C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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3answers
603 views

Loading and using GLEED2D levels into WP7 Game

I've been trying to use this modified version of GLEED2D that includes WP7 support, The progress so far, is I've been able to load the level XML file to the project and read it successfully thanks to ...
1
vote
1answer
257 views

Should i be worried about loading so much data?

So a week ago or so i asked this question: A few queries about my Map Data (& ideas of improvement, seconded opinion required) And the advice in the comment was to ask them as 3 separate ...
2
votes
1answer
999 views

How do I load Gleed 2D levels in WP7 XNA game?

I've been trying so long to use this modified version of GLEED2D that includes WP7 support, I'm stuck into loading the level into my game, now my Game1.cs class has the following: protected ...
1
vote
3answers
5k views

Making a level editor for my game

I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the ...
2
votes
1answer
1k views

How to get window size from within another class?

I have found this post explaining about how to get the size of the Window, but for whatever reason I'm having issues getting it to work inside of a Singleton class that I'm made to manage a set of ...
7
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3answers
3k views

Is there a simple way to group two or more sprites, so all of them will be dependent on each other?

I think that this question is very similar to this one, but I'm not sure if the answers are universal. So, my goal is: Place two sprites in fixed position, for example player and his eyes Make ...
1
vote
4answers
245 views

Designing a game that allows for selectable perks/customization

Call of Duty games all have the core functionality of any FPS (walking around, killing, dying and repeat). Layered on top are various stuff. Of interest to me is during pre-game when you pick your ...
2
votes
1answer
798 views

Create a car sound with frequencies

Im trying to create a car game in c sharp! Im now trying to figure out a way to get some sounds into the game! For example, the acceleration sound of the car. I recently tried to add a 5 second-sound ...
3
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0answers
177 views

Getting error messages from my server [closed]

I'm working on client-server-client game. Client is sending their status (position) 30 times a second. I'm using Lidgren.Network namespace for networking (server, client). I've got two questions: 1. ...
2
votes
2answers
306 views

Telling which side of a voxel was hit by an object

In XNA, I have an axis-aligned BoundingBox representing the object's hit box, and a Vector3 representing the object's velocity. I also have a stationary 1x1x1 axis-aligned BoundingBox representing a ...
4
votes
3answers
667 views

How to calculate origin and position of a weapon which should be “in hands”?

I'm currently stuck with my game, which is from the top perspective. I'm currently using these sprites for player: (using the second at the top): And here's what I use for my gun My problem is ...
3
votes
4answers
1k views

Why does using multithreading during my load screen increase my load times? [closed]

OK, I added a loading screen to my game, and in order for the game able to update and show a loading screen and load stuff in the background I came to the concludsion that I needed to host the loading ...
3
votes
3answers
885 views

How to parse & “pack” network commands?

I'm currently creating a game which should be multiplayer (client-server-client), but I'm stuck. I have been doing crazy things like building a text chain like string networkMessage = userHash+" ...
28
votes
4answers
2k views

Why does my object move faster at 45 degrees than at 90 degrees?

I have objects in my game that move faster at 45 degrees then at 90 degrees. Each object has Point (x,y) position Vector2D (x,y) direction Int speed And what I do during a update is that new ...
4
votes
3answers
671 views

IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player ...
5
votes
3answers
989 views

Can I swap out Farseer physics fixtures at runtime?

I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1. In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
3
votes
2answers
1k views

How can I map thumbsticks to cardinal directions?

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
3
votes
1answer
2k views

Create a rectangle struct to be rotated and have a .Intersects() function

In my XNA program, I am trying to swing a sword. The sword starts at an angle of 180 degrees, then rotates (clockwise) to an angle of 90 degrees. The Rectangle struct that XNA provides, Rectangle ...
3
votes
1answer
248 views

Does ContentManager.Load<T>() re-read an asset if I have loaded it before?

Or is it smart enough to know I have asked for it before and return an in memory copy created from the first call? For example if I have a projectile's texture: Texture2D projectile; If then I ...
2
votes
3answers
2k views

How do I check collision when firing bullet?

I'm currently creating 2D game from top perspective. I'm having problems with bullets. Yes, I currently simulate their movement so user can see them (about 2x ). Moving them with // this is static ...
4
votes
2answers
1k views

Rendering a lot of Models at once with XNA

In an hexgrid based game, I render all terrain tiles as a separate model, reusing the same texture objects on all similar tiles. The tiles is a pretty simple model. When the terrain is set to be at ...
1
vote
1answer
343 views

Input in OpenTK

How to use Input in OpenTK 1.0? There is not much info around, some classes are unfinished. What I want to achieve, is to be able to use input not only in OnUpdate function, but also in other classes ...
8
votes
6answers
826 views

How can I store all my level data in a single file instead of spread out over many files?

I am currently generating my level data, and saving to disk to ensure that any modifications done to the level are saved. I am storing "chunks" of 2048x2048 pixels into a file. Whenever the player ...
0
votes
1answer
216 views

Creating a vertexbuffer to define vertices arranged in a grid with the view for easy editing later

I'm using the marching square algorithm (2D version of marching cubes) to generate vertices. I end up with vertices arranged in a grid. I want to enable destructible terrain, and the way i was ...
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votes
2answers
1k views

How can I convert the 3D Object designed in MAYA or 3D Max to OpenGL Object?

I'm try to convert the 3D Objects created in the Maya or 3D Max to Simple OpenGl object anyone please guide me how can I do so???
0
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2answers
350 views

Can I create mods for a D3D game made in C#?

There is a game currently in development in C# (using Direct3D for graphics) that I want to make mods for. Ideally, I would like to make the mods in C#, but after that I am lost. How would I (or ...
0
votes
1answer
894 views

Open source component-based game engines? [duplicate]

Possible Duplicate: Are there existing FOSS component-based frameworks? What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...
5
votes
1answer
1k views

Things to do to port game made for iOS in Unity to Android?

I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS ...
3
votes
2answers
2k views

Collision Detection problems in Voxel Engine (XNA)

I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have ...
0
votes
1answer
453 views

Best Algorithm for attacking in the Risk Game

I apologize in advance for my English.I'll try to explain my problem. I am working on new version of the Risk game. I want to change the attacking algorithm to make it more similar to real life war. ...
4
votes
1answer
1k views

Creating a Model out of Math primitives

Here is a litte sample that I drew in Blender to visualize what I am planing to create: Cone with spheres sample I already have the code to generate the cone and the spheres as mentioned in my ...
0
votes
1answer
195 views

A few queries about my Map Data (& ideas of improvement, seconded opinion required)

so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
2
votes
1answer
270 views

How can I get the texture color data from GLEED2D's level file?

I've hit a little snag in my game. It's a 2D platform game and I need to check for collisions against the level. I'm using GLEED2D to create the map. I'd like to do per-pixel collision checking, but ...
14
votes
9answers
4k views

How should I go about learning XNA? [closed]

I want to start learning how to make games in XNA, but I have no idea where to start! If someone could advise me on what pieces of software I need and some good books or tutorials to look at, that ...
2
votes
1answer
2k views

Multi texturing in XNA

I am attempting to make a map editor for my game, just so I can visualize how the end result would be. To my world I can add cubes (2 triangles) or corners (1 triangle), which are then added to a ...
2
votes
1answer
288 views

When animating sprites, why subtract frametime when switching between sprites instead of resetting elapsed time to zero?

I am currently on chapter 3 of the book "Learning XNA 4.0". At the end of this chapter is a section on changing the animation speed of sprites. timeSinceLastFrame += ...
6
votes
3answers
2k views

Behavior/Attribute GameComponent Architecture

I am a college student, and game development is a little hobby for me. I am writing a new game and I have been looking for a new approach to developing the game engine as to make it more flexible (and ...
3
votes
2answers
608 views

What is the metrics of vectors in XNA?

When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA? For example: I have a sphere model with 1m radius ...
3
votes
2answers
2k views

Depth buffer and render target

When I use this RenderTarget: renderTarget = new RenderTarget2D(GraphicsDevice, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, false, SurfaceFormat.Color, DepthFormat.Depth24); ...
1
vote
1answer
784 views

How to import the .fbx scene with multiple objects in XNA so that the objects retain their scene position?

I have a scene that contains mutiple objects. How can I import it in XNA and maintain each object position? Right now I export the scene in .fbx and load it in a model like this: cube.model = ...
0
votes
1answer
907 views

How to achieve this style of view in XNA?

I would like to use a Perspective projection to create the following effect in XNA: Cubes are simply made up of 8 vertices and drawn using DrawUserIndexedPrimitives(). Any extra suggestions, are ...
4
votes
4answers
799 views

Weird block selector selection (to floor or not to floor)?

Well, I am creating a Minecraft like engine in XNA, and since I first implemented the block selector (the cube that allows you to select blocks in 3D space) it has always been very inaccurate. Here is ...
3
votes
2answers
371 views

Issue with loading XML

So recently i've been changing my XML files that i'm using in-game, to add in a bit more data to the files but i've also changed the way in which i load & save files, by now using the XDocument ...
4
votes
1answer
399 views

How should I handle shared classes between the Game project and the Content Extension Library?

I've been using XNA for a while but recently I've needed to write a content extension library which I haven't done before. I need to import a TextureAtlas class from a file that is exported by a tool ...
3
votes
3answers
912 views

Non-GPU Noise for 2D side-view terrain generation?

I really couldn't find a correct answer while scowering all the forums for Noise Generation. My goal is simple, I really want to have two distinct layers for my terrain, a white layer representing ...
6
votes
0answers
344 views

Rotating platform glitch in a 2D platformer [closed]

So I'm making a tiled platform game in C#/XNA where the whole world is constantly rotating. The huge hurdle was to find out what side of the tile the player was touching, and what angle it was. I ...
4
votes
1answer
959 views

Are there any good engines for isometric collision detection and platforming?

I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future. The issue ...
0
votes
2answers
637 views

Load XNA Content Type from File

I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this: [ObjectType] Property=Value ...
2
votes
1answer
2k views

Xna, writing XML </Asset> end element

got another question here. Its not about actually writing/reading files in XML, i already know how to-do this. But rather something that has bugged me for awhile. Ok, so when i write out my files, ...
8
votes
3answers
694 views

What is the state of the art at shipping game graphics such as lots of small BMP files?

We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...