me out?
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17 views

How do i change the vertical fit of a constant size fitter?

How do i change the vertical fit of a constant size fitter? For example changing vertical fit from min size to unconstrained. Is it posible to do this?
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0answers
30 views

Google Play Games Signs Out Automatically without Internet Unity

I am using this in my game to implement games saving and loading. I have also tried the basic sign in process by using the following start function :- { PlayGamesClientConfiguration config ...
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0answers
13 views

Amazon IAP V1 not working on unity

I've been following the tutorial for amazon iap v1 (because it seems a lot easier than amazon iap v2) but when I built the android app and went onto the shop screen the app just force closed. Here's ...
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0answers
14 views

Reading messages from a certain client in Lidgren

I'm setting up a game with Lidgren, and I was wondering if there was a way to read a message from a certain client instead of just from the server as a whole, such as- //Why doesn't this exist? ...
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48 views

Calculating orbital elements from Cartesian Vectors

I'm having serious troubles with getting my calculations to work. I'm calculating the orbital elements from a position vector, and a velocity vector. (I also know the distance and mass of the bodies ...
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94 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: ...
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85 views

How do I manually submit a new UI InputField in code?

I need some conditions for submitting the text inside of an Inputfield, however I cannot find a way to do this via code. I was expecting something simple like with WPF or WinForms, but I cannot find ...
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39 views

Array of script class references in inspector

I'm trying to remove the Reflection part of ones of my scripts so it works in WebGL, however I am having some trouble. Basically I need a way to store references to classes in an Inspector array so ...
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0answers
114 views

Calculate Orbit Path/Ellipse given mass, velocity, and distance (2body)

Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...
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0answers
134 views

Recursive backtracking sometimes missing a tile?

I have a basic recursive backtracking alghorithm for a maze. It pretty much works but ocasionally leaves some tiles in the corners untouched. This is the recursive function: void ...
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0answers
120 views

How do I Animate a character in Unity3D (Animator)?

first of all, I am new to Programming and Unity, but I want to create a simple game with Unity3D. I am using the StandardAssets (character) where all animations are included, but I dont get how to ...
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120 views

How do I implement realistic recovery from weapon recoil?

I want to create an equation determining how fast a gun recovers back to its center after it has fired. I have a weapon system functioning based on constants (recoil amount, bullet spread, etc.) ...
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73 views

From XML to class method

I'm trying to implement a dialogue system for a game in Unity(c#). I'm going to use xml cause I want the dialogues to be editable/added from outside. I have a practical problem. Let's say I got this ...
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104 views

How to project a foam trail on dynamically changing mesh

I am trying to create water, and right now I got it through dynamically generating waves on a mesh. But now I want to make my boat manipulate these waves, and cause a Kelvin Wake on top of this. ...
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101 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
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124 views

Collision detection implementation suggestions

I'm working on a simple 2D game involving a rotating octagonal ring where a sphere sprite moves up/down avoiding objects as the ring rotates faster and faster. I'm having a difficult time with the ...
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37 views

Monogame render between constraints

I have, in MonoGame, a project for which I require the game to not use the full screen depending on the resolution. The game elements etc all behave as they should (So they bounce off for example ...
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0answers
28 views

Is it possible to change the position of a Farseer joint tie point?

When I create a revolute joint in Farseer, then there is always a tie point in the center of each of the two bodies. Is it possible to change the position of a tie point? For example: I created a ...
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0answers
68 views

Setting up 3d Collision for Primitive shapes

Im having some trouble understanding how to set up collision detection between my first person camera and my primitive shapes which are made using the vertex buffer. Do i give my camera a boundingBox ...
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527 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. I converted my Effect1.fx file to Effect1.mgfxo. But the program doesn't work correctly. The screen of my emulator ...
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151 views

SpriteFont not found in Nuclex Framework

I am using MonoGame to port my XNA Windows Phone app to iPhone. All is well except that my fonts look distorted/smudged on the iPhone. Turns out this is due to the way that MonoGame builds the ...
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1k views

SharpDX: Render to bitmap using Direct2D 1.1

I have a command line application that I am currently using SharpDX (Direct2D 1.0) to render to PNG files. This is a window-less application. It's currently creating a SharpDX.WIC.WicBitmap, a ...
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248 views

Delay command execution over sockets

I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. ...
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0answers
333 views

Play streaming sound in OpenTK?

What's the simplest way to make a sound stream from disk and play in OpenTK?
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0answers
451 views

How to translate a direction on the screen to 3D space?

EDIT: Alright, I've figured out what's wrong. I'm calculating the direction vector properly with the below code: //Get our ship position in screen space Vector3 shipPos = ...
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0answers
71 views

Creating a DrawableGameComponent

If I'm going to draw cubes effectively, I need to get rid of the numerous amounts of draw calls I have and what has been suggested is that I create a "mesh" of my cubes. I already have them being ...
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0answers
114 views

Farseer: Cutting body from texture

Is it possible to cut a body from a texture in Farseer 3.0? I have a texture converted to a body with multiple fixtures ( using BayazitDecomposer, CreatePolygon method, ..) and can even do it as a ...
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0answers
123 views

Non-smooth noise with optimal performance?

Any suggestions on how to get more 'jagged' results like linear interpolation gives with value noise using a faster algorithm concept like simplex noise? Simplex noise I haven't spent enough time ...
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200 views

How to integrate Javascript into C# and run scriptcode step by step

We are currently working on a Pokemon MMO trying to figure out how to implement an asynchronous scripting language the best. We don't want to work with threads or tasks, but the goal was to wait for ...
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0answers
209 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
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0answers
623 views

Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. walkAnimation = animation["Walk"]; ...
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0answers
546 views

XNA - How to move skinned model and merge animations

After you helped me to resolve my loadContent problem I've wrote some code and made 3D model with animation. Because XNA 4.0 doesn't support .fbx with multiple animations I've generated 3 models with ...
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0answers
220 views

Deferred Rendering: Orthographic directional light that has position

Basically I need to code a light for deferred rendering that is a cross between a spotlight and a directional (positionless) light. It's to be used for sunlight, but because my terrain has overhangs ...
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0answers
74 views

Farseer circle hangs where it's spawned

I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I ...
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327 views

Matrix.CreateBillboard centre rotation problem

I'm having an issue with Matrix.CreateBillboard and a textured Quad where the center axis seems to be positioned incorrectly to the quad object which is rotating around a center point: Using: ...
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266 views

Outline Shader Effect for Orthogonal Geometry in XNA

I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I ...
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307 views

Is it considered poor programming to do this with xna components?

I created my own Menu System that is event driven. In order to have a loading screen and multithreaded loading to work, I devised this sort of implementation: //Let's check if the game is done ...