C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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0
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2answers
187 views

GUI Text counter Skips numbers after a few seconds

The counter counts perfectly up until the first bump. After this it starts to add about 4-5 "points" instead of just 1. using UnityEngine; using System.Collections; public class GameController : ...
0
votes
1answer
110 views

Change one prefab without changing all prefabs

I have this code that will spawn in a lot of prefabs. It then edits the prefabs. The problem is that every time it changes a prefab it will reset and move all the other ones. Can you please explain ...
2
votes
4answers
630 views

.fnt font file offset issues in Unity

I want to display 2D text in Unity using bitmap fonts (.fnt files). There are some solutions out there, but I'm writing my own. Each character is a game object with a SpriteRenderer. It works. ...
1
vote
2answers
361 views

Framerate dependent movement

I'm moving my character controller using Euler integration like this: Vector3 originalPos = transform.position; Vector3 acceleration = Physics.gravity; velocity += acceleration * Time.deltaTime; ...
6
votes
3answers
1k views

How to find path in graph without crossing the walls?

I would like to know how to find path in a graph while having the edges "double-sided". Consider this scenario: I have list of the line segments. These represents "walls" or rather impassable edges ...
0
votes
1answer
642 views

Sound plays several times upon collision

Upon collision, my sound effect plays several times. How can I fix this? public Sprite charAlive, charDead; public AudioClip popAudio; void OnCollisionEnter2D (Collision2D col ){ if (col....
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votes
0answers
62 views

Load character instead of load level

I have some trouble finding out how I can load my character at the start of the level, instead of resetting the whole thing. The game mechanics are quite straight forward; don't touch the walls. If ...
-1
votes
1answer
139 views

How to increase player Lifes count

I am new in Unity Game Development. I am designing infinite game using C# scripting. There are many cubes in my game scene. if single cube is hit by player, He gets 100 points. if same color, two ...
0
votes
1answer
195 views

Collectible Card Game Card Text To Code Association

I am making a collectible card game using a command pattern for using card abilities and creating a class for each card text ability. The game is setup to work with an authoritative server structure. ...
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0answers
45 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
9
votes
3answers
9k views

How do C# and JavaScript differ in Unity development? [closed]

Other than the obvious language differences, how do JavaScript and C# differ when developing games in Unity3D? Is there a noticable performance difference? Is the JS code packaged as-is? If yes, ...
3
votes
1answer
3k views

Best way to use Raknet from C#? [closed]

I am trying to learn Raknet with C# and I found it extremely confusing. The Raknet tutorial seems to work well in C++. I have already made the chat server from the tutorial. I am looking to do ...
0
votes
0answers
50 views

How do I apply Farseer Physics Engine Collision on my image? I tried it on my codes and it is not working

How do I apply Farseer Physics Engine Collision on my image? I tried it on my codes and it is not working. PoolGameSingle poolgame = new PoolGameSingle(); var cue = poolgame.CueStick; ...
0
votes
1answer
179 views

OpenGL not rendering full scene, it is a mystery [closed]

I am trying to draw a scene in the sort of style of mock vector graphics. I've helped on a 2D game before with GLSL, but I tried to keep a simple approach to this project since I'm working by myself, ...
0
votes
3answers
168 views

Do I need to learn any physics if I use a physics engine? [closed]

Complete novice out here. Of course I know basic physics like mass and inertia. I don't want to make an engine I just want to make a game and use a physics engine made by someone else. Do I need to ...
0
votes
0answers
1k views

How to overlay texture materials on top of each other in Unity 2D tiled game

I'm learning how to do a 2D tile-based game. So far, I have followed this tutorial which seems like a good starting point. With his method of building the raw triangles and then applying the uvs, I ...
0
votes
1answer
926 views

2D sprite 360 degrees rotation according to the mouse

I am trying to make my top down character rotate according to degrees between its position and the mouse. I'm using this code: float xDiff = mouseState.X - (graphics.PreferredBackBufferWidth / 2); ...
0
votes
1answer
360 views

How to rotate and move a model in the direction it is facing?

I am not using Unity or XNA. Eventually, I will probably use OpenTK for graphics. But for the concept of a game I'm writing, I am using the console for keyboard input and visual logging of events, etc....
7
votes
3answers
4k views

Loading sound in XNA without the Content Pipeline

I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. ...
0
votes
2answers
1k views

How to Create a New Instance of a Game Object

Alright, please don't scald me here haha. I'm very new to XNA, C#, and game development as a whole. I have done web-design, but that is my main experience with programming. It is a Space Invaders type-...
0
votes
3answers
332 views

OpenGL Texture Mapping distorts image

So, I'm just trying to draw a texture to two triangles that are the same size as the viewport, but it breaks up the image and distorts it. I have tried resizing the image file and everything, but ...
0
votes
1answer
392 views

OpenGL: I only see one square instead of a cube / giving information to vertex shader

I am new to OpenGL and tried to follow this tutorial. I use C# and OpenTK. So I translate the C++ Code from the Tutorial: My C#-Code: /* Hintergrundfarbe */ GL.ClearColor(0....
0
votes
2answers
3k views

How to cleanly serialize/de serialize a Dictionary whose values are of a derived class using c# newtonsoft json [closed]

I am working on and entity component system and I am storing entities as a JSON file. Components are stored in an entity as a Dictionary of components. I am using newtonsoft's JSON library. After ...
1
vote
1answer
916 views

Yield and loading textures

I have a need to dynamically load textures from the player's filesystem. WWW provides the functionality I need, but I can't get the example code to compile. "yield www" causes my code to not compile. ...
0
votes
0answers
132 views

Cards game - Save and reload state

I have developed a card game in c#. When the user left the application, I serialize into a XML file the state of the current game (current playing player, cards of each players, scores...). But, I ...
0
votes
1answer
116 views

Using RPC's for movement of an object across a network [closed]

I've been building upon http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php At the moment when I spawn a sphere on the server it spawns on the ...
0
votes
1answer
122 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...
1
vote
2answers
2k views

Create a body of an irregular 2D sprite in Farseer

I'm trying to create a body of a irregular 2D sprite Farseer 3.3.1. The regular shapes that BodyFactory provides are not that I want. Is there a way that one can create irregular objects? Could it be ...
2
votes
1answer
3k views

Draw Primitives with Unity 2D

I would like to be able to draw primitives in unity 2d to define my game objects. I have tried the following example: using UnityEngine; using System.Collections; public class ExampleClass : ...
3
votes
2answers
257 views

Find a position within one radius, but outside other radii

I have an Object A which will attempt to stay within a certain distance of another Object B. I would like Object A to also try to stay outside a certain distance of one or more other Objects R. The ...
5
votes
1answer
355 views

How do you make specific collisions in Unity?

So I have created a "game" where you are automatically running across platforms and you can jump and land on the top of them. I want to set it where if you collide with the the left and right side of ...
-1
votes
2answers
132 views

Collisions are not working in Unity [closed]

For some reason my collisions are not working. This is what the code I have. void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "wall") Debug.Log ("It worked"); } When my ...
-1
votes
1answer
485 views

How to temporarily disable input?

I have made a jump script and I want all input to be ignored when you are in mid air (so that way you don't have infinate jumps). How to do this?
1
vote
1answer
385 views

What options do I have for a 3D game without graphics but yet maintaining physics for later?

I don't believe I expressed well the title for my question so if you believe you can change it for a more suitable title please do so or drop me a comment. Currently I am starting a 3D game with C# ...
1
vote
1answer
347 views

What can I use to make a game with C#? [duplicate]

Possible Duplicate: What C# libraries can be used to support game development? I am C# programmer, I want to know what are the different options I have in developing a game
2
votes
2answers
1k views

Slow dictionary access with coordinates as keys

I am making a game server and currently I am experiencing a huge performance hit. I have a class Map which holds a Dictionary of the class Tile with each tile having X, Y, and Z coords, some lists, ...
0
votes
0answers
73 views

C# XNA Weird black line behaviour of sprite animation spriteBatch.Draw()

So I've been making a Space Invaders game in XNA. I have my ship spritesheet (sprites are left-to-right - horizontal). The spritesheet has 6 sprites. Here's my class: playerShip.cs using System; ...
0
votes
2answers
756 views

c# Unity - Matrix output incorrect on vector rotation

I have a input Vector (1,1,0) when I run it through a Unity Matrix4x4 class with a rotation of 90 degrees around the Z axis the output is (-0.9999999,1,0) which is nearly correct but strange. But (2,...
-1
votes
1answer
333 views

Make Gameobject Stand On Surface Facing Certain Direction

I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector ...
0
votes
0answers
128 views

How to move vertices of matrix in order to cast a 2d shadow?

I am trying to add shadows to my 2D xna game. Currently I have created a "shadow" using the texture of the caster with a transparent gray color, rotated, and stretched using a matrix. This, though, ...
1
vote
1answer
3k views

Unity3D Drag Object with Mouse Gives Invalid Position

I am trying to implement a simple script to drag a GameObject with the mouse in Unity. However, when the position of the object is updated with the following script, I get an error saying: transform....
0
votes
1answer
2k views

How do I get the mouse position relative to the window, not the whole screen?

I am developing an XNA game. I run it in window mode. I need to handle mouse events, but when I use the Mouse class from Xna.Framework.Input.Mouse, I get the the mouse position on the whole screen. ...
1
vote
1answer
201 views

Why is my Simplex Noise appearing in four columns?

I'm trying to make a Texture out of Simplex noise, but it keeps appearing like this regardless of how big or small scale is: The following code is used to produce the image's color date: private ...
1
vote
1answer
125 views

How do I temporarily pause an XNA game?

Collision with an enemy should pause the game for 1.5 seconds. My failed attempt: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { // ... if(...
0
votes
3answers
254 views

Unrealistic sphere behavior on inclined plane

I am trying to model a ball rolling down an inclined surface in Unity based on what I am observing in real life but it is still quite off. In Unity it takes the ball about 3 seconds to travel from a ...
1
vote
1answer
207 views

Render 2 images that uses different shaders

Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders ...
0
votes
1answer
90 views

Alternative to Update()

Here is my noobish scenario I'm trying to understand: Some class, Terrain: void Start() { ... switch (Type) { case TerrainType.StartPoint: ...
0
votes
1answer
204 views

Why does GameComponent have an Initialize() method?

I'm not sure if this exact question has been asked before, but all I could find were questions about how to work with GameComponent, or why something wasn't working. I understand that you overload ...
1
vote
2answers
105 views

Loading textures as a method

I want to load a texture when I need it, so I'd need a method in order to do so. LoadTexture(string fileName) I'd only use that one parameter, but what would I put in the method? So far I've ...
0
votes
2answers
177 views

How to write an adjacency algorithm that compares position data?

I have a list of indexed triangles for which I need to generate adjacency data. I've already written a brute force algorithm that creates 3 edge data structures for each triangle and then compares the ...