C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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unity how to make an animation reverse mid way through

I have a animation of several parts moving (think bridge) and would like the animation to reverse mid way through if a certain condition is modified (function call). I have the Animation and the ...
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92 views

Unity Rigidbody click to move issue

I'm wanting to have a script that when I click in my scene, my player will rotate and have a force added to it and will travel until it has reached the clicked point in my scene. Right now I have it ...
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89 views

Smooth player movement in a tile map based engine

The character is moving too much fast, it teleports! Note that a tile is 80x80. Each cell has 4 bools to say if you can go up, down, right, left. Am I doing something wrong with Lerp? This is the ...
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96 views

XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
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76 views

Errors Generating A Plane Mesh Using A Script In Unity

In unity I have a script which is attached to a game object with a mesh filter. The purpose of the script is to generate a flat plane of 100x100 vertices. The code for the script compiles in ...
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120 views

Unity 5 profiler shows Vsync graph even if disabled

My game suffers from some lag spikes over time, wich match with the Vsync graph in the unity 5 profiler. I deactivated Vsync via script and the quality settings but the lag is still there and the ...
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32 views

Rotate the camera on a given angle

Good day! I apologize in advance for my bad english. The task is as follows: "On the stage there is a camera and a gun with rays when a ray gun out of sight of the camera (vertical) is required to ...
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10 views

Cannot get the specific bounds of my Animation sprite?

I have an animated sprite on my scene, and I would like to scale it to the screen width/height. So on my scene, I thought I'd add a Rect Transform first to find out my object's size, turns out it's ...
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67 views

How to make Unity3D Camera focusing on one area?

In my Unity3D project, I have a board created dynamically (using c#) and located on the screen as follow: 0 < x < 12 0 < z < 12 y = -1 How can I make the camera focusing on the board ...
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103 views

Unity 2D Game: Camera following target and looping stage

I'm with a problem and I need some help, because I'm on early learning of gaming and Unity, and i want to learn doing it, so, i need all the help, you developers know how each little help, helps a ...
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104 views

MonoGame Shader - 2MGFX cant compile in SM4

am trying to compile three .fx custom shader files from a monogame sample project, i am tryting to get running for windows phone. The GaussianBlur.fx file is: // Pixel shader applies a one ...
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412 views

Issues with character controller (unity 4 project in unity 5)

I'm having the weirdest issues with a game me and a mate have been working on. They came up immediately after moving from the last version of Unity 4 to Unity 5. The two objects (player and enemy) ...
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40 views

How to hide an object when a character enters it?

I have written the code for my character : void OnTriggerEnter2D (Collider2D other) { if (other.tag == "Star") { } } When my character enters or passes the 2D object, I want to ...
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29 views

Trouble with Inaccurate Mesh Collider

I'm stumped as to why (sometimes) when I apply a Mesh Collider to a procedurally create mesh, it is sometimes completely correct, but other times completely inaccurate. In Detail: I'm creating a ...
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21 views

Unity: Set Zoom's Center XYZ point

I have my pivot/orbit camera set up: http://pastebin.com/2c7buUjV When I zoom in/out it snaps to the center of the sphere, then starts the zoom. I want it to zoom from where the camera currently is. ...
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57 views

Unity material is missing after compilation

I have a piece of code that signals the player that a projectile has hit its target. Everything works fine during the playmode, however after I compile it, it acts as if there was a missing material. ...
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207 views

Creating a custom collider shape in unity, and performance concerns

I want to create a custom chaped collider in unity to create point-defense triggers for objects. I have a spherical collider that triggers for attacking objects that enter it already. However I want ...
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65 views

How to get the position of a moving object

I need to get the position of the moving game object.But when I run the below code I always get the same position. public Vector3 position_store; void Update() { ...
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219 views

roll a ball unity 3d

I am learning Unity3d following book "Game development for iOS with unity" by Jeff W. Murray from 2012. Roll a ball game project. I am stuck here: using UnityEditor; using UnityEditor.UI; ...
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615 views

Loading different navmeshes at runtime in Unity 5

In order to improve the extend ability of our maps, we load different components of the map at run time. The idea is a user can use Unity to make a map, drop it into a folder and it will be loaded. ...
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66 views

XNA/C# Shadows look strange in orthographic

I have implemented shadows in to my game engine. They look fine when rendered in projection mode as a projected light, however I get a strange "blocky" look when they are put into orho'. I will be ...
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97 views

BoneOrientation in Kinect v2

How do I get bone orientation in Kinect v2? Kinect 1.8 used to have a BoneOrientation class, but there is no such class in v2 (only joint orientations).
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77 views

Press back again to close in unity?

I have already created a java code for press back again to exit in eclipse and its working perfect .....but I do not know how to integrate it with unity....between I have jar file and put inside of ...
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131 views

Physics2D.OverlapCircleAll seems to be bigger than my radius

Im trying to make a "Scorched earth"-like game using unity. I managed to fire my bullet and make it explode on contact. What I am trying to do is do some damage to the tanks even if the bullet didn't ...
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43 views

How to play a video and run content at the same time

Alright, so I have a video loaded, and other game content. Earlier this morning, when I was just learning how to actually play a video, I magically happened to get the video running in the ...
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53 views

Trying to implement physics to my player. Can't get it to work

I'm currently stuck on where to add physics to my player. Currently it's set so the player spawns in the middle to the left of the screen and can move around, but I want to make it so the user has to ...
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116 views

How to get a position from a radial distance and angles?

I have a radius and the 2 angles for northSouth and eastWest rotations in degrees. I need a Spherical position or a cartesian position (I have code translate one to the other) Where a position is ...
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94 views

Isometric staggered multi tile buildings

I'm writing a isometric staggered rpg engine and i am at loss to how to make the buildings placement diamond show up. What I mean is i have tile2screen and screen2tile functions and it works ok. I ...
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173 views

save and view snapshot image from android device

I'm having a problem with saving image into an android device this is what i did My java class : package com.test.app; import com.unity3d.player.UnityPlayerActivity; import android.os.Bundle; ...
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52 views

Raycasting from vertices is not working

I have two perpendicular planes in xz and yz like this I want to find the projection of the vertices of plane 2 on plane 1 using raycasting.The rays are hitting the plane but the log is showing ...
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71 views

How would I change an object's fixed angle upon collision with another object?

I'm trying to get an object to change its fixed angle once it gets hit with an object via collision, unless there's a better way. This is the code that I was using for a slingshot weapon so I figured ...
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211 views

Generating a NavMesh / Point Graph for 2D Procedural Platformer Levels

I am trying to create an algorithm which handles a NavMesh / Point Graph Generation for 2D Procedural Platforms Level in Unity3D. The reason why I say NavMesh / Point Graph is I don't know which one ...
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78 views

How do I rotate a skybox?

I am trying to find the way to rotate my skyBox. I have a vehicle at a static position (0,0,0) and I can rotate that, but it seems that rotating the skybox is a different operation. First I load the ...
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252 views

Unity C# Microphone input in Android different than on PC?

I'm working on a mobile app inside Unity, in which I need to input and repeat microphone input almost immediately.. I've worked it out and it works great when I play it from within the Unity Editor. ...
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76 views

Keeping object a fixed distance from the ground, buggy behavior

I'm trying to make a script that will keep my object exactly 1 meter from the ground. So far I've got the following code : using UnityEngine; using System.Collections; public class ...
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32 views

How to DrawUserPrimitives after Drawing a separate Vertex List

I am currently making a voxel based game and so far I have chunk loading working well. My voxels are stored in an array, then pushed to a VertexBuffer, then drawn as a triangle list. My problem is ...
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60 views

how to create a responsive scene

I'm currently creating a 2d android,IOS game using unity engine ,I'm testing the game on a nexus 5,Iphone 5s device,Everything till now is working fine and i am pretty happy with the result ,but the ...
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54 views

Monogame Spritefont XNB file doesn't show up in Content VS2013 Community

I created an XNB file for a spritefont in VS 2010 with XNA 4.0, and copied it into the content folder of my project, but it doesn't appear in the solution explorer of VS 2013. I am using the ...
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71 views

Game Center Leaderboards in Monogame

Do anyone know how to integrate a game center leaderboard in monogame framwork... I have searched high and low yet I haven't gotten any luck of finding articles that might help... Please direct to ...
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0answers
33 views

Displaying intersection by removing vertices

I am using WPF, using the MeshGeometry3D class to build up my model. I have 2 pipes intersecting each other, and I would like to remove the region of intersection (meaning erase the portion of pipe 1 ...
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282 views

Adding Player Movement and Firing on Touch Input (Unity)

I am having many problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for movement and a touch button for firing the weapon. How can I do this? ...
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89 views

Unity Height Field Fluids

I am trying to implement the fluid simulation in the slide deck found here in unity. http://matthias-mueller-fischer.ch/talks/GDC2008.pdf I was able to implement what is found on page number 2, the ...
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79 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
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19 views

Separate each model part by “CRTL+MouseLeft”

I have a model,I want to separate each part of the model by using "CTRL+Mouseleft.I have done the part separation by clicking on each part.Now I need to separate each part by "CRTL+MouseLeft".How can ...
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93 views

Converting from global coordinates to position in an array

I'm working on a minecraft style voxel game in Unity, and I keep having problems trying to work out how to convert from the global coords to the position in the 3d array used to store blocks. I'm not ...
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214 views

Help slope tile collision platformer (XNA/C#) 2D

I have been creating a platform game in C# and XNA, everything works pretty well least the slope (down left and right). This is the project that I have so far. PlatformGameEngine.rar if the ...
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77 views

DrawBone Angle variable using Kinect

when we want to draw Bones into XNA (using KnectSDK and C#), you have to calculate differences between two joints and draw bones between them. this is the function for drawing Bones: private void ...
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289 views

Unity3D C#: How to resize an inputfield according the content which is set dynamic

I've got an InputField where the text is filled in upon getting a string back from the server. We can debug the entire text so we receive it correctly. However the text is too long to fit in our ...
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130 views

Monogame: Unsupported Landscape Screen Orientation on iOS 8.0

Did anyone have a fix on the landscape orientation problem that monogame has or is it the iOS 8.0 that has a bug? I have visited the github of monogame and tried to compile the latest developer ...
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33 views

Creating a ray with angle movement restrictions

In Unity is it possible to create a ray which has movement restrictions. As in creating a ray which is fixed to one point. When this point is moved around. The line is also moved around. But when the ...