C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2
votes
2answers
225 views

Handling of data sharing between framework module

I am currently developping a 3D game using C# / XNA 4.0 and i am currently thinking about how i should structure my game. The actual game is in fact not really important as the framework i am working ...
2
votes
1answer
2k views

Why is my deferred lighting implementation so expensive?

I've implemented deferred lighting and I tried to put about 20-26 lights on the viewable space of my map, and it brings down the FPS from 61 to 28-31. It also makes my VGA temperature to go from 68°C ...
2
votes
1answer
541 views

How to handle input for both UI and game

So I originally had my input system set up with only the game part in mind. It listens to keyup/down events, marks the key as pressed/unpressed and then when the next update comes around, it sends ...
1
vote
2answers
336 views

Help retrieving/sending data to/from a server on iOS (C#, Mono, .Net)

I'm sorry in advance if this is a silly question. I'm currently working on getting something running where I can grab information from a server. My goal is to make the data I'm retrieving (or ...
1
vote
0answers
311 views

Is it considered poor programming to do this with xna components?

I created my own Menu System that is event driven. In order to have a loading screen and multithreaded loading to work, I devised this sort of implementation: //Let's check if the game is done ...
0
votes
1answer
500 views

Setting Krypton Light to Screen Pixels

So a few days back, I started playing around with Krypton XNA for 2D lighting in my game. I noticed in general, that spawning a light at (0,0) with Krypton causes the light to appear in, pretty much, ...
4
votes
4answers
1k views

Why use this equation to get a percentage?

In an XNA book I read that this code does an action with a 0.2% of probability but I don't' understand why: float chance = 0.2f; if((float)rand.Next(0,1000) / 10 <= chance) { ... } I understand ...
0
votes
2answers
2k views

Creating mesh at run-time

I've a set of voxel data and I want to create a mesh out of it at run-time. I've looked into MeshBuilder and MeshHelper but I haven't found anything useful or a good tutorial how to use them. Can ...
2
votes
2answers
347 views

Avoid the same code several times in game state enum

I use a switch with enums to divide my game in different parts. In the code below, that is simplified, I have a problem, becasue I need to show the same text in two or perhaps more parts and I wonder ...
2
votes
1answer
438 views

My transparent objects overwrite opaque objects depth and always draw on top?

I have set up an 'Order Independent Transparency' method for drawing my transparent objects. The algorithm can be simplified as follows: DrawOpaqueObjects() DrawTransparentObjects() Drawing the ...
1
vote
0answers
272 views

Map terrain generation to texture instead of color

I have some terrain being generated using the following algorithm double rand1 = rand.NextDouble() + 1; double rand2 = rand.NextDouble() + 2; double rand3 = rand.NextDouble() + 3; float offset = ...
2
votes
1answer
327 views

Implementing Circular Sprite Masks

So I've been scouring the interwebs for a couple of days with regards to how to implement sprite masking in XNA 4 and C#. Coming from a pet project I did in Flash, this was pretty easy as masks are ...
1
vote
2answers
120 views

Unable to generate standalone noise

I've been stuck this evening on getting a Perlin Noise function to generate by itself. Every time I run the program without adding to different types of noise together it calls an ArgumentException ...
0
votes
1answer
393 views

Problem with monogame reference in monodevelop MAC

I've downloaded monogame, monotouch (test version) and monodevelop for MAC and I created a monotouch IOS project, I included the Lidgren and Monogame csproject inside my monodevelop project and I ...
15
votes
6answers
14k views

SharpDX and game engines, back to zero?

I'm a desktop developer (I mainly do WPF for a living) but I want to make games as a hobby. So a few months ago, I started reading blogs, gamedevSE, you name it. I understand in the C++ DirectX ...
-1
votes
2answers
3k views

Using XNA GameComponents simply

looking for a quick code example (im a visual guy) and this is getting a little confusing/frustrating. Because im a very "modular" kind of guy, I like to split my code up into logical files as often ...
2
votes
1answer
2k views

Unity RTS Movement

I am trying Unity out and I want to try and write an RTS. What would be the best way to go about getting the basic, right click to set a destination working within Unity? I know how to get the ...
4
votes
2answers
1k views

How to create biomes

I am creating an 2D XNA Tile Based Platformer. I have a tile engine and a world/terrain generator. However, I am trying to create biomes or areas, For example, Desert in one part of the world, ocean ...
1
vote
1answer
97 views

Content loading, Content processing and add processed file to a DataContainer?

I'm trying to create some kind of editor in Windows Forms for XNA and I was wondering if there's anyway to do this: Load content (known types, like Model/SpriteFont/Effect/Texture) through ...
0
votes
1answer
170 views

Why are my triangles not being drawn in the color I define?

I render a simple mash structure with Tao (don't think this is relevant) using DisplayList. Following code appears between int displayList = Gl.glGenLists(1); Gl.glNewList(displayList, ...
0
votes
1answer
2k views

Random terrain generation with caves

I am currently working on a small game that will generate a world with caves and entrances to the caves, something like Terraria if you will. Today I reached some trouble on the world/cave generation ...
1
vote
1answer
150 views

Vertex data from a buffer

I'm using a geometry shader to generate polygons for my voxel terrain (marching cubes). The data is output into a buffer using the method shown in the article I link to below. ...
2
votes
1answer
801 views

Xna winform scaling and mouse position

I am attempting to create a simple 2d level editor using xna and winforms. I have used the app hub win form samples as a starting point. At first I was having trouble with the mouse coordinates but ...
7
votes
2answers
2k views

How to deal with variable size font in XNA 4.0

After searching for a while, I found no way to draw vector/scalable fonts in XNA 4.0 (which would be perfect...) and I am currently in a bind about how to render fonts for my game. In the game I use ...
5
votes
4answers
763 views

Console-type interface in game

I am currently programming a very simple 2d game in C# with XNA. I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
1
vote
0answers
382 views

State Machine with State per Entity [closed]

I have a generic state machine implementation like this: public abstract class State<TOwner> { public virtual void OnEnter(TOwner owner) { ... } public virtual void OnExit(TOwner ...
5
votes
3answers
2k views

Do I require a game engine when I want to make a game? [closed]

I started making a 2D game in C# and realized that I could also use a game engine or XNA. For the moment everything works fine but I'm afraid I will have problems in the future. So do I actually need ...
6
votes
3answers
321 views

What is the “pricing standard” on Windows Phone?

On iOS, I find it is more usual to see light versions of a game for free (with ads and less features) and a full version for a cost and all the features. On Android, I see more games that have both a ...
0
votes
4answers
764 views

Missing triangles in model

I am having an issue where triangles in a model aren't being shown. The left is wireframe, the right is the finished image. For some reason a bunch of the triangles aren't being shown. The project ...
0
votes
3answers
588 views

Code Problem Involving Vertical Movement of Platforms

I am trying to create vertical moving tiles with the Microsoft Platformer Starter Kit. My platforms can move in one direction; however, they fail to switch direction. If my platform starts at the ...
0
votes
1answer
532 views

3D Texture Mapping (Atlas)

This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 ...
0
votes
1answer
1k views

Turn Based Event Algorithm

I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a ...
3
votes
1answer
412 views

2D mouse coordinates from 3d object projection

Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D ...
1
vote
1answer
540 views

xna orbit camera troubles

I have a Model named cube to which I load in LoadContent(): cube = Content.Load<Model>("untitled");. In the Draw Method I call DrawModel: private void DrawModel(Model m, Matrix world) ...
6
votes
2answers
5k views

Best algorithm for recursive adjacent tiles?

In my game I have a set of tiles placed in a 2D array marked by their Xs and Zs ([1,1],[1,2], etc). Now, I want a sort of "Paint Bucket" mechanism: Selecting a tile will destroy all adjacent tiles ...
2
votes
1answer
200 views

How can I resolve collisions at different speeds, depending on the direction?

I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works ...
3
votes
1answer
648 views

Finding closest object to a location within a specific perpendicular distance to direction vector

I have a location and a direction vector indicating facing, I want to find the closest object to that location that is within some tolerance distance (perpendicular distance) to the ray formed by the ...
2
votes
1answer
342 views

Distance between two 3D objects' faces

I'm really newbie on programming and I'm making some tests. I couldn't find nowhere on Internet how could I calculate the distance between two 3D objects' faces. Is there anyway? Detailing, as an ...
1
vote
1answer
860 views

Drawing 2D Grid in 3D View - Need help with method

I'm trying to draw a simple 2D grid for an editor, to able to navigate more clearly around the 3D space, but I can't render it: Grid2D class, creates a grid of a certain size at a location and should ...
2
votes
1answer
1k views

Controlling a GameObject from another GameObject's script component

I'm creating a game where when starting the game, a Cube is duplicated GridSize * GridSize times when the game starts. Now, after the cubes are duplicated I want to attach a variable to them, say ...
3
votes
4answers
2k views

Using Lerp to create a hovering effect for a GameObject

I want to have a GameObject that has a "hovering" effect when the mouse is over it. What I'm having trouble with is actually having a color that gradually goes from one color to the next. I'm ...
0
votes
1answer
276 views

Weird appearance for a 3D XNA ground

I wanted to add a ground so I can know the position of a helicopter in the world. But the ground appeared in a weird way: http://i.stack.imgur.com/yTSuW.jpg The ground had the following texture: ...
2
votes
1answer
637 views

Using SurfaceFormat.Single and HLSL for GPGPU with XNA

I'm trying to implement a so-called ping-pong technique in XNA; you basically have two RenderTarget2D A and B and at each iteration you use one as texture and the other as target - and vice versa - ...
2
votes
1answer
617 views

Why use 3d matrix and camera in 2D world for 2d geometric figures?

I'm working in XNA on a 2d isometric world/game and I'm using DrawUserPrimitives to draw some geometric figures... I saw some tutorials about creating dynamic shadows but I didn't understood why they ...
1
vote
2answers
245 views

Resources to learn XNA for a professional c# developer

I'm a .net consultant (mainly c#) for my job, but for a while now, I've been interested in making a game in XNA (as a hobby project). I've had a "beginner" course in XNA when I was still a student, ...
0
votes
1answer
229 views

Syncing properties across a game server

I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately ...
6
votes
1answer
268 views

Split Texture2D Across Line

Background I'm using a texture as a damage map represented by an array of floats for displaying damage effects on a space ship in a process. An upside of this is being able to 'slice' ships in ...
2
votes
1answer
2k views

Drawing simple geometric figures with DrawUserPrimitives?

I'm trying to draw a simple triangle based on an array of vertex. I've been searching for a tutorial and I found a simple example on riemers but I couldn't get it to work. I think it was made for XNA ...
7
votes
4answers
1k views

Game Editor - When screen is clicked, how do you identify which object that is clicked?

I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
3
votes
0answers
746 views

Any recommended books/resources on component-based design? [closed]

I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited ...