C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. walkAnimation = animation["Walk"]; ...
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655 views

XNA - How to move skinned model and merge animations

After you helped me to resolve my loadContent problem I've wrote some code and made 3D model with animation. Because XNA 4.0 doesn't support .fbx with multiple animations I've generated 3 models with ...
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235 views

Deferred Rendering: Orthographic directional light that has position

Basically I need to code a light for deferred rendering that is a cross between a spotlight and a directional (positionless) light. It's to be used for sunlight, but because my terrain has overhangs ...
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77 views

Farseer circle hangs where it's spawned

I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I ...
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358 views

Matrix.CreateBillboard centre rotation problem

I'm having an issue with Matrix.CreateBillboard and a textured Quad where the center axis seems to be positioned incorrectly to the quad object which is rotating around a center point: Using: ...
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293 views

Outline Shader Effect for Orthogonal Geometry in XNA

I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I ...
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311 views

Is it considered poor programming to do this with xna components?

I created my own Menu System that is event driven. In order to have a loading screen and multithreaded loading to work, I devised this sort of implementation: //Let's check if the game is done ...
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274 views

Map terrain generation to texture instead of color

I have some terrain being generated using the following algorithm double rand1 = rand.NextDouble() + 1; double rand2 = rand.NextDouble() + 2; double rand3 = rand.NextDouble() + 3; float offset = ...
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135 views

C# Collision test of a ship and asteriod, angle confusion

We are trying to to do a collision detection for the ship and asteroid. If success than it should detect the collision before N turns. However it is confused between angle 350 and 15 and it is not ...
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185 views

Farseer Physics EndContact events don't fire for all registered delegates

Here's my situation: I have several objects that contain a body and a fixture. They are set to sensor = true; atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
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930 views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...
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22 views

Unity C# - The object of type 'Object' has been destroyed but you are still trying to access it

I have a cube on a plane and I'm tring to move it to certain locations. I've baked the area and added a navmeshagent to the cube. My moving script for the cube looks like this: using UnityEngine; ...
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21 views

Weapon Sway Script messes up weapon rotation

So I'm in the process of learning Unity 5 and scripting in it. One thing I wanted to give a try was to make a simple weapon sway script like you see in games such as battlefield or csgo. After a bit ...
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23 views

Lense distortion correction with unity5

I am working on lens distortion correction in Unity. I created a new scene dragged the "Cardboard" prefab to the scene. In the cardboard setting I have set the Distortion correction as "Non". and I ...
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0answers
50 views

C# Moving object from point to point and back

I was trying to make an algorithm that makes an object move from a point to another point and back (in C#), but I can't make it work. Does anyone know a correct way of doing it? The code I used is ...
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12 views

How to write array of rgba to RenderTarget as a bitmap?

I have data in rgba format that I want to display as an image in my OnRender() method. I would like to do something similar to this: // initial data int [][] rgba; ...
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10 views

Unity Make a 3d object intersect pass through 2d UI

I'm trying to make a 3d object appear as if its approaching a 2d object. As So: The sprite is 3d and it should pass through the 2d button. Since the hand above can move freely I can't put it on a ...
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19 views

Unity - Renderer.Bounds equivalent for GameObject without Renderer

I use a modified version of the 'Poor Man's Nested Prefab' script, it renders prefabs without using meshrenderer. Unity recognises it as an empty gameobject, so default focus distance (when I press f ...
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19 views

How to use touch.deltaPosition properly?

I use following code for measure touch delata position: private Touch firstDetectedTouch; public Vector3 dragDistance; void Update() { if (Input.touchCount > 0) { ...
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10 views

How do I add EventTriggers to Multiple instantiated prefabs from a list?

I have a prefab which I am spawning a dynamic amount of. I want to attach an event trigger to each one of them, on pointerclick, to call a method accepting an int as parameter. I have the following ...
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28 views

Unity 2d variable has not been assigned when trying to instantiate

So I have some code here: using UnityEngine; using System.Collections; public class boardManager : MonoBehaviour { public GameObject GrassTile; void Start() { for (int i = 0; i <...
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36 views

Monogame - tile map with XML instead of JSON

I'm working on the levels for my game so I've built these classes to read my maps: Tiles.cs: protected Texture2D texture; private Rectangle rectangle; public Rectangle Rectangle { get { ...
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38 views

How to make an object move in winform application c#?

I'm trying to make an object in such a way as to allow it to move. This is the objects that I initialized. This is a 25 cell board, made with 4 types. Black box is made from number 0, White box is ...
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14 views

Resolution-Independent Rendering squishes view field

For the last couple of days, I've been trying to get a resolution-independent renderer going on an XNA game. I have a camera and a renderer class that I added, based on this tutorial Here's the ...
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18 views

Unity 5 New Netorking, SyncVars, RPC how does it actually work

I have just started working on a client - server flow for an open world game, as far as I understand unity have implemented a fairly new ways to communicate and work with networking but I cant seem to ...
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29 views

How to silence the Windows Asterisk sound?

When pressing keys while my game is running, Windows makes the "Asterisk" or "Exclamation" sound that you hear while trying to use the keyboard on a window that doesn't have focus on an input control. ...
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12 views

Unity and C# - Lighting concentrated on floor with RenderSettings? How to get even lighting on all objects?

I am just getting into lighting with Unity 3d and right now have a function that progressively deepens the lighting of my scene here. I have done this via Render Settings and have tried 3 different ...
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0answers
20 views

How do I figure out the view space coordinates for the screen extents?

I am trying to implement clustered shading which requires bounding boxes for each view sample. In short, I'm interested in creating a single bounding box that would cover all screen space. Here is my ...
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91 views

Player character not moving

i am trying to make an fps game but my character won't move. i have tried different scripts for more than a week. Any help will be appreciated. Thanks! using UnityEngine; using System.Collections; ...
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22 views

Load a specific sprite by name from a SpriteSheet with Resources.Load

The question is in the title. i want to avoid loading all the sprites from a sprite sheet into a dictionary for example so I can assign them that way. Is there a way to access the specific sprite ...
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0answers
25 views

How to prevent object from moving when it's mesh/collider is being updated?

So I a made a script that lets the player grab a vertex, move it, and then update the mesh. To help prevent the player from trying to clip it through other objects I made it so the mesh/collider is ...
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33 views

Unity 3D - Tags not Working

I have triggers that interact with planes, each individual plane has a specific tag. The problem is, that it seems to just detect all planes but one called "Middle Plane" Here is the link of the ...
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31 views

How to draw things on top of objects drawn in OnRenderObject()?

I am using Unity, here is the method in question. So I know this method draws objects after the camera is done rendering the scene. I have not come across a way in Unity to draw these objects in a ...
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20 views

Setting a destination to Nav mesh agent but the character moves around the edges of the walkable area

I created a character. Added character controller, rigidbody and nav mesh agent. On right click I get the position clicked using raycasting and set the hit point as the destination for nav mesh agent....
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21 views

SharpDX.SharpDXException error when using vector as parameter

I placed a GraphicsDevice and width/height into the new RenderTarget2D parameters as it ask for but it keeps throwing an error. Does any one know why? Error: Additional information: HRESULT: [...
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0answers
20 views

Unity3D c# get animation playback position AFTER it is stopped

As title says, i'm having trouble determining playback position of legacy animation after it has normally finished playing or has been stopped. Here is a oversimplified demonstration: //how i get ...
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17 views

Script for Sprite Slicing works fine as a MonoBehaviour, but not as a normal class called in a Editor Script

I got a script for auto-slicing sprites from the internet. Link to the script. I made the script so that it is not a MonoBehaviour. Then i do this is my custom assets importer: private void ...
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0answers
11 views

Problem with camera drag and draggable UI elements

I implemented my camera drag using the following method: if (Input.GetMouseButtonDown(0)) { dragging = true; followPlayer = false; oldPos = transform....
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0answers
42 views

Unity Android character controll with UI Buttons

So I'm trying to find a good tutorial which will explain how to controll character in 2D game when button is clicked (left, right, jump button). All the tutorials I've found are outdated and not ...
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0answers
31 views

Animation is slow on iOS Device and fast in Unity editor?

I had made a Settings popup in the game and animated it like scale animation (from 0 to 1) values. It is appearing very smooth and works good in the unity Editor, but after building to the device it ...
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0answers
45 views

XNA Access violation from KernelSoundEffectInstance

Some users (but not all) are reporting a periodic crash in my XNA game. They say it's happening every 15 to 20 minutes. I am unable to replicate this myself, so I asked users to send me error logs. ...
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11 views

HOw to load all “ *.extension ” file from specific folder in unity.?

I want to load my all file from folder of "* .dat" or ".txt files in list one by one. And If you can help then also tell me to make them all clickable with different event respectively.
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33 views

Defining camera/view space

Im working on expanding my camera class, but having trouble defining camera/view space in the manner of this diagram: What Im trying to achieve is to define the camera as a true object much like a ...
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102 views

Unity UI Drag and Drop with conditionals

I have a nice UI drag and drop system (big thanks to quill18 and BoredMormon for their tutorials) and want to get some conditionals in it. I have 4 numbers (that are instantiated on the canvas) that I ...
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0answers
43 views

Using the perlin noise of unity efficiently?

I have a little problem with my perlin noise values. It is generating a voxel mesh, that is flat. Here is a picture that demonstrates what I mean: As you can see, the terrain lacks any ...
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0answers
21 views

Clip on model XNA

I'm currently doing my water plane system (with waves etc...). Actually, I have a heightmap with a waterplane on it; refraction and reflection working perfectly, but now I want to add objects. So ...
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0answers
60 views

Side-Collision for Breakout game where ball moves fast

So I've been trying to make a breakout clone, which is my first attempt at a graphical game, I ran into some problems, and was hoping that this community could help me. I've got most of the mechanics ...
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54 views

Making ships shoot bullets

I'm programming this in C# with Windows Forms and I want to know how to make my ship go from the top to the most it could go the left then go down one row and go to the right and so on until it ...