C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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135 views

C# Collision test of a ship and asteriod, angle confusion

We are trying to to do a collision detection for the ship and asteroid. If success than it should detect the collision before N turns. However it is confused between angle 350 and 15 and it is not ...
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184 views

Farseer Physics EndContact events don't fire for all registered delegates

Here's my situation: I have several objects that contain a body and a fixture. They are set to sensor = true; atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
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922 views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...
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5 views

Script no longer working now that it is attached to a child object. Why is this?

So I decided I wanted to make this script part of a separate swap-able weapon so I made a child and put the script there. Before the script worked fine but now it won't work. The script works as ...
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2 views

Finer collision detection with multi-path Polygon2DCollider from Tiled2Unity

I'm in the process of incorporating Tiled2Unity prefabs into my code. Their exporter creates a collision object (shown below) that amalgamates the collider of each tile into a single Polygon Collider ...
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3 views

Unity inspector script - making it save the global variables for what it's creating

I have a script which initialises a bunch of child gameObject(s). I wanted all of this to happen outside of the game, so I created an inspector script which has a button which triggers the method ...
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21 views

Animation is slow on iOS Device and fast in Unity editor?

I had made a Settings popup in the game and animated it like scale animation (from 0 to 1) values. It is appearing very smooth and works good in the unity Editor, but after building to the device it ...
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36 views

XNA Access violation from KernelSoundEffectInstance

Some users (but not all) are reporting a periodic crash in my XNA game. They say it's happening every 15 to 20 minutes. I am unable to replicate this myself, so I asked users to send me error logs. ...
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9 views

HOw to load all “ *.extension ” file from specific folder in unity.?

I want to load my all file from folder of "* .dat" or ".txt files in list one by one. And If you can help then also tell me to make them all clickable with different event respectively.
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29 views

Defining camera/view space

Im working on expanding my camera class, but having trouble defining camera/view space in the manner of this diagram: What Im trying to achieve is to define the camera as a true object much like a ...
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54 views

Unity UI Drag and Drop with conditionals

I have a nice UI drag and drop system (big thanks to quill18 and BoredMormon for their tutorials) and want to get some conditionals in it. I have 4 numbers (that are instantiated on the canvas) that I ...
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28 views

Unexpected Execution Order in Unity (uNet)

I made a little game in Unity. It works fine in the Editor. But if I run the build version I get a NullReferenceException. This problem does only appear if the build-version-client hosts the game. ...
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34 views

Using the perlin noise of unity efficiently?

I have a little problem with my perlin noise values. It is generating a voxel mesh, that is flat. Here is a picture that demonstrates what I mean: As you can see, the terrain lacks any ...
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19 views

Clip on model XNA

I'm currently doing my water plane system (with waves etc...). Actually, I have a heightmap with a waterplane on it; refraction and reflection working perfectly, but now I want to add objects. So ...
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0answers
46 views

Side-Collision for Breakout game where ball moves fast

So I've been trying to make a breakout clone, which is my first attempt at a graphical game, I ran into some problems, and was hoping that this community could help me. I've got most of the mechanics ...
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48 views

Making ships shoot bullets

I'm programming this in C# with Windows Forms and I want to know how to make my ship go from the top to the most it could go the left then go down one row and go to the right and so on until it ...
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68 views

Creating a Board Game Strictly Using Windows Forms

I'm working on my final project for a Software Design class, and we've been tasked with creating a board game, specifically Risk. Right now, the back-end game logic is functional, however I'm ...
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17 views

Calculating wheel spin for players over network

I am creating a game in unity 3d that uses google play's real time multiplayer service. The game has cars that drive around and I am trying to figure out how to apply a rotation to the opponents' ...
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115 views

What is the proper way to get input from the motion controllers touch pads?

I've been trying to figure out how to get the inputs from the touch pads on the motion controllers but have yet to find out how to do so. Initially I tried doing the following (as it was how I ...
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22 views

How do I turn a vector map into a nav mesh?

I have the following path finding problem: I have a map that is described as a set of polygons that are traversable and need to somehow write path finding for the system. The current data is that the ...
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34 views

The problem with the movement of the serpent (snake game)

I am a beginner,Unfortunately, the snake's movement can not write I do not understand how to do it? Do you like the idea? note:In fact, I mean, flexibility is a must have when moving in different ...
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36 views

Game crashes when sound is finished

I'm trying to code a simple audio playback test game (which will be used in my actual project), and everything works fine, except for the fact that after the audio has finished playing, the game will ...
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27 views

c# adding object collision to multiple objects

I'm trying to make a mario, platformer type game, and from following a tutorial, they've done the collision like this, but im wondering if there is a simpler way to it since I want to have collision ...
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15 views

Effect of merging sprite

I want to create the effect of merging of colours if they are overlapping. My game is a tile-based game. For all intents and purposes, lets consider a tile from (0,0) to (1,1) in the entire example. ...
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17 views

Unity Compute Resource Management

I have a n open ticket with unity about some code I have that uses the GPU to generate quads and passes them to an array on the cpu. The code in question is a little specific to my situation so I ...
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50 views

Water reflection xna

I'm actually trying to do the reflection map for my water component, but even following the riemer's tutorial about reflection map the formulas provided doens't work. ...
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0answers
23 views

How to compress an asset bundle and decompress it on iPad or iPhone

In have a prefab size of 2.4 mb, when I convert this into Unity Asset Bundle, the Asset Bundle is goes to 127.2 mb. How can I compress this into small size? My code is: public class ExportScene : ...
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33 views

Unity websocketsharp is closing the connection directly

I got a working code, which I want to change a bit for better readability but afterwards my web socket is just closing instantly. First off, I got this code working : using UnityEngine; using ...
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16 views

How can I make an expandable menu and assign names to buttons randomly from an external file using Unity?

I'd like to create a menu on the lower left side of the screen which will present some options (guns) to the player. The number of options should change based on how well a player is doing. In other ...
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0answers
64 views

How to convert a mouse's “On screen” position to “World” position C# Monogame

So the problem is this... I have a top down game, where you click on the screen to select which unit you want to control. You left click to select, and right click somewhere else to tell it where to ...
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37 views

Unity2D wall jumping not working correctly?

i've been working on this project for the past week using unity engine, its a 2d platformer similiar to super meat boy.I've been able to program jump sustain(jump higher when you press space longer), ...
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0answers
19 views

Trigonometric movement cause problem when holding player inside bounds

In my game I have a Player class. Here is what it looks like. public void Update(GameTime gameTime) { // Controls kb = Keyboard.GetState(); if (kb.IsKeyDown(Keys.W)) ...
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25 views

How to get vectices of a sprite in correct order in Unity?

Currently, when I examine sprite.vertices, I see that it is ordered in crossed way, like: one from bottom, one from up, another one from somewhere else... etc. I need the correct order to make array ...
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37 views

Save and retrieve image from database in unity

I have done a sample to insert and retrieve data from MySQL in unity.Now I need to insert and retrieve image from MYSQL in unity. The images are files selected by the user from their filesystem. Can ...
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0answers
41 views

Purple screen when using vertex shaders

Alright, so I've tried everything I can think of. I've put in over 10 hours into this crap, but nothing seems to work (tried multiple online tutorials as well). Always purple screen. Here is the ...
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0answers
25 views

LineRenderer doesn't apply material in 2D Unity5

I'm making something that draw lines with mouse on top of everything (in 2D), but the color of the line is always purple even though I assign a material to the line renderer. I could change the color ...
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0answers
15 views

Making unity inspector accept classes that inherit from a base class

I have a base class that has a lot of classes inheriting from it, I want to make a script that you can drop one of these derived classes into. How do i do that? abstract class thingy : ...
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32 views

Rendering water with Hardware Instancing xna/MonoGame

I was wondering if rendering in XNA/MonoGame will be better using Hardware Instancing. For example, I have my editor and when I click anywhere on my map, i'll add a plane with a water texture. If I ...
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0answers
31 views

How i can make a spherical world with Cubiquity in Unity

I would like to make a spherical planet with cubiquity in Unity 5, how could I do it with a for (), so I could one cubic planet. Can anybody help me?
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0answers
52 views

Networking issue in Unity - listening port is already in use

I am trying to Network a small 2 player Unity game. This is my first go at networking, so please feel free to correct me on anything I am doing wrong. I am attempting to make a simple matchmaking ...
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0answers
38 views

Multiplayer rigidbody not receiving velocity syncvar on the client

I have a scene in which on a certain event the client spawns a prefab with the variables of position, rotation and rigidbody velocity set for it. It is working perfectly, it spawns in the right ...
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0answers
38 views

Causing a rocket engine to 'cut out' (Scale down and re scale up)

In a game im currently working on I have a fuel bar for the player. What I am currently trying to do is have the fuel bar, at around 25%, cause the player engine to cut out a little to represent the ...
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0answers
25 views

Preventing a NavMesh agent from moving Diagonally?

I'm currently working on a topdown game that uses 3D models. I am planning on using the NavMesh system in Unity to handle the movement of my NPCs, however, the NavMesh agents move diagonally when ...
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0answers
41 views

My Movement Function is working good but called only once

I have a function, It's working but not getting called every frame if It's in canMoveDown function but !canMoveDown its not. if (!canMoveDown && UpdateTilePhysics(currentBoardPiece)) like ...
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0answers
27 views

Why does Intel Graphics Monitor crash after I set a depth stencil state in my Direct3D 11 application?

I'm programming a managed Direct3D 11 application with SlimDX. I want to use Intel Graphics Monitor to capture draw calls for a single frame. When I try to set a depth stencil state my application ...
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0answers
42 views

How to create a ghost mode to replace Human character 2D platformer

I am making a 2D platformer with a character that requires a player to go through a few obstacles to reach the finish line. I want to make it so that after a few tries and obtaining a set of input ...
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0answers
61 views

Unity 5.3 Asynchronous Texture Upload in C#

I want to load textures asynchronous in C#. I heard it that it is possible to do it in Unity 5.3. However documentation doesn't mention how to do it in C#. Does anyone have an idea how it works? ...
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20 views

Removing the little box from a toggle button

Hello everyone I've this toggle button: public Texture2D togglebutton; hydro.t1Bool = GUI.Toggle (new Rect (25, 155, 100, 50), hydro.t1Bool, togglebutton); everything is fine, in my scene I added ...
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71 views

Unity3D freezes when running a project with webservices for the second time

This is a strange one and I've been trying and searching for a solution for days now. I have created a simple webservice that queries a local MYSQL database and returns the result for the client. ...
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0answers
52 views

Unity: How to create tiled sphere?

I want to build a simple random planet generator and thought of using tiles to generate the surface. I googled for hours, but I couldn't find anything helpful. At least all things I found didn't work ...