C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
37 views

Rotation and timer at the same time

I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again. I found a good example for the timer here, but that ...
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2answers
309 views

Unity: DontDestroyOnLoad

I'm viewing tutorial of Unity. In this tutorial, I see this piece of code: public class GameControl : MonoBehaviour { public static GameControl control; public void Awake() { if ...
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0answers
46 views

Trying to implement physics to my player. Can't get it to work

I'm currently stuck on where to add physics to my player. Currently it's set so the player spawns in the middle to the left of the screen and can move around, but I want to make it so the user has to ...
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0answers
61 views

How to get a position from a radial distance and angles?

I have a radius and the 2 angles for northSouth and eastWest rotations in degrees. I need a Spherical position or a cartesian position (I have code translate one to the other) Where a position is ...
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1answer
78 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
2
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1answer
73 views

Replacing a sprite for another on runtime (Unity3D)

I need to replace the sprite of a face down card for another sprite (of a face up card). This is the C# script attached to the face down card: using UnityEngine; using System.Collections; public ...
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0answers
68 views

Isometric staggered multi tile buildings

I'm writing a isometric staggered rpg engine and i am at loss to how to make the buildings placement diamond show up. What I mean is i have tile2screen and screen2tile functions and it works ok. I ...
2
votes
2answers
159 views

how to 'Scale up' my procedurally generated island/continent without losing its uniqueness?

Currently I am trying to make a procedural terrain generator. When I first started creating my terrain generator I decided to use a radial mask to generate my islands/continents like so: But as ...
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0answers
62 views

save and view snapshot image from android device

I'm having a problem with saving image into an android device this is what i did My java class : package com.test.app; import com.unity3d.player.UnityPlayerActivity; import android.os.Bundle; ...
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1answer
56 views

XNA Monogame - Move .dll and .xml root folder

I was just wondering if it's possible to move the dll and xml files into a subfolder, like in this picture: Thanks !
0
votes
1answer
61 views

How to deal with events in a game with multiple players, in Unity?

As I'm developing our game I have asked myself a couple times "When we have more than 1 player, how will I ensure events from player A do not crossover to player B?" As an example, lets say player A ...
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2answers
114 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
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1answer
34 views

Changing the texture filtering methodology within the same SpriteBatch Begin/End pair

How would I go about using changing the texture filtering method being used within the same SpriteBatch Begin/End pairing? I have this code so far. spriteBatch.Begin(SpriteSortMode.Deferred, ...
2
votes
1answer
127 views

Why are Texture2d arrays so expensive? [closed]

I'm building a 2d engine in C# and I have several static sprites that have multiple color variations. Ok, easy enough, I create the Texture2D images at start time, then stuff them into an array, and ...
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2answers
188 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
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1answer
89 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
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2answers
86 views

How to add a logo to a captured image?

I have a plane which contain a WebCamTexture and a button to capture the image script to capture the image void CaptureAndSave () { Debug.Log (Camera_panel_script.webCameraTexture); ...
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vote
1answer
75 views

Rotate on key down, revert rotate on key up?

How would I rotate an object a certain number of degrees when the left arrow is pressed and then rotate it back to its start when the left arrow is released?
2
votes
1answer
55 views

Good way to support multiple types of triangles? (C# XNA)

[this question is somewhat long. here's my question in a nutshell] I want to use multiple types of Vertex data types for my triangle, interchangeably. So if I have a generic type T private void ...
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1answer
43 views

Pick which directional light shades which object

Suppose you have two directional lights pointing at one sphere from different angles. You would expect the sphere to cast two shadows, but it turns out that this isn't the default behavior. The first ...
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0answers
38 views

Raycasting from vertices is not working

I have two perpendicular planes in xz and yz like this I want to find the projection of the vertices of plane 2 on plane 1 using raycasting.The rays are hitting the plane but the log is showing ...
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0answers
62 views

From XML to class method

I'm trying to implement a dialogue system for a game in Unity(c#). I'm going to use xml cause I want the dialogues to be editable/added from outside. I have a practical problem. Let's say I got this ...
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votes
1answer
117 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
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1answer
135 views

Vector2 to 3D world coordinates

I think I am almost there, but not quite. I am trying to transform a 2D point, (in the following example (100,100)) into 3D world coordinates, in order to draw my 3D Model named TestModel in ...
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0answers
44 views

How would I change an object's fixed angle upon collision with another object?

I'm trying to get an object to change its fixed angle once it gets hit with an object via collision, unless there's a better way. This is the code that I was using for a slingshot weapon so I figured ...
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vote
1answer
86 views

How can I test if one point can “see” another point. (XNA)

I want to test if my enemy can see the player, however I want this to be pixel-perfect. I already have all of the solid objects drawing into a separate render state. It should be noted that every ...
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1answer
91 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
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2answers
101 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
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2answers
100 views

Rotating an object continously with OnMouseDown

I have a script that works but it does not do what I want it to do. My script makes an object rotate on when another is clicked. However, I want the object to continuously rotate until I click on the ...
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0answers
16 views

Rotating an object continously in UNITY with onclick [duplicate]

I have a script that works but it does not do what I want it to do. My script makes an object rotate on when another is clicked. However, I want the object to continuously rotate until I click on the ...
0
votes
1answer
66 views

Creating a queue for BeginInvoke method - loading chunks

I have a voxel game similar to Minecraft. I have a funciton PushLoadedChunks(Direction) that pushes all of the loaded chunks forward, backward, left, right. This is done with ...
2
votes
1answer
115 views

Basic Node Based Pathfinding

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding. Since those that i have read and watched from are mainly for RTS Games, Grid Based ...
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votes
2answers
100 views

Collision detection with moving tilemap

I have a player whose who's sprite is 48* 32. I know the player's position. The player can move up and down based on user input. I have a tilemap which moves. Here is an example of the array I use to ...
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1answer
110 views

How to write testable MonoBehaviour and test scripts in Unity?

I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
1
vote
1answer
82 views

Store game events data with XML

I am new in the game development and now I am at the stage when you need to fill the game content. I want to create the events that occur with the player (like in FTL). Now I make these events with ...
0
votes
1answer
72 views

Center a 3D model to cursor's position

I am having a hard time understanding how to go about this. I have a 2D game with some 3D models in it. I want to move a 3D model to where the mouse cursor is currently at in every frame (In other ...
0
votes
1answer
59 views

XNA C# Adding objects to List in another class [closed]

Hi all i started creating this XNA/C# version of Space invaders to get better at xna since i've only been using it for about 4 days. I've managed fine till now.. So my problem is adding my Bullets ...
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1answer
95 views

StartCoroutine inside TriggerOnEnter2D isn't working

I am new to this, but I need help with a CSharp script. I need to collide with the desired object, pass the game to be 1.6 in TimeScale. After passing 8 seconds in the game, change back to 1 ...
1
vote
1answer
49 views

Lists of concrete types show up in inspector, but not lists of interfaces

In one of my custom C# classes in Unity, I need to expose a List of objects in the inspector, and they need to conform to a specific interface. Below are two lines from my class definition. Card is a ...
0
votes
1answer
106 views

Getting Image name given a canvas WPF

I have a bunch of images I'm using for a chess game in a canvas using wpf, xaml, and C#. I want to use Canvas.SetTop(image, position); to set the position of this image. However I am given the ...
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votes
0answers
116 views

Generating a NavMesh / Point Graph for 2D Procedural Platformer Levels

I am trying to create an algorithm which handles a NavMesh / Point Graph Generation for 2D Procedural Platforms Level in Unity3D. The reason why I say NavMesh / Point Graph is I don't know which one ...
0
votes
1answer
52 views

Chess Game WPF MouseDown Event

I'm making a chess game with wpf and I have never used wpf before. I've used windows forms, so besides the xaml, it's pretty familiar. Usually when I want to create a mousedown event I look at what I ...
0
votes
1answer
83 views

Drawing the same model multiple times

I am looking ways to improve the efficiency of my draw method in XNA/Monogame and understand how things work. I have just a group of 4 models (bricks), (red, green, blue, yellow) I am drawing multiple ...
0
votes
2answers
27 views

Question about where to put a method [closed]

I'm working on a tower defense game as a class project and i got it to a kinda working level(creep spawns, towers can shoot etc), but i have a problem with my classes. Currently the towers shoot but ...
0
votes
3answers
79 views

Checking if object passed between two other objects

I have a three objects (strikers), lets say red, green and blue. When I apply force to the green object I want to check if it has passed between red and blue or not. See the image below for an ...
1
vote
1answer
399 views

Unity 4.6 UI button AddListener sets the same callback to all items in List

I have this method that is looping through a list and sets values on the current item in the list. Everything works fine the lists values are correct exept the AddListener. All listeners on the ...
0
votes
2answers
106 views

Unity3D - How do I make so when user moves the camera it doesn't go beyond the scene borders?

How do i make so when i move my camera, it doesn't go beyond the border of the canvas while playing. This is the script i use to make the camera move: if (Input.touchCount > 0 && ...
14
votes
6answers
2k views

How can I avoid tight script coupling in Unity?

Some time ago I started working with Unity and I still struggle with the issue of tightly coupled scripts. How can I structure my code to avoid this problem? For example: I want to have health and ...
0
votes
1answer
41 views

Most efficient way to hide out of bounds object in tile based environment [duplicate]

I am working on a desktop game in C#, with Monogame framework. I am storing the tile instances in a 2D Array, for the sake of easy collision detection. But the levels are big (often 100x100 or bigger) ...
6
votes
1answer
366 views

How to make Line Renderer lines stay flat?

I've noticed that as I add more vertexes to a Line Renderer line the line twists and stops being a smooth line. .GIF Here: http://i.imgur.com/hRAhCXM.gif All lines are on the same z level, even ...