C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
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Simple WP7 pong game with real time multiplayer using sockets

I'm making a pong clone for Windows Phone 7 and I'd love to add a multiplayer option. I've been trying to use this Ricky Tan's tutorial: ...
10
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2answers
1k views

How to make a world-to-player inventory system?

I am running into an issue of trying to implement an inventory system within XNA (doesn't really matter, could be any platform) but so far. Here is the issue I am trying to wrap my head around: How ...
2
votes
1answer
1k views

2D platformer multiple rectangle collision cause jitter

I posted this question two weeks ago: 2D platformer corner collision and I implemented NoobsArePeople2's solution. Problem is, when player intersects two rectangles that are inside each other, he ...
2
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1answer
405 views

How do i make player input object spawning data driven?

I'm using component based design and am at the stage or re-factoring simple player input to be data driven. Currently i have a PlayerControlComponent, which an entity has if it should be player ...
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2answers
8k views

How to make a Realtime 3D Eulerian Fluid Simulation like “From Dust” in C#/Unity3D?

So, for a game project I'm going to be working on I need to make a fully working 3D fluid simulator in Unity3D using C#, that can work in real time. The only problem is, I've never done anything like ...
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3answers
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How can I stop looking for keyboard input for a length of time?

I'm pretty new to programming, and even newer to C# and XNA. I currently call a method that looks for keyboard input in my Update method. This method has if statements for doing what needs to be done ...
0
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3answers
288 views

In game level editor using AIR or stand alone app using Java or C#

I'm in the process of choosing technologies to build the level editor of a Flash RPG game. On one side I can use AIR and build a ingame level editor that's probably going to give the best result. The ...
4
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1answer
368 views

Getting the Bounds of a 2D Cameras View with Zoom

I am using a 2D camera, which does rotations and zoom. Currently, I am using the following to get my MinX, MinY, MaxX and MaxY... public float MinX { get { return ...
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2answers
5k views

How to get mouse position relative to the map?

I'm creating a game in XNA similar to Minecraft - Minecraft 2D It looks like this Here's how it works: All blocks are generated once with fixed x,y coordinates and just re-drawn. //generate ...
6
votes
3answers
7k views

Efficient Tile-based collision detection for a lot of squares?

currently I am working on my own take of a tile-based game (think Terraria, but less fantastical (I think that's a word? Sorry if it isn't)). Anyway, I currently have collision detection working ...
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votes
2answers
928 views

What is road map for Windows 3D game development in C#

I used WPF 3D to make a demo program a while ago. I'm now want to give some other things a shot but find working in WPF 3D ... confining. I have looked at Managed Direct3D but read that it's dead. I ...
0
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1answer
350 views

XNA and C# Draw method question

If I missed the answer to this question being already posted I apologize but I was unable to find it. I'm new to C# and XNA and converting a VB game I created into them. Im finding a problem I'm not ...
3
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1answer
1k views

2D platformer corner collision

Repost from my question on stack overflow, didnt know this site existed. I have a 2d platformer and I need help with collision. To show you my current collision system, here is picture: Top picture ...
3
votes
1answer
913 views

Platformer collision detection problems

I'm having a few problems with collision detection in my game (written in C# with SDL.Net). Detecting the floor and roof is fine, as does detecting sides of tiles when not jumping/falling. My problem ...
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2answers
8k views

How can I implement lighting in a voxel engine?

I am creating the MC like terrain engine, and I have thought that lighting would make it look a whole lot nicer.The problem is that the blocks are not being lit properly when a block which emits light ...
0
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1answer
1k views

How do I install SDL.NET in Visual Studio 2010? (Or any other .NET library)

I'm trying to get SDL.NET to work in Visual Studio 2010, but am really not sure how to go about installing the library (or creating a custom project or something), and any basic instructions would be ...
2
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1answer
1k views

Can't change the textures of a .FBX or an .X exported from 3dsmax

I created a model (real simple) in 3DSMax 2010, exported it to FBX format and loaded it in an XNA 4.0 content project. I also tried with .X files using kW X-port and it has the same behavior. I can ...
4
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3answers
3k views

2D XNA Tile Based Lighting. Ideas and Methods [closed]

I am currently working on developing a 2D tile based game, similar to the game 'Terraria'. We have the base tile and chunk engine working and are now looking to implement lighting. Instead of the tile ...
3
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1answer
1k views

What happens when I implement IUpdateable or IDrawable in XNA?

I've been fooling around with XNA today, attempting to develop a pure-component model game engine. I've been working on a GraphicsSubsystem class, and realized that it will need both an Update method ...
2
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1answer
120 views

Problem displaying model

I downloaded the FBX of this free model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/485548 Yet when i try and display it in my project foreach (ModelMesh mesh in player.Meshes) { ...
11
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4answers
4k views

How to deal with arbitrarily large images in 2D games?

Question When you have a 2D game that uses really large images (larger than your hardware can support), what do you do? Maybe there's some interesting solution to this problem that never occured to ...
8
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1answer
3k views

How to create a XNA texture from a GDI Image with source rectangle?

A Texture2D in XNA can only hold so much. Depending on which profile I use that limit is either 2048 or 4096 pixels wide. As far as I could tell from my research (someone correct me if I'm wrong) GDI ...
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3answers
4k views

Loading sound in XNA without the Content Pipeline

I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. ...
2
votes
2answers
1k views

Why does my sprite jitter when it arrives at its destination?

I have just started looking into XNA for WP7 - and I am definitely the sort of person who likes to find answers to my questions without begging for help! I searched here to find an answer but I found ...
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7answers
6k views

How can I implement hexagonal tilemap picking in XNA?

I have a hexagon tiled map in which i need to check when a hexagon is clicked. The hexagons aren't actually touching, rather they have a slight gap in between each of them. Does anyone know how I ...
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1answer
1k views

XNA model texture from file

Is there any way to have the texture of a model loaded from a Png ? I have a simple prism to test it on, but i just want to be able to edit an image and have the model's texture change. Thanks!
0
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1answer
484 views

Dual Stick Shooter in XNA (trig)

Honestly I have never taken a trigonometry class, but I am trying to create a dual stick shooter in XNA, can someone please look at my code and look to see if there are things that can be fixed, The ...
6
votes
2answers
5k views

Quad Tree with a lot of Moving Objects

I have a Quad Tree implementation that is very useful for what I am trying to do. My problem is that when my viewport has a lot of objects, the Update for the Quad Tree takes a very long time. It ...
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vote
2answers
2k views

2d engine/library for android in C#

I'm looking for a good 2d engine or library (that supports physics) for Android. I have a restriction - language should be C#. It's not a requirement to use Mono Droid, but it seems that it is an ...
2
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3answers
2k views

Building an XNA Game Engine: Loading Sprites outside of LoadContent()

I'd like to build an engine in XNA, primarily for a 2D RPG. At first, I began abstracting out some classes and built a Sprite class which wrapped a Vector2 and a Texture2D, and tried loading in ...
16
votes
3answers
2k views

A simple map, four biomes, and how to distribute them

Here's the basic idea: I've got a Rogue-ish, perhaps Dwarf Fortress-ish game, with a randomly generated overworld and several dungeon entrances scattered around it. I already have the dungeons ...
5
votes
1answer
782 views

A pattern for a contextual InputState in a Game State Management architecture

Context of the question : When developing a game using Game State Management I came across a problematic when it came to handling user input : I want my game to retrieve user input a single way, but ...
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2answers
760 views

SpriteSheet Animation with XNA

Hi i'm working on my First 2D Game with XNA and I have a little problem. To give a running effect to my Sprite, I scroll through a SpriteSheet with this code(running right): if (AnimationDelay == 6) ...
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votes
2answers
2k views

Jumping Vs. Gravity

Hi i'm working on my first XNA 2D game and I have a little problem. If I jump, my sprite jumps but does not fall down. And I also have another problem, the user can hold spacebar to jump as high as he ...
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1answer
1k views

Make a basic running sprite effect

I'm building my very first game with XNA and i'm trying to get my sprite to run. Everything is working fine for the first sprite. E.g : if I go right(D) my sprite is looking right , if I go left(A) my ...
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4answers
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How can a single script attached to multiple enemies provide separate behavior for each enemy?

I am making a TD game and now stucked at multiple enemies using same script. All is well with scripts attached with one enemy only. Problem is in running multiple enemies. Here is the overview. I ...
4
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2answers
2k views

Recommended method for XML level loading in XNA

I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene ...
4
votes
1answer
561 views

3D models overlapping each other

I have a problem at the moment when I draw some models to teach me more about 3D game programming. The models at the moment overlaps each other from some angles witch makes sense since the game at the ...
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vote
1answer
590 views

Deserialize inherited classes into the same list in XNA

I am writing a Gui for a game (for what else ...). Therefor I wrote a class GuiElement which has some serializeable fields. From this class I deflect a Class "Button" which has one serializeable field ...
0
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1answer
409 views

Display crosshair that is diplaying where the ship is aiming at

I am creating a 3D asteroids game. I got the bullets, asteroids, and ship all done. They work perfectly. Now I want a crosshair to display where the ship is pointing at. The crosshair will be a 2D ...
2
votes
1answer
551 views

Xna GS 4 Animation Sample bone transforms not copying correctly

I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the ...
2
votes
1answer
921 views

Inaccurate 3D model collision using XNA

I am creating a classic game in 3D that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. ...
0
votes
1answer
463 views

Rotate player to face direction it's moving in 3D space

I'm making a 3D game in XNA4.0. How do I rotate a model to face the direction that the user is pressing. I assume I need to set its look at to the direction being pressed, but can't figure out how to ...
2
votes
0answers
1k views

Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG [closed]

Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions ...
0
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3answers
520 views

Model won't render in my XNA game

I am trying to create a simple 3D game but things aren't working out as they should. For instance, the mode will not display. I created a class that does the rendering so I think that is where the ...
2
votes
1answer
849 views

Collision with half of a semi-circle

I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between ...
12
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1answer
911 views

Organising levels / rooms in a MUD-style text based world

I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed ...
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2answers
4k views

XNA: draw a sprite in 3d, is that possible?

since now I always used sprited to draw in 2D: spriteBatch.Draw(myTexture, rectangle, color); (I suppose the texture is binded internally to 2 triangles and then scaled.) Now, I'm porting my game ...
5
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2answers
863 views

Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?

I know Game Maker's surfaces exist in XNA (It's more the othe way around, XNA's surfaces exist in Game Maker), same thing for blend modes, since (I think) they both use DirectX. This is the question: ...
4
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1answer
529 views

3d Model Scaling With Camera

I have a very simple 3D maze program that uses a first person camera to navigate the maze. I'm trying to scale the blocks that make up the maze walls and floor so the corridors seem more roomy to the ...