I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements: Not necessarily free, but close to it is obviously preferred ...
As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...
I'm looking to create a text based MUD, so a lot of the elements of the XNA framework seem appropriate to what I need. Especially things like the general game loop, networking, etc. It looks like ...
What pitfalls did you encounter when writing games for the PC with a managed Language like C# and how did you solve them?