C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
71 views

How to save the Mesh from an Interactive Cloth at runtime in Unity?

At the start of a scene I have GameObject called 'sheet' positioned above a 'ball' GameObject. The sheet has an Interactive Cloth component on it and a Cloth Renderer. The Mesh for the Interactive ...
0
votes
2answers
2k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
1
vote
1answer
416 views

Adding materials to a Line Renderer through code? (Unity)

I have a material that I am using to add a glowing effect to my line renderer. I can add this as a 2nd material to the line to give it a glowing effect. I want to be able to add/remove this material ...
4
votes
6answers
10k views

Parse/Write JSON with Unity iOS [closed]

anybody know a tutorial or maybe can help me to develop a parser/reader for JSON compatible with Unity iOS pro? I've already tried different third part libraries but without luck (i've tried json.net, ...
3
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5answers
7k views

How to read a data from text file in unity

Can anybody help me out with giving the steps needed for reading data from the text file in unity and how can the script be added.
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votes
2answers
2k views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects (player1, player2, player3). I attached a script "playerscript" to these game objects. In the main camera, I have added another script called "testscript". Clicking on a player ...
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1answer
89 views

AABB collision resolution issues

I'm trying to make a character collide with some tiled terrain. I have an issue with the collision resolution, and after days of shooting in the dark ant not finding any relevant help online, I'm no ...
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0answers
68 views

Check if a UI Button is pressed in Code

The following button is a ui element. Is the following if statement checking if the button exists or if it is clicked? If it checks for its existence how can I check if it is pressed? using ...
0
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1answer
116 views

Casting a directional line of which an object is coming from

I want to create a directional line ( curve / linear ) depending where the direction is coming from. In some games, similar to Angry Birds, a dotted guideline is shown to provide where the gameObject ...
2
votes
1answer
202 views

TopDown Island Generation

I am trying to generate an island using Simplex Noise. To actually make a island shape i used Amitp's answers to the following questions: 1.Fast, simple procedural 2d island generation 2.Generating ...
0
votes
1answer
41 views

Unable to Set Text of another Text Object

The Idea: Pressing a button in the canvas will allow the player to select a race. A script is attached to an object which is accessed though the OnClick() function of the button. The script is ...
2
votes
1answer
36 views

Monogame - Not enough storage is available to complete this operation, on backgrounds

I am making a level selector, which works like a web slider. I am showing 12 levels per page, and I have a total number of 60, which means 5 pages of 12 levels. Each level has his on background ...
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vote
1answer
38 views

Rotation before scaling image/Lower resolution rotation? (XNA/C#)

Currently, when I rotate the image using SpriteBatch.Draw() the image is rotated after it is scaled. Resulting in: Which is using the code public override void Draw(GameTime gameTime) { ...
0
votes
1answer
50 views

Enemy AI with Rigidbody - Floating in the air

I'm working on my enemy AI scripts and I'm using a rigidbody to have the enemies chase the player when the player gets into its aggro distance. Two of the main problems I'm having: When the game ...
0
votes
1answer
210 views

Remove item after crafting

I'm having one last problem with my crafting system. Say an item takes 2 rocks, 1 twig, and 1 vine. When I craft the item, only 1 of each item is removed instead of the correct amount of items related ...
2
votes
1answer
76 views

Change in direction should slow down object and accelerate in new heading

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...
0
votes
1answer
206 views

Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
4
votes
2answers
1k views

Getting a pixel of Sprite at the cursor position in Unity

Summary: I've been trying to figure out a way to use simple box colliders as a nice and efficient "first pass" collider. For the "second pass", I want to check that the area clicked has an alpha value ...
3
votes
1answer
45 views

How can I make a scrollable text view?

I am trying to do an appication in monogame windows. I have a long text to be displayed on screen. I tried to render it on screen using spriteBatch.Drawstring, was succesful to an extent. But, the ...
0
votes
1answer
35 views

OpenTK Ray Picking

I just can't get ray picking to work (I need to drop old working faedback mode, and replace it with color pick, but because my scene can have up to 300K+ objects it is reasonable to filter (it's a ...
0
votes
3answers
234 views

Detecting on which side did the objects collided unity 2d

I have a ball and a rectangle in my game. The rectangle has a box collider 2d attached to it. How can I calculate or check when the ball hits the top of my collider, when it hits the bottom, left and ...
-1
votes
1answer
66 views

Unity Ui slider volume control

I have the ui slider to control my volume, I have my slider to control all the volume of the game. I have make it so when the main slider change value all the other slider change with it but when I ...
1
vote
0answers
871 views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...
0
votes
1answer
31 views

Rectangle Collision Not Correct

As you can see on the top corner it says COL: False/True. This is if the player bounds and the tiles which are solids. The rectangles for the tiles and players are checked if they intercept ...
2
votes
1answer
4k views

Adding 2D vector movement with rotation applied

I am trying to apply a slight sine wave movement to objects that float around the screen to make them a little more interesting. I would like to apply this to the objects so that they oscillate from ...
0
votes
1answer
110 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
0
votes
2answers
128 views

finding a path from one point to another with obstacles help

Im building a tile based game and im implementing my path finding algorithm. Currently, it can find a path from point A to point B with no problems. However, if there are obstacles between point A and ...
0
votes
1answer
71 views

How to create a state based traffic signal?

I want to create a traffic light for a Unity3D game. I will model it in blender. What is the best way to control this light in a unity scene? One way I could think of is to change texture of say ...
0
votes
1answer
92 views

Unity: Object is underneath another object but shouldn't be

I have a simple collision detection program. The red object is controlled by the user and the yellow object is always moving up and down: However, when the objects are supposed to collide, the red ...
2
votes
1answer
1k views

Calling an android method from Unity3D with a JAR plugin

I am developing a game with Unity only for Android platform and I am requiring to share content of my game through an intent so I have implemented a JAR plugin according to several tutorials with this ...
1
vote
1answer
144 views

Unity - How to save variables for Android Game?

This is my current code, it only work into unity, when i test it in an Android Device it don't save the variable public class Click : MonoBehaviour{ public UnityEngine.UI.Text proiettiliTotali; ...
1
vote
1answer
46 views

XNA C# Texture Atlases

Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...
1
vote
2answers
123 views

C# comparing alot of elements

Im making a small game in Unity(using c#) basicly what I have there is each player chooses one Damage Spell or one Shield Spell.and the thing is that the number of combinations is huge. like 100 ...
1
vote
2answers
203 views

How i can do colisions with irregular hitboxes [XNA]?

I'm developing my new platform engine and i don't know how to program collisions with slopes - I'm using hitboxes. For the collisions of rectangles i use this: if (player.rec(Position, ...
1
vote
1answer
153 views

Unity 5 Client RPC call: Failed to Invoke ClientRpc

I have a Unity 5 client and server running. On the server a path is generated and I want the client to receive the position of each target node on this path. Following the Client RPC calls section ...
0
votes
1answer
20 views

Audio slider doesn't change value

For some reason, my slider and audio resets back to 0 when I stop and play the game after I changed the value. Here is the code, I can't spot anything wrong with it: using UnityEngine; using ...
2
votes
1answer
74 views

Problem with Rotation - C#/XNA

I have a projecile(Hook) and the tail of the projectile(yellow balls) TailProjectile class draws a ball at the exact position of the projectile(hook) and let it there until the projectile ends I'd ...
2
votes
0answers
84 views

Unity (C#): How can I create dialogue to be used in my game? (also critique my system?) [closed]

I've created my own system for handling dialogue. There's a class for each 'node' or part of dialogue. It contains the following variables: identifier (identifiers are unique for each NPC, but not ...
1
vote
1answer
36 views

Adding shadow and other effects on a spritefont Monogame

Is there a way that I can add shadow effect on text drawn in monogame? Because you cannot add shadow effect when creating a new spritefont file in Monogame Content Pipeline. Thanks.
0
votes
1answer
50 views

Circle Depth Penetration

I'm resolving some collision between circles and I keep getting this problem. Note: The rectangles are perfect squares fitting the circles so when I type rect.Width I mean the radius of the circle. ...
0
votes
0answers
14 views

SerializedPropertyBindings NullReferenceException

Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There ...
1
vote
3answers
113 views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
0
votes
0answers
64 views

Tutorial System in Unity C#

I am having trouble creating a tutorial level for my game in Unity. The first problem is efficiency. I have a script below, which displays the dialogue. And I want to know the best way to create goals ...
0
votes
1answer
37 views

How do I make one ui slider control all of the game audio?

I use the ui slider to control how loud is the game, what I want to know is how to make one ui slider control all of the game audio?
1
vote
1answer
24 views

Function messages wont send when identical conditions will message to activate another function

So in working with my game, there aren't any syntax or compile errors, but there's this one bug that I've been working on to fix for a few days on and off and I can't seem to make heads or tails of ...
1
vote
2answers
44 views

Best practice for scrollable viewport rendering

I am working on a tile based game that renders the playing surface in a viewport. I am struggling with getting my head around the mechanics and best practices of rendering a viewport, specifically a ...
2
votes
1answer
57 views

Generating mesh along path

I'm currently trying to generate a path along an array of points(Vector3) This is the result i'm currently getting The dark gray points are the given path The red points are the generated verticies ...
0
votes
1answer
38 views

Enemy Follow Player Orthogonal Movement

I have a Enemy class that Seeks a player if he is in his field of view. Problem is i want the enemy only to move up/down/right/left, not like for example up and left at the same time (diagonal ...
1
vote
3answers
100 views

Story game loop [closed]

I have been playing story based games such as lifeline or choice of games. I was wondering what game loop best describes what's happening logically? As when mauling over it myself in my head I am ...
0
votes
1answer
56 views

Unity C# new Vector3 problem

I get an error every time I try making a line with "new Vector3". Example 1: private Vector3 playerPos = new Vector3 (0, .5, 0); gives the error: The best overload method match for ...