C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
90 views

How would I check the range against the entirety of an enemy object, and not just it's transform.position?

I want to be able to do range checks against the entirety of an enemy object, and not just it's transform.position. The enemy object can have it's side or nose within range, but range detection will ...
0
votes
1answer
44 views

finding a path from one point to another with obstacles help

Im building a tile based game and im implementing my path finding algorithm. Currently, it can find a path from point A to point B with no problems. However, if there are obstacles between point A and ...
0
votes
1answer
20 views

Unity - How To Customize Buttons Graphics

inside my buttons I added some variables (as you can see in the code below). public UnityEngine.UI.Text itemInfo; void Update () { itemInfo.text = itemName + "\nCost: " + (costo_stringa = ...
2
votes
2answers
273 views

Camera movement and threshold not working

I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if ...
2
votes
2answers
66 views

How do I calculate rotational impulses in rigid body collisions?

I'm writing a simple 2D physics engine to help me understand the inner workings of physics engines. I'm following Randy Gaul's tutorial which can be found here and It's been extremely useful and ...
2
votes
1answer
51 views

How can I use a lookup table for brightness and contrast in Unity3D?

Currently, I implemented a rudimentary brightness and contrast algorithm that changes brightness and contrast pixel by pixel. This was super inefficient performance wise and the algorithm looked a bit ...
0
votes
1answer
149 views

How do I make my character jump in every direction?

My character can only jump when he is grounded, but he can only grounded in one direction I want him to jump in every direction, can anyone help? CAN JUMP : CAN'T JUMP : Code: using ...
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votes
0answers
21 views

How do I make Ground Check stop rotating with the character when it rotate? [duplicate]

How do I make my character routice without Ground Check rotating with it, but still follow my character? Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { ...
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votes
1answer
33 views

Unity - Scroll Rect shows buttons outside of the rectangle

I have this problem. I'm using a scroll rect to display a series of buttons, but I would make sure that as soon as the buttons (with the scroll rect), come out of a certain area (bounded by a panel), ...
2
votes
2answers
41 views

How can I load textures in Unity and keep them between scenes?

I have some textures that are used in multiple scenes and I want to keep them in memory to speed up load times between scenes. I know about Resources.Load, but does that always keep it loaded? If a ...
0
votes
1answer
29 views

Send a prefab over network in Unity

I want to instantiate an object on only the server and one client. This means Network.Instantiate is out of the question and I have to instantiate it manually. Since Network.Instantiate takes a ...
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votes
0answers
17 views

Character fixed angle? [duplicate]

I want my character to rotate so I turn off fixed angle in Rigidbody 2D, but the problem here is that I can't jump in any other angle except for the angle where I have my groundcheck. Can anyone help? ...
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0answers
34 views

Character can't jump in other angle with fixed angle off

I turn off fixed angle so my character can rotate, but it can only jump in 1 angle but I want it to jump in every angle. How do I do that? Code: using UnityEngine; using System.Collections; public ...
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votes
0answers
57 views

Texture Editing with Multhi-Threading

So I have this giant Texture2D(4096 * 4096, don't ask why) and all its data stored in an array of Colors. When I hit left MouseButton I create a blue 64 by 64 square at the cursors position using the ...
0
votes
2answers
70 views

Enemy fire every few seconds

Hi I'm trying to get my enemy to fire once every few seconds, I tried using a Coroutine but due to me essentially calling the Coroutine through the update method, the Coroutine is repeating every ...
0
votes
2answers
34 views

Implementing a delay timer into triggered method

I have a shoot method that is used as a mouseDown() Trigger on my player. I am wanting to introduce a delayTimer but am unsure of how to do this within the method due to the trigger. public void ...
0
votes
0answers
50 views

Simple Ping Pong Game in C# [duplicate]

Hi, I'm making this game called "Ping Pong". I made an algo for the movement of the ball. Now, I want that whenever the ball touches or collides with the player (pictured above), it should bounce ...
-1
votes
0answers
39 views

Unity Change GameObjects Color C#

Hi so I am currently messing around with changing a game objects color, and I found this code online to do it.. pickedNumber.gameObject.renderer.material.color = new Color(255, 0, 0, 100); But I ...
1
vote
1answer
29 views

Broadcast message to Parent Gameobject and Siblings in Unity

I wish to broadcast a message from one object to it's parent and it's siblings. I am aware that unity does not support broadcasting a message to all other game objects but is there a way to broadcast ...
0
votes
1answer
49 views

Unity Issue with Vector3 and Transform

I am currently running into this error: Cannot implicitly convert type UnityEngine.Vector3 to Unity.Engine.Transform I am not sure on how to fix this issue because, here's the code where the ...
0
votes
1answer
63 views

UNITY IEnumerator Function

I am currently using the IEnumerator function to pause a for loop, in which a ball should move towards another game object. From my print statements it seems like the ball moves a little, but it's ...
1
vote
1answer
59 views

Proper way to divide a 2D climbing animation in Unity3D

I've got a 2D character that's going to climb up a 2D tile to his left or right and I've got a climbing animation consisting of three parts essentially: Animation for the character going from ...
0
votes
2answers
80 views

Help on transition from one position to another

I'm pretty sure I'm over thinking stuff, but I can't seem to figure this out. I want to move the object from one location to another. Here's what I got. I searched this up earlier here, and I found ...
0
votes
2answers
85 views

XNA My Texture's Transparency is shown Black

I am trying to draw an image on to the screen. My image is drawn correctly but the background color which is transparent is shown black. Why is this so? My code: spriteBatch.Draw(Texture, Position + ...
2
votes
1answer
259 views

Loading Song in MonoGame Windows

I cannot load the song into my game. I got error in both templates WindowsDX and WindowsGL. Monogame Develop Build 1252 Both files .wma and .xnb are exist in Content folder and Build Actions are sets ...
0
votes
1answer
108 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
0
votes
1answer
44 views

Rotation and timer at the same time

I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again. I found a good example for the timer here, but that ...
1
vote
1answer
100 views

How to initialize once for all a static field of a custom editor in unity

I have a custom editor wich has a static field. Suppose you have a static field of type MyObject: public class myEditor : Editor { ... private static MyObject myObj; ... } I'd like to ...
1
vote
1answer
67 views

How to use polymorphism with the Unity editor

For example: [System.Serializable] public class A { [SerializeField] public int x; } public class TestA : MonoBehaviour { [SerializeField] public A a = new A(); } ...
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0answers
42 views

unity how to make an animation reverse mid way through

I have a animation of several parts moving (think bridge) and would like the animation to reverse mid way through if a certain condition is modified (function call). I have the Animation and the ...
0
votes
1answer
204 views

Unity3D Strafing Left & Right

I am trying to set my character up to strafe left and right and have 2 different animations, on for left and one for right, so far what i have written allows me to strafe left or right but it only ...
0
votes
0answers
49 views

Unity Rigidbody click to move issue

I'm wanting to have a script that when I click in my scene, my player will rotate and have a force added to it and will travel until it has reached the clicked point in my scene. Right now I have it ...
2
votes
2answers
249 views

How to use an A* Pathfinding System across uneven environments?

I am developing a game in Unity3D. I want an enemy character to follow the player around. The problem is, my surface is uneven and full of mountains. I am using aarongranberg's pathfinding project. ...
1
vote
1answer
102 views

Unity sprite with higher sorting layer not firing its OnMouseDown function

I have 2 objects, both have a Box collider 2D. The first object is on the Level1 Sorting Layer and has a Tile script attached to it. The second object is on the Level0 Sorting Layer and doesn't have ...
0
votes
1answer
109 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
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votes
0answers
65 views

Smooth player movement in a tile map based engine

The character is moving too much fast, it teleports! Note that a tile is 80x80. Each cell has 4 bools to say if you can go up, down, right, left. Am I doing something wrong with Lerp? This is the ...
1
vote
1answer
88 views

Physics not working when game is running on device Unity

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
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votes
2answers
143 views

How do I make my character jump in any angle?

My character is a square which can spin in any angle but it can not jump in certain angle Can anyone help? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
1
vote
0answers
33 views

Array of script class references in inspector

I'm trying to remove the Reflection part of ones of my scripts so it works in WebGL, however I am having some trouble. Basically I need a way to store references to classes in an Inspector array so ...
0
votes
2answers
72 views

A 2D Camera Follow Script That Does Not Rotate?

I am attempting to make a 2D racing game. So far I have a player car (sprite) and a main camera. I would like to know how to make the main camera follow the player car while still showing signs of ...
1
vote
1answer
482 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
0
votes
1answer
36 views

Given a constant rotation and target point, find position so that point will be in camera center

Given a fixed rotation and a target "center" point, how to I find the position the camera should be in so that that point is the center? LookAt changes the rotation keeping the position constant. ...
2
votes
1answer
52 views

Multiple enemy collidiers

I currently have an enemy that upon collision kills the player with a kill script, I want to add another collider that acts as the visibility radius for said enemy. However, when adding another ...
1
vote
2answers
106 views

C# comparing alot of elements

Im making a small game in Unity(using c#) basicly what I have there is each player chooses one Damage Spell or one Shield Spell.and the thing is that the number of combinations is huge. like 100 ...
0
votes
1answer
98 views

Actually Implementing “C# as a scripting Language” in XNA

Following an example from this thread, I've made an application that dynamically loads in C# "scripts" (actually, plugins) into my game -- but I've hit a snag: how do I reference the assemblies for ...
4
votes
5answers
547 views

How to Color.Lerp between multiple colors?

I have found it rather difficult to find a solution to this in the Unity documents. Color.Lerp(Color a, Color b, float t) is a function that gradually changes a color according to a step t, giving it ...
1
vote
1answer
42 views

Whats causing this weird texture stretching on my mesh?

Making this mesh via code and the texture seems to only tile on the sides, but not on the top. Any idea whats going on? public class CoreMeshCreator : MonoBehaviour { //Initialization public void ...
2
votes
2answers
35 views

Unity2D Sprite flips camera when moving left and right

I am using the Unity Engine and coding in C#. I have a sprite as a parent with a main camera as a child so that the main camera follows the sprite. However, when pressing 'A' and 'D' to move the ...
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votes
0answers
47 views

XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
2
votes
2answers
1k views

Creating 2D billiard game with realistic movement [closed]

I'm new to XNA and game programming. I'm creating a 2D billiard game and I want to add balls with realistic movement (like 3D). Is it possible to achieve this without using 3D models? I only want to ...