C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2answers
207 views

how would I go on about making a movement system like mario party

main question how would i go about getting a movement system similar to the one they have on mario party only minus the dice roll things i have researched so I have been studying the uses for ...
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1answer
41 views

Smooth slow pixel art movement MonoGame/XNA

When ever I move a sprite that is scaling using point filtering slower then 1 pixel for example 0.1 pixels the movement becomes choppy/jerky instead of moving in sub pixel movement it jumps from pixel ...
0
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1answer
82 views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
0
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1answer
187 views

Yet another frustum culling question

This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the ...
0
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0answers
10 views

save and view snapshot image from android device

I'm having a problem with saving image into an android device this is what i did My java class : package com.test.app; import com.unity3d.player.UnityPlayerActivity; import android.os.Bundle; ...
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2answers
64 views

How to add a logo to a captured image?

I have a plane which contain a WebCamTexture and a button to capture the image script to capture the image void CaptureAndSave () { Debug.Log (Camera_panel_script.webCameraTexture); ...
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votes
1answer
44 views

How to deal with events in a game with multiple players, in Unity?

As I'm developing our game I have asked myself a couple times "When we have more than 1 player, how will I ensure events from player A do not crossover to player B?" As an example, lets say player A ...
1
vote
1answer
37 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
0
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1answer
69 views

Raycast Flashing problem

Can anyone tell me what is wrong with me code ? If you can see, whenever the player is in range of the raycast. The enemy turns red. But for some reason. Even when the player has meet the requirement ...
2
votes
2answers
109 views

Jumping higher when the player touches a trigger collider in Unity

Im using Unity engine to create a 2D platformer. My character can single/double jump, this works fine everywhere except when i am in range of a collider with a IsTrigger set to TRUE, then my character ...
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0answers
20 views

XNA Monogame - Move .dll and .xml root folder

I was just wondering if it's possible to move the dll and xml files into a subfolder, like in this picture: Thanks !
1
vote
1answer
80 views

How do I let a game support different rule sets?

I'm making a MUD game engine that supports D&D , Pathfinder and other tabletop-RPG rule sets. I am starting to build out how characters interact with the world (e.g. dialog, battle, searching for ...
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0answers
58 views

Is XNA still relevant? [on hold]

I am currently devlopping a game with XNA. But the community seems to not be active anymore. That's why I am asking if I should still go on... What's the advantage of using Unity3D ? Will I be able to ...
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1answer
17 views

Changing the texture filtering methodology within the same SpriteBatch Begin/End pair

How would I go about using changing the texture filtering method being used within the same SpriteBatch Begin/End pairing? I have this code so far. spriteBatch.Begin(SpriteSortMode.Deferred, ...
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0answers
34 views

Monogame can’t enable Anti Aliasing

I make a new project in Monogame with DirectX, run this example code and AntiAliasing does not enable. If I make an OpenGL project it enables correctly. Why is this happening ? How can i fix this ? ...
2
votes
1answer
106 views

Why are Texture2d arrays so expensive? [on hold]

I'm building a 2d engine in C# and I have several static sprites that have multiple color variations. Ok, easy enough, I create the Texture2D images at start time, then stuff them into an array, and ...
0
votes
2answers
81 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
0
votes
1answer
53 views

How do I make this block go back to the left with another click?

This is the script I've written so far which makes the block move from the left of the screen to the right on a mouse click. What I want to achieve is for the block to move back to the left when I ...
1
vote
2answers
185 views

Spritebatch not working in winforms

I'm using the Winforms sample on the app hub and everything is working fine except my spritebatch won't draw anything unless I call Invalidate in the Draw method. I have this in my initialize method: ...
0
votes
1answer
123 views

Vector2 to 3D world coordinates

I think I am almost there, but not quite. I am trying to transform a 2D point, (in the following example (100,100)) into 3D world coordinates, in order to draw my 3D Model named TestModel in ...
0
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1answer
19 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
-2
votes
0answers
41 views

i want to increase timer by 40 sec but code is not working . help me [on hold]

using UnityEngine; using System.Collections; public class Timer : MonoBehaviour { public double timeremaining = 40 ; public double newcount ; // Use this for initialization void Start () ...
1
vote
1answer
34 views

Pick which directional light shades which object

Suppose you have two directional lights pointing at one sphere from different angles. You would expect the sphere to cast two shadows, but it turns out that this isn't the default behavior. The first ...
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1answer
45 views

Rotate on key down, revert rotate on key up?

How would I rotate an object a certain number of degrees when the left arrow is pressed and then rotate it back to its start when the left arrow is released?
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votes
1answer
74 views

StartCoroutine inside TriggerOnEnter2D isn't working

I am new to this, but I need help with a CSharp script. I need to collide with the desired object, pass the game to be 1.6 in TimeScale. After passing 8 seconds in the game, change back to 1 ...
1
vote
1answer
45 views

Good way to support multiple types of triangles? (C# XNA)

[this question is somewhat long. here's my question in a nutshell] I want to use multiple types of Vertex data types for my triangle, interchangeably. So if I have a generic type T private void ...
1
vote
1answer
80 views

How to make sure that all the UI elements were the same size on all screens in new Unity 4.6 UI system

I have made a HUD for my 2d mobile game with the help of the new UI system, that was introduced in Unity 4.6. But when I am trying to play game in Unity editor, the UI elements have normal size, but ...
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votes
1answer
277 views

How can I raycast between two moving objects in Unity?

How can I raycast between two moving objects? I want to raycast from a moving enemy to a moving player. I dont know how to actually code to make the direction work. using UnityEngine; using ...
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0answers
29 views

LineRenderer is not collide [on hold]

I am trying to make a jumble word game in which there are number of English letters in matrix form and the user needs to make a proper English word by drawing a line between letters. The line can be ...
-2
votes
0answers
32 views

i am trying to access static variable from class “Scoremanager” to “Timeincrease”.but i have got an error [on hold]

using UnityEngine; using System.Collections; public class Timeincrease : MonoBehaviour { //public Scoremanager plustime ; Animator animax ; void Start(){ int x = ...
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vote
0answers
51 views

Building Mesh topology the math behind it

I'm trying to know the math of building a topology like that from a set of vertices P1,P2,P3, and get the desired indices for those triangles. Currently I'm just making a plane but I don't take ...
0
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0answers
26 views

Raycasting from vertices is not working

I have two perpendicular planes in xz and yz like this I want to find the projection of the vertices of plane 2 on plane 1 using raycasting.The rays are hitting the plane but the log is showing ...
1
vote
1answer
52 views

From XML to class method

I'm trying to implement a dialogue system for a game in Unity(c#). I'm going to use xml cause I want the dialogues to be editable/added from outside. I have a practical problem. Let's say I got this ...
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votes
1answer
89 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
0
votes
2answers
699 views

Set new forward directions based on camera position

I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward ...
0
votes
2answers
63 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
1
vote
1answer
73 views

How can I test if one point can “see” another point. (XNA)

I want to test if my enemy can see the player, however I want this to be pixel-perfect. I already have all of the solid objects drawing into a separate render state. It should be noted that every ...
0
votes
1answer
49 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
0
votes
2answers
32 views

Why is this 2d game object platform not moving [on hold]

I found this code on a website and translated it to C#. While there are no errors, the platform still doesn't move. It's probably something really simple but I can't figure it out. My game scene: ...
0
votes
0answers
25 views

how would I change an objects fixed angle via collision with another object

so what im trying to do is have an object change its fixed angle once it gets hit with an object via collision or if theres a better way but this is the code that i was using for a slingshot weapon i ...
0
votes
1answer
119 views

Unity, Why a Text object can't be edited?

I have an input field and event that calls a function when I press enter. public Text theText; I take the Text part of the input field (connect them in editor), display the content and set new ...
1
vote
1answer
38 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
4
votes
2answers
1k views

Which pathfinding algorithm should I use for multiple enemies and tower placement?

I am new to game development and I am developing my first "Tower Defense"-type game. I need a pathfinding algorithm to place my towers and to move enemies. For tower placement case: I want the ...
0
votes
1answer
57 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
8
votes
2answers
16k views

Unity 4.6 GUI - Dynamically change the functions called by GUI elements

Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button ...
0
votes
1answer
73 views

Rotate camera keeping player not in the middle

Here I have a 2D top down game. Currently the camera is set on the player position. The player constantly points to mouse position. I want to modify this setup having the camera to be set slightly ...
0
votes
0answers
69 views

What programming language should I use for a 3d game with low polys? [closed]

There are two languages that I am looking at currently, C# and Java. I would like to use Java because I have more experience with it, but you can't optimize the performance as much as I would like. C# ...
-1
votes
2answers
73 views

Rotating an object continously with OnMouseDown

I have a script that works but it does not do what I want it to do. My script makes an object rotate on when another is clicked. However, I want the object to continuously rotate until I click on the ...
0
votes
0answers
15 views

Rotating an object continously in UNITY with onclick [duplicate]

I have a script that works but it does not do what I want it to do. My script makes an object rotate on when another is clicked. However, I want the object to continuously rotate until I click on the ...
1
vote
1answer
71 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...