C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2D game world engine

I'am starting to develop a 2D game with snake or worm. My question now is: When my snake reaches the right edge the world should move. (Like in this game) My first thought was to implement a camera ...
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0answers
56 views

AABB collision resolution issues

I'm trying to make a character collide with some tiled terrain. I have an issue with the collision resolution, and after days of shooting in the dark ant not finding any relevant help online, I'm no ...
2
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1answer
76 views

How do I make an AI that stays at a distance from the player act correctly when cornered?

I am working on a few different AIs for a tile-based game. I'm trying to figure out one where that tries to keep a certain distance from the player. So if distance becomes small, move away. The whole ...
1
vote
1answer
355 views

Adding materials to a Line Renderer through code? (Unity)

I have a material that I am using to add a glowing effect to my line renderer. I can add this as a 2nd material to the line to give it a glowing effect. I want to be able to add/remove this material ...
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2answers
2k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
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0answers
21 views

Clamping camera and smooth pan back to target.transform?

I'm looking to have a camera move horizontally, but clamped on the other two axis. Also, I would like, during the horizontal panning, for the camera to have a short delay before smoothly fixating back ...
3
votes
2answers
47 views

Managing cross-platform targets/compatibility with Monogame

I recently started using Monogame for the first time because of it's cross platform compatibilities and heavily active development. The first thing I did is installing the whole framework using their ...
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votes
2answers
2k views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects (player1, player2, player3). I attached a script "playerscript" to these game objects. In the main camera, I have added another script called "testscript". Clicking on a player ...
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2answers
65 views

entity component - get object from entity system without knowing it's ID

Ive been building a game using a Entity Component system, but im having a bit of an issue finding a specific object in my entity system without knowing the Entity's Id. My game is organized in ...
3
votes
2answers
82 views

How do I integrate drag over distance?

In my game I want to model kind-of-accurate bullet physics. I have the following drag equation (in C#): float drag = 0.235f * density * velocity*velocity * Mathf.PI * sizeMM*sizeMM/4000000; In ...
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0answers
41 views

I have a script that changes an object to a broken version of itself when clicked, but it keeps rotating the object

So I have made a script in unity that you put on an object and when you click the object it will delete the object and replace it with a broken one I made in blender. My problem is that when I click ...
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votes
3answers
93 views

Health bar - calculating health bar's position from percentage

I'm making a simple health bar in Unity 3D. Health bar UI is made from images. I'm having a problem with setting bar's position based on health percentage. Here's a script part: percentHealth = ...
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1answer
112 views

Casting a directional line of which an object is coming from

I want to create a directional line ( curve / linear ) depending where the direction is coming from. In some games, similar to Angry Birds, a dotted guideline is shown to provide where the gameObject ...
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3answers
126 views

How to rotate a gameobject to the specific angle

I have tree model that is being rotating .After certain angle it should stop rotating.I have done a sample code.But the tree is not stopping. void Update () { //transform.Rotate ...
0
votes
1answer
17 views

Unable to get object to rotate to looked position?

I'm trying to get an object to smoothly rotate towards a clicked point in my terrain. However, my code only yields jittery movements in the other direction. Any help will be greatly appreciated. ...
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votes
2answers
59 views

How do I trigger OnSelect() via the ISelectHandler in my class?

I'm trying to figure out how I can make a custom UI element identify when it has been selected or deselected. Classes such as Selectable inherit from the ISelectHandler and IDeselectHandler and their ...
0
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1answer
39 views

What is the difference between a game object being disabled and it made inactive?

I am looking over a script that has a particular function called to disable the script and mark a list for re-structuring: void Disable() { gameObject.SetActive(false); isEnumerated = false; ...
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votes
2answers
27 views

Getting unit to complete rotation before moving?

I've been trying to get a unit in my project to move in a fashion similiar to that of modern MOBA games. However, I am faced with the issue of the unit moving before the rotation is completed and the ...
2
votes
1answer
78 views

Prime31 Plugin Error : “Plugin 'P31RestKit.dll' is used from several locations”

I got the following error, when i tried to install "Prime31: MicrosoftAds_2015-04-22" plugin in Unity 5 Plugins colliding with each other Plugin 'P31RestKit.dll' is used from several locations: ...
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1answer
37 views

Enemy AI with Rigidbody - Floating in the air

I'm working on my enemy AI scripts and I'm using a rigidbody to have the enemies chase the player when the player gets into its aggro distance. Two of the main problems I'm having: When the game ...
0
votes
1answer
22 views

Getting curved-based zooming speed?

I am able to get a fairly smooth zooming function going on in my project. However I'm hoping to achieve a non-linear function. I've tried using the smoothstep function but it doesn't feel smooth ...
0
votes
1answer
188 views

Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
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1answer
189 views

Remove item after crafting

I'm having one last problem with my crafting system. Say an item takes 2 rocks, 1 twig, and 1 vine. When I craft the item, only 1 of each item is removed instead of the correct amount of items related ...
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votes
3answers
149 views

Detecting on which side did the objects collided unity 2d

I have a ball and a rectangle in my game. The rectangle has a box collider 2d attached to it. How can I calculate or check when the ball hits the top of my collider, when it hits the bottom, left and ...
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vote
1answer
1k views

Getting a pixel of Sprite at the cursor position in Unity

Summary: I've been trying to figure out a way to use simple box colliders as a nice and efficient "first pass" collider. For the "second pass", I want to check that the area clicked has an alpha value ...
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0answers
28 views

Mesh tilemap and scrolling

I'm working on a top-down game where the player can move up, down, left, or right. I've come across tilemaps but since using Unity, I'm seeing the idea of using Meshes. I don't quite understand how ...
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vote
1answer
853 views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...
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vote
1answer
26 views

Update total enemy counter after single enemy is defeated?

So I have a list that counts how many enemies are in the area. But when I kill an enemy, the list shows that that element in that array is missing, and doesn't reduce the enemy counter. How can I get ...
2
votes
2answers
94 views

2D Simplex Smooth Cave Generation

So I'm creating a system of caves below my random terrain generation, and I'm using 2D Simplex Noise to do so and I have a pretty good grasp on generating the random caves. However, the cutoff from ...
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3answers
86 views

How to change the gravity with a click

How to change the gravity of a ball upward with a click Then change it again downward with another click And so on In unity
4
votes
4answers
169 views

What are the differences between using “GetComponent<Transform>()” and this.transform?

I've been reading some example codes and working on my own stuff in Unity. I've been seeing a lot of GetComponent, and often this will be done for the transform: Transform _transform = ...
0
votes
1answer
86 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
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votes
0answers
26 views

How can I add a force to a gameObject when I touch UI button in unity 5 [duplicate]

I'm using unity 5 How can I add a force to a gameObject when I touch UI button I want the ball to jump when I press that UI button
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vote
1answer
2k views

Changing color of UI Text in Unity into custom values

There are a few objects in the scene as well as a title. I want the title to change its text and color based on the object that is mouse-overed. The script below is added to each object that is ...
0
votes
1answer
43 views

Getting position of finger along a screen

I'm trying to get a list of Vector2 position by tracking my finger and then tracing them with a prefab (Basically just gestures). I have appended an onGUI function to help print out the list of ...
1
vote
1answer
60 views

1D Simplex Noise Returns Same Generation

I've been using 1D Simplex Noise to create a random world surface, and it keeps generating with the same looking surface terrain, with some minor variations. Here is my sample code- Tile[][] tiles = ...
0
votes
1answer
94 views

finding a path from one point to another with obstacles help

Im building a tile based game and im implementing my path finding algorithm. Currently, it can find a path from point A to point B with no problems. However, if there are obstacles between point A and ...
3
votes
1answer
132 views

Fade between scenes

So I have googled how to do this already but all the answers were for older versions of unity and use things that are not applicable anymore. I am trying to do is fade the screen to white when the ...
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votes
0answers
30 views

Unity Input manager with chain of responsibility and delegates

I am working with unity and I am trying to build a better input system for my game. In essence there would be a singleton class that is the input manager. The player would subscribe to the manager ...
2
votes
1answer
88 views

What is a reasonable way to avoid GC issues in Unity?

I've been reading about how garbage collection is a big problem when programming games using C#, Java, and the like - if you have a large amount of objects, the GC will run sporadically and scan ...
0
votes
2answers
169 views

Rotate an object smoothly by 90 degrees on key press in unity3D

[I saw few similar question on stackexchange but none is solving the purpose.] I want to rotate a 3D object by 90 degrees on different axis on respective inputs. For example if 'a' is pressed, the ...
0
votes
1answer
30 views

Unity3D - Change player input axes on trigger

Hope someone can help me with this, it seems like it should be a simple problem but that only makes it more frustrating! I have a simple game where you roll a ball around by applying force to the ...
0
votes
1answer
39 views

Rotation with respect to world instead of the object itself using Quaternion.Euler in unity

[Other answers on similar questions on stackexchange didnt help] This script is giving some weird outputs On running this script If I press rightarrow once followed by 's' the object rotates on 'z' ...
8
votes
3answers
7k views

How do I make objects move along a path?

I'm trying to get something like the below image. As you can see, there's a highway and inside of it, there'll be some objects moving (millisecond). I guess the street behavior is like a pipeline. ...
2
votes
1answer
86 views

How can I get the user altitude from an iPhone using Unity 3D?

I can see in the Unity 3D documentation that its possible to get the altitude of the user from their iPhone, but I cannot figure out how to actually do it. I try this code: using UnityEngine; using ...
0
votes
0answers
34 views

Is resource management a good idea when dealing with animations?

New to the Unity environment here and I have a question concerning how to efficiently manage computer resources in a top down 2D game. I have a large area that looks like a 2d rpg from the 90's and ...
0
votes
0answers
63 views

How can I detect collision between two objects

I have some code that when I click on an object with my mouse it will change it to another object. I'm using this code to change an object into a shattered version I made of it for destruction ...
2
votes
1answer
116 views

Blur effect on background to make the forground more clear unity

I'm making a game in unity and I'm trying to add a background blur effect to my game to make things a bit more clear. Here is an example of what I am looking to do: I'm trying to get the background ...
0
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1answer
39 views

My sprites are spwaning on top of each other with a new class?

I am making a game for college in XNA C#, however I have got to the point where I need some enemy sprites to be spawned in for the player to shoot. I did this with one enemy by itself without using ...
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votes
1answer
26 views

Players Health getting recuded only once when attacked [duplicate]

I made a game in Unity 2D Issue: I have made some spikes and other aliens, which decreases the players health if they come in contact. The health only decreases once instead of getting decreased ...