C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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19
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7answers
21k views

What are some known 2D/3D physics engines for XNA? [closed]

I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements: Not necessarily free, but close to it is obviously preferred ...
55
votes
13answers
29k views

What C# libraries can be used to support game development? [closed]

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
18
votes
7answers
4k views

Is there any Lua API that works with C# for PC & XBox 360 Development?

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...
9
votes
5answers
823 views

Is the XNA framework appropriate for server side programming?

I'm looking to create a text based MUD, so a lot of the elements of the XNA framework seem appropriate to what I need. Especially things like the general game loop, networking, etc. It looks like ...
60
votes
7answers
5k views

What are typical pitfalls when writing games with a managed Language like C#? [closed]

What pitfalls did you encounter when writing games for the PC with a managed Language like C# and how did you solve them?