C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
100 views

Unity Collision Doesn't Work when Two Players Instantiated

I am using Unity3D and I have a problem. I have a script which instantiates the player gameobject once you are connected to the server. I also have an attack script. When there is only 1 player on, ...
0
votes
1answer
476 views

3d Wall sliding collision

I'm working on collision for walls in my game and the way I currently have it I get stuck walking into a wall. I'm trying to make my character slide on the walls but still collide. My character moves ...
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1answer
49 views

Trouble GamePad input on iOS but works perfect on Android

I am having trouble getting input from on iOS devices (iPhone 6 Plus and iPad). Here is my code, if (Input.GetKey (KeyCode.JoystickButton14))// A { chr_show = "A"; } if ...
0
votes
1answer
26 views

Wheels not facing right direction when car faces different directions

I am creating a real time multiplayer driving game in Unity. I am using google play's real time multiplayer service. I am having an issue where the wheels of the cars that are over the network are not ...
2
votes
1answer
448 views

NegaScout with Zobrist Transposition Tables in Chess

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
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1answer
70 views

Rotation Continuity help

First the issue im having: Basically its the fact that the angles of a circle aren't continuous, they rise from 0 to 2pi then immediately fall back to 0. I want to make a game where the player ...
1
vote
1answer
533 views

Unity Texture2D raw data TextureFormat problem

I am trying to load raw image data into a Texture2D in Unity using LoadRawTextureData but I can't get it to work correctly. First I receive an array of bytes from an unmanaged function that captures ...
0
votes
1answer
63 views

Stuck the ball in the board (pingpong game)

this game isn't completed yet, i've created the part where the ball hits the board, but there's problem in playing and that's the ball stucking in the board. For a better comprehension and ...
2
votes
2answers
580 views

Unity 2D Alpha cutout layer for Sprites

I'm trying to make a simple Fog of War effect for my 2d game, similar to these: . I want to have a sprite layer of black and then have a sprite to cut out itself from the black layer, leaving a ...
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vote
0answers
27 views

Connecting to external computer with lidgren

I'm new to networking and thought i'd muck around a bit with lidgren before i start implementing it in my games, so i made a little client/server chat program that works fine on localhost and lan. I ...
0
votes
1answer
287 views

GUI.DrawTexture problem in Unity

I'm having a problem with GUI.DrawTexture() and I'm looking an alternative function to draw 2D Texture Images. The problem I have is that my textures draw above all other objects and when my camera ...
0
votes
3answers
312 views

How do I make so when user moves the camera it doesn't go beyond the scene borders in Unity3D?

How do i make so when i move my camera, it doesn't go beyond the border of the canvas while playing. This is the script i use to make the camera move: if (Input.touchCount > 0 && ...
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3answers
387 views

How do I make sure the player model only moves 1 unit?

I am doing a school assignment based off of the Unity3D tutorial 2D RogueLike (all code available here) In my version though, the movement is not turnbased and I am having some trouble figuring it ...
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votes
3answers
257 views

Arrow key control on winforms RichTextBox

I am making a faux console using winforms for the game I am working on. Right now I am moving a '0' across the screen using the arrow keys. In order to provide fine grain formatting on the text, I ...
2
votes
3answers
84 views

Calculate average of arbitrary amount of quaternions (recursion)

Simply calculate the average for 2 Quaternions should work like follows right? : Quaternion.Lerp(rotationlist[0].transform.rotation, rotationlist[1].transform.rotation, 0.5f); And now I tried to ...
2
votes
2answers
83 views

Start Menu Does not Work

On starting the game, a basic startmenu should load. startScreenUI is the background image, and startUI is the buttons for "play" and "exit". I set Time.timescale to zero in Awake() so that the time ...
3
votes
2answers
87 views

How to access the currently touched instance of the Prefab?

I have a prefab which is instantiated in the Scene and what I am trying to do is to disable with a touch or timeCounter but sometimes it disables all the instances of the prefab and sometimes 2 or 3 ...
2
votes
1answer
204 views

2D lighting causes black rings to appear

A year ago I implemented 2d lighting in XNA using sprites. The sprites I used were created by placing a soft white photoshop brush on a transparant background. The result was this: (lights only) ...
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votes
2answers
105 views

Smooth movement from point A to point B in a tile-based game

I'm currently very new to XNA, and I'm trying to get a grasp on movement. Currently, I have a function that checks for keypresses, and moves my character from point A to point B instantly: private ...
2
votes
3answers
2k views

How can I achieve smooth animation of sprites between discrete tiles?

I'm currently learning game development with C# and XNA and my current assignment is to create a Pac-Man clone. The game is partially tile based, which means that the level itself is built out of an ...
1
vote
2answers
46 views

Get world position of touch on objects

In my Unity3d game, I want to get the world position that was touched, when I touch a specific object, regardless of all objects that are in front of it. How would I do that, I only know ...
3
votes
1answer
69 views

Lidgren not starting server properly

I have a server set up for my game with Lidgren, and it works well when I have it set up on one machine, but if I try to run the server on another machine, I am unable to connect from other machines. ...
0
votes
1answer
65 views

How can I access the translation part of a skinned Model object's bone transformation?

I have an animated Model, which I process with the SkinnedEffectProcessor. How I can access translations of that model during animation? It's always a BoneTransform I am working with, but I'd like to ...
1
vote
1answer
425 views

XNA (BEPU) Physics Performance

Im using XNA 4.0 with the BEPU physics engine v1.2 and I have encountered some performance problems on Xbox. Im not sure if the my mesurements are an expected result of the Xbox (with alot of dynamic ...
0
votes
1answer
84 views

Distance based item interaction

I'm having an odd issue in my implementation of distance based object interaction in Unity. Basically it's a simple "Press [key] to [search/pickup/open/etc]" function which requires the player to be ...
2
votes
2answers
800 views

Control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
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votes
2answers
41 views

What is the difference between getting a reference and creating a new instance of an object? [closed]

I asked a question a while ago and got an answer that I can either get a reference to the object or create a new one, like the below example: Example myExample = get some reference to the ...
0
votes
1answer
60 views

Set input relative to map rotation?

I'm trying to figure out how I can make the input which looks like this : // Checks if player is pressing movement keys, if is applies force to specified direction if ...
1
vote
1answer
135 views

Most efficient way to calculate angle between two line-segments that do not necessarily touch each other

Although I found answers on calculating angles from vectors, I didn't find a specific way to calculate angles between line-segments that do not necessarily touch each other (I say "not necessarily ...
2
votes
1answer
62 views

Find your value between four values in a grid based on distance, Unity

Please note: Originally posted in stack overflow, redirected due to nature of problem. I am making a procedural mesh game. I am trying to calculate the temperature for the player's current chunk by ...
0
votes
1answer
74 views

2d Player animation issue in UNITY 3D

I have a player and i want to move the player from left to right. I can move the player by the keyboard events.but the problem is that when i release the key the player animation should be idle. ...
0
votes
1answer
314 views

Getting Image name given a canvas WPF

I have a bunch of images I'm using for a chess game in a canvas using wpf, xaml, and C#. I want to use Canvas.SetTop(image, position); to set the position of this image. However I am given the ...
0
votes
1answer
45 views

How do I access variables using namespaces?

I've got a whole lot of scripts, none of them so far use namespaces. But as I get more and more scripts to deal with I thought it would be a wise idea to start using namespaces. I've never used them ...
1
vote
1answer
15 views

How to get the GameObject's LayerMask?

I am currently following Unity's 2D Roguelike tutorial. In that tutorial, I have Player, Enemy, and Wall Prefabs, which all belong to a Layer called BlockingLayer. The Player and Enemy Prefabs both ...
1
vote
3answers
55 views

Static variable not holding its value

I am creating a real time multiplayer game in Unity 3d. When a game ends I set a static boolean value called "waitingToEndGame" to true. In Update() it waits a few seconds before moving to a new scene ...
0
votes
0answers
23 views

How do I turn a vector map into a nav mesh?

I have the following path finding problem: I have a map that is described as a set of polygons that are traversable and need to somehow write path finding for the system. The current data is that the ...
3
votes
4answers
393 views

Get OnMouseDown to work with a 2D Polygon Collider

I'm having a hell of time getting a 2D polygon collider to register a mouse click. I've attached images and code to show where I'm at. I cannot get the click to work. Ultimately, the thing I'm trying ...
1
vote
1answer
80 views

Animation Scaling?

I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
0
votes
3answers
438 views

Unity Application.LoadLevel freezes the game on Android device

I'm developing a game using Unity. The game has a single level and after the player wins/loses, I simply want to reload the same scene. Here's the code I'm using: private void OnLevelFailed() { ...
0
votes
2answers
262 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
0
votes
0answers
34 views

The problem with the movement of the serpent (snake game)

I am a beginner,Unfortunately, the snake's movement can not write I do not understand how to do it? Do you like the idea? note:In fact, I mean, flexibility is a must have when moving in different ...
4
votes
2answers
289 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
0
votes
2answers
206 views

Casting a directional line of which an object is coming from

I want to create a directional line ( curve / linear ) depending where the direction is coming from. In some games, similar to Angry Birds, a dotted guideline is shown to provide where the gameObject ...
4
votes
1answer
274 views

Set a 'chance to spawn' for each GameObject in an array

I have an array of gameObjects in a spawner. I want to randomly spawn these gameObjects based on a weighted chance. I want to be able to manually set in the Inspector a percentage chance that an ...
0
votes
1answer
137 views

How to stretch screen image to fit higher res monitors set to lower resolutions with Unity?

Using Screen.SetResolution(width, height, windowMode); , how might I stretch the image to match the monitor size? I've noticed this problem occurs both with this line of code and also the default ...
0
votes
2answers
103 views

How do I build a 3D array result set from a compute shader in unity?

I took this right down to the absolute most basic scenario but for some reason I can't get anything back from the GPU when this completes, could someone explain what I am doing wrong ... Here's my ...
0
votes
0answers
39 views

Game crashes when sound is finished

I'm trying to code a simple audio playback test game (which will be used in my actual project), and everything works fine, except for the fact that after the audio has finished playing, the game will ...
1
vote
2answers
3k views

Octrees as data structure

In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right ...
0
votes
0answers
30 views

c# adding object collision to multiple objects

I'm trying to make a mario, platformer type game, and from following a tutorial, they've done the collision like this, but im wondering if there is a simpler way to it since I want to have collision ...
-1
votes
2answers
58 views

How can I implement Player Prefs to Save High scores in unity?

I am new to both unity and C# and facing trouble in saving and displaying the highscore.text in the game.Til now I only successfully managed to display the scoreUI and update them whenever player ...