C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2
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1answer
509 views

How can I use XNA with Visual Studio Express 2013 for Windows?

http://dev.windowsphone.com/en-us/downloadsdk I downloaded the current version of Visual Studio to develop Windows Phone apps, but I don't know how to add XNA. I tried to install XNA, but it's not ...
0
votes
1answer
128 views

How to create public Arrays of game objects so that they can be assigned through inspector

I am making a unity2D game. I need to declare public array of gameobjects so that I can assign them colliders, textures through inspector by drag n drop. Is there any way to do this? I am using c#. I ...
0
votes
1answer
118 views

Variable Jump in Unity3d

I implemented variable jumping in unity for an endless running game. My question, how can I make the jump frame rate independent? My algorithm if ( keyDown ){ isJumping = true ySpeed += ...
0
votes
1answer
48 views

Why do I get an error about being unable to change rasterizer states in this code?

I'm trying to toggle between wireframe and full mode while drawing a 3d model. So far I have this rs = new RasterizerState(); In my update method: if (state.IsKeyDown(Keys.V)) { ...
2
votes
2answers
122 views

Using Behavior Trees and Events together

I am beginning to work with behavior trees and am unsure how events should be handled within the tree. Lets say we have a space game where the player is dogfighting with a handful of other ships, some ...
0
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0answers
73 views

class instance issue

Currently, i am working on a project which deals with several parts. First, I want to interface with a Sidewinder Force Feedback 2 joystick in Unity using SharpDX and SharpDX.DirectInput libraries. ...
8
votes
1answer
221 views

Finding the correct speed for AI to turn to reach goal

I have a ship that travels at max speed maxSpeed and can turn rotationSpeed degrees per second. The ship always moves in the direction it is facing which means that the faster the ship is travelling ...
0
votes
2answers
361 views

How can I make RPC function calls in Unity?

I am making a multiplayer game. I am sending score via the server and client but I want to be sure that can I call an RPC function of a script from any other script. For example, say Table_Manager as ...
0
votes
1answer
77 views

SlimDX and Parsing .X Files

I'm trying to parse a .x file using SlimDX. I can create the XFile object and register templates but I'm having problems with the enumeration object. The enumeration object has a child count of 0 for ...
1
vote
1answer
79 views

How to put basic scripting/variable changes into dialog xml files?

I have a simple XML structure for my dialog between the player and NPCs. What I'd like to do is put variable changes (and maybe other things) directly into the XML. So, for instance, if you select a ...
0
votes
0answers
190 views

Script to intelligently move aircraft using curves [Unity]

I am trying to code a script to move an aircraft entity from point A to point B and at some point in the middle of moving have the aircraft forward vector face Point C (to fire a missile at an enemy ...
0
votes
0answers
76 views

Farseer: How can I break a body into multiple pieces?

I created a breakable body but the pieces are not flying around if the ball touches it. What is wrong? Why is the breakable body not breaking into pieces? I made a video and I enabled debugview, so ...
2
votes
1answer
116 views

Adding an object viewer to a Unity Editor Window

I'm wondering if its possible to add an object viewer (For example when you import an .fbx file into unity you can see a small preview of it in the inspector) to a Unity Editor Window? I've looked ...
0
votes
0answers
68 views

Matrix Translate Camera has some sort of spiky movement

public class Camera2D { private Vector2 _position; protected float _viewportHeight; protected float _viewportWidth; public Vector2 ScreenCenter; protected Being _unit; // the sprite camera is ...
0
votes
2answers
161 views

Farseer: What can I do so that a body can move through a special kind of bodies?

I have three different kinds of rectangles. Black, white and blue rectangles. The rectangles are moving and can collide with each other. But with one exception, the blue rectangle can collide normally ...
1
vote
2answers
102 views

MonoGame - 2x2 texture scaling issue

I've just recently switched from XNA to MonoGame and now I've run into something that has never happened to me in XNA before. I've created a 2x2 texture and filled it with a color by doing this: ...
4
votes
1answer
297 views

How do I convert a .dds texture to .png bitmap in C#?

This question is from someone who has not written a line of code for games, but several Game Save editors and other game tools. I'm working on a Save Editor and would like to display icons of some of ...
0
votes
1answer
129 views

How can I scroll my tile maps?

I've been trying to understand how I can use matrix to implement a smooth tile scrolling system but I fail miserably. So I have a pretty big world stored in a multi-dimensional array which is ...
6
votes
1answer
196 views

Optimize state changes within a render queue

I am refactoring some parts of the game engine I am working on. This engine is made in C# with XNA. The part I have trouble with is shader/material and the render queue. In the new version I will ...
1
vote
1answer
654 views

InvalidOperationException when using C# DLLs with Unity3D

Description I've been attempting to use a custom DLL in Unity. I've confirmed the DLL runs correctly outside Unity. The DLL imports into Unity and when I refer to it in my scripts, I get no compiler ...
0
votes
1answer
2k views

Change the sprite of a Object in Unity

Inside the script code of the the hero(object) I want add the possibility to change its sprite. So the player hits the space button and the sprite changes into the other sprite already added to the ...
0
votes
1answer
72 views

How do I handle window resizing in SlimDX?

I'm considering the use of SlimDX in a managed Windows Forms Application. Available with DirectX is DXUT. I use DXUT to handle events such as window resizing and 'lost devices.' How well does SlimDX ...
0
votes
1answer
46 views

How I get the value from different class [closed]

i get error , i cant get the value from different class.. public class First1 : MonoBehaviour { private List<IFirstListener> listeners = new List<IFirstListener>(); public int ...
0
votes
0answers
115 views

Implementing Exponential Shadow Mapping

I've been following the tutorials (link1) and (link2) to implement Shadow Mapping. However, I'm getting shadowing artifacts which are quite ugly. I've done some research, and found that ESM ...
3
votes
2answers
274 views

How can I determine the contact point of a collision?

I have two Farseer bodies. A static rectangle and a dynamic ball that is flying around. I want to determine where the ball touched the rectangle. I need the exact coordinates of the contact point. ...
0
votes
1answer
825 views

Basic hierarchical component access in Unity: GetComponent vs. Find

I'm just learning to develop in Unity. One simple thing I'd like to do is change the colors of objects programmatically. I have a compound asteroid prefab object, in which the meshrenderer and ...
1
vote
1answer
63 views

Height and width of a Farseer body?

I have a body named PersonA. If PersonA collides with another body, the width and height of that body should be saved. I tried it like this but I always get error messages that "Width" and "Height" ...
1
vote
0answers
57 views

gap when drawing string with xna [closed]

This is how the drawing works without the camera2D class: and when I add the camera2D class from this link This is the result: I changed the "Play" text to "PlayAAAAAAAA" to show you the gap. This ...
-2
votes
1answer
86 views

explosion spritesheet is not working [closed]

I want to do a simple explosion on a collision.Here is my code... public explosion(Texture2D newTexture, Vector2 newPosition) { texture = newTexture; position = newPosition; ...
13
votes
2answers
1k views

How can I create a bomb explosion in Farseer that pushes nearby objects away?

I'm trying to create a bomb explosion in Farseer. I created a circle for the bomb. However, if the bomb explodes, the objects (bodies) that are around it should fly away because they're pushed back by ...
2
votes
1answer
89 views

Unity3D How to tell when editor script is added to object

What I want is a way that an editor script can tell when it has been attached to an object in the scene. OnEnable() and Awake() only happen when you bring an object with the editor script attached ...
1
vote
1answer
96 views

Creating teams 2v2, 3v3, etc

I'm figuring out how to create games with teams. The problem is that there will be games 1v1, 2v2, and so on as well as free for all. What would be the most efficient way to do this in Unity C#? I'm ...
0
votes
1answer
113 views

Tile System with moving Platforms

I am using a tile based system where the level is stored in a char: char[,] Level2 = {{'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'}, ...
1
vote
2answers
225 views

Adding 'xna content project' reference to monogame project(visual studio 2013 pro)?

I want to add reference to an xna content project. Which should be like the content project reference we have in an xna windows game. I am on visual studio 2013. I got the xna extensions to work by ...
1
vote
2answers
2k views

Unity 2d: How stop movement when object hit a wall

I created a square that slides on a flat ground. public class PlayerMoveScript : MonoBehaviour { float move = 0; void Start (){} void FixedUpdate () { if (move == 0) { ...
2
votes
1answer
224 views

C# - Separating Overlapping Rectangles

I'm trying to separate an arbitrary number of randomly sized rectangles, while still keeping them snapped to the grid, and somewhat packed together nicely. The goal is to start with something like ...
4
votes
1answer
186 views

What are Blackboards?

I am implementing an Entity System for my game. I am aiming for a larger procedurally generated world. The world will be filled by AI entities where "on screen" and "near screen" entities will be ...
1
vote
2answers
122 views

Compute world position by walking N units along spline?

My goal is to move ahead along a spline 'x' world units, unfortunately there is no way to map spline points to world points. What I do is I iterate along the spline by a small alpha amount (say ...
4
votes
4answers
532 views

How can I draw a shadow under my character?

I created a 2D tile-based jump and run game for Windows Phone and I want to draw a shadow under the character. How can I do that? The shadow must also be drawn on the tiles if the character jumps. The ...
1
vote
1answer
130 views

Why does my collision detection code cause my framerate to drop?

I have this code: foreach (CollisionTiles tile in map.CollisionTiles) { player.CollisionBox(tile); foreach (Enemy enemy in enemys) enemy.CollisionBox(tile); } This is the CollisionBox() ...
2
votes
2answers
105 views

Sweep collision between two moving spheres?

Say I have a scenario like this: Here I got two spheres (sphere A and B) that moves from on spot to another during a frame. How can I predict where these two collide if they collide at all? In ...
2
votes
1answer
158 views

C# - XNA - Making a Modular Screen / State Manager

I'm not entirely sure how to ask this question since its somewhat broad, but also a bit specific to my code. I'm making a game in C# XNA and attempting to have the parts of it be fairly modular so ...
3
votes
1answer
155 views

How can I use a Texture2D larger than 2048 x 2048?

I'm having issues working with a large image. I've read other threads on using images larger than a Texture2D supports, but found nothing that addresses my problem specifically with implementation ...
1
vote
1answer
77 views

Is Spine's XNA runtime missing an importer? [closed]

I'm writing an XNA 4.0 game and use Spine for animation. Until now, I've been making spritesheets with Spine and using them with a custom animation class. I recently discovered there is an official ...
0
votes
1answer
108 views

Looking for XNA patterns [closed]

Hello mature game developers. Im just started with XNA, but i got solid expirence with C#. I wonder is there any common code patterns for XNA games? Like should i make classes wich handle draw and ...
0
votes
1answer
104 views

Rectangle touch sides of another rectangle

I am making a platformer game and im trying to make the player collide with all the blocks, here's a picture: The blocks is stored in List and im trying to get the side's of the block usin static ...
0
votes
0answers
113 views

Calculating intersection of line segment with view frustum

I want to calculate the intersection of a line segment with the view frustum. Here's what I tried so far. The code works perfectly when the look direction vector is orthogonal to the line. E.g. ...
1
vote
1answer
146 views

How can I manually control the lifetime of actor objects in C#?

I have the following Actor and Scene classes : public class Actor { string name; vec3 position; quat rotation; public void Update() { ... } public void ...
4
votes
1answer
2k views

Unity 4.3 (2D) Rendering only the parts of a sprite that are within specific bounds

I'm working in Unity, using the 2D features to recreate the match-3 style of 10000000 (Ten Million). I have a parent object (green square) with several children objects (blue rectangles) on top of ...
2
votes
0answers
220 views

OpenGL drawing 500k triangles [closed]

I want to render big, izometric 2d map (using ortho projection). I am using OpenTK and aiming for OpenGL 3.3. Perfect option would be to draw 512x512 map of tiles, which is 262144 blocks -> 524288 ...