C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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0answers
227 views

Unusual Farseer Behaviour?

My basic implementation of a Farseer world has been behaving very strangely. It seems as though there is a very low maximum velocity, and collisions result in the small spheres involved clipping ...
2
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0answers
548 views

Developing user interface [closed]

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
10
votes
3answers
570 views

Good way to play a sound when something happens? How does this sound?

So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one may have a reference to a sound effect object and play that. By itself ...
21
votes
3answers
5k views

How to properly implement message handling in a component based entity system?

I am implementing an entity system variant that has: An Entity class that is little more than an ID that binds components together A bunch of component classes that have no "component logic", only ...
0
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1answer
227 views

How to move the camera in XNA only after few moments?

I made the camera position 10 units from an object, but not behind it. I dont want the camera position behind the object right away when it rotates, I want that when I will rotate the object, the ...
11
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2answers
1k views

Projective texture and deferred lighting

In my previous question, I asked whether it is possible to do projective texturing with deferred lighting. Now (more than half a year later) I have a problem with my implementation of the same thing. ...
0
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1answer
337 views

How to go from Texture2DContent to Texture2D in a content processor?

I'm using reflection to create a manifest of all assets, strongly typed. It's working fine for my own types: I get the type of the asset, if a processor is ran on it I get the output type. Then I ...
18
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2answers
3k views

Can I legally sell an XNA game made with Visual C# Express Edition?

I've dowloaded Visual C# Express Edition and when it starts up it says "for evaluation purposes only." What does this mean? Does this mean I have to buy the full version to legally sell my game I ...
10
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2answers
1k views

Handling scripted and “native” components in a component-based entity system

I'm currently trying to implement a component-based entity system, where an entity is basically just an ID and some helper methods tying a bunch of components together to form a game object. Some ...
50
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1answer
9k views

Using component based entity system practically

Yesterday, I've read a presentation from GDC Canada about Attribute / Behaviour entity system and I think it's pretty great. However, I'm not sure how to use it practially, not just in theory. First ...
2
votes
1answer
275 views

Shader and Custom Vertex Format Errors

I am creating an editor of sorts that allow you to create 3D voxel models. I just got started and have ran into a few errors. Here is what it is producing: I think the problem has to do with the ...
12
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3answers
888 views

Biased, conservative random walk

I have a sprite which has Velocity and Position, either stored as Vector2. At each Update cycle, velocity is added to the position. I would like to give the sprite a third vector, Target. New targets ...
0
votes
1answer
1k views

3D Bone Animation API in C# [closed]

i have been looking for 3d Bone Animation for plain C# (to be used with Sharpdx or Slimdx) but i did not find anything !!! I just find some for XNA. Any Suggestions! Accept c++ suggestions also
1
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3answers
359 views

Help Reading this Data in XML as a List (ContentReader)

Edit: So i'm going to rephrase the question a bit, seeing as now i think know how i'm going to read this data. Looking at this example as my guide: ...
6
votes
1answer
156 views

How to put an invisible marker on a model and refer to it in the game?

I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
4
votes
2answers
430 views

Trace with 2D terrain

I currently have some 2D terrain in my game defined by 2D coordinates with lines drawn in between them (linear interpolation too keep it simple). Now I want to cast a ray from anywhere above the ...
0
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3answers
2k views

Adapting DirectX samples to SlimDX

I'm trying to learn DirectX and SlimDX but I'm having a terrible time getting started. I'm taking the Triangle tutorial and trying to add color and transformations. Starting with controlling color, ...
5
votes
1answer
904 views

What are the drawbacks of this messaging system implementation?

So I've just been thinking about component and messaging systems recently for simple C# XNA games and came up with this. How extensible would this implementation be and what are the drawbacks? Example ...
3
votes
1answer
2k views

How do you split indices and vertices if their quantity goes over the limit?

I try to draw a flat surface of 500x500 squares which are built out of four vertices by two triangles. There are 1,000,000 vertices and 1,500,000 indices. The Reach profile of xna, limits primitives ...
1
vote
2answers
197 views

How (if possible) would I change the BasicEffect Matrix mid draw

Say, for example, I have a list of enemies. Each enemy is a textured quad which is the stored in a singular shared VertexBuffer and IndexBuffer with the buffer usage set to BufferUsage.WriteOnly ...
2
votes
3answers
2k views

How to convert screen space into 3D world space?

I am trying to make a 3D model to look at the mouse position. Currently I have this code: MouseState mouseState = Mouse.GetState(); Matrix world = Matrix.CreateTranslation(0, 0, 0); Vector3 source ...
1
vote
1answer
343 views

Avoiding lag when playing sound for first time using Cue.Play

In my code I'm using SoundBank.GetCue("cuename") and Cue.Play() to play my sounds. On the xbox whenever I first play a cue I get lag of about about one second. How can I avoid this? I'm thinking I ...
-4
votes
1answer
940 views

should i use java or c#? [closed]

i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like ...
3
votes
1answer
426 views

Performace problems with Voxel Engine

well, I am creating a voxel engine in C# and XNA and many posts I have posted on this site have been due to performace issues, many people suggested using a profiler to help me out. I have, and ...
2
votes
2answers
2k views

Creating 2D billiard game with realistic movement

I'm new to XNA and game programming. I'm creating a 2D billiard game and I want to add balls with realistic movement (like 3D). Is it possible to achieve this without using 3D models? I only want to ...
7
votes
2answers
646 views

Is there a limit to Gametime.TotalMilliseconds?

Gametime should always be increasing, and totalmilliseconds is going to be the largest value. So if the game is hypothetically run for 1 day, this value should 86 400 000. This probably isn't a ...
9
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5answers
4k views

45° Slopes in a Tile based 2D platformer

I want to have simple 45° slopes in my tile based platformer, however I just cant seem to get the algorithm down. Please take a look at the code and video, maybe I'm missing the obvious? ...
2
votes
2answers
892 views

How do I deal with abstracting collision handling code between entities with differing collision components?

I'm using a component based entity design with Components that hold the data and Systems that act on entities based on the components they have. Entities are registered to all systems as they are ...
1
vote
1answer
644 views

Can't seem to get predictive collision detection working correctly

I am trying to set up the collision detection on a basic 2d game, player clicks a button sprite moves one step int he corresponding direction. Currently all my sprites have the collision rectange ...
2
votes
0answers
1k views

Controlling 3D model with mouse XNA 4.0 C# [closed]

I am creating a 3D table tennis game and the racquet (created in Maya 2012) is controlled by the mouse. I have used picking method to control the racquet, however the cursor is not on the racquet. It ...
3
votes
1answer
1k views

XNA mouse position in windows forms

I am using this code in Update method in XNA RenderControl in Windows Forms: ... Mouse.WindowHandle = renderControl1.Handle; MouseState stat=Mouse.GetState(); ... Everything works fine but when I ...
3
votes
1answer
395 views

Confused about order of operation when using a Matrix in XNA, C#

Here are two different pieces of code This is what I started with Vector2 hold = Vector2.Transform(pos1, mat1); Matrix inv = Matrix.Invert(mat2); Vector2 pos2 = Vector2.Transform(hold, inv); And ...
1
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3answers
588 views

Loading and using GLEED2D levels into WP7 Game

I've been trying to use this modified version of GLEED2D that includes WP7 support, The progress so far, is I've been able to load the level XML file to the project and read it successfully thanks to ...
1
vote
1answer
255 views

Should i be worried about loading so much data?

So a week ago or so i asked this question: A few queries about my Map Data (& ideas of improvement, seconded opinion required) And the advice in the comment was to ask them as 3 separate ...
2
votes
1answer
981 views

How do I load Gleed 2D levels in WP7 XNA game?

I've been trying so long to use this modified version of GLEED2D that includes WP7 support, I'm stuck into loading the level into my game, now my Game1.cs class has the following: protected ...
1
vote
3answers
4k views

Making a level editor for my game

I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the ...
2
votes
1answer
1k views

How to get window size from within another class?

I have found this post explaining about how to get the size of the Window, but for whatever reason I'm having issues getting it to work inside of a Singleton class that I'm made to manage a set of ...
7
votes
3answers
3k views

Is there a simple way to group two or more sprites, so all of them will be dependent on each other?

I think that this question is very similar to this one, but I'm not sure if the answers are universal. So, my goal is: Place two sprites in fixed position, for example player and his eyes Make ...
1
vote
4answers
242 views

Designing a game that allows for selectable perks/customization

Call of Duty games all have the core functionality of any FPS (walking around, killing, dying and repeat). Layered on top are various stuff. Of interest to me is during pre-game when you pick your ...
2
votes
1answer
767 views

Create a car sound with frequencies

Im trying to create a car game in c sharp! Im now trying to figure out a way to get some sounds into the game! For example, the acceleration sound of the car. I recently tried to add a 5 second-sound ...
3
votes
0answers
174 views

Getting error messages from my server [closed]

I'm working on client-server-client game. Client is sending their status (position) 30 times a second. I'm using Lidgren.Network namespace for networking (server, client). I've got two questions: 1. ...
2
votes
2answers
305 views

Telling which side of a voxel was hit by an object

In XNA, I have an axis-aligned BoundingBox representing the object's hit box, and a Vector3 representing the object's velocity. I also have a stationary 1x1x1 axis-aligned BoundingBox representing a ...
4
votes
3answers
623 views

How to calculate origin and position of a weapon which should be “in hands”?

I'm currently stuck with my game, which is from the top perspective. I'm currently using these sprites for player: (using the second at the top): And here's what I use for my gun My problem is ...
3
votes
4answers
1k views

Why does using multithreading during my load screen increase my load times? [closed]

OK, I added a loading screen to my game, and in order for the game able to update and show a loading screen and load stuff in the background I came to the concludsion that I needed to host the loading ...
3
votes
3answers
846 views

How to parse & “pack” network commands?

I'm currently creating a game which should be multiplayer (client-server-client), but I'm stuck. I have been doing crazy things like building a text chain like string networkMessage = userHash+" ...
27
votes
4answers
2k views

Why does my object move faster at 45 degrees than at 90 degrees?

I have objects in my game that move faster at 45 degrees then at 90 degrees. Each object has Point (x,y) position Vector2D (x,y) direction Int speed And what I do during a update is that new ...
4
votes
3answers
666 views

IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player ...
5
votes
3answers
974 views

Can I swap out Farseer physics fixtures at runtime?

I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1. In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
3
votes
2answers
1k views

How can I map thumbsticks to cardinal directions?

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
3
votes
1answer
1k views

Create a rectangle struct to be rotated and have a .Intersects() function

In my XNA program, I am trying to swing a sword. The sword starts at an angle of 180 degrees, then rotates (clockwise) to an angle of 90 degrees. The Rectangle struct that XNA provides, Rectangle ...