C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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3
votes
1answer
72 views

Triggering animation in character OnTriggerEnter?

I've been stuck on this for hours. I have a character whose animations are based in mecanim to transition based on the bool variable ShivaEnter. One invisible cube is set to change the bool value ...
0
votes
2answers
251 views

How do I make sure the player model only moves 1 unit?

I am doing a school assignment based off of the Unity3D tutorial 2D RogueLike (all code available here) In my version though, the movement is not turnbased and I am having some trouble figuring it ...
0
votes
1answer
32 views

How do i play mp3 files in Unity Standalone?

I am making a game in Unity in which the player can select music files in their hard drive to use them in-game. I use the WWW class to load the sound files, but this only works for OGG, WAV and ...
0
votes
0answers
28 views

Hide (and show) Unity window using C#

I'm making a game (in Unity3d) that features a level editor. However, the editor is made in XAML (i use WPF on Windows Desktop). In Windows Phone, the Editor is a separate application, and i use URI ...
0
votes
1answer
195 views

GUI.DrawTexture problem in Unity

I'm having a problem with GUI.DrawTexture() and I'm looking an alternative function to draw 2D Texture Images. The problem I have is that my textures draw above all other objects and when my camera ...
4
votes
2answers
103 views

Decoupling input from game states / entity behavior

I'm looking for a way or general best practice advices for decoupling the architecture of my game, in the example below the input from the current game state workflow / entity behavior. While I'm all ...
4
votes
1answer
151 views

Moving a character based on a list of Vector 3's

I have a client server scenario. On the server there is an AI character who chooses a random point on the map and pathfinds to it, when at that point it chooses a new point and pathfinds again etc. ...
0
votes
0answers
24 views

how to pin down a sprite partly in unity?

I am working on a simple do not let the bombs hit the floor game for android. You control a stick which can rotate to left or right depending on where on the screen you touch (left or right). But I ...
1
vote
1answer
281 views

Unity Texture2D raw data TextureFormat problem

I am trying to load raw image data into a Texture2D in Unity using LoadRawTextureData but I can't get it to work correctly. First I receive an array of bytes from an unmanaged function that captures ...
0
votes
2answers
617 views

Mouse Aiming Causing Rotation Jitter

When our game's ships move around, mouse aiming causes them to shake around a lot. The body being aimed is moved kinematically. I think we've narrowed it down to this block of mouse tracking code. ...
0
votes
0answers
15 views

How to reset a Script? [duplicate]

Is there a way where I can make the script restore its condition to that before I hit play? Should I create a new copy of the original script every time instead?
0
votes
0answers
15 views

Unity Need Help With TouchControl

Just finished a simple game in windows,the commented out lines in Script works fine as intended in windows,however in android the controls felt bit wierd so modified the Script,but now the character ...
0
votes
1answer
500 views

When should I set a texture as a shader resource in order to read it?

I'm writing a Direct3D 11 HLSL shader with SharpDX. What I want to do is write the depth to a texture in one pass and read it in the next one. After declaring the texture, do I have to set the depth ...
0
votes
0answers
52 views

crop a texture in unity

I am working on cropping a texture in unity. I have a button,when I click on the button,its takes the photo and the photo get saved to a folder in the phone. But when taking the picture I want to ...
0
votes
1answer
37 views

Distance based item interaction

I'm having an odd issue in my implementation of distance based object interaction in Unity. Basically it's a simple "Press [key] to [search/pickup/open/etc]" function which requires the player to be ...
3
votes
1answer
49 views

Lidgren not starting server properly

I have a server set up for my game with Lidgren, and it works well when I have it set up on one machine, but if I try to run the server on another machine, I am unable to connect from other machines. ...
0
votes
1answer
62 views

Ball Speed is not increasing as per code

I am working on small project , but now I have a problem . The problem is The Player speed (Ball speed) is not increasing as per the code . In the beginning ball speed increases , but as the time ...
-1
votes
1answer
52 views

Cannot turn script back on

I've got an issue. When (Input.GetMouseButtonUp (0), Speedy script is disabled, thus we cannot enable it again from inside the script like shown below. How can we go around this? public class Speedy ...
2
votes
1answer
350 views

NegaScout with Zobrist Transposition Tables in Chess

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
1
vote
2answers
79 views

Game Object is Instantiating on same position

I am working on a small project . But now I have come across a problem . The problem is the prefab is instantiating on the same position . I want to instantiate a box end to end . The basic set up is ...
-2
votes
2answers
393 views

For loop won't run in Unity [closed]

I have a basic knowledge of coding in C++ but have been following a tutorial and am having trouble following it. I have tried using Debug.Log to find out my problem and it seems my for loop is not ...
0
votes
1answer
276 views

Getting Image name given a canvas WPF

I have a bunch of images I'm using for a chess game in a canvas using wpf, xaml, and C#. I want to use Canvas.SetTop(image, position); to set the position of this image. However I am given the ...
1
vote
1answer
40 views

How to set Text in C# code?

I'm trying to make a series of text appear programmatically. It's not quite showing up, and I'm struggling to understand exactly why. Any ideas? GameObject row = new GameObject("Row"); ...
1
vote
0answers
31 views

SignalR Monogame Lag

I'm creating a C# multiplayer game in Monogame using SignalR to update the enemy players positions. This is my proxy.invoke: proxy.Invoke("UpdateEnemy", LocalShip.Position, ...
1
vote
1answer
57 views

Limiting Bounds of Camera

I'm using the following code which I've taken from Unity and edited it a bit, but I seem to misunderstand the right way to actually add bounds to the camera controls and the way to implement the ...
2
votes
1answer
37 views

Find your value between four values in a grid based on distance, Unity

Please note: Originally posted in stack overflow, redirected due to nature of problem. I am making a procedural mesh game. I am trying to calculate the temperature for the player's current chunk by ...
1
vote
0answers
18 views

Background replacement with 3D moving objects using Intel RealSense SDK

I have done background replacement with static image and video using RealSense and c#, but now the requirement is to replace the background with the 3D moving object in still background. Is it ...
-1
votes
1answer
85 views

FB.Init() is not accepting in my c# Script

I am trying to connect fb with my game. its first time i am connecting fb with game. i downloaded fb SDk 7.3.0 and i am using unity 5.2.1f1. i imported the sdk in my game asset. then i created a new ...
-5
votes
1answer
56 views

New to game development [closed]

I have some programing experience, and I have tried making some games. I have some knowledge with c#, but I am much better at python. I have a general code structure knowledge, so I am open to learn ...
0
votes
0answers
29 views

Unity AddExplosionForce to a Navmeshagent

the navmesh agent is intaracting with the exploding object, explosion occurs and agent takes damage but no pushback occurs. expodingobject using UnityEngine; using System.Collections; public ...
4
votes
3answers
2k views

Issue with Monogame resizing

I've converted my XNA project into a MonoGame one. Whenever I start the application and resize the game manually (ie - dragging the window)... this.Window.AllowUserResizing = true; ...the game ...
3
votes
2answers
52 views

Problem in if statement comparing GameObject name

I am trying to get the name of the game object. for that i used Debug.Log (gameObject.transform.ToString()); in start. My gameObject name is "PowerupItem_0" and "PowerupItem_1". in console it ...
1
vote
1answer
198 views

How Can I Find a Shape on 2D Array?

For the code in my test project, I want to find 2D[,] array shape on the char[][] list. I created an actual map with 'char[][]' array. So, how can I find a tileChar's shape on the worldChar array? ...
0
votes
2answers
75 views

How to access a variable from another C# script in Unity

I am working on a simple game project, and have a problem. The problem is accessing the variable from one script to another. For example :- I have 2 Scenes (Game Scene and Game Over Scene), Game ...
4
votes
1answer
58 views

save a particular area of the scene as screenshot in unity

I need to save a particular part of the scene as screenshot. I have done a sample to show the particular part of the scene. When I click on the rectangular area the selected area will being shown ...
0
votes
1answer
35 views

My rigid body controller stuck in middle of screen (unity)

Still working on my Star Fox clone and am changing up the camera a bit. The problem I keep having is my Ship gets locked in the middle of the screen and can't move while its parent (spinMe) is still ...
1
vote
1answer
91 views

How can I locate GameObjects near the player in Unity?

I'm trying to figure out how I can find GameObjects that are close to the player so that I can delete them with Destroy(). I know how to use Destroy() but I can't figure out how to get a reference to ...
1
vote
0answers
20 views

Collision destroy a cube when player collides [closed]

Unity- I have a mesh named and tagged as player I want that when it touches a Cube it should get destroyed C# script I need ....ty
1
vote
2answers
64 views

Detecting first or second Mouse Button Release?

I want to know how to detect if the user has released the mouse button the first time, or the times after that: Pseudo-Code: if *first* (Input.GetMouseButtonUp(0)) { do something } ...
4
votes
2answers
113 views

Unity 3D C# - Shifting beetween worlds?

Let's say I want to replicate Planeshifting from Legacy of Kain: Soul Reaver in Unity. There are 2 realms: Spectral realm and Material realm. The Spectral realm is based on the Material realm, only ...
0
votes
1answer
29 views

Hang script on the button in unity [closed]

When you click on a hand should trigger the script. I do not understand how this script to the button. Here's a script, even though he can not correct: using UnityEngine; using System.Collections; ...
0
votes
1answer
72 views

Health Bar is always 100% full

I have this GUI to graphically display a variable similar to the health in a game. The variable 'test' goes up and down during gameplay. To show this I have the following onGUI (): public GUISkin ...
0
votes
0answers
15 views

Buttons duplicated on game scene

I have this set of buttons in a monobehaviour class: public GUISkin btnskin; public Texture2D emptyTex; public Texture2D fullTex; public Vector2 pos = new Vector2(20,40); public Vector2 size = new ...
0
votes
0answers
37 views

Face Detection in Vuforia Unity Android

I am working on face detection in unity.I have tried out a face tracking sample from the below link.It worked fine https://github.com/marcteys/unityFaceTracking The problem is that,when I runned the ...
0
votes
2answers
38 views

Should I use Coroutines to change variables in inspector smoothly?

I want to change the aperture of the depth of field in the camera smoothly by using Mathf.SmoothDamp and a Coroutine, however, since I'm new to game development, I don't know if this is the right way ...
0
votes
0answers
38 views

Unity Player Smooth Left - Right Movement

I am learning Unity 3d . Now I want to move the player object (The Ball) , Left and right by Left Arrow and Right Arrow key . I want smooth movement when the player goes left , but I don't know how to ...
0
votes
2answers
80 views

Monogame resolution problem (without scaling sprites)

So I'm working on a project and started working on a scaling system for different resolutions. I know if you change the monogame resolutions, that the texture won't scale but I noticed deformed ...
0
votes
1answer
60 views

Click event doesn't trigger when clicking

I've made some buttons on my screen to navigate to other scenes of my Unity project but the Click(string command) method doesn't trigger. I've placed a breakpoint on the bold line in code below, but ...
0
votes
0answers
43 views

transform.Find() doesn't find the specified object

I am learning Unity and C# and I've hit a wall trying to use the transform.Find() function. I am following Brackeys' tutorial for 2D platformers (https://youtu.be/m-J5sCRipA0?t=10m53s) and using the ...
13
votes
3answers
2k views

What's the difference between UnityEngine.Random and System.Random?

What is the different between this int randomNumber = UnityEngine.Random.Range(0, 10); and this private System.Random _rnd = new System.Random(); // other code int randomNumber = _rnd.Next(0, ...