C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2answers
106 views

C# comparing alot of elements

Im making a small game in Unity(using c#) basicly what I have there is each player chooses one Damage Spell or one Shield Spell.and the thing is that the number of combinations is huge. like 100 ...
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1answer
98 views

Actually Implementing “C# as a scripting Language” in XNA

Following an example from this thread, I've made an application that dynamically loads in C# "scripts" (actually, plugins) into my game -- but I've hit a snag: how do I reference the assemblies for ...
4
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5answers
547 views

How to Color.Lerp between multiple colors?

I have found it rather difficult to find a solution to this in the Unity documents. Color.Lerp(Color a, Color b, float t) is a function that gradually changes a color according to a step t, giving it ...
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1answer
43 views

Whats causing this weird texture stretching on my mesh?

Making this mesh via code and the texture seems to only tile on the sides, but not on the top. Any idea whats going on? public class CoreMeshCreator : MonoBehaviour { //Initialization public void ...
2
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2answers
36 views

Unity2D Sprite flips camera when moving left and right

I am using the Unity Engine and coding in C#. I have a sprite as a parent with a main camera as a child so that the main camera follows the sprite. However, when pressing 'A' and 'D' to move the ...
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0answers
47 views

XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
2
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2answers
2k views

Creating 2D billiard game with realistic movement [closed]

I'm new to XNA and game programming. I'm creating a 2D billiard game and I want to add balls with realistic movement (like 3D). Is it possible to achieve this without using 3D models? I only want to ...
3
votes
1answer
105 views

Determine if an object is inside a ship's turn radius, rotation via torque

I have a 3d space game where all ships move around using physics. I am trying to determine if a given object is reachable by a ship at a given velocity and turn radius. I believe the formula for turn ...
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2answers
204 views

StopCoroutine is not stopping my coroutine in Unity

I'm getting some attacking to work with my units and I noticed that the coroutines seem to start adding up even after the StopCoroutine(IEnumerator) as need called. I dug around on ways to perform ...
1
vote
1answer
72 views

How do I make my character stop going left? (Unity)

So I have this code and my character can go left, right and jump. I don't want the character going left , so how can I remove that. (I'm very new with coding) using UnityEngine; using ...
0
votes
1answer
74 views

Task vs Thread with execution queue [closed]

My game server will have to respond to requests very often, so I consider threading a good option. But should I use Task class from .NET or have several threads that would execute requests which I ...
1
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1answer
55 views

Instantiation taking too long?

I have a game where there are about 4 empty objects that are my object "spawners". I have two scripts attached to all of them, one that will keep spawning objects from "basictable", and then switch to ...
0
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2answers
49 views

How to deactivate a button in unity 3d

We have a set of buttons in our game. Each one corresponds to a particular instrument. we have to implement the foll: a button should become deactivated after being clicked once implying that the ...
1
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1answer
65 views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
5
votes
5answers
3k views

Input/Output console window in XNA

I am currently making a simple game in XNA but am at a point where testing various aspect gets a bit tricky, especially when you have to wait till you have 1000 score to see if your animation is ...
1
vote
1answer
93 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
1
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0answers
55 views

Calculate Orbit Path/Ellipse given mass, velocity, and distance (2body)

Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...
1
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3answers
2k views

Opening an XML in Unity3D when the game is built

At the moment, my game can open up an XML file inside the editor when I run it. In my XMLReader.cs I'm loading in my file like so: _xmlDocument.Load(Application.dataPath + ...
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0answers
26 views

Errors Generating A Plane Mesh Using A Script In Unity

In unity I have a script which is attached to a game object with a mesh filter. The purpose of the script is to generate a flat plane of 100x100 vertices. The code for the script compiles in ...
0
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1answer
36 views

I cant get my interface to work

This is my first time using interfaces so I imagine I'm doing something dumb. I have an interface called ILoadable inside ILoadable.cs; using UnityEngine; using System.Collections; public interface ...
1
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1answer
31 views

Model texturing not seamless at certain zooms? (C# XNA)

I found a very odd glitch with my game this morning. XNA doesn't render certain textured models properly, while other models are completely unaffected. And it's not even like my models are made ...
1
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1answer
207 views

XNA C# 3D game Wall collision response glitch

I have been working on a reliable physics system in my code and so far it's ALMOST working. :D I am aiming for wall "sliding" style of collision response, like you'd expect it to work in commercial ...
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votes
1answer
1k views

Identify mouse click unity3d [closed]

I have a 3 fbx models. When i click on the first object it should displays its name of the gameobject in a label and clear the label when click on another object. How to display the name of the ...
0
votes
1answer
30 views

Button detection in unity3d

we are developing a a game in unity 3D . To play the game we need a number of instruments. we have given a set of buttons to activate the instruments: each button corresponds to a particular ...
0
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2answers
106 views

Creating a Timer in C# Unity

In my game I have watch video earn coins system, now I want to program a delay so the user cant watch the video every 5 seconds, for example I want to let him watch every 6 hours, but I'm not sure how ...
7
votes
2answers
391 views

In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?

Given the following two vectors: Vector3 v3 = Vector3.one; Vector2 v2 = Vector2.one; This line is ambiguous: v3 += v2; // Unity reports dimension ambiguity whilst this assignment isn't: v3 = ...
3
votes
3answers
200 views

How to achieve high Level of Detail on 3D models

I'm developing a 3D space-based game which allows free movement in all directions and features planets. Currently I am using the Visual Studio content manager to import models (spheres) with 2D ...
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1answer
73 views

Pause in Seconds and resume in unity

I want to pause 15 seconds then resume without any input when an object is collision other object this is my code but not working. Thank you void Start(){ Eifftower = ...
1
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1answer
44 views

XNA/MonoGame RenderTargets not working

I'm having a problem with drawing 2 RenderTargets to the screen. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using ...
0
votes
1answer
84 views

Unity forward vector flips when upside down. Mario Galaxy style gravity, bad rotation?

This is a question that I think is best to explain visually, so I will do my best to be succinct here. What I am trying to do: Allow the player to run about a world that is spherical, not a flat ...
0
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1answer
170 views

I am trying to implement a falling animation to my game and i am having alot of problems doing so

i am trying to have it so that when my character isnt touching anything he plays an animation of falling, yet when he moves from one game object to different one, he plays the animation. for example ...
0
votes
1answer
44 views

XNA - Darkening background and drawing something on top

In a game a group of friends and I are working on using XNA, we wanted to create an effect where we could darken the screen and draw something else on top of the darkened portion. For example, we have ...
0
votes
1answer
65 views

moving object in unity from a point A to point B no matter what the original position of the object is

I'm moving a Game Object in unity from point A to point B no matter what the original position of the Game Object is. Let us suppose that I have a Game Object at (0, 0, 0). But I want to move that ...
1
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2answers
114 views

Drawing a pixel to RenderTexture

I would like to know how you would go about drawing a single pixel to a RenderTexture in Unity. In XNA, it was just a matter of setting the graphic device's active renderTarget, and drawing to it. ...
0
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0answers
49 views

Unity 5 profiler shows Vsync graph even if disabled

My game suffers from some lag spikes over time, wich match with the Vsync graph in the unity 5 profiler. I deactivated Vsync via script and the quality settings but the lag is still there and the ...
0
votes
1answer
65 views

Calculate 3D “up” vector to align ship to an arbitrary axis

I'm writing a script to control the movement of a 3D ship in a game. Given the ship's position and the coordinates of the destination, I've successfully calculated the Yaw and Pitch necessary to aim ...
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votes
1answer
62 views

Why can't I access List<T> through System.Collections.Generic? [closed]

I have the following small and incomplete script, and I was wondering if anyone knew about this issue. I'm trying to access System.Collections.Generic.List<T>, but I keep getting the error The ...
0
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1answer
96 views

Implementing FSM on multiple class UNITY3D

I am recently implementing design patterns on my project, while researching around I came across many advance techniques like HFSM ,Behaviour trees. I did implemented behavior trees wherever required ...
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votes
1answer
72 views

MMO game made with Unity [closed]

this is my first post in stack exchange i am currently making a 2D MMO game with Unity 5 and Bolt engine for the networking but i realized that a friend of mine has already made a Fan based game ...
1
vote
1answer
89 views

Simple Tanks game - Client-Server communication approach doubts [closed]

I want to create simple a multiplayer 2D game with tanks ( cooperative ) in C# with .NET. I also want to keep it simple, because it is only a semester project, and unfortunately i don't have time to ...
0
votes
0answers
22 views

How can I change the gear of my 2D character? [duplicate]

Is it possible to change the clothes of a 2D character(it's a 2D Windows Phone game) without creating new animations for that character? I want that the player can change the clothes of the character, ...
0
votes
0answers
27 views

Rotate the camera on a given angle

Good day! I apologize in advance for my bad english. The task is as follows: "On the stage there is a camera and a gun with rays when a ray gun out of sight of the camera (vertical) is required to ...
19
votes
3answers
3k views

Best way to store game-wide variables

I have an options screen for things like difficulty, resolution, full-screen, etc., but I'm struggling to find the "best" way to store/obtain these variables at run-time. Currently, I've implemented ...
0
votes
1answer
40 views

XNA Rendering Blocks

I am currently building a little game in XNA and found something strange. I want to draw many blocks next to another (1x1x1 with a texture on the side) So what happens when I do it this lines ...
2
votes
2answers
101 views

How do I rotate and object around itself, and translate it at the same time?

I have this animated gif of my problem. I have a sprite object with a box collider, and I'm trying to rotate it around its center. My rotation script consists of this : this.transform.Rotate (0, 0, ...
1
vote
1answer
38 views

Why do Unity networking libraries fail when building for the Windows Store?

I am using Lidgren and RSA in my networking framework, but things like IPAddress are "nonexistent" when I try building for windows store. RSA classes don't work, either. Why is this? How could I ...
3
votes
1answer
353 views

How to implement simple shadows on XNA?

UPDATE: See photos below the description I try desperately to implement shadows on my XNA games. My game is a style of games like Voxel (minecraft). The problem is that I do not find support / ...
12
votes
7answers
6k views

How can I implement hexagonal tilemap picking in XNA?

I have a hexagon tiled map in which i need to check when a hexagon is clicked. The hexagons aren't actually touching, rather they have a slight gap in between each of them. Does anyone know how I ...
0
votes
1answer
275 views

Understanding Unity 5 Car controller

As with all Unity versions Unity 5 comes with a set of Standard Assets. This new set of Standard Assets comes with a Car Controller. Either by attaching a Car user controller script or a Car A.I. ...
1
vote
1answer
290 views

Switching renderer off/on for an object in unity using C#

I have a GameObject called 'Stone' that is rendered on Game Play. I have attached a C# script called RenderOff to to make 'Stone' invisible on Game Play. RenderOff.cs using UnityEngine; using ...