C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2answers
394 views

How to inplement a save-system for a complex nested list of character classs?

This is the situation I'm in: I'm developing a game with C# using unity. In the game I have characters which is either locked or unlocked, and they're pretty much the same. For every character, they ...
1
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1answer
287 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
0
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1answer
98 views

How can I determine where to show a nameplate over a character?

I'm working on a naming system that displays the name of enemies above their heads. The problem is that I have some enemies that are larger or smaller than others. So I'm trying to use a function ...
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0answers
164 views

How can I create a 2D camera with zoom and parallax scrolling that works on every Windows Phone resolution?

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...
1
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1answer
760 views

why am I being unable to access public array of a class inside other class? [closed]

I know this question has been asked before but my case is different(or i could not gather any kind of help from those) I am facing "NullReferenceException: Object reference not set to an instance of ...
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2answers
291 views

XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size

I set the width and height of the window in my game constructor, and then pass the graphics manager to a class to check the value. In the game's initialize function, it doesn't seem to recognize the ...
0
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1answer
141 views

Find world matrix

I'm making my first 3D-game with XNA (MonoGame) and have come to a point where I wish to add a crosshair for the player. To do this I need the on-screen coordinates of the location where my fighter ...
3
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2answers
5k views

Unity - OnDestroy - When is it called?

I was wondering about the method called OnDestroy in Unity (4.5.2f1) on Windows 8.1 Update 1. I know garbage collection in C# in non-deterministic, so I was wondering if game objects had OnDestroy ...
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1answer
856 views

Sever Structure for a Turn Based Game (Chess) [closed]

I am working on a Turn-based Game (Chess) I have done the client part and single player mode so AI is no problem here. But the only problem is now I want to make my project multiplayer. I have done ...
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1answer
1k views

Can't consistently add to TimeSpan for Unity Game

I'm making a game that has a timer showing how long the player has survived from being crushed by pessimism. (Long story) I'm trying to use TimeSpan in Unity to accomplish this but it seems that I'm ...
0
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2answers
182 views

Switching a project written in Lua to a compiled language [closed]

I am experimenting with game development in Lua using the Love2D framework, and while it works fine, I am getting tired of using a dynamic scripting language. I would like to have better performance, ...
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1answer
3k views

Object reference not set to instance of an object Unity3D c#

public class player { public projectile pro; pro = GetComponent<projectile>(); void Update() { GameObject go = GameObject.Find("enemy"); Transform ...
3
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1answer
2k views

How to create normal map from bump map in runtime?

I am using this port of libnoise to generate noise. There are several methods (Noise2D.cs, 462 and 494 line) to output images. Second one, that should give me normal map does not work completely, it ...
0
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1answer
183 views

Getting Target position at the time of shooting

I have a bullet that has to hit a constantly moving enemy. So, in BulletScript, I have declared a Transform public Transform enemy; //and assigned enemy object to it that is ...
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2answers
254 views

C# - Collision Detection problem with platforms on Monogame(XNA)

So I am having issues with my platformer that I am developing. I can detect collisions fine when there are a line of parralel blocks or even single blocks. The issue I have is when blocks form an L ...
0
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1answer
49 views

XNA - Autodeploy .exe of game upon succesfull commit to GIT

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
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2answers
107 views

Loading and storing content efficiently

So for example I have a class called TypingKeyboard. It allows you to display a string while it's being typed by the computer with sounds. I need one in the menu, for the title. And one for the ...
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1answer
1k views

How are grids made?

I've been looking at tutorials and researching forums and such but I still can't understand how the grids are made. I get confused at parts like this. for (int x = 0; x < Size.x; x++) { for (...
0
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1answer
158 views

What is the optimal way to handle matrix internal data storage for interop with native graphics apis?

I'm writing a managed (c#) game engine and have stumbled on a bit of a crossroads in design/implementation regarding matrix types. Matrix types need to be optimized for marshaling to native graphics ...
0
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1answer
730 views

GUI Label shows on screen when object is out of view?

I have GUI Labels over NPCs in my game, and the labels display their name above their head. But when I walk away and go somewhere else, their names stay on screen like it's mirrored or something? ...
0
votes
1answer
476 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
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1answer
898 views

Projectile motion based off angle

I was using this code to hit an object that is moving horizontally(from right to left) and player on the left is throwing bullets to hit the object.But, what I am finding difficult is projectile ...
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1answer
977 views

Automatic Left/Right movement

First 2d game in Unity. Started Character controller in C#. Tried to get the character to move constantly right then once it hits the wall move left without needing any input from the player. Looked ...
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2answers
317 views

Simple square hit the wall and turn around without stopping

I am coding and making my very first plat former game in Unity 4.5 2D. Basically I want my character to ping pong between two walls. I have set up a GroundCheck and CeilingCheck. I was thinking to ...
0
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1answer
6k views

Binary Serialization of C# for GameObject in Unity?

I'm trying to serialize a GameObject (with children and textures) using the binary serialization for C#. It works with many data types but not with GameObject. In the docs it says should be ...
1
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1answer
300 views

Listen for asset modification in editor

I would like to listen for an event that some asset (prefab, precisely) has been modified. To my surprise, there's no such event in AssetModificationProcessor. Is there any way to do this in Unity?
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1answer
78 views

How can I determine whether a unit is in range or not?

I'm programming a small game that's going to be somewhat like a tower defence. I was playing around with how I determin whether a unit is in range or not. public void Update(GameTime theGameTime) ...
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1answer
2k views

change texture at runtime

How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : ...
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2answers
7k views

Drag an object in unity3d

I want to drag an object to a perticular place.In case I release that dragged object before I reach that particular area ,the object should come to its initial place where i start to drag. How it ...
0
votes
4answers
2k views

Timing of coroutines in Unity is never precise

I was looking an official example for coroutines in Unity here. However, when I call WaitAndPrint the time taken is never exactly 5 seconds. IEnumerator WaitAndPrint() { float timeStart = Time....
2
votes
1answer
3k views

Fast, simple procedural 2d island generation

I need to generate tile data for an island based rpg, my goal is have something that looks like this (mountains not required): For the past few days I have been trying to figure out a satisfactory ...
0
votes
1answer
156 views

Detect which key was pressed last each frame

Why hello there, im developing a 2D game using XNA. My character movment is currently based on the keyboard state. Example (in the right order): if (state.IsKeyDown(Keys.W)) { //Do ...
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1answer
68 views

Changing the object material without clicking on it

How can I change the object material automatically without clicking on it? The object material should change based on a timer.
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1answer
2k views

Disabling / Enabling object renderers on click

I am working on unity2d. I have six game objects: Object1, Object2, Object3 (these are images) ObjectImage1, ObjectImage2, ObjectImage3 (these are images). I have arranged the object in the scene ...
0
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1answer
96 views

Continous collision happening in Unity2d

I am working on Unity2d. I have a game object called gameobject1 on screen. It holds an image (named "state"). When I drag a tree on a gameobject1 collision is happening continuosly in the same layer ...
1
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1answer
2k views

Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
0
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1answer
92 views

Bounds Queries for Simplex Noise Function

How do I construct a Bounds Query for 3D Simplex Noise? [This is more or less a follow-up to my last question] Simply put, for an arbitrary octree node (cube) in my volume (a section of Unity3d ...
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4answers
12k views

Is C# different in Unity?

Does Unity use a different version of C#, or is it all the same? It looks different from regular C# but there are some regular C# elements in there.
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2answers
776 views

How do I create a knockback-movement?

I am a web developer new to game development, and with limited math knowledge. I am writing a character movement controller in Unity. The game has an isometric Diablo-like camera. The character moves ...
20
votes
3answers
3k views

Best way to store game-wide variables

I have an options screen for things like difficulty, resolution, full-screen, etc., but I'm struggling to find the "best" way to store/obtain these variables at run-time. Currently, I've implemented ...
0
votes
1answer
189 views

Blender animation to XNA distortion bug

I followed the instructions on the following video: http://www.youtube.com/watch?v=SissgQ0IXvk I'm using XNA 4.0 and Blender 2.69 I export the model with animation to a .FBX file. The animation is ...
1
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1answer
1k views

MonoGame hosted in a control/form

I would very much like to host my monogame window inside a Form so that I can take advantage of the nice gui elements in the C# framework when creating a simple level editor. I have looked online, but ...
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votes
1answer
387 views

Why does this code to render a triangle in SlimDX only show a black screen?

Here is the code: var elements = new VertexElement[] { new VertexElement(0,0,DeclarationType.Float3,DeclarationMethod.Default, DeclarationUsage....
0
votes
2answers
330 views

Make a square flickering at a preset frequency

I'm working on a medi-sci project where I want the patient to use brainwaves to exercise control the environment. The environmnet is a 2D game where the game character is to be controlled by 2 ...
0
votes
1answer
75 views

Is there a build-in function to count the amount of sprites drawn by SpriteBatch per frame?

I'm hoping to find out how many sprites are on the screen at any given time. In other words, is it possible to find out how many times spriteBatch.Draw(); is called between spriteBatch.Begin(); and ...
0
votes
1answer
119 views

How should I detect collisions with objects on a “timeline”?

I'd like to replicate this game's mechanic of the player smashing walls with a precise timing to a background rhythm. How should I check when each wall should be broken? Does the player animation use ...
3
votes
5answers
990 views

Can I extract Flash SWF sprite frames to bitmaps?

I want to create the 2D graphics of my game in Flash Studio, but then get all the frames from my SWF movies into C# for further work in Unity3D. I find it easier to create nice smooth animations in ...
1
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2answers
830 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
2
votes
1answer
264 views

Unity refuses to open 2 popup windows

So am am making a unity program, where if you click 2 different objects, 2 different windows are supposed to pop up. To make them, I use private private bool showPopUp = false; private Rect ...
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vote
1answer
90 views

XNA Library DrawPrimitives throwing primitiveCount error

I downloaded the project from here http://silverlight.bayprince.com/tutorials.php?tutorial=13 and tried adding a new OBJ file with a few thousand vertices listed. The classic teapot works but when I ...