C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

learn more… | top users | synonyms

2
votes
1answer
644 views

Procedurally Generated Structures over large quantitys of chunks in 3D Terrain Generator

I am creating large scale worlds using 16*16*16 voxel chunks which are stacked up to 32*32*32 in dimensions and I have hit a bit of a Bump in the road so to speak. I want to create large structures ...
1
vote
1answer
419 views

How do I find two points at an angle on opposite sides of a circle?

With reference to my previous question: I'm using micklh's answer, which works perfectly. However, it calculates the gradient based on two points, a starting point and an ending point. I want to ...
0
votes
0answers
41 views

Wrapping 3D noise functions like simplex and perlin in c# [duplicate]

I'm experimenting with loop-able worlds that have a height-map for terrain data. While I can easily create loop-able .BMP textures for this in Photoshop and just load the terrain from them, but that ...
1
vote
2answers
4k views

Retrieve variable from another class and send to another scene in Unity

Sorry for asking a noob question, but I have never used c# in Unity, only unityscript. Basically I have a public int score variable stored in Players Class. I need to retrieve it in the following ...
0
votes
1answer
270 views

How can I create my own GameTime for timing things in my game?

I have a Game class and a GameComponent class. I want to perform operations inside the GameComponent class which depend on calling gameTime.ElapsedGameTime.TotalSeconds, but I've noticed that that ...
2
votes
1answer
222 views

map the section of a procedurally generated surface on a plane

I'll try to be as clearer as I can. I have a surface on a 3D space which is not flat, it has hills and depths. My goal would be intersect it with a plane so that I can map the section of the surface ...
2
votes
1answer
141 views

Mixing animations

I'm working on a swing animation and mixing it with a turn animation in a motorcycle game. The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
3
votes
1answer
1k views

Day and Night Cycles and Skybox Blending

I've been working on adding day/night cycles and random weather to my project using the Neoaxis engine. The day/night cycles itself is pretty simple, just rotating the "sun" light around the Y axis. ...
2
votes
1answer
161 views

2D lighting causes black rings to appear

A year ago I implemented 2d lighting in XNA using sprites. The sprites I used were created by placing a soft white photoshop brush on a transparant background. The result was this: (lights only) ...
8
votes
2answers
446 views

How can I represent rooms and associated actions and inventory in a text-based adventure game?

I am just getting started learning to make games. I have created a simple text-based game where the user can walk around between rooms and interact with the objects in each room. However, I feel like ...
2
votes
1answer
1k views

Unity Get corners of camera in world space

I'm making a 2D game and i need to get the corners of the camera in world cordinates. Is this possible in unity?
0
votes
1answer
413 views

Rendering Textured Terrain With SharpDX Toolkit [closed]

So i recently moved from XNA to SharpDX Toolkit and started with some basics. The 2d part was easy since nearly nothing has changed but im really struggeling with the 3d part. For example i wanted to ...
2
votes
1answer
980 views

XNA 4.0: Blender .fbx File Won't Display 3D Model

So I followed the basic 3D model display tutorial found here: http://msdn.microsoft.com/en-us/library/bb197293%28v=xnagamestudio.31%29.aspx And while I know this is for XNA 3.1, I can still get the ...
1
vote
2answers
370 views

Can I trigger input/controls via code?

I have the 3rd person controller in my game, which moves with the WASD keys. But since I am developing for a mobile release, I want touch controls. I have already the touch control-script in a new ...
-1
votes
1answer
112 views

Why doesn't my XNA model render at all? [closed]

I am trying to draw a 3D Model in XNA 4.0, but it doesn't show up. I think I made it correctly, but maybe not. My code follows: Here is the LoadContent and Draw method of my Main class. Spaceship is ...
0
votes
0answers
228 views

Server Character Movement calculation

I am creating the movement function for an 3D MMO game server. It seems that I cant no get the position calculation to match the client and was wondering the best way to do this. Let me explain. The ...
0
votes
1answer
93 views

Why, after calling SetVideoMode as in the following, does nothing appear on my screen?

I am trying to create an application that will need to use double buffering (for purpose of vsync). I am using SDL.NET. From what I understood, in order to have double buffering, I have to ...
1
vote
1answer
51 views

A Sensor’s ContactList Keeps Old / Ignores New Contacts, When That Contact Is still

Okay this is a hard one to explain so I’ll try my best. Basically every time my enemy class updates, it runs a SightCone Sensor Contact List test, so this is every single frame it checks for all the ...
0
votes
1answer
128 views

Farseer: How can I calculate the needed velocity in this case?

I have two platforms and one ball. The ball should fly from the red platform to the blue platform. The ball should land somewhere in the purple rectangle of the blue platform. How can I know how ...
1
vote
3answers
644 views

Code to generate a color gradient within a texture using a diagonal line

I want to generate a color gradient between two colors from x1,y1 to x2,y2. I'm unsure how to do this though. I can use Color.Lerp to get all of the color steps, but the problem is that I don't ...
1
vote
2answers
315 views

How can I implement the ability to combine items into new items?

I would like to understand how to be able to combine items in a player's inventory, producing new items. For example, the scenario I have in mind is that the user picks up three key fragments and ...
-2
votes
1answer
270 views

Clamp the scroll wheel value [closed]

I'm having something like an inventory bar at the bottom of the screen. However, when the highlight square (indicates what object you are going to place) reaches the end. The value of the scroll wheel ...
1
vote
3answers
2k views

Efficiently checking input and firing events

I'm writing an InputHandler class in XNA, and there are several different keys considered valid input (all of type Microsoft.XNA.Framework.Input.Keys). For each key, I have three events: internal ...
2
votes
1answer
506 views

Scaling textures with nearest neighbour without having to use seperate sprite batches

I'm interested in being to scale textures up via nearest neighbour. I can do this via a SpriteBatch.Draw() overload however this means that any other sprites drawn within that batch will also have the ...
1
vote
1answer
115 views

Update Camera manually after Camera's target updates, bypassing the game loop. Is this a good or bad practice?

This question may be suited better for codereview.stackexchange.com? I've been experimenting with a camera implementation / matrix SpriteBatch transformations and have run in to a bit of a snag. The ...
0
votes
1answer
147 views

Why does my object “jump” immediately as the game starts?

I'm having a problem where, when I start my game, my game object (a 3D plane) immediately jumps 300 pixels or so. I suspect this has something to do with my joystick handling code that I've written to ...
0
votes
0answers
38 views

Matrix transforms with SpriteBatch overloading - how do you rotate/zoom around a point? [duplicate]

I have a transform matrix which works as intended for game objects I want to be completely controlled by my camera: _transform = Matrix.Identity * Matrix.CreateTranslation(-_position.X, ...
-1
votes
1answer
921 views

How can I load all of my scenes at startup?

I want all of my scenes to load when the loading screen is shown (but only one should be shown at a time) so I can switch between them quickly I have tried this: if ...
2
votes
1answer
148 views

How to smoothly track and draw player movement?

I am currently using C# XNA Framework to simply connect some development concepts that I've learned/used over the past few months. Right now I have a Web Service that keeps track of connected clients ...
1
vote
1answer
61 views

How can I access the translation part of a skinned Model object's bone transformation?

I have an animated Model, which I process with the SkinnedEffectProcessor. How I can access translations of that model during animation? It's always a BoneTransform I am working with, but I'd like to ...
0
votes
2answers
163 views

If SpriteBatch.Draw's SourceRectangle is null does a rectangle still get created?

If you use the following SpriteBatch.Draw overload, does a Rectangle get created for the texture? spriteBatch.Draw(texture, textureRectangle, null, Color.White, 0f, textureOrigin, SpriteEffects.None, ...
0
votes
1answer
286 views

How to loop through objects in class (XNA)? [closed]

In my game I have an Enemy class, and in that I have a constructor which I use to make Enemy objects. How do I add all Enemy objects to a list or loop through all of them using a foreach loop? I ...
0
votes
2answers
66 views

Attaching a Body to another, without the new body impacting the physics of the first in ANY WAY

Basically I want to add a vision / sight cone to an enemy body, So I have the sight cone body, and enemy body, but every joint or weld I have tried so far has caused the sight cone to severely ...
2
votes
2answers
599 views

How can I provide a scrollable inventory list?

Does XNA have a built in method for drawing a scrollable list? There would be a scroll bar on the right that can be selected and moved up and down to scroll the list inside the inventory screen. The ...
0
votes
1answer
602 views

“Fading” effect between different screens?

I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
1
vote
2answers
274 views

How can I render 3D dots at object vertex positions?

What is the best way to put a dot on a vertex? I have a model (a plane for example) consisting of a few thousand vertices. I want to draw a red dot at every vertex's 3D position, just like 3ds Max's ...
3
votes
1answer
152 views

Why am I getting a mirrored mesh out of my data structure?

I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a Perlin noise height map, as well as a function to generate a river. The problem is that the ...
0
votes
1answer
121 views

In an XNA game object, what should I use to represent a texture for serialization?

While trying to save to a file a list of objects needed to run my game, I noticed that Texture2D is not serializable. Why? What was the purpose? The object I want to serialize looks like this: ...
1
vote
2answers
115 views

margin of error trying to check if a point lays on line

Working with floating point values it is as easy as breathing to run on approximation errors by comparing quantities which should be the same. I want to know if there is a way built in some MSDN (or ...
0
votes
1answer
1k views

Import Blender files to SharpGL (openGL for c#) [closed]

please i have problem with import 3D models to SharpGL (openGL in c#). Have you got pls any project where is this problem solved? I need create any models in for example blender, and then import to ...
0
votes
1answer
75 views

how to make a onMouseEnter events in xna

I have been trying different things all day to get the answer. What I need is a sound to play one time when I enter a given rectangle I need the sound to fire one time and never fire again until I ...
3
votes
2answers
621 views

What's wrong with using a static class to load and expose all of my assets?

What are the pitfalls associated with loading and storing all references to all of your content/assets within a single static class? I've been trying to ask myself why I would want to instantiate an ...
1
vote
1answer
155 views

Better way to handle ordering and visibility of renderable objects?

I'm just wondering whether there is a more effective way to handle the ordering and visibility of renderable components that fits into the design of my already existing engine. How I do it now: In ...
1
vote
0answers
382 views

Can the Source SDK support C#? [closed]

Is there are way for the Source SDK to be able to make mods using C# instead of C++?
2
votes
2answers
438 views

How can I measure the velocity of a drag gesture?

I want to measure the velocity of a drag(FreeDrag, VerticalDrag, HorizontalDrag) gesture on my Windows Phone. For example, if the measured velocity of a drag is 40 km/h, the player will shoot a bullet ...
0
votes
1answer
98 views

Finding a way to display objects efficiently

I am making a 2D simple Breakout game, and I would like to know of an efficient way to display all the blocks on the screen. I was thinking of dividing the whole screen into little squares that can be ...
2
votes
2answers
372 views

Is the GraphicsDevice.Clear call in XNA necessary in 3D?

It's a touch embarrassing to ask I think, but I've just never paid it any attention before and used it as I've seen in tutorials or the like in the past I believe. Is there a need to use ...
1
vote
3answers
527 views

Tile Collision & Sliding against tiles

I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more ...
4
votes
2answers
1k views

Rendering a lot of Models at once with XNA

In an hexgrid based game, I render all terrain tiles as a separate model, reusing the same texture objects on all similar tiles. The tiles is a pretty simple model. When the terrain is set to be at ...
0
votes
1answer
589 views

How to rotate model, around its own center?

I have a 3d Model that it wasn't made from the origin of the 3d program, lets say that it was built at (100, 100, 100), I know how to rotate a model, but around the model origin point, (0, 0, 0), now ...