C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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Pixel-Perfect Collision With Rotation

I know how to implement pixel perfect collision, but how would I do this with rotations applied to my sprite?
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2answers
188 views

GameObject once walked on, gives message using C#?

I'm struggling to figure this code out by myself. I'm able to check if the objects are in the scene, and if they are print a message. I now want the GameObject of tag Zone to display a message to let ...
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1answer
104 views

Path smoothing while path following

I can't find a nice way to do path smoothing while i'm following a path. I have tried this piece of code but aparently it doesn't work as suspected. The idea of how it should work is: Edge 1 (the ...
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1answer
130 views

How can I create a seesaw with Farseer Physics Engine?

I want to create a seesaw like in this picture: I created two rectangular bodies, one for the diagonal rectangle and one for the little rectangle in the middle. But I don't know how to connect the ...
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1answer
593 views

Is it ok to destroy mesh directly from MeshFilter in Unity?

Mesh.Destroy(myGameObject.GetComponent<MeshFilter>()); May it cause any problems or undefined behaviour? (the reason I ask this is that I'm trying to destroy an exiting component which is ...
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1answer
113 views

Predicted target location [duplicate]

I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've ...
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1answer
85 views

Predicted target location

I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've ...
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4answers
4k views

Scripts won't affect clones - Unity3d

I made a script which swaps two game objects on click.But the script won't work because the objects are actualy clones of the original prefab. This is the script (UnityScript): #pragma strict var ...
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1answer
317 views

I want to make a pause button on the scene

I want to make a pause button on the scene. If I press the button it will show the guiTexture with a variety of buttons with each different script. So what steps should I take? 1. How do make it so ...
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1answer
212 views

XNA 4: RenderTarget2D textures getting transparent on fullscreen

I'm generating a Texture2D object using RenderTarget2D as in the following code public static Texture2D GetTextTexture(string text, Vector2 position, SpriteFont font, Color foreColor, Color backColor,...
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2answers
1k views

Animate from end frame of one animation to end frame of another Unity3d/C#

So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will ...
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1answer
134 views

Problem with publishing an XNA game [closed]

I can't publish a game in XNA, if I try there comes out 2 errors: 1)Could not find required file 'setup.bin' in'C:\Users\Trica\Desktop\example\example\ example\Engine'. 2)Cannot publish because a ...
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1answer
124 views

How do I temporarily pause an XNA game?

Collision with an enemy should pause the game for 1.5 seconds. My failed attempt: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { // ... if(...
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3answers
1k views

Rotation matrix for a 3D vector

I have a direction vector on which I have to apply some rotation to align it to positive z-axis. To use Matrix.CreateRotationX(angle) of XNA, I need the angle for which I'd have to compute cos or tan ...
3
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1answer
486 views

Best way to blend colors in tile lighting? (XNA)

I have made a color, decent, recursive, fast tile lighting system in my game. It does everything I need except one thing: different colors are not blended at all: Here is my color blend code: ...
4
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1answer
558 views

Unable to use Maya animation with scripts when imported to Unity

I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over ...
2
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1answer
232 views

MonoGame not all letters being drawn with DrawString

I'm currently making a dynamic user interface for my game and are setting up having text on my buttons. I'm having an odd issue where, when i use a specific piece of code to determine the text ...
2
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1answer
227 views

Deslect targeted enemy question. How to change back to original color [closed]

Hello. Apologies in advance but I'm VERY new to unity , C#,coding and Stackexchange in general. I'm working really hard to understand it all! ANY advice would be appreciated. And sorry again if the ...
2
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1answer
361 views

Achieve anisotropic filtering

I want to set anisotropic filtering to my scene. I use SharpDX (DirectX 11) and C#. How do i set up anisotropic filtering in my shader? Currently i try that in the shader: Texture2D tex; sampler ...
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1answer
482 views

Multiple joysticks event handling [closed]

I want to make a game which is totally same idea as "Who pressed the button answers the question". I have 2 joysticks and both are connected to a pc. My application will be Winforms and I will ...
3
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2answers
2k views

Scale a game object to Bounds

I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. ...
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0answers
98 views

XNA Guide text input - maximum length

so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input ...
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0answers
267 views

Maintaining State in Mud Engine

I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...
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0answers
48 views

Transparency in XNA-4 primitives

I'm using XNA 4 with Visual Studio 2010. I'm trying to create a simple 3D world with walls and doors in which the user to free to roam around. A wall is just a rectangle which is currently being ...
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2answers
407 views

How can I use voice commands to control my game?

Is it possible to use simple voice commands like "run right", "run left", "jump", "stop", "attack", "defend", "finish" to control the player in a Windows Phone 8 game? How can I implement voice ...
8
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1answer
398 views

Picture rendered from above and below using an Orthographic camera do not match

I'm using an orthographic camera to render slices of a model (in order to voxelize it). I render each slice both from above and below in order to determine what is inside each slice. The model I ...
2
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1answer
204 views

XNA - 3D AABB collision detection and response

I've been fiddling around with 3D AABB collision in my voxel engine for the last couple of days, and every method I've come up with thus far has been almost correct, but each one never quite worked ...
3
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1answer
580 views

XNA, how to draw two cubes standing in line parallelly?

I just got a problem with drawing two 3D cubes standing in line. In my code, I made a cube class, and in the game1 class, I built two cubes, A on the right side, B on the left side. I also setup an ...
6
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1answer
3k views

Unity falling body pendulum behaviour

I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to ...
5
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0answers
292 views

No idea of how to simulate car crashes [closed]

I have a simple car game with all the basic collision detection and movement in Unity with C#. But when I was building the "engine" for the game I didn't include a detail I later decided to include. I ...
3
votes
2answers
1k views

Zelda-style top-down RPG. How to store tile and collision data?

I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, ...
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1answer
104 views

Textures have lines between them when zoomed out

These are two screenshots from my new game, a top-down RTS with tiles. The first one is from a normal view with no zoom, the second one is a zoomed out view of the whole map: In the first image, ...
2
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1answer
183 views

Why are my 2D world click-positions offset after camera movement?

I'm writing a 2D game engine. I need to add a camera to my world that can zoom in and out as well as move away from its initial position at (0,0) at the center of the world. The main issue can be ...
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1answer
207 views

Render 2 images that uses different shaders

Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders ...
1
vote
1answer
886 views

How do I set up a depth buffer in SharpDX?

I draw some instanced cubes, but when i rotate the camera (or the world) some cubes that should be behind other cubes are drawn before the cubes. I already had this issue a long time before and i ...
2
votes
1answer
220 views

SpriteBatch, trying to reduce draw calls

This my main draw call: Matrix Camera_transformation = player_camera_.GetTransformation(); // Background - AlphaBlend spritebatch.Begin(SpriteSortMode.Deferred, BlendState....
1
vote
1answer
294 views

Converting a GameObject method call from UnityScript to C#

Here is the UnityScript implementation of the method i use to generate a randomly tiled background, the problem i'm having relates to how to translate the call to the newTile method in c#, so far i've ...
4
votes
1answer
8k views

Adding an existing script to a gameobject programmatically

Is there a way to take a script and apply that specific script to an object through code? In pseudocode, what I'm trying to do is essentially as follows: ObjectOne.MyScript = ObjectTwo.GetComponent&...
1
vote
1answer
289 views

How can I scale Farseer bodies so that they work on different screen resolutions?

I created a little Windows Phone 8 game that supports multiple resolutions. If the resolution of the device is less than 720p, then the sprites and their corresponding Farseer bodies need to be scaled ...
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vote
2answers
795 views

Drawing cube in SharpDX, wrong perspective

I want to draw a cube. This is what i currently have: As you can see, the perspective is VERY wrong. The the size in the z-direction is too small and the difference between the front and back size ...
0
votes
1answer
2k views

How do I efficiently display image tiles in Unity 4.3 free

I previously wrote a TileEngine with SFML that I would like to port to Unity3D 4.3, but have not found a way to draw a tile on the screen programmatically in Unity. All I am looking for something ...
1
vote
3answers
347 views

How to manage variables and/or data?

Let's say I have a class A with many constants (over 20) and variables (also around 20). Class B represents a character so it has a lot of constants and variables representing various stats. Class C ...
3
votes
1answer
4k views

How can I create or extrude a mesh along a spline?

Let's say, for example, that I have a working spline. I want to use this spline to create a mesh, but I'm not quite sure how to go about it. For example, I want to create a road along this spline. I ...
2
votes
1answer
80 views

Why is BayazitDecomposer inaccessible when upgrading from Farseer 3.3.1 to Farseer 3.5?

I used the following code in Farseer 3.3.1 and it worked correctly, but in Farseer 3.5, I always get an error message in the following line: list = BayazitDecomposer.ConvexPartition(textureVertices); ...
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votes
1answer
1k views

Saving and retrieving high-score data in XNA 4.0 [closed]

I made a game in XNA 4.0 and now I need to save the points in a database or in a file (or in something else). My goal is to store and retrieve the highest score if I choose that option in the main ...
2
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0answers
197 views

Improving effect performance in XNA

I'm making a 2D, top-down platformer, in which four or five layers are rendered each time the game draws. Everything is fairly performant except for the bottom layer, which is the game map. This is ...
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1answer
111 views

Can't get the logic behind my AABB collision

This is my collision detection function in the maze game im working at. I never made a game before and I dont have that much programming experience. The question I keep asking me continously is why ...
2
votes
1answer
311 views

Does every Windows Phone 8 device have one of a fixed set of resolutions?

Does every Windows Phone have one of the following 4 resolutions? 800x480, 1280x768, 1280x720, 1920x1080 pixels Or is it possible that some devices only have a resolution of 1280x719 or 1279x720 ...
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2answers
606 views

How to translate along Z axis in OpenTK

I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube ...
0
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1answer
619 views

How to solve the overlap of two circles that collide

I have two circles , one of the circles is static the other is moving around. I have a method that checks whether the two circles collide. How to make the two circles don't overlap when colliding? ...