C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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0
votes
2answers
81 views

Why does the text of my label objects overlap?

I am having a problem with labels in my GUI: I have looked for solutions online but not found something solid enough to fix this problem. Has anyone ever come across this? Here is my GUI function. ...
0
votes
1answer
168 views

Simultaneously translating and rotating sprite in Unity

I have a 2D object (a PNG file I dragged onto the screen) which is a circle I would like to move left and right when the correct side of the screen is touched and have it rotate in the respective ...
-2
votes
1answer
291 views

Identify mouse click unity3d [closed]

I have a 3 fbx models. I want to have each model do something when selected. But I'm not sure how to get them selected. I have managed to drag the 3 models into the scene, but from here on, I am ...
-1
votes
2answers
144 views

How to stop a object with progress bar so it can start instantly in unity [closed]

I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
2
votes
1answer
70 views

Cancel a SpriteBatch I've started drawing

Background: I'm working on a control library for XNA to use in a couple game clients I've written. The way I've implemented Dialogs is to have them derive from the base XNAControl class. XNAControl ...
0
votes
1answer
134 views

How to have an event occur after x seconds?

I want a method to run after every 10 or 15 seconds. My timer is set to: timer = (double) gameTime.ElapsedGameTime.TotalSeconds; What would be the logic to check for every 10 or 15 seconds?
11
votes
1answer
1k views

Does `yield return false;` have special meaning in Unity3d C# scripts?

In Unity, we have some special things for coroutines that are additional to normal C#. for example, we can use yield return WaitForSeconds(5.f); to have a coroutine wait 5 seconds before ...
1
vote
1answer
108 views

Detect mouse collision over an object

Suppose there are 4 areas namely A1,A2,A3,A4 and each object is given a number(1,2,3,4). When I drag and drop the object(1) on A1, it should print a message "where the object is being dropped". (no ...
6
votes
3answers
350 views

How do I generalise Bresenham's line algorithm to floating-point endpoints?

I'm trying to combine two things. I'm writing a game and I need to determine the grid squares lying on a line with the floating-point endpoints. Moreover I need it to include all the grid squares ...
1
vote
1answer
44 views

XNA Veiwing cubes behind others

I am learning 3D at the moment. It is going well but I am stuck on the viewing of the camera. I have two cubes, one next to each other made up of vertices, all the faces/triangles in the cubes are ...
1
vote
1answer
50 views

How do I measure a string that will be drawn with SpriteBatch?

Is there a way to measure width and height of an ever-changing string (a player's score, specifically)?
1
vote
2answers
125 views

How to inplement a save-system for a complex nested list of character classs?

This is the situation I'm in: I'm developing a game with C# using unity. In the game I have characters which is either locked or unlocked, and they're pretty much the same. For every character, they ...
0
votes
1answer
78 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
0
votes
1answer
46 views

How can I determine where to show a nameplate over a character?

I'm working on a naming system that displays the name of enemies above their heads. The problem is that I have some enemies that are larger or smaller than others. So I'm trying to use a function ...
0
votes
0answers
20 views

How to create a board with evenly spaced pieces in unity? [duplicate]

Creating a board should be easy but I am having a difficult time doing it in unity because of its world coordinates. I need to create a board that will have squares evenly spread out across the ...
0
votes
0answers
53 views

How can I create a 2D camera with zoom and parallax scrolling that works on every Windows Phone resolution?

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...
1
vote
1answer
86 views

why am I being unable to access public array of a class inside other class? [closed]

I know this question has been asked before but my case is different(or i could not gather any kind of help from those) I am facing "NullReferenceException: Object reference not set to an instance of ...
1
vote
2answers
56 views

XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size

I set the width and height of the window in my game constructor, and then pass the graphics manager to a class to check the value. In the game's initialize function, it doesn't seem to recognize the ...
0
votes
1answer
84 views

Find world matrix

I'm making my first 3D-game with XNA (MonoGame) and have come to a point where I wish to add a crosshair for the player. To do this I need the on-screen coordinates of the location where my fighter ...
0
votes
0answers
46 views

Add terrain collision and fix axis of camera

I made 3rd person camera script which works ok but needs few tweaks which I don't know how to fix. I'm using controller/ joystick. -Firstly, camera has this issue: when I look at the back of the ...
2
votes
2answers
470 views

Unity - OnDestroy - When is it called?

I was wondering about the method called OnDestroy in Unity (4.5.2f1) on Windows 8.1 Update 1. I know garbage collection in C# in non-deterministic, so I was wondering if game objects had OnDestroy ...
1
vote
1answer
167 views

Sever Structure for a Turn Based Game (Chess) [closed]

I am working on a Turn-based Game (Chess) I have done the client part and single player mode so AI is no problem here. But the only problem is now I want to make my project multiplayer. I have done ...
0
votes
1answer
84 views

Can't consistently add to TimeSpan for Unity Game

I'm making a game that has a timer showing how long the player has survived from being crushed by pessimism. (Long story) I'm trying to use TimeSpan in Unity to accomplish this but it seems that I'm ...
0
votes
2answers
89 views

Switching a project written in Lua to a compiled language [closed]

I am experimenting with game development in Lua using the Love2D framework, and while it works fine, I am getting tired of using a dynamic scripting language. I would like to have better performance, ...
-1
votes
1answer
155 views

Object reference not set to instance of an object Unity3D c#

public class player { public projectile pro; pro = GetComponent<projectile>(); void Update() { GameObject go = GameObject.Find("enemy"); Transform ...
1
vote
1answer
156 views

How to create normal map from bump map in runtime?

I am using this port of libnoise to generate noise. There are several methods (Noise2D.cs, 462 and 494 line) to output images. Second one, that should give me normal map does not work completely, it ...
0
votes
1answer
68 views

Getting Target position at the time of shooting

I have a bullet that has to hit a constantly moving enemy. So, in BulletScript, I have declared a Transform public Transform enemy; //and assigned enemy object to it that is ...
1
vote
2answers
77 views

C# - Collision Detection problem with platforms on Monogame(XNA)

So I am having issues with my platformer that I am developing. I can detect collisions fine when there are a line of parralel blocks or even single blocks. The issue I have is when blocks form an L ...
0
votes
1answer
34 views

XNA - Autodeploy .exe of game upon succesfull commit to GIT

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
1
vote
2answers
80 views

Loading and storing content efficiently

So for example I have a class called TypingKeyboard. It allows you to display a string while it's being typed by the computer with sounds. I need one in the menu, for the title. And one for the ...
-1
votes
1answer
145 views

How are grids made?

I've been looking at tutorials and researching forums and such but I still can't understand how the grids are made. I get confused at parts like this. for (int x = 0; x < Size.x; x++) { for ...
0
votes
1answer
73 views

What is the optimal way to handle matrix internal data storage for interop with native graphics apis?

I'm writing a managed (c#) game engine and have stumbled on a bit of a crossroads in design/implementation regarding matrix types. Matrix types need to be optimized for marshaling to native graphics ...
0
votes
1answer
63 views

GUI Label shows on screen when object is out of view?

I have GUI Labels over NPCs in my game, and the labels display their name above their head. But when I walk away and go somewhere else, their names stay on screen like it's mirrored or something? ...
0
votes
1answer
126 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
-1
votes
1answer
147 views

Projectile motion based off angle

I was using this code to hit an object that is moving horizontally(from right to left) and player on the left is throwing bullets to hit the object.But, what I am finding difficult is projectile ...
1
vote
1answer
141 views

Automatic Left/Right movement

First 2d game in Unity. Started Character controller in C#. Tried to get the character to move constantly right then once it hits the wall move left without needing any input from the player. Looked ...
1
vote
2answers
125 views

Simple square hit the wall and turn around without stopping

I am coding and making my very first plat former game in Unity 4.5 2D. Basically I want my character to ping pong between two walls. I have set up a GroundCheck and CeilingCheck. I was thinking to ...
0
votes
1answer
592 views

Binary Serialization of C# for GameObject in Unity?

I'm trying to serialize a GameObject (with children and textures) using the binary serialization for C#. It works with many data types but not with GameObject. In the docs it says should be ...
1
vote
1answer
57 views

Listen for asset modification in editor

I would like to listen for an event that some asset (prefab, precisely) has been modified. To my surprise, there's no such event in AssetModificationProcessor. Is there any way to do this in Unity?
1
vote
1answer
68 views

How can I determine whether a unit is in range or not?

I'm programming a small game that's going to be somewhat like a tower defence. I was playing around with how I determin whether a unit is in range or not. public void Update(GameTime theGameTime) ...
2
votes
1answer
129 views

change texture at runtime

How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : ...
1
vote
2answers
391 views

Drag an object in unity3d

I want to drag an object to a perticular place.In case I release that dragged object before I reach that particular area ,the object should come to its initial place where i start to drag. How it ...
0
votes
4answers
192 views

Timing of coroutines in Unity is never precise

I was looking an official example for coroutines in Unity here. However, when I call WaitAndPrint the time taken is never exactly 5 seconds. IEnumerator WaitAndPrint() { float timeStart = ...
1
vote
1answer
388 views

Fast, simple procedural 2d island generation

I need to generate tile data for an island based rpg, my goal is have something that looks like this (mountains not required): For the past few days I have been trying to figure out a satisfactory ...
0
votes
1answer
50 views

Detect which key was pressed last each frame

Why hello there, im developing a 2D game using XNA. My character movment is currently based on the keyboard state. Example (in the right order): if (state.IsKeyDown(Keys.W)) { //Do ...
1
vote
1answer
59 views

Changing the object material without clicking on it

How can I change the object material automatically without clicking on it? The object material should change based on a timer.
-1
votes
1answer
190 views

Disabling / Enabling object renderers on click

I am working on unity2d. I have six game objects: Object1, Object2, Object3 (these are images) ObjectImage1, ObjectImage2, ObjectImage3 (these are images). I have arranged the object in the scene ...
0
votes
1answer
65 views

Continous collision happening in Unity2d

I am working on Unity2d. I have a game object called gameobject1 on screen. It holds an image (named "state"). When I drag a tree on a gameobject1 collision is happening continuosly in the same layer ...
1
vote
0answers
47 views

How do I setup scoring system for my game? [closed]

I've created a simple endless game. And I want the scoring system to be something like the one in flappy bird. My aim is to publish my game to app stores in the end. How do I save/keep a high score? ...
0
votes
0answers
36 views

Change the object when the object is clicked [duplicate]

In the above image, there are different icons for New, Open, Save, Save As and alternative images for when you click the icon. I have placed these images onto game objects. In the above menu when I ...