C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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3
votes
2answers
123 views

Bevel outline algorithm in 2D

I'm writing a program that creates animated blobs in 2D, to simulate cells. In order to beautify these objects, I'd like to give them a 3D look by adding a bevel-effect. How can this be achieved? ...
1
vote
1answer
42 views

How to access an animation properties from the animator?

I'd like to change the property speed of an animation from the animator. For example, I'd like the player to be able to reload faster with upgrades. So I have a basic reload animation on the gun ...
-1
votes
1answer
40 views

Float increment give wrong result [closed]

I found something weird with my unity code : public class heroesscript : MonoBehaviour { float counter = 0; void FixedUpdate() { counter += 0.02f; print (counter); ...
0
votes
0answers
28 views

DrawBone Angle variable using Kinect

when we want to draw Bones into XNA (using KnectSDK and C#), you have to calculate differences between two joints and draw bones between them. this is the function for drawing Bones: private void ...
2
votes
1answer
296 views

How do I create a player movement system in Farseer?

My group of students is helping produce a a 2D platformer. We tried making a pixel-based collision system which fell through. Now I am trying this physics engine on for size and see new ways to create ...
0
votes
1answer
300 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
0
votes
1answer
104 views

Creating a Player object in a physics engine [duplicate]

I have a working physics environment using Farseer - but how do I create a player object that can walk around? My current attempt involves applying forces to a rectangular body whenever keys are ...
0
votes
1answer
86 views

Emit light from items

In order to create a day/night cycle in my game, I decreased the r,g and b values of the Color variable after a certain amount of time has passed. This worked as expected. I am wondering in order to ...
5
votes
2answers
564 views

XNA 3.1 to 4.0 Vertex Shader Not Drawing [closed]

I have recently been converting our XNA 3.1 game to XNA 4.0 and am stuck on the shaders. I have the game running, but nothing is drawing to the screen, except things not using a shader. This is only ...
2
votes
1answer
119 views

How can I make Network.RPC call a method with params object[]?

Why do I need to do this? The game I'm working on fully conforms to a component style design. Every component that a game object uses is placed on the object and is disabled/enabled based on it's ...
1
vote
1answer
120 views

How do I take Direct3D9 full screen using SlimDX?

I'm writing a Direct3D9 application wrapped by SlimDX. I'm trying to take my application full screen but I am having problems. I can reset the device so that it covers the entire screen, however, it ...
1
vote
1answer
157 views

How do I implement melee hit boxes for a top-down game?

For a 3D top-down game, how should I handle collision in melee combat? My game has no targeting system, so I can't use a simple distance check between attacker and target. What I am thinking is have ...
1
vote
0answers
47 views

How to initialize once for all a static field of a custom editor in unity

I have a custom editor wich has a static field. Suppose you have a static field of type MyObject: public class myEditor : Editor { ... private static MyObject myObj; ... } I'd like to ...
1
vote
3answers
174 views

Responsibility of rendering in a component/entity game engine

I am developing a simple component/entity game engine in C# (https://github.com/alexvm/BlueShift) and have a few questions regarding the responsibility of certain items in the engine itself. I have ...
3
votes
1answer
336 views

How can I separate component functionality from networking logic?

Is it possible to make network independent components that allow networking details to be specified externally? For example, if I have a "Follow" script that follows a game object, it would need to ...
0
votes
0answers
76 views

Unity3D C#: How to resize an inputfield according the content which is set dynamic

I've got an InputField where the text is filled in upon getting a string back from the server. We can debug the entire text so we receive it correctly. However the text is too long to fit in our ...
0
votes
0answers
53 views

Monogame: Unsupported Landscape Screen Orientation on iOS 8.0

Did anyone have a fix on the landscape orientation problem that monogame has or is it the iOS 8.0 that has a bug? I have visited the github of monogame and tried to compile the latest developer ...
0
votes
0answers
24 views

Creating a ray with angle movement restrictions

In Unity is it possible to create a ray which has movement restrictions. As in creating a ray which is fixed to one point. When this point is moved around. The line is also moved around. But when the ...
1
vote
1answer
151 views

Trouble With Quaternions and orbital camera:

UPDATED: I have been trying to implement a Orbital Camera of sorts in a engine I am currently doing in Unity3D, the issue being I can't seem to do the correct rotation no matter what. This is what it ...
0
votes
2answers
90 views

Transparency using HLSL in XNA

I currently working on Depth Data on Kinect SDK v1.8 on XNA and I wanna show an Image Inside the Depth view of Human body. the image below is just an example of what I wanna do : ...
3
votes
1answer
89 views

How to create laser redirection?

Think portal 2, where a laser can go through a cube, and depending on the rotation of that cube, it will redirect it. Examples: Here is my barely functioning code. It works for one cube, I'm able ...
0
votes
1answer
85 views

Find index of GameObject in array of GameObjects

In my script, i have declared an array of GameObjects like this: public GameObject[] go;ld object name. `String temp;` Also, i have a temporary variable to ho Then, i assigned objects to elements ...
1
vote
1answer
36 views

How to transform Unity terrain coordinates

My map creator created some terrain in Unity, but all my scripts are based on the X-Y axis. Is there an easy and smart way to transform them into Z-Y, or do I have to change all the vector variables ...
0
votes
1answer
47 views

Draw my array at a position defined with Vector2

I'm developing a space invaders game in C# using XNA Game Studio. So I got some of the invader logic complete: An array holds the invaders and draws them on the screen, animated and moving.But I can't ...
1
vote
2answers
60 views

Better way to position objects in a Matrix/Grid shape

I am working on space a invader game and I'm trying to build levels such that in each of them, the aliens are positioned in a different shape. I have a rectangle shape, circle shape, and a grid-like ...
0
votes
0answers
20 views

Unity StartApp Ad Sdk dims the screen down when showed

I'm making an android game Which Never Sleeps and it don't. But When Using Startapp ad sdk It seems that it pauses the game and the mobile sleeps when the ad is shown. As if the sdk handles it from ...
0
votes
0answers
25 views

TouchCollection positon not matching button position

I am using a TouchCollection of touchlocations to determine if a button has been pressed, However the touchlocation position does not correspond with the button location as I would expect, the touch ...
0
votes
1answer
68 views

Calculate polygon points from image

I'm new to OpenGL, so please excuse my brevity and/or lack of technical knowledge of the subject. I need some help with rendering a polygon on an OpenGL canvas (using C# w/ Tao). I understand that I ...
-2
votes
1answer
56 views

Split up a string and add each as an item in an array [closed]

I have an input string and input the following "2, 4, 5, 7, 10" (for example). How can I split it as an object(item) for a list array? so it would be in each item "2", "4", "5", "7", "10"
0
votes
1answer
135 views

Tiling 2D textures in random order

I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
2
votes
1answer
141 views

Support for different resolutions in a tabletop environment

Right now I am experimenting with XAML and C# to write a small Windows Store App which supports displaying a playmat with cards. However not everyone uses the same resolution and with a somehow fixed ...
5
votes
1answer
781 views

Should the networking of my game be a component or a service? [closed]

I am working on a windows game and I am trying to understand the XNA GameComponents and GameServices classes and use. From what I understand about a component is that it has an Update method that ...
0
votes
1answer
191 views

Multiple joysticks event handling [closed]

I want to make a game which is totally same idea as "Who pressed the button answers the question". I have 2 joysticks and both are connected to a pc. My application will be Winforms and I will ...
0
votes
0answers
101 views

How manage target selection in a high speed brawler?

I'm thinking of games like Batman Arkham Asylum and the Assassin's Creed series, in which landing the first blow gives you a soft lock that automatically rotates you to continue facing the target as ...
0
votes
1answer
75 views

How do I avoid going through objects at high speed? [duplicate]

I am quite the beginner in XNA. I have only recently started using GameComponents. I have a multiplayer game called Better Pong. I move the ball (which is an object) by incrementing the Vector2 (the ...
2
votes
1answer
135 views

Modular enemy behaviour in a shmup - Delegates unsuitable?

I'm creating a shmup type game and trying to implement the enemy wave system, which includes the associated enemy behaviours like their movement and bullet patterns. I've tried to separate the ...
1
vote
1answer
300 views

Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
0
votes
1answer
47 views

How to invisible first window on click unity3d

I have a window called "red window" on scene1. When i click on the hello world button it should displays another window called green window and the first window should invisible. How it possible. ...
0
votes
1answer
225 views

How can I create a body with a hole in the middle?

I want to create a shape that looks like the black contour in this picture: The shape must be empty in the middle(white surface). The white surface must not be part of the shape, just the black ...
-1
votes
1answer
88 views

Sprites get terribly scaled

I've been making a Space Invaders game in XNA for a while. I got the invaders animated and contained within an array. But when I call spriteBatch.Draw and debug the invaders sprites get a huge ...
0
votes
1answer
39 views

Is there a way to use the ContentManager with full directory paths

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say Content.Load<T>(@"Images\SomeImage"); becomes ...
0
votes
1answer
111 views

How can I allow players to draw decals for their avatar and items?

I want the player to be able to draw a simple symbol, even if it's pixelated black or white, that their character can have on their weapons, armour, forehead or even markers and monuments. How would I ...
0
votes
2answers
51 views

Loading content into an Winforms/XNA Editor's content project

So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime. I tried using ...
0
votes
1answer
89 views

Unity, Cannot change a single Vector2 element of mesh.uv?

I have a simple procedurally generated mesh, with uvs that tile correctly for(int i=1; i<vertices; i++) { uv[i] = new Vector2(x,z); //pseudocode } mesh.uv = uv; This works fine. However if ...
0
votes
2answers
66 views

GUI Text counter Skips numbers after a few seconds

The counter counts perfectly up until the first bump. After this it starts to add about 4-5 "points" instead of just 1. using UnityEngine; using System.Collections; public class GameController : ...
0
votes
0answers
79 views

Dynamically destroy objects when player enters a boxcollider2D

What would be the best approach for destroying dynamically objects when player enters a boxcollider2D? Currently using parent objects with boxcollider2d to activate OnTriggerEnter2D, boxcollider2d is ...
0
votes
1answer
43 views

Change one prefab without changing all prefabs

I have this code that will spawn in a lot of prefabs. It then edits the prefabs. The problem is that every time it changes a prefab it will reset and move all the other ones. Can you please explain ...
2
votes
4answers
153 views

.fnt font file offset issues in Unity

I want to display 2D text in Unity using bitmap fonts (.fnt files). There are some solutions out there, but I'm writing my own. Each character is a game object with a SpriteRenderer. It works. ...
1
vote
2answers
121 views

Framerate dependent movement

I'm moving my character controller using Euler integration like this: Vector3 originalPos = transform.position; Vector3 acceleration = Physics.gravity; velocity += acceleration * Time.deltaTime; ...
5
votes
3answers
971 views

How to find path in graph without crossing the walls?

I would like to know how to find path in a graph while having the edges "double-sided". Consider this scenario: I have list of the line segments. These represents "walls" or rather impassable edges ...