C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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152 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
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1answer
32 views

Why does my MonoGame mesh throw an unhandled exception when trying to draw?

I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh. Here is my basic ...
3
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2answers
332 views

A* pathfinding for dynamic obstacles and player made blockages?

Hi I'm creating a TD in Unity 5 and need some help with my Pathfinding. I'm going to use Arons A* pathfinding for my AI which enables me to use dynamic objects and update the path during run-time. ...
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1answer
29 views

How can I properly implement Lerp in this code so that the it can run smoothly in every device? [on hold]

How can I properly implement Lerp in this code? if (isJumping) { actualSpeed -= slowAmount * Time.deltaTime; transform.position += Vector3.Lerp (0.3f, actualSpeed * Time.deltaTime, 0); ...
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0answers
16 views

Camera rotation in maze game depending of accelerometer

I'm still newbie in Unity 3D... I'm trying to develop simple maze game. I want to roll my ball through maze, but I have to rotate camera left or right, otherwise the player can't see what's behind ...
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0answers
16 views

Why does interactive cloth not appear in game view in unity5 Pro?

I used interactive cloth fir flags in unity5 Pro version and it appears in scene view but does not appear in game view while playing. What can I do for that please somebody help me out?
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1answer
29 views

Simple voxel-block melee removing script

I'm trying to create a voxel based game, now I want my character to remove blocks with a melee weapon, but I'm not sure which way to go. I mean is it the only way to get the Block with a raycast? I ...
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1answer
38 views

How do I use threads in unity c#? [on hold]

I have been developing a Web Player game in unity using c# but its not running smoother as I wanted. For that I took Unity5 Pro and then used profiler for optimizing the project but still not getting ...
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2answers
597 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
2
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1answer
163 views

Physics not working when game is running on device Unity

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
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2answers
39 views

How can I set up a delay before the rotation happens?

How can I set up a delay before the rotation happens? I tried StartCoroutine, yield WaitForSeconds .. But I failed.
2
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1answer
94 views

My bullet changes the velocity depending on where I click

I want to build a little 2D-Sidescrolling shooter and I'm now at the shooting script. I already figured out how to shoot a bullet towards my mouse pointer. I got something like this : Vector3 ...
3
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1answer
135 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
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1answer
34 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
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2answers
89 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
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3answers
207 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
1
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1answer
41 views

How to Slice the external Spritesheet programmatically by using C# in Unity

I have a sprite sheet like this: I am using Unity Engine to develope my game. I would like to load this external spritesheet outside and slice it as Grid type programmatically instead of using ...
0
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1answer
63 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
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1answer
196 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
2
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1answer
39 views

Getting the Volume of an Uneven Mesh

Let's say I have a cube, and that cube breaks apart into 100 different unevenly sized pieces. How can I get the volume of each of those pieces compared to the cube's volume? Using this in order to ...
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2answers
441 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
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2answers
85 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
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1answer
628 views

Creating a Static function inside my class to handle small housekeeping tasks

I have used Unity 3D for quite some time, and a lot of my game programming experience originates from using UnityEngine. Writing in XNA, I am setting up a nested list of objects. Each object will be ...
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2answers
46 views

Unity - Determine direction vector3 from a point in space and an angle in eulers

I have a ball positioned as Vector3(x, x, x). I was able to get the direction of the ball to the mouse clicked position with: Code (csharp): Vector3 direction = Direction (clickPos2 - startPos); ...
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1answer
108 views

Overriding all object inspectors in Unity

How can this be done? I want to add a single label to every component( including non-misbehavior ones ) in the inspector. I've tried: [CustomEditor( typeof( Object ) )] And: [CustomEditor( typeof( ...
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1answer
18 views

Unity Application.LoadLevel freezes the game on Android device

I'm developing a game using Unity. The game has a single level and after the player wins/loses, I simply want to reload the same scene. Here's the code I'm using: private void OnLevelFailed() { ...
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1answer
49 views

How can I make a gameObject “stick” to another gameObject after it has collided with it?

How can I make a gameObject "stick" to another gameObject after it has collided with it? Right now the gameObject just passes through! [C#]
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1answer
229 views

Creating rectangles from the inner part of a texture2D

This may be hard to understand, but I'll do my best. You will see that the first image is a normal Mario, and the other is the result I am looking for. I'm trying to find a way to extract ...
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0answers
143 views

Draw mesh with multiple bones

I currently have an object made up of only one mesh. And this object contains three bones. One for stretching the mesh left, one for stretching the mesh up, and a center bone, which moves the object ...
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2answers
334 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
1
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1answer
19 views

SDL.NET no longer detecting modifier keys

I'm using SDL.NET with C#. Recently, a bug has appeared where the library does not detect if the shift key is held down; although it used to do so. private static void KeyboardEventHandler(object ...
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0answers
15 views

Use Lerp Position and Slerp Rotation together

This is what I try to do, When I click on a UI Element, the camera smoothly rotate (to look at the target) and simultaneously move on top of the target. To perform that I use a two Coroutine one for ...
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0answers
21 views

XNA4\ Monogame 3d Collision detection Help please

i have been trying to get 3d collision working for a while and i think(hope) you people can help me so for my project i have created a 'sprite3d' kinda class which is called ModelEntity and there ...
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1answer
65 views

Unity5 I lost my codes inside .cs file. C# files still exist, but codes gone

Unity 5.1.2f1 (64-bit) version.(windows 8.1) I closed Unity. After a while ago I opened Unity and I had some errors in Console.Then I clicked the error and I realized that I lost my code in some of my ...
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1answer
31 views

Problem disposing content from a screen's content manager

I have a problem with my game. I am using multiple classes for different screens, for exemple: Main Menu is one screen, When playing is another, and so on... I decided to use multiple ...
0
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1answer
22 views

How to make a in-game timer start with mouse movement in c#? [on hold]

This is my first time learning C#, I need to finish this for an upcoming school project. I have a basic "catch the cookies" game where cookies fall from the sky and the player catches them. I want to ...
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3answers
65 views

Calling and functions/methods from different Classes in Unity

I am learning some of the basics with Unity and am running into calling/sending code to a different script. For example, the code below is a basic menu of options. I have a different Scene set up in ...
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2answers
66 views

How can I make a gameObject jump quick at first then start slowing down after a while?

How can I make a gameObject jump quick at first then start slowing down after a while? It definitely has something to do with deltaTime.
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0answers
37 views

XNA - Efficient way to get pixel color from rendertarget2D

I'm stuck with a framerate perf down with getData from a rendertarget, what's your idea, what are the other options I can use ? I explain my problem : I'm making a board game, the objects or monsters ...
0
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1answer
71 views

How to create 2D shadows and lightning?

How do I create shadows and lights in a 2D top down perspective game? I want to achieve an effect similar to this game (also made in unity) where some objects like a torch, different sprites and the ...
1
vote
1answer
50 views

Restricting body movement withing a specific length while dragging a gameobject in unity

private void OnMouseDrag() { Vector3 screen_sp=new Vector3(Input.mousePosition.x,Input.mousePosition.y,screen_space.z); Vector3 cur_pos=Camera.main.ScreenToWorldPoint(screen_sp)+offset; ...
0
votes
1answer
32 views

Determine facing direction mecanim 2d movement

I'm using this script to move my character in my 2d world: public float speed; //Movementspeed public Rigidbody2D rbody; Animator anim; void Start () { rbody = ...
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2answers
50 views

How to display a list of 2D arrays in the inspector

Simply put, how do I make public List<bool[,]> appear in the inspector? Every 'bool[,]' is a solution to a puzzle in my game and I want to be able to view and edit them in the inspector.
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2answers
443 views

Basic C# Script in Unity3D for firing a bullet (not working)

working on a 2D top-down view game. Im trying to get my player to fire a bullet when spacebar is pressed. I added a component to my player (a bullet sprite) and placed it under his gun (so you can't ...
47
votes
3answers
12k views

2D water with dynamic waves

New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" ...
0
votes
1answer
35 views

Unity5 How to create a floor

This may be a may be a very basic question but I have a 32x32 tile of grass for a 2D platformer I'm making. Is there an easy way to duplicate the tiles and lay them out? or will I have to copy and ...
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1answer
22 views

Delete EdgeCollider issue

In this program, When i draw a hill, a car can road on it's surface, and when I draw another one, the previous hill should remove. but unfortunately the previous edge collider looks still there. ...
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1answer
76 views

How to avoid lots of ugly math code and constants-hoarding?

In a lot of the games I've (tried) making in the past, I often run into the problem of the code getting really heavy on ugly mathematical code. This happens especially frequently in setting up ...
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1answer
87 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
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3answers
203 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...