C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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Calculating / Simulating the output of two characters fighting [on hold]

I am trying to look at a options of how to calculate a winner in a battle between 2 characters. I'm using the following Character model to start with public class Character { public int Strength ...
2
votes
1answer
29 views

Is OnMouseUp()'s behavior intended?

Version: Unity3D 4.6.2f1 I have a grid of tiles (Cube GameObjects with a Tile script attached). They are positioned at their index location [x][y] = (x, y, z=0) World Coordinates. Below, I try to ...
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2answers
39 views

How to Instantiate two Game Objects at the same time in Unity3D [on hold]

I have two empty game objects (BlueTeam and RedTeam). The BlueTeam needs to set its opponent as the RedTeam and vice versa. When a team is instantiated it as to generate its players and place them on ...
-1
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0answers
24 views

XNA - How to Make Objects Stop at the Edge of the Screen While Fullscreen is enabled?

Recently, I upgraded my game to a fullscreen setting, by adding graphics.IsFullScreen = true;, but this seems to have gotten me some errors where the boundaries for movement go. This is what I have ...
-1
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1answer
69 views

XNA - Spritebatch Drawing Order

I'm new in this and I'm making XNA game. I have problem with the spritebatch drawing order. To be explained : I click button to open inventory and I need all drawing to be behind my inventory layout. ...
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2answers
68 views

XNA My Texture's Transparency is shown Black

I am trying to draw an image on to the screen. My image is drawn correctly but the background color which is transparent is shown black. Why is this so? My code: spriteBatch.Draw(Texture, Position + ...
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vote
1answer
185 views

Loading Song in MonoGame Windows

I cannot load the song into my game. I got error in both templates WindowsDX and WindowsGL. Monogame Develop Build 1252 Both files .wma and .xnb are exist in Content folder and Build Actions are sets ...
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1answer
59 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
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1answer
31 views

Shmup Unity, create an enemy spread shot to the player

Following this lecture: http://www.shmup-dev.com/forum/viewtopic.php?f=6&t=347 , i created a bullet that shoot from the enemy directly to the player, in a straight line. Now i want to create 3 ...
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1answer
19 views

In Unity3D, what ways can I improve the batching with a single texture atlas and four-point material?

I'm building a randomized city terrain with a set of planes, custom 4 vertice square made in Blender. I've got a texture atlas working so that it draws on a single material and texture, but it's still ...
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1answer
31 views

Rotation and timer at the same time

I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again. I found a good example for the timer here, but that ...
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0answers
28 views

Need help with understanding how methods work and various other progamming noob problems [on hold]

So I'm currently working on a very small project - just a game based off of some of the things I've learned from unity tutorials. In the GameController script I have a method called GameOver that's ...
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0answers
8 views

Unity: Set Zoom's Center XYZ point

I have my pivot/orbit camera set up: http://pastebin.com/2c7buUjV When I zoom in/out it snaps to the center of the sphere, then starts the zoom. I want it to zoom from where the camera currently is. ...
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votes
1answer
63 views

Tower defense game structure? [on hold]

I've made a simple Tower Defense game in Unity with C# scripts. Currently it only has a working Tower and some minions walking by a path to the players base, but eventually I going to add more towers ...
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vote
1answer
78 views

How to initialize once for all a static field of a custom editor in unity

I have a custom editor wich has a static field. Suppose you have a static field of type MyObject: public class myEditor : Editor { ... private static MyObject myObj; ... } I'd like to ...
4
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2answers
211 views

Bevel outline algorithm in 2D

I'm writing a program that creates animated blobs in 2D, to simulate cells. In order to beautify these objects, I'd like to give them a 3D look by adding a bevel-effect. How can this be achieved? ...
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0answers
24 views

Unity: Set X,Y,Z default position of camera [on hold]

I'm trying to set the default value of the camera. I want it to be 5,5,-10. using UnityEngine; using System.Collections; public class OrbitCam : MonoBehaviour { //The target of the camera. The ...
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0answers
12 views

Picking up objects and dropping object in untiy2d [on hold]

I want to add a functionality to make the player able to pick up certain objects and dropping them. When the player move towards the object he wants to pick up,when he picks up the object and move ...
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1answer
96 views

Unity3D Strafing Left & Right

I am trying to set my character up to strafe left and right and have 2 different animations, on for left and one for right, so far what i have written allows me to strafe left or right but it only ...
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0answers
20 views

Character Controler for platformer [on hold]

I need a code for a character controller, for a side scroller game, and i cant find any. Im working in unity and pref not to use theirs.
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0answers
32 views

Unity material is missing after compilation

I have a piece of code that signals the player that a projectile has hit its target. Everything works fine during the playmode, however after I compile it, it acts as if there was a missing material. ...
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0answers
45 views

Create an 2d Isometric map with tiles?

I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...
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1answer
96 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
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votes
1answer
38 views

Instantiating on a random node, provided the node is walkable, but what if it isn't walkable?

In my demo I have a GUI where the user determines the number of AI that will spawn. I would like these AI to spawn onto the walkable area of my Grid. So I choose a random position then get the node ...
2
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0answers
333 views

Call Unity3D coroutines from a scripting language

I created a simple scripting language to use on a Unity3D game. My parser generates an AST with nodes for every type of operation, and to run the script all I need to do is call Execute() on the root ...
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2answers
212 views

How to use an A* Pathfinding System across uneven environments?

I am developing a game in Unity3D. I want an enemy character to follow the player around. The problem is, my surface is uneven and full of mountains. I am using aarongranberg's pathfinding project. ...
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1answer
422 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
3
votes
5answers
100 views

How to “merge” multiple intersecting circles so that only the outer edges of each show?

In my RTS (In Unity) each unit or building has strategic circles in a similar fashion to SupCom. If you have multiple units or buildings selected it looks like the picture to the left. I want to make ...
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0answers
18 views

How to build Isometric tiled-based TD map [on hold]

I'm planning to create a 2D isometric Tower Defense game in Unity3D. I want to make it tile-based so I can split the tiles and give them different functions, ex I want the player to create different ...
0
votes
1answer
83 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
0
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0answers
19 views

Creating a custom collider shape in unity, and performance concerns

I want to create a custom chaped collider in unity to create point-defense triggers for objects. I have a spherical collider that triggers for attacking objects that enter it already. However I want ...
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1answer
53 views

How can I determine the number of pixels drawn within a predefined shape on the screen?

In the image above, I want to know how can I calculate the number of pixels of the rendered players' shadows that are inside the elephant outline. An occlusion query is used to count the number of ...
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1answer
148 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
0
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1answer
38 views

Make my Tower continously fire at enemy while inside collider?

So I've made a Tower script in c# that spawns a projectile that then fires at the enemy gameobject. However, because I'm using the OnTriggerEnter() function it will only fire as many times as ...
0
votes
1answer
30 views

Is transform.forward mutable?

Suppose I have a GameObject, and I want it's transform.forward to be facing up. Is it possible to change it as seen below? public class Main : MonoBehaviour { void Start () { Vector3 ...
0
votes
1answer
31 views

Unity Character jumping to the direction of the key pressed and not moving in any other until grounded [on hold]

I've been trying to figure this out for about 3 hours now, I have a first person controller script based on the Unity Standard Assets one and I'm trying to figure out how to jump to the direction of ...
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2answers
256 views

how would I go on about making a movement system like mario party

main question how would i go about getting a movement system similar to the one they have on mario party only minus the dice roll things i have researched so I have been studying the uses for ...
4
votes
1answer
230 views

Unity3D [C#]: How do I use a custom inspector to expose an array of polymorphic objects to edit?

[EDIT: based on some feedback, I pruned the example down to the base functionality of the bug we are trying to solve. The description below remains accurate, but the repro has been shortened to: ...
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1answer
162 views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
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2answers
41 views

Character on spherical terrain

My game is played on a big spherical world. Made up of a big spherical mesh with sphere collider, with 'gravity' at it's center (gravity for objects is controlled trough scripts). Now if I put a ball ...
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votes
2answers
59 views

(Efficiently) Generate Unique Random Numbers [duplicate]

Sorry my terminology is somewhat limited so I'll have to use more words to explain what I mean. In games that require critical hits, I've heard it's not good to generate a random number but instead ...
1
vote
2answers
88 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
0
votes
1answer
82 views

Raycast Flashing problem

Can anyone tell me what is wrong with me code ? If you can see, whenever the player is in range of the raycast. The enemy turns red. But for some reason. Even when the player has meet the requirement ...
2
votes
2answers
138 views

Jumping higher when the player touches a trigger collider in Unity

Im using Unity engine to create a 2D platformer. My character can single/double jump, this works fine everywhere except when i am in range of a collider with a IsTrigger set to TRUE, then my character ...
0
votes
1answer
32 views

StopCoroutine is not stopping my coroutine in Unity

I'm getting some attacking to work with my units and I noticed that the coroutines seem to start adding up even after the StopCoroutine(IEnumerator) as need called. I dug around on ways to perform ...
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0answers
37 views

Raycasting from vertices is not working

I have two perpendicular planes in xz and yz like this I want to find the projection of the vertices of plane 2 on plane 1 using raycasting.The rays are hitting the plane but the log is showing ...
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vote
1answer
96 views

How do I let a game support different rule sets?

I'm making a MUD game engine that supports D&D , Pathfinder and other tabletop-RPG rule sets. I am starting to build out how characters interact with the world (e.g. dialog, battle, searching for ...
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0answers
62 views

Recursive backtracking sometimes missing a tile?

I have a basic recursive backtracking alghorithm for a maze. It pretty much works but ocasionally leaves some tiles in the corners untouched. This is the recursive function: void ...
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vote
0answers
22 views

Unity - C# - Angle tile not instantiating [on hold]

I'm currently connecting two rectangles with a 'L' shaped line. I have written the code so that it cycles for every position from one rectangle to the other and instantiates some gameObjects that ...
2
votes
1answer
99 views

Unity C# - My parameter 'campfireNew' does not exist (SetTrigger)

I'm trying to set a SetTrigger parameter to call a different sprite animation on a campfire. I tried this also with a boolean, yet again the same error. parameter 'campfireNew' does not exist. Anyone ...