C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2answers
110 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
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1answer
135 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
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1answer
99 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
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3answers
96 views
+100

Authentication between client, central server, and player ran server

I am developing an open source game that uses a client-server scheme similar to Minecraft. We will control the central authentication server that verifies an account is valid, while players will run ...
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0answers
16 views

C# wall hitting problem [on hold]

Hey guys so for my 2D game in order to switch levels I chose to say when my player reaches the end of the screen of the right side he will switch levels. But I have four levels and when I hit the ...
0
votes
1answer
70 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
votes
1answer
105 views

Delegation in unity C#

I have a game where I have balls bouncing and you shoot them. Since I need a way to end the level when the player shoots all the balls I though I would create a game controller script which will ...
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0answers
18 views

How can I restrict rotation about the intersection point to right angle intervals?

Right now, I can draw two line segments and then rotate about the intersection point using one of the line endpoints or by dragging the whole line about the intersection point. I can scale my line by ...
4
votes
1answer
45 views

Torus World Collision Dection

I am looking for a collision detection solution for use when 2d screen wrapping. Specifically, when the image is split between the right and left side I can only detect a collision for a limited ...
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2answers
144 views

How to stop rotation every 90 degrees?

I was facing another rotation problem yesterday, that i managed to solve by rotating the object like this : transform.Rotate (speed * Time.deltaTime, 0, 0, Space.World); I tried almost every other ...
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0answers
31 views

XNA C# - Unhandled exception of type 'System.NullReferenceException' [on hold]

I'm making my first game (as part of my college course) and I have to make it in XNA using C#. My issue is that I'm trying to make a main menu, and after following a tutorial pretty much to the ...
4
votes
3answers
2k views

Lights shining through walls

I'm currently having a problem with lights in Unity. They shine through walls for some reason. Point, directional, etc. If a light is next to a wall on one side, you can see it on the floor on the ...
0
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3answers
55 views

How to check distance between two different vectors?

So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
1
vote
1answer
118 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
2
votes
1answer
145 views

Basic Node Based Pathfinding

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding. Since those that i have read and watched from are mainly for RTS Games, Grid Based ...
0
votes
1answer
75 views

Creating a queue for BeginInvoke method - loading chunks

I have a voxel game similar to Minecraft. I have a funciton PushLoadedChunks(Direction) that pushes all of the loaded chunks forward, backward, left, right. This is done with ...
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1answer
116 views

XNA game structure question

I see to be running into a problem here. I know it's easier to show code samples so here you go. This is my main game class namespace WindowsGame4 { public enum MoveDirection { Left, Right, Up, ...
2
votes
5answers
3k views

Scrolling background loop

I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
0
votes
1answer
825 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
3
votes
5answers
1k views

Trying to implement gun cooldowns in C#

My aim is to allow my player to shoot 3 bullets at a time. Between shooting these 3 bullets the player should wait a very small interval (so that they don't all get fired at the same time) - call this ...
0
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0answers
33 views

Saving a c# script in a javascript variable(unityscript) [closed]

i am modifying the inventory system made by brackeys. https://www.assetstore.unity3d.com/en/#!/content/10384 Now i want to define a c# script into a variable inside the character.js file. It looks ...
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0answers
21 views

Looking for inspiration for a Mafia Wars type game [on hold]

I'm creating a game that is browser based and without 3D graphics. Basically its going to just be a text-based game. I'm at the very begging of this process, I want to write down a flow chart before I ...
0
votes
1answer
388 views

Unity 5 How Do I Set Text of Text Component of Input Field

How do I set the text of the new Input Field's Built In Text UI Object in Unity 5+? myInputFieldText.text = "Text Value I Want"; The code above does not work to set the text inside of a ...
3
votes
1answer
413 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
0
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1answer
170 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
0
votes
1answer
26 views

Touch Input with Event Trigger. How to handle with it properly

Hello Community, Since this is my first post I wanted to say hello. As every beginner developer I have a lot of problems. Below one of them: I wrote simple script to control my 'Player' object: ...
1
vote
1answer
114 views

Pixel Shaders To Create Predator Effect

I am learning shaders, and I figured I would try to use them to create sort of a predator effect. I got to the point where I rendered my level to a rendertarget and passed that to the shader file, ...
0
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2answers
102 views

Basic C# Script in Unity3D for firing a bullet (not working)

working on a 2D top-down view game. Im trying to get my player to fire a bullet when spacebar is pressed. I added a component to my player (a bullet sprite) and placed it under his gun (so you can't ...
0
votes
1answer
92 views

Center a 3D model to cursor's position

I am having a hard time understanding how to go about this. I have a 2D game with some 3D models in it. I want to move a 3D model to where the mouse cursor is currently at in every frame (In other ...
0
votes
2answers
121 views

Unity3D - How do I make so when user moves the camera it doesn't go beyond the scene borders?

How do i make so when i move my camera, it doesn't go beyond the border of the canvas while playing. This is the script i use to make the camera move: if (Input.touchCount > 0 && ...
0
votes
2answers
57 views

Moving a character depending on the direction he is facing (C#/Unity3D)

Right now I have a small soldier on the screen that moves with W, A, S, D and rotates / changes direction with the arrow keys. What I want to happen is when the player's direction changes (by using ...
0
votes
1answer
328 views

When should I set a texture as a shader resource in order to read it?

I'm writing a Direct3D 11 HLSL shader with SharpDX. What I want to do is write the depth to a texture in one pass and read it in the next one. After declaring the texture, do I have to set the depth ...
0
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2answers
252 views

What is the best type of c# timer to use with a Unity game that uses many timers simultaneously?

I am developing a stand-alone 3d game in Unity that will have anywhere from 1 to 200 timers running simultaneously. There will be a GameObject containing 1 timer. For this game timer durations will ...
3
votes
2answers
71 views

Creating a countdown Timer in Unity

I want to create a countdown timer in a Unity game I am creating. Up until now my game was running for a specific time but I was using InvokeRepeating to end the game after the set time. But now I ...
1
vote
2answers
161 views

Create a continuous flight path on a Bezier Curve in Unity3d

I am working on a game in which a butterfly is flying along some path. What I am trying to do currently is create a Bezier curve starting from the butterfly's position(previous curves end point) and ...
0
votes
1answer
132 views

Getting Image name given a canvas WPF

I have a bunch of images I'm using for a chess game in a canvas using wpf, xaml, and C#. I want to use Canvas.SetTop(image, position); to set the position of this image. However I am given the ...
1
vote
0answers
20 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: ...
1
vote
1answer
29 views

How to properly activate trigger objects?

I have made a flying cat that follows the player, but I want the cat to be a separate object. Cat is following the player and as soon as it sees a collectible it grabs it for the player and then ...
-1
votes
0answers
13 views

C# Xna , projectiles moving towards cursor problem [closed]

Hey i tried to make a program that evolves a character shooting projectiles toward the mouse cursor but i ran into a problem that i don't know how to fix. My character rotates fine towards the cursor ...
0
votes
1answer
39 views

Why is C# method not showing up for button's On Click()

I have a C# script called MainMenu.cs Here it is in its entirety using UnityEngine; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public Button btnPlay; // Use this for ...
1
vote
2answers
263 views

control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
0
votes
1answer
166 views

How to make a model parts glow one after the another

I have a brain model. I want to glow the parts of the brain model one after the another after a period of time. I have done to glow the parts, but when the second part glows, the color of the first ...
0
votes
1answer
72 views

CPU Usage and Available Ram in Unity 5

In Unity 5 I would like to be able to print out the CPU Usage and Available Ram left in MB. I followed the code posted on http://zamov.online.fr/EXHTML/CSharp/CSharp_927308.html and used it, however ...
0
votes
1answer
124 views

How to change the speed of the gameobject moving on the itween path

I have set an itween path for an object to move.And I have written the code as iTween.MoveTo(gameObject,iTween.Hash ("path",iTweenPath.GetPath("train"),"time",300)); The above code is working for ...
0
votes
2answers
216 views

How to procedurally generate Mountains that Looks more natural

My Terrain was looking a bit plain so to freshen it up a bit I decided to add mountains to the terrain generation. Unfortunately the Mountains don't look very natural with the surrounding terrain. ...
0
votes
1answer
94 views

How to move an 2D character(with animation) to mouse click position in C#?

i am going to develop a simple game called waste collection.In which if i click on a waste the character needs to walk to certain waste and collect it. Startingly the character is in the middle ...
0
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1answer
33 views

Unity animation editor having trouble to animate twice the same component

I'm not getting warm with the Unity animation editor. This is what I want to do: The 2 lasers should be like this, rotating 360 degrees over and over. .The classname laser2 doesn't mean anything, I ...
2
votes
1answer
202 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
0
votes
3answers
95 views

Checking if object passed between two other objects

I have a three objects (strikers), lets say red, green and blue. When I apply force to the green object I want to check if it has passed between red and blue or not. See the image below for an ...
0
votes
2answers
135 views

How to make legacy animations run in Unity in unscaled time? (Pause game related)

I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...