C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
23 views

Disabling object OnCollisionEnter and Enabling it On Collision exit

I have two objects that when they collide disable another gameobject. The problem is that I only want to have the other game object disabled while the two objects are touching and that I want to have ...
0
votes
0answers
20 views

Unity - Renderer.Bounds equivalent for GameObject without Renderer

I use a modified version of the 'Poor Man's Nested Prefab' script, it renders prefabs without using meshrenderer. Unity recognises it as an empty gameobject, so default focus distance (when I press f ...
1
vote
1answer
178 views

Ray & Segment Intersection

I'm writing some code to check intersection between all of a rectangles segments and a ray. It will sometimes use the Left and Right side of the rectangle as the closest face hit (face DA & BC) ...
7
votes
2answers
90 views

Conditional Variables in Scriptable Objects

While using ScriptableObjects, how can I make some variables conditional? Example Code: [System.Serializable] public class Test : ScriptableObject { public bool testbool; public string ...
-1
votes
0answers
23 views

How to move player with animation around shpere.?

I have a script modified by me. In my script i can not move my character with rigidbody.AddForce, Why i don't know but just play only animation not moving to forward. So I use rigidbody.velocity but ...
3
votes
2answers
4k views

Loading and unloading “chunks” of tiles in a 2d tile engine with 2d camera

I am making a 2d tile based game in C# and XNA 4.0. I am having trouble loading and unloading "chunks" of tiles(blocks). The whole world is randomly generated and is infinate on both axis. How would I ...
3
votes
5answers
4k views

Scrolling background loop

I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
2
votes
1answer
1k views

Adding materials to a Line Renderer through code? (Unity)

I have a material that I am using to add a glowing effect to my line renderer. I can add this as a 2nd material to the line to give it a glowing effect. I want to be able to add/remove this material ...
0
votes
1answer
73 views

Adding network support

I am trying to implement a simple game "Bulls and cows" in c#. It is a final project of my university course about design patterns. The target of the game is simple - try to guess the opponent number. ...
-4
votes
1answer
56 views

Unity c# - NullReferenceException: Object reference not set to an instance of an object [closed]

This is driving me crazy. I am new to C# and I always get this error when playing while it seems like a very simple code. I get the error at this line NullReferenceException: Object reference not set ...
0
votes
1answer
172 views

Continuous Jumping Cycle

The script makes a GameObject jump using realistic gravity and reach a specific target. The GameObject jumps relative to the target, thus adjusting its trajectory. It also works while the target point ...
2
votes
3answers
462 views

Camera follows player but how to stop camera moving when player moves

The player is moving automatically diagonally down the screen, and I have the camera as a child on the player. I would like the camera to always be following the player (who sometimes slows down / ...
1
vote
1answer
35 views

Damping the Camera “lookAt” rotation

I have created a very short piece of code to make the camera look at a transform object. I locked the rotation of the x and z axis as it is only supposed to rotate on the y axis. I would like to add ...
1
vote
0answers
52 views

How should I structure a Shared Library for different platforms for my MonoGame project?

I am quite new to the MonoGame/XNA framework and i have some structuring questions right now. One of the reasons I use MonoGame is because there is still that feeling to create a game from scratch ...
0
votes
1answer
56 views

Unexpected Execution Order in Unity (uNet)

I made a little game in Unity. It works fine in the Editor. But if I run the build version I get a NullReferenceException. This problem does only appear if the build-version-client hosts the game. ...
0
votes
1answer
59 views

Monogame - custom json content importer

I am trying to build a JSON tile map importer for the content pipeline of Monogame but I'm having difficulty doing so. I have been following this tutorial and got something... But now it appears my ...
0
votes
1answer
25 views

AutoFill function and methods not working in unity 5.3.5

I opened one of c# code in my projects, and edited something in the code, and I noticed that MonoDevelop no longer gives auto filling of function and method options. Below is the screen shot of the ...
4
votes
1answer
295 views

How to save the Mesh from an Interactive Cloth at runtime in Unity?

At the start of a scene I have GameObject called 'sheet' positioned above a 'ball' GameObject. The sheet has an Interactive Cloth component on it and a Cloth Renderer. The Mesh for the Interactive ...
0
votes
1answer
75 views

How to keep a rigidbody on the ground going up/down a slope? (Unity 2D)

I'm not sure if this is possible, but Im working a 2D project to has randomly generated loops (imagine a sin or cos graph). I have a 2D character (a quad for now). I want my character want to ski a ...
0
votes
1answer
748 views

What is the proper way to get input from the motion controllers touch pads?

I've been trying to figure out how to get the inputs from the touch pads on the motion controllers but have yet to find out how to do so. Initially I tried doing the following (as it was how I ...
0
votes
1answer
86 views

Zoom at a specific point using Orthographic camera

Currently I can perform Zoom which seems to be working fine but essentially what I'm really trying to do is zoom on a position offset from center as currently when I zoom then zoom is performed at the ...
0
votes
0answers
21 views

How to use touch.deltaPosition properly?

I use following code for measure touch delata position: private Touch firstDetectedTouch; public Vector3 dragDistance; void Update() { if (Input.touchCount > 0) { ...
0
votes
4answers
87 views

Saving with PlayerPref problems

I'm having troubles saving how much of an item I have in my game. Right now I have it so the price goes up the more items you buy, that works, but every time I reset the game, the count goes back to 0,...
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votes
0answers
10 views

How do I add EventTriggers to Multiple instantiated prefabs from a list?

I have a prefab which I am spawning a dynamic amount of. I want to attach an event trigger to each one of them, on pointerclick, to call a method accepting an int as parameter. I have the following ...
0
votes
1answer
101 views

Different game resolutions on emulator and on a real device (which has the same resolution) on Windows Phone 8

I have a big problem with game resolution, when I'm running my game on emulator (which theoretically has the same resolution as my real windows phone device: 800 x 480). I'm making the game with ...
-1
votes
0answers
18 views

object is not smoothly moving using lerp and onMouseDrag

This is the code to move my object using lerp and mouseDrag event but it is not working very smoothly. //Camera Point smooth movment if (mouseWorking) { if ...
0
votes
3answers
121 views

A method to create and assign a name to a GameObject (Unity)

I'm trying to create a function that takes in a name of an object in the editor and assigns this accordingly as well as the name of a sprite, rigidbody, etc. Basically what I have so far is- ...
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votes
0answers
29 views

Unity 2d variable has not been assigned when trying to instantiate

So I have some code here: using UnityEngine; using System.Collections; public class boardManager : MonoBehaviour { public GameObject GrassTile; void Start() { for (int i = 0; i <...
0
votes
1answer
147 views

How to load sprite from JSON?

i know how to load text, but idk how to load texture from json.. this my c#: public void soalbegin(){ filepath = System.IO.Path.Combine(Application.streamingAssetsPath, "soal.json"); ...
0
votes
1answer
27 views

Making Scene at editor mode

On Button click at editor mode I am trying to make a scene of selected Hierarchy game-object but the problem is as i click the button new scene become upon and I lost the scene where i were ...
0
votes
2answers
4k views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects (player1, player2, player3). I attached a script "playerscript" to these game objects. In the main camera, I have added another script called "testscript". Clicking on a player ...
0
votes
3answers
1k views

C# XNA AABB vs AABB collision resolution, AABBs ghost through each other

I've been learning a bit of collision resolution through a tutorial here and I can't seem to get the AABBvsAABB resolution working, I have CirclevsCircle and AABBvsCircle resolution working with the ...
0
votes
1answer
75 views

How can I instantiate in the current rotation in Unity 2d?

Backstory I'm currently working on a 2D sidescroller/platform game as a hobby, and I just started recently. Followed a few tutorials and such I managed to wrote my own code for basic command like ...
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votes
0answers
29 views

Car animation bypass another Car animation

I have several animated car objects which have their own animation and animation control script. The car object is racing on the road and I want to manage all the car animation i.e., if any car is ...
0
votes
1answer
72 views

Script for non-stop enabling/disabling “Is trigger” on collliders2d in Unity3D?

I had asked before that I have a problem with too many colliders in one spot and that some upgrades of towers I have are buggy due to that. It has come to my notice, that whenever I enable the "Is ...
1
vote
2answers
232 views

Help on transition from one position to another

I'm pretty sure I'm over thinking stuff, but I can't seem to figure this out. I want to move the object from one location to another. Here's what I got. I searched this up earlier here, and I found ...
0
votes
1answer
34 views

How can I use web browser controls for non-browser game GUI?

I'm looking for a way to get a modern browser's level of customization and rendering quality in my c# monogame to avoid using roundabout/limited/buggy GUI toolkits and to get better fonts without ...
4
votes
1answer
130 views

Monogame Startup Memory Spike

I am currently porting a game from WP7 using XNA to WP8.1 using MonoGame. I have been putting considerable effort into optimizing my game to be under the 185MB memory limit for low-memory phones. I ...
2
votes
1answer
125 views

Drawing Farseer Fixtures

Is there any way how to draw a Polygon / Fixture from Farseer Physics with XNA? As I deform these polygons at runtime I can't take any texture from my Content folder, the texture must be generated at ...
0
votes
1answer
19 views

Mesh Chunk Combining and Extruding

So I'm working on a proceduraly generated level, that is composed of multiple chunks, so you don't go over the maximum amount of verts allowed in Unity Meshes. Another function is the ability to ...
0
votes
1answer
138 views

Unity3D - Using AddRelativeForce to push an object forever in zero gravity environment

Ok, I use AddRelativeForce to basically push an object. But it suppose to keep flying and keep accelerating as I hold down the key because I didn't set gravity. I just started Unity3D last month, so ...
-1
votes
2answers
84 views

Why doesn't Unity keep keydown states between scenes, and how can I change that?

So basically, when my scene in Unity changes and I'm holding down, say, Right or Left, when the scene resets, my player (and Unity) doesn't even recognize that I'm still holding that button, until I ...
0
votes
1answer
42 views

How can i show all edges in monogame?

I am using Monogame 3.5 and i have simple model of cube. I use BasicEffect to draw it. I want it transparent so i use effect.Alpha = 0.5f. Is it possible to show all edges something like on picture?
0
votes
0answers
38 views

Monogame - tile map with XML instead of JSON

I'm working on the levels for my game so I've built these classes to read my maps: Tiles.cs: protected Texture2D texture; private Rectangle rectangle; public Rectangle Rectangle { get { ...
1
vote
1answer
275 views

How to detect collision position and that position's texture color in Unity?

I have a prefab and I use Circlecollider2D for physics operations. I want to detect the color of the contact position of the collided objects ? Is is possible by using Unity's collider classes ?
1
vote
2answers
288 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
17
votes
2answers
3k views

Player jittering against wall when held down button

So, I'm making a top down RPG. Everything's going excellent, but this problem is quite annoying. Now, when the character moves against the wall, the player jitters back and forth. I'm guessing it's ...
1
vote
1answer
474 views

How can I use a lookup table for brightness and contrast?

Currently, I implemented a rudimentary brightness and contrast algorithm that changes brightness and contrast pixel by pixel. This was super inefficient performance wise and the algorithm looked a bit ...
1
vote
1answer
79 views

Unable to move mouse cursor while pressing keyboard button

I've a player to which I've attached character controller and two scripts - Controller and MouseLooker to control the player movements but when I try to move my mouse cursor while pressing keyboard ...
0
votes
1answer
384 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...