C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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How to color individual parts of curve in unity, real time?

So I have a mesh curve that I've imported from Blender. What I want to do is to place individual points on the curve (at fixed distance) and then based on a specific number, color them. Let's say for ...
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1answer
171 views

How to load sprite from JSON?

i know how to load text, but idk how to load texture from json.. this my c#: public void soalbegin(){ filepath = System.IO.Path.Combine(Application.streamingAssetsPath, "soal.json"); ...
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1answer
27 views

How can I use a display as a background in unity?

I have a dancing game that I am trying to make and I have a stage where a character dances and a script to switch cameras inside that stage. What I am trying to do is set those cameras to display 2 ...
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3answers
128 views

A method to create and assign a name to a GameObject (Unity)

I'm trying to create a function that takes in a name of an object in the editor and assigns this accordingly as well as the name of a sprite, rigidbody, etc. Basically what I have so far is- ...
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2answers
104 views

How to make switch work with enum? C# Unity

I'm working on a script to fade UI elements in Unity, similar to a selector, where you can select the type of fading, and duration, and image to fade I found that enum is the best option to achieve ...
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3answers
64 views

BoxCollider2D Not Working

So I'm making a copy of noobtuts tutorial on Snake - http://noobtuts.com/unity/2d-snake-game I've done all their steps and am at the point of extending the game solo, however I've an issue with the ...
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1answer
54 views

Unity 3D - Modify a Script on runtime

I am about to make a programming game for children, hence I will use blocks (like Scratch or Stencyl). My question is: Is there a way that you can modify a script (let's say, by adding a string ...
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1answer
13 views

Drag event inverts in landscape mode

I am developing an car game for android with an UI steering wheel to control the car. I'm following Answer example for the wheel rotation. This is the code to rotate the wheel. rectT....
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1answer
91 views

Script for non-stop enabling/disabling “Is trigger” on collliders2d in Unity3D?

I had asked before that I have a problem with too many colliders in one spot and that some upgrades of towers I have are buggy due to that. It has come to my notice, that whenever I enable the "Is ...
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0answers
25 views

Unity Networking clientRPC not working

I have a networking game in Unity Version 5.4.0b24, but when i call a [ClientRpc] function from server it doesnt work, gives an error like this: Found no behaviour for incoming [ClientRpc:...
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1answer
51 views

Synchronize objects' movements moved by coroutine function

I'm using Unity version 5.3.5. I'm having problems to synchronize the movement of three different objects from point A to point B and vice versa. To move the objects I use the following code: public ...
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2answers
4k views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects (player1, player2, player3). I attached a script "playerscript" to these game objects. In the main camera, I have added another script called "testscript". Clicking on a player ...
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1answer
29 views

Mesh Chunk Combining and Extruding

So I'm working on a proceduraly generated level, that is composed of multiple chunks, so you don't go over the maximum amount of verts allowed in Unity Meshes. Another function is the ability to ...
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1answer
57 views

How can I use web browser controls for non-browser game GUI?

I'm looking for a way to get a modern browser's level of customization and rendering quality in my c# monogame to avoid using roundabout/limited/buggy GUI toolkits and to get better fonts without ...
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1answer
54 views

How can i show all edges in monogame?

I am using Monogame 3.5 and i have simple model of cube. I use BasicEffect to draw it. I want it transparent so i use effect.Alpha = 0.5f. Is it possible to show all edges something like on picture?
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1answer
73 views

How can I duplicate this color/hue shifting effect in C#?

I am looking for a way to duplicate this color shifting effect: I don't think it matters but the starting frame would be this: My instinct was that some type of hue shift is occurring in a way ...
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2answers
300 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
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0answers
42 views

Bad practice to create a GameObject for every BoxCollider2D? (Unity)

I am creating a 2D Platformer and need more complex BoxCollider2Ds to be able to handle the collisions (multiple tags, addable & removable properties, etc.). My current solution: Create a ...
58
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6answers
14k views

How do bullets work in video games?

I came across this question when I was designing a video game in C#. If we consider games such as Battlefield or Call of Duty, hundreds or even thousands of bullets are flying at the same time. ...
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0answers
44 views

How to compare two skeletons by using kinect sensor? [closed]

I need to know about how to compare record skeleton with live skeleton in C#. If there are any reference please let me know. example image for what I done up to now
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1answer
101 views

Obscure primitive data types against cheating [closed]

im trying to create lightweight value obscurer, against possibility to blatantly change primitive values in memory editor. Such as cheat engine. Here's what i have to far. /// <summary> /// ...
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3answers
81 views

How to find an object which is added to a scene only when game starts?

I'm looking for some advice how to find an object which is added to scene only when the game starts? Before start it isn't in Scene hierarchy. It's prefab.
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0answers
20 views

How can I change this script to follow object [duplicate]

I have that script to follow object by camera public Transform target; // Update is called once per frame void Update () { transform.position = new Vector3(target.position.x, ...
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1answer
46 views

How to write an event + eventhandler? C# [closed]

Hey guys I want to have an event that would be called "OnMonsterKilled" this should trigger when a monster die so hp = 0. Could you give me some good help? maybe with some explanation I'm not the best ...
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votes
2answers
248 views

Help on transition from one position to another

I'm pretty sure I'm over thinking stuff, but I can't seem to figure this out. I want to move the object from one location to another. Here's what I got. I searched this up earlier here, and I found ...
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3answers
82 views

How to do camera follow without drag and drop in Inspector in Unity?

How to do camera following an object with special tag without drag and drop into Inspector? I have 2 prefab model they are not into hierarchy for the moment when player start play. To load selected ...
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1answer
88 views

Unable to move mouse cursor while pressing keyboard button

I've a player to which I've attached character controller and two scripts - Controller and MouseLooker to control the player movements but when I try to move my mouse cursor while pressing keyboard ...
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1answer
491 views

How can I use a lookup table for brightness and contrast?

Currently, I implemented a rudimentary brightness and contrast algorithm that changes brightness and contrast pixel by pixel. This was super inefficient performance wise and the algorithm looked a bit ...
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votes
1answer
149 views

Unity3D - Using AddRelativeForce to push an object forever in zero gravity environment

Ok, I use AddRelativeForce to basically push an object. But it suppose to keep flying and keep accelerating as I hold down the key because I didn't set gravity. I just started Unity3D last month, so ...
0
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3answers
918 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ****...
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1answer
29 views

How to access triangulates in a 3d model that was imported in Unity?

I have a 3d model of a city. It is in collada format and ina dae file. I imported 3d model to unity but I don't know how can I access the objects of this 3d model with c# script.Because I am new with ...
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1answer
288 views

How to detect collision position and that position's texture color in Unity?

I have a prefab and I use Circlecollider2D for physics operations. I want to detect the color of the contact position of the collided objects ? Is is possible by using Unity's collider classes ?
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1answer
188 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: public void ApplyContrast(string contrast) { try { double contrastD = Convert.ToDouble(contrast); //Make ...
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1answer
393 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
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1answer
112 views

C# How to add inventory to player, NPCs, and in-game objects?

I'm a beginner in C# and trying to implement a player, an item interface, and some kind of storage system (for player inventory, NPC inventory/drop list, and storage like chests), and having some ...
3
votes
1answer
1k views

Storing items in external data files

My project, in its current state, keeps all of the info for each inventory item in script files. That means, inventory items and their properties are part of the codebase. This works well, but I'm ...
0
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1answer
84 views

Covert Minimap render texture to 3d space position

I am using Render texture to make a Mini Map it is working fine but now I want to go further on side map and want world space position from render texture click point. Is there any way available that ...
1
vote
1answer
75 views

Tire mesh rotates faster than wheelcollider in Unity

I have a car in Unity. Scripts are C#. I have noticed that my tire meshes' rotation is faster than whellcollider rotation. I am using this code for wheel rotation flWheel.localEulerAngles = new ...
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votes
1answer
43 views

(Unity) Player movement script keeps moving

My player in unity moves but doesn't stop when i let go of the key heres the code: using UnityEngine; using System.Collections; public class Player : MonoBehaviour { Vector3 movement = new ...
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1answer
287 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
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0answers
44 views

Moving along the surface of a mesh?

I'm trying to replicate the movement in this game: https://www.youtube.com/watch?v=OcvD8BXars8 The players ship along with all other game elements move along the surface of a mesh. I've tried ...
4
votes
2answers
537 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
1
vote
1answer
40 views

UDP server in unity not working

I know there are a lot of UDP examples out there, but I really need to know specifically what I am doing wrong. I have Wireshark monitoring my data traffic and according to that program Unity is not ...
3
votes
3answers
209 views

2D Collision at corners using C# - without xna or unity

I'm trying to make collision for a 2D game, the player (car) has to collide with the walls of the track when it hits them. I looked into pixel color detection, and X,Y -based collision (But since its ...
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votes
1answer
40 views

How to assign GUIText from heirarchy into prefab object?

I want to assign GUIText from heirarchy into prefab using that C# code: private Text HighScoreText; void Start(){ HighScoreText = GameObject.Find("HighScore").GetComponent(); } But ...
4
votes
1answer
867 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
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1answer
275 views

Calculate the displacement of device in unity

I'm making a 3D game in unity where the object should move forward and backward as the android device moves/accelerates in the Z axes. ie. When the player moves the devise in the direction of the +ve ...
4
votes
3answers
2k views

Why doesn't my C#6 code compile in Unity?

Why can't Unity work with C# 6 code? It always gives me compiler errors. Here are some code examples: using static System.Convert; using static System.Environment; $"€{punten}{NewLine}€{Money}{...
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2answers
133 views

XNA makes the console flicker

I create a Window XNA game project from the template in Visual studio 2015. Then I right click and set the property to console application because I think it is convinient to use Console.WriteLine() ...
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votes
1answer
58 views

Unity saving and loading of images in game

So I'm planning out this game for unity but I don't know how feasible it will be with all of the image loading and saving. I've worked with some other coding, and while I am in the process of ...