C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

learn more… | top users | synonyms

3
votes
1answer
247 views

ResourceContentManager with folders

I am attempting to do something like the following: http://blogs.msdn.com/b/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx (Access the content via a DLL) However, I need to maintain ...
0
votes
1answer
369 views

Collisions and camera tilt in XNA C# 3D Game [closed]

I am working on a game programming class project and need some help. I cannot find a good tutorial on how to get these 3 frictionless spheres to collide with each-other, the surface and the walls of ...
1
vote
1answer
4k views

Move Object Around Sphere in Unity3D

I am trying to get a GameObject to be able to be controlled to move freely around a sphere using a virtual on-screen joystick. I am building this for iOS and Android in Unity. I am using the standard ...
0
votes
2answers
247 views

3d to 2d Collision

I have a 3d model which rotates around my screen, it's always on the Z axis = 0 where everything of my 2d images are. My 2d images fly out of the center and get bigger to give the view as getting ...
4
votes
1answer
2k views

Replacement for XNA? [closed]

Since Microsoft stopped developing XNA I'm wondering what will be the replacement for the XBox 720°. I've been wondering about this. XNA was THE technologie the XBox, easy and powerfull. So is ...
1
vote
1answer
117 views

Automatic Tile Transitions Not Working Correctly [closed]

I've started writing a tile based game in XNA today using the tutorials here. I'm on the Part 6 - Side Topic - Auto Transitions at the moment. My transitions aren't working correctly as you can see ...
2
votes
4answers
333 views

Who should manage projectiles?

I was following a tutorial that was recommended to me to learn the basics of game design through XNA. And I got to this tutorial: ...
-2
votes
1answer
411 views

Multiple viewports [closed]

[Problem solved ! I canno't answer with the response because i have less than 10 reputations. I have to wait 8 hours.] Currently, i'm trying to display 3 viewports. 1st : This viewport is the entire ...
5
votes
2answers
695 views

Ball bouncing infinitely and constantly

Alright, so I've got hold of some simple physics mechanics, and am currently trying to implement bouncing. Based on the first answer of this question, I've developed the following algorithm: ...
2
votes
1answer
169 views

Developing an interactive book for Windows-Runtime

My three year old loves playing with the interactive books on our iPad, and I love playing with code and I love my Surface RT... So I thought I'd try and make a basic animated book using WinRT, I've ...
0
votes
1answer
2k views

Can I develop libgdx game with C#?

I see some articles through Google that I can use libgdx in C#. Is it true? I found no official and unonfficial about this. If there is a way, please tell me how. Thank you
3
votes
1answer
218 views

Figuring out which direction my object is facing on a 2D plane?

My friend and I were messing around in XNA 4.0 making a 2D racing game. Kind of like this one: Ivan “Ironman” Stewart’s Super Off Road. The problem we are having is knowing which direction the car is ...
1
vote
2answers
322 views

How to store different abilities in player class?

So, I have a player class with basic actions. During the gameplay he unlocks new abilities. I don't know how to store new actions within the player class. To be precise - I know how, but my method ...
2
votes
1answer
434 views

How to organise an XNA client/server solution

I was wondering what would be the best way to go about organizing the projects for the XNA project I have been working on. It is a simple game that uses a client/server architecture. Currently ...
-1
votes
2answers
194 views

Tile collision, can't get correct behaviour [closed]

I define a tile with a rectangle. This is displayed below. public class Tile : Sprite { Rectangle rectangle; public Rectangle GetRectangle { get { return ...
-3
votes
1answer
185 views

How long would it take to learn c# if I know c++? [closed]

I already know c++, having worked through Accelerated C++ reading all the chapters and doing all the problems, with a bit of college coursework in C++ as well. From what I read, I seem to have ...
2
votes
1answer
1k views

Storing items in external data files

My project, in its current state, keeps all of the info for each inventory item in script files. That means, inventory items and their properties are part of the codebase. This works well, but I'm ...
2
votes
1answer
737 views

XNA Textures with background color

I am fairly new to XNA and I have questions in regards to textures. Most of my of textures have a background color along with the overall image (white, black, or whatever). This is quite ugly as the ...
0
votes
2answers
202 views

How do I achieve one touch one shot for WP7 game?

I want to be able to have a sprite shoot in a game for WP7. What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots. How do I sort it that only one ...
2
votes
1answer
228 views

How to implement in-game purchase?

I am currently developing an indie game using XNA/C#. I would like to give players the opportunity to try a free (but somewhat limited) demo version of the game. Nevertheless, the player should be ...
1
vote
4answers
922 views

What is a good way to load more than a million images for a collectible card game?

I'm using C# with MonoGame and I'm wondering what would be an efficient way to load more than a million card images for a collectible card game. More cards would be continuously added in future ...
3
votes
1answer
965 views

Dynamically save an assetbundle during run time

I'm wondering if it is possible to dynamically save / amend a current asset bundle during the running of my Unity application. I've been looking into this for a few hours, but can't find anything ...
0
votes
1answer
150 views

Tile Draw Order

I started working on a tile engine recently and have been trying to get this depth sorting for the tiles right. I am using XNA and the SpriteSortMode.Deferred to get the tiles to sort correctly in the ...
5
votes
2answers
777 views

Detecting Light Intensity Around Characters

Later Edit Since there seemed to be a bit of confusion: I am asking this for purely didactic reasons, I'm not searching for the most efficient solution. Reformulated question: I'm working under ...
1
vote
3answers
372 views

Objects being drawn on wrong layers

I have the main game (Game1.cs) draw the sprites like so: //Clear everything GraphicsDevice.Clear(Color.CornflowerBlue); //Begin drawing ...
0
votes
2answers
1k views

How to make a smooth movement in XNA?

I'm trying to make a nice controls for my game, but I can't achieve enough SMOOTHNESS. if (kbState.GetPressedKeys().Length != 0 && _direction != Vector2.Zero) { ...
1
vote
0answers
204 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
vote
2answers
245 views

2D tilemap editor UI--how do I disable editing while save/load dialog is open?

I'm working on a basic 2D tilemap editor in C#/XNA. Currently, it displays the map through a picturebox through which XNA's output is being routed, and editing is accomplished through simply checking ...
2
votes
3answers
569 views

Minecraft like blocky-clouds

We are working on a minecraft-like block-based engine/lib. Lately I've started working a blocky-clouds as in minecraft; So it appers that in minecraft, clouds are not procedural. I'm still looking ...
2
votes
3answers
302 views

Complex Scaling

I've been trying to figure this thing out for weeks now, but with no luck.So, I am creating this program in WindowsForms and Xna, that allows users to create a 3D room. By draging and customizing ...
0
votes
1answer
173 views

Vector2's static methods and the garbage collector

I discovered that Vector2's static methods return a different Vector2 from the parameters you give them and I'm under the impression that creating new objects and dereferencing old ones on this kind ...
1
vote
1answer
1k views

XNA HLSL 2D outline shader

I have gotten into quite a bit of trouble getting my rendering correct in my tile based 2D game. This kind of shader is surprisingly annoying to write, I've heard (we used it in one of our 3D ...
5
votes
2answers
2k views

Entity Component System: Retrieving components quickly [duplicate]

Possible Duplicate: Retrieving components from game objects (entities) I'm working on an entity-component-system game at the moment. I've looked in particular at the Artemis framework and a ...
3
votes
1answer
2k views

How do I properly use particle simulation in Unity?

So I'm using Unity's simulate function to pre-render particles. It seems that simulate is not quite working as to what I expect. It's most likely a setting that I missed. But I just really cannot find ...
1
vote
2answers
1k views

Drawing with SpriteBatch and GraphicsDevice.DrawPrimitives

I've faced with a problem when i tried to draw 2d game with SpriteBatch and GraphicsDevice.DrawUserPrimitives. I suppose that what is drawing with SpriteBatch has higher priority, because i can not ...
1
vote
0answers
607 views

Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. walkAnimation = animation["Walk"]; ...
2
votes
1answer
478 views

High volume sprite management in entity component system

I'm working on an entity-component-system based 2.5d game. That is, entities are groups of components that are processed by systems. I am having a hard time seeing how a sprite rendering system, that ...
3
votes
1answer
1k views

Why would a borderless full-screen window stutter occasionally?

I want to be able to allow players to switch between full-screen, windowed, and full-screen-with-a-borderless-window rendering modes. The last mode, borderless is an important one lots of players, ...
0
votes
2answers
1k views

HLSL shader optimization [closed]

The following HLSL shader (without preprocessing) results in 65 arithmetic operations (see below). Can the same effect achieved with <=64 operations? // Center of "light" float x; float y; // ...
2
votes
2answers
2k views

Flip sprite vertically AND horizontally?

In Microsoft.Xna.Framework.Graphics.SpriteEffects there is the possibility to flip a texture horizontally or vertically before rendering. But can one do both at the same time? When I use: ...
6
votes
1answer
781 views

ObjectDisposedException when Texture2D isn't disposed

I'm making a particle engine so I develop a texture programatically and I want to display it in a Windows Form picture box. So I create the Texture2D which goes fine. Then I use this code to convert ...
4
votes
1answer
520 views

Sound effects in separate thread?

Does it make sense to carry out all audio (music, sound effects, etc.) in a separate thread? In your experience, how large would you expect the performance impact of playing some MP3 music and 10-30 ...
2
votes
1answer
391 views

Collision detection with XNA and TiledLib

I recently started learning XNA and after getting annoyed with creating individuals rectangles each time I wanted to add something I went with TiledLib so I could more easily create levels using the ...
0
votes
1answer
166 views

Separating Axis Theorem fails at certain angles

I'm currently attempting to add an overlap tester for an axis aligned and orientated bounding box but the solution only seems to work accurately when the OBB's angle is between -10 and +10. As the ...
-1
votes
1answer
796 views

How to run Minecraft from a different folder [closed]

My problem is that I can run minecraft from a different folder, but when I run it, it is still using .minecraft folder. It saves the worlds there and so on. How can I run it like "everything get from ...
2
votes
2answers
439 views

Rotating a 2D Skeleton

I am currently implementing a 2D skeleton system in C# with XNA, but got stuck in how I would rotate the bones around a skeleton's axis. A basic algorithm that I have figured out already would ...
7
votes
2answers
509 views

Simulate movement towards the screen in a 2D world

I need to create the illusion of someone kicking a ball to the screen. For that, I have a initial position of the ball (about the middle of the screen), and I put the sprite of the ball scaled at 0.2 ...
5
votes
1answer
346 views

How do I pass arguments to an XNA Game executable?

How do for example make it possible to pass an argument to the .exe file and read it in my XNA Game? Examples: Enable Editor: game.exe -devmode Set Resolution: game.exe -width 1280 -height 720 ...
0
votes
1answer
912 views

XNA - move camera over tilemap

I am trying to build a game based on Advance Wars in XNA. I am so far where the tiles are placed on the screen, except here starts my problem. During the game, I ofcourse want to move the camera ...
1
vote
1answer
373 views

XNA (BEPU) Physics Performance

Im using XNA 4.0 with the BEPU physics engine v1.2 and I have encountered some performance problems on Xbox. Im not sure if the my mesurements are an expected result of the Xbox (with alot of dynamic ...