C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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9
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133 views

Dual Contouring - Finding the feature point, normals off

I am following this tutorial to implement Dual Contouring http://www.sandboxie.com/misc/isosurf/isosurfaces.html My data source is a grid 16x16x16; I traverse this grid bottom to top, left to right, ...
5
votes
0answers
117 views

How to await async operations / coroutines?

I'm looking for a generic / reusable way to wait for coroutines and asynchronous operations to finish in Unity 5, similiar to C#5's await keyword. The simplest way I can think of is something like ...
4
votes
0answers
225 views

smoothly recenter view over time

I'm currently using the Google Cardboard SDK for Unity to build a fighter pilot simulator. What I'm currently trying to do is recenter the view(CardboardHead) smoothly over time when the user looks ...
3
votes
0answers
25 views

Automatic audio segmentation and find the most energetic segments

What algorithm can be used for audio segmentation? I want to divide song to segments and find the most energetic segments (begin and end in seconds). It is needed for the rhythm-game. Examples: ...
3
votes
0answers
61 views

(Monogame) Camera does not travel the way it is rotated

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
3
votes
0answers
146 views

Building an Octree for terrain generation

I've previously implemented marching cubes/tetrahedra to render an IsoSurface. It worked (YouTube), but the performance was dire as I never got around to implementing LoD (or even removing distant ...
3
votes
0answers
3k views

XNA Screen Manager problem with transitions

I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a ...
2
votes
0answers
21 views

Unity3d Isometric moving forwards

I am making an isometric game using unity 3d and 3d graphics. I have been able to figure out how to create and isometric camera that follows the player, and a basic isometric moving script for the ...
2
votes
0answers
28 views

Frame Skips in MonoGame

I'm developing a 2D game using MonoGame. I've got a square on the screen I can move around. The problem is that about once a second, the square jumps a bit. Using a frame counter I found here I've ...
2
votes
0answers
128 views

Struggling with simple orthographic projection for a 2D setup

I'm trying to build a simple setup for 2D using SharpDX. Basically I want to supply my vertices in classic Cartesian coordinates: X-right, Y-up, starting with (0,0) in bottom-left corner. I've had ...
2
votes
0answers
136 views

Tower Defence stat storing system

I'm trying to find a smart way to store and retrieve stats for a tower defence game, but am currently unsure as to which approach would be best. Description: The stats system should quite basic, ...
2
votes
0answers
30 views

GL.Scissor not working as expected

I have some code for rendering a button in an application and I want to clip the text if it's wider than the button itself. Here a bit of code to describe what I'm doing: GL.Enable(EnableCap....
2
votes
0answers
96 views

Unity: Create a custom editor for Vector2

I'm starting to dig into Unity's editor customization. What I'm looking for is a way to create custom line (or a point at least) which I could move around in SceneView and set a Vector2 value that way....
2
votes
0answers
239 views

In Unity, how do I make a 3D flight arc preview?

I'm stuck on how to make a preview trajectory for a projectile appear when holding a button. The trajectory should start at a certain position on the scene and end wherever the player points their ...
2
votes
0answers
131 views

Unity - How to Receive “Animator” on AnimationEvent

How to receive "Animator" by parameter on an Animation Event parameter? Its possible?
2
votes
0answers
38 views

Why does interactive cloth not appear in game view in unity5 Pro?

I used interactive cloth fir flags in unity5 Pro version and it appears in scene view but does not appear in game view while playing. What can I do for that please somebody help me out?
2
votes
0answers
250 views

How do I make volumetric grass?

I've been extremely interested in volumetric technology, especially for grass. Online resources are extremely scarce on this topic. What is the difference from creating a lot of mesh billboards? ...
2
votes
0answers
247 views

Calculate Orbit Path/Ellipse given mass, velocity, and distance (2body)

Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...
2
votes
0answers
198 views

Improving effect performance in XNA

I'm making a 2D, top-down platformer, in which four or five layers are rendered each time the game draws. Everything is fairly performant except for the bottom layer, which is the game map. This is ...
2
votes
0answers
48 views

Xna 4 Model Rotation with inertia not working as expected with variable updates

I am trying to rotate a model with inertia damping with the keyboard. The code works great with a fixed time step but it doesn't behave the same with a variable update frequency. Update method: ...
2
votes
0answers
569 views

XNA 4.0 Pixel Shader 3.0 Exact Texture Lookup/Sample Issue

I am stuck on trying to solve this problem. I originally had some shaders written that worked for XNA 3.1, but after converting to XNA 4.0 they would no longer compile due to instruction counts, flow ...
2
votes
0answers
300 views

Chunk Texture3D GPU generated vertices

I read GPU Gems 3 from NVidia about procedural terrain. It's quite interesting but not applicable for me because I only read the online version without the shipped DVD so I'm not able to download the ...
2
votes
0answers
446 views

Call Unity3D coroutines from a scripting language

I created a simple scripting language to use on a Unity3D game. My parser generates an AST with nodes for every type of operation, and to run the script all I need to do is call Execute() on the root ...
2
votes
0answers
233 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
1
vote
0answers
8 views

UNET Performance of (many) Kinematic Rigidbodies

I am building a game in Unity in C# using the UNET networking elements. I am trying to figure out what is the performance cost of kinematic rigidbodies? My understanding is that, when kinematic, ...
1
vote
0answers
24 views

How can I get UI element over which pointer is in Unity3D?

I can detect if mouse is hovering any UI element by EventSystem.current.IsPointerOverGameObject(). But how do I know which GameObjest it is exactly? I have tried: if (EventSystem.current....
1
vote
0answers
13 views

How to add all MonoBehaviours of Scene into the List?

I've read an article 10000 UPDATE() CALLS. Author uses UpdateManager. It has Update method which calls Update method in all of other MonoBehaviours of objects. It works faster than calling Update ...
1
vote
0answers
19 views

How can I create click and drag for a 3D Jenga game in Unity?

Essentially, I am trying to create a game that mimics Jenga. Right now I have made it so that the blocks collide with each other and have gravity, everything works very well. The one thing that I am ...
1
vote
0answers
20 views

Top down controller script trouble

My game features a top down camera that follows the player as he moves via virtual joystick on a cellphone screen. I want the movement of the player to always walk forward and the direction will be ...
1
vote
0answers
16 views

Unity 2D animation running partially

I have a 2D skeleton animation of human walk cycle - which is fine. I am trying hard to code that should STOP only hands animation but legs should not (on a player input - for example on space bar ...
1
vote
0answers
25 views

Game logic implemented using TPL / async / await, and performance of it

I'm working on a game, and as a typical game (here using Monogame) it uses frame based approach, where all logic happens in Update() method called every frame. As a consequence, any sequential logic ...
1
vote
0answers
36 views

Position values magically flipping signs

I'm trying to make a 2D sliding puzzle game (like 15 puzzle). My main problem is getting the squares to stop just before they touch. I don't want to use colliders because I'm scared they might pop out ...
1
vote
0answers
33 views

My orbit code produces the wrong results

I have a GameObject called "Sun" in the sky. A game object called "GameManager" keeps track of time in the game, it is responsible for updating the hours and days. For my sun I do something like this ...
1
vote
0answers
33 views

I keep getting a type/namespace error when I try to define my two motion controllers. What am I doing wrong?

I'm trying to get motion controls working (particularly making it act like a joystick) but I keep getting this error "The type or namespace name 'SteamVR_Controller' could not be found (are you ...
1
vote
0answers
29 views

Problem in player Rotation in Unity

I am trying to rotate game camera using my android device orientation.Like this Using accelerometer input of device this may be done. But I don't know how to do this. I tried lot of methods, but ...
1
vote
0answers
36 views

Fixing wave-like movements when rotating an object using mouse input in Unity

I have encountered a rather odd issue with my program. The setup: In my scene, I have a GameObject which I have set as my player/character for this game. The player/character has a child GameObject, ...
1
vote
0answers
64 views

Polygon 2D collision response- How do I find the correct edge a polygon hit?

Hey guys I've been seriously stressed out by this, so please go easy on me. My goal is to reflect a bullet (polygon) off of another polygon, and find the edge the another polygon, A (the bullet), hit....
1
vote
0answers
22 views

How to Convert DirectX Texture2D to a DXGI Surface for WPF Rendering?

I have an image in my WPF application that uses a D3DImage to render DirectX content. On the DirectX side I render everything to a Texture2D using SharpDX (a C# DirectX wrapper), but I'm not sure how ...
1
vote
0answers
23 views

Third-person Steering with Samsung Gear VR Unity

I am working on third-person steering, where you see the object like car, plane, spaceship in front of you as you steer it. I have got the code for Google Cardboard . How can I implement this in ...
1
vote
0answers
13 views

Move around the object using head tracking movement in Unity

I am developing an app for Samsung Gear VR with unity.I have added a cube and made the cube move forward on the terrain. Now I need to move around the cube using head tracking movement.I have ...
1
vote
0answers
25 views

Monogame intermediateSerializer with winforms

I want my xml files to be game ready on save in my winforms. Right now I am trying to serialize a simple object like this and it is accessing the XML file, but not outputting anything. Am I missing ...
1
vote
0answers
22 views

Unity 3, TouchScript - Detects touch position each time it changes position

I have a big problem here. I am making a script to detect a circular swipe, so I need to continually detect a touch position that keeps a magnitude and that the angle is relative to the former angle ...
1
vote
0answers
38 views

How to color individual parts of curve in unity, real time?

So I have a mesh curve that I've imported from Blender. What I want to do is to place individual points on the curve (at fixed distance) and then based on a specific number, color them. Let's say for ...
1
vote
0answers
29 views

XNA Deserialization Error: XML element “Type” not found

I want to deserialize an xml file that contains a path for an image I have 3 projects: One with the Program.cs class and the main template stuff from xna, another with classes such as the default '...
1
vote
0answers
43 views

Moving along the surface of a mesh?

I'm trying to replicate the movement in this game: https://www.youtube.com/watch?v=OcvD8BXars8 The players ship along with all other game elements move along the surface of a mesh. I've tried ...
1
vote
0answers
32 views

UDP client code throwing a very nonspecific exception

so I'm writing a UDP server and client on a couple of the machines in my virtual reality environment to allow (in this case) data from the location in the environment to trigger some air nozzles. The ...
1
vote
0answers
28 views

Unable to control trigger events for car animation collsion control

I have different car animation running on the road which have imported from max. I want to make such an intelligent System that if car start to trigger from another car it become stop. So far I have ...
1
vote
0answers
55 views

Export UnityProject inside Android Studio's existing project

I am new to the Unity3D, but I have made a small Unity project with a humanoid gameobject. I can move this humanoid with the demo data but I want to move it with the quaternion data which I am already ...
1
vote
0answers
28 views

Weapon Sway Script messes up weapon rotation

So I'm in the process of learning Unity 5 and scripting in it. One thing I wanted to give a try was to make a simple weapon sway script like you see in games such as battlefield or csgo. After a bit ...
1
vote
0answers
46 views

Unity - SerializedObject.ApplyModifiedProperties() using relavant property setting method

The problem I have is this. I have an editor script, at the end of OnInspectorGUI() I want to apply all the changes with the serialized object. The simplest way to show my problem is thus: [...