C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
577 views

Player positions in a race game through arrays or…?

First time posting on these forums so go easy on me! I've been programming a race game which has been going quite well. I've just discovered now how hard it is to set up player positions!(As in 1st, ...
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1answer
296 views

Lerp an object based on timers

I'm trying to make a target lerp between two objects based on a timer. At the moment, I have the following code: float distCovered = (Time.time - waitTime) * speed; float fracJourney = ...
5
votes
1answer
715 views

Why does this Unity code work as expected only with the while loop?

In unity, in C#, I have the following code in Awake(): Awake() { Transform obj = InstantiateTarget(); //the bizarrely required and "working" loop while (transform.childCount > 0) { ...
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2answers
254 views

Hex tile systems and the efficient use of classes

So I've built myself a system of classes for what I think is an efficient way to describe an entity that would live in my game. Is this an effective approach or am I creating entities that are too ...
4
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2answers
318 views

Changing game controls using .txt file

I'm using XNA to create a simple block breaker game. At the moment I have controls set in the standard way: if (keystate.IsKeyDown(Keys.s)) I've figured out the file handling problems involved and ...
2
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1answer
236 views

Movement on the X an Z axis are combined?

This is probably a stupid question, but I'm trying to simply move a 3D object up, down, left, and right (Not forward or backward). The Y axis works fine, but when I increment the object's X position, ...
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2answers
155 views

Jittery effects with collisions [closed]

I have been having some problems with my coding lately. I am trying to create a platform-based game and I have been having some troubles. A friend of mine said that some update functions are out of ...
1
vote
0answers
527 views

tex2dlod and tex2d giving different values [closed]

I've been having trouble with vertex texture fetch for a terrain system I am implementing. I'm using C++/DirectX9. I have already implemented exactly what I want as a prototype in C#/XNA and now ...
-1
votes
1answer
368 views

XNA Framework doesn't recognise controller [closed]

So just a little bit of XNA code: if (this.IsActive && (Keyboard.GetState().GetPressedKeys().Length > 0 || Mouse.GetState().LeftButton == ButtonState.Pressed || ...
2
votes
1answer
294 views

Pixel Shader gradient problems

I have pretty much zero experience working with shaders as my first couple phone games were just 2d games that didn't use any sort of shaders. Now I'm working on a PC game that has a day and night ...
2
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4answers
336 views

Can I transfer C# coding I do in Unity for practice to another 3d engine?

If I use a C# coding in Unity 4, can I transfer that coding into another non-Unity engine as long as it accepts C# too? I hope this question makes sense. Thank you in advance.
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2answers
367 views

Moving character on x axis

I am new to unity scripting. I am trying to move my character towards right side(on x-axis) to create a running effect, I've imported the character from blender which contains two animations, "jump" ...
0
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2answers
2k views

XNA Health Bar continually decreasing

As per the Health bar tutorial on ... http://www.xnadevelopment.com/tutorials/notsohealthy/NotSoHealthy.shtml I have set up the above, how do I make it decrease by 1 health per second? I want to ...
2
votes
3answers
2k views

How should I calculate the new angle/direction of my ball hitting a wall? [duplicate]

I'm building a Pong game and I am stuck at how the ball should bounce when hitting a horizontal wall. I tried a few methods but none seems to work. So far I have an update method, which is called ...
1
vote
1answer
303 views

Spawning enemies at way points [closed]

I'm trying to have my game spawn enemies when ever the player reaches a way point. Right now, I have this functionality working. When my player gets to the first way, the enemies spawn. He only moves ...
0
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2answers
1k views

Rotate object Up/Down/Left/Right in any orientation

I'm rendering model at the origin with a fixed camera looking at it positioned on the z axis. I want to be able to rotate the model up/down and left/right. Currently I have 2 variables, ...
5
votes
2answers
5k views

How does Unity use C# as a scripting language?

To my knowledge, thus far, I have thought that C# is and has always been a compiled language. I have recently started studying Unity3d and noticed that they give C# as an option for scripting and ...
3
votes
3answers
3k views

Getting correct angles between Vector3s

I'm working on a project where you can draw lines between points. You select one point and drag the mouse onto another point and a line is drawn between them. The line itself is a 3d object which is ...
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votes
1answer
376 views

Does this UV mapping method look ok? [closed]

i'm having a spot of trouble trying to get my voxels textures in the right place. I am using a very simple mechanism that assumes all sides of any given block are always individually specified (i'll ...
6
votes
1answer
11k views

How do i create bounding boxes with XNA 4.0?

I am having some trouble making bounding boxes for my models I am using within XNA 4.0. The way it was done in XNA 3.1 seems to be obsolete as you can no longer access parameters that were used before ...
0
votes
1answer
325 views

Is a HashTable the best way to store replay data in C#?

I'm looking to make a deterministic replay in my 2D game. I want to follow a similar approach to braid in storing the relevant information every frame (at 60 frames per second). I wanted to know what ...
0
votes
1answer
122 views

A view and projection matrix oddity?

I have a bit of a dilemma ... So i setup my scene how I want it with some bits in it and now I want to move all my camera related code in to a camera class however doing so is proving to be a pain in ...
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1answer
413 views

I want to start making 2D Games with C++ or #C [closed]

I know C++ pretty well, I think - polymorphism, vectors, templates, and more. I also know C#. I want to program a 2D game, but not like those programs where you click a button or two, and you ...
1
vote
2answers
241 views

Model too small in Orthographic view

This must be super-basic, but I don't know where the problem is, since I just started with 3D-Programming. Why is my model "ballTest" so small on the screen? private Model _model; private Matrix ...
3
votes
1answer
5k views

Rotate object to always face camera

I'm trying to make a TextMesh appear when ever an enemy prefab is hit. I currently have this functionality working. However, the text doesn't face the direction the players camera is looking. At the ...
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votes
1answer
340 views

how to add fog to a model instantiated in Xna? [closed]

I work on a small XNA games. I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide. This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
0
votes
1answer
655 views

Quit the application when clicking cancel button of Alert View in C#

Can someone guide me as to how can I make an application quit when you press the cancel button of an Alert View in C# code? Thanks I forgot to add that I am trying to quit application on clicking ...
2
votes
1answer
83 views

Accessing other classes from a Box2D (farseer) body

I'm using Farseer for physics in a game, and have several key classes: Planet and PlanetProp. Each planet has a large circular body and a "field". This field is a large sensor around the body. ...
2
votes
3answers
2k views

Building an XNA Game Engine: Loading Sprites outside of LoadContent()

I'd like to build an engine in XNA, primarily for a 2D RPG. At first, I began abstracting out some classes and built a Sprite class which wrapped a Vector2 and a Texture2D, and tried loading in ...
2
votes
1answer
410 views

How can I create a 2D camera with upscaling and translation?

I've computed a Viewport that is fair in size (a proper aspect ratio to the given device) and then I calculate my ScaleMatrix like so: scaleMatrix = Matrix.CreateScale( (float) ...
-2
votes
1answer
3k views

Moving A Sprite In The Direction Its Facing XNA [duplicate]

There are many questions on this site that explain this except they seem to all be in Java. I want to move a sprite in the direction it's facing, in XNA. I know you must use Radians and lots of ...
1
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0answers
543 views

XNA - How to move skinned model and merge animations

After you helped me to resolve my loadContent problem I've wrote some code and made 3D model with animation. Because XNA 4.0 doesn't support .fbx with multiple animations I've generated 3 models with ...
3
votes
1answer
2k views

How do I properly use particle simulation in Unity?

So I'm using Unity's simulate function to pre-render particles. It seems that simulate is not quite working as to what I expect. It's most likely a setting that I missed. But I just really cannot find ...
4
votes
3answers
3k views

Loading levels in XNA from XML

I'm trying to load levels in XNA from XML files. I have currently got a system to do this working, but it looks like it might get horribly complex as I add more objects later on. My world currently ...
2
votes
1answer
663 views

Translating a terrains position using input in Unity 3D C#

I am trying to make a terrain in Unity move, but im having trouble. Here's the code i have. using UnityEngine; using System.Collections; public class NewScript : MonoBehaviour { Camera camera; ...
0
votes
1answer
239 views

How to setup Authentication Database and Game Database?

I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
0
votes
1answer
112 views

Map state in XNA on WP8

I am developing an RPG for Windows Phone 8 using XNA. I have a map screen and a fight screen. I want to use XNA for both to utilize the graphics helpers and because XNA is awesome. My question is, how ...
1
vote
1answer
574 views

I'm having trouble with collision detection in XNA [closed]

I've written a tile editor and game in XNA, with velocities and gravity, and am having trouble with some of my collision detection things. It works okay, but seems to glitch between just inside and ...
0
votes
2answers
213 views

Grouped enemy movement out of sync after changing directions [closed]

Im working on a Galaxian/Space Invaders Inspired game. Im working on the enemy movement and am running into an issue where the enemies get out of sync when changing direction. My setup is that I ...
1
vote
1answer
160 views

synchronizing view state between nodes in a rendering cluster

I'm building a display wall demo application. The environment: N machines, each driving up to six displays Wired gigabit switch OpenTK application to draw the pretty pictures, running 1 copy on ...
14
votes
1answer
2k views

Shadow map artifacts

I want to try adding shadows to a 3D XNA game. I've set up some testing environment with one light and one camera. However, I'm running into artifacts with my approach. I'm using the shader code from ...
0
votes
1answer
830 views

How to load a custom SpriteFont?

Is there any possible option where you can open a custom SpriteFont? Because I need to add to my game a font that is not in Windows already. I saw this page Custom Sprite Fonts and it's like I want ...
1
vote
2answers
732 views

How to set multiple times, in a single spritebatch, the same pixel shader parameter

I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code). My code is : [...] //In Engine class Effect ShaderEffect = ...
0
votes
1answer
248 views

xna creating game stage management contrls

I am under planning stage of my game where I am creating controls for my game. I have create below control for stages but have no idea how this we can achieve in xna. Please also help me with your ...
3
votes
1answer
347 views

Sketchup model renders wrong in XNA

My XNA model renders wrong. It should render like that: But it renders like that: The background doesn't matter. It's just the model that renders wrong. Here is the drawing code: protected ...
2
votes
3answers
1k views

Tutorials for Managed DirectX development? [closed]

Are there any good tutorials, for someone new to DirectX development? I'd like to use the SharpDX library in a project, but am completely new to this sort of graphics programming. I'm looking for a ...
1
vote
1answer
338 views

Xna custom mouse not allowing me to move its sprite past certain bounds

I have written a Custom mouse, with a Custom sprite, using MouseState, and getting the X and Y variables. However i also have a camera that i wrote, and this allows me to leave the initial box. One ...
3
votes
1answer
465 views

Unity3D Camera constantly moving

I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / ...
1
vote
1answer
870 views

Input Handling and Game loop

So, I intercept the WM_KEYDOWN and other messages. Thing is, my game can't/shouldn't react to these messages just yet, since my game might be currently drawing to the screen or in the middle of ...
0
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1answer
337 views

SpriteBatch.end() Issue because of a thread

While playing, I use a thread to Load() and Unload() Texture2D. I have multiple ContentManager to only Unload() Texture2D I want to unload. But sometimes, I have this issue on the SpriteBatch.End() : ...