C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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18 views

Background replacement with 3D moving objects using Intel RealSense SDK

I have done background replacement with static image and video using RealSense and c#, but now the requirement is to replace the background with the 3D moving object in still background. Is it ...
-1
votes
1answer
82 views

FB.Init() is not accepting in my c# Script

I am trying to connect fb with my game. its first time i am connecting fb with game. i downloaded fb SDk 7.3.0 and i am using unity 5.2.1f1. i imported the sdk in my game asset. then i created a new ...
1
vote
1answer
53 views

Limiting Bounds of Camera

I'm using the following code which I've taken from Unity and edited it a bit, but I seem to misunderstand the right way to actually add bounds to the camera controls and the way to implement the ...
0
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0answers
27 views

Unity AddExplosionForce to a Navmeshagent

the navmesh agent is intaracting with the exploding object, explosion occurs and agent takes damage but no pushback occurs. expodingobject using UnityEngine; using System.Collections; public ...
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1answer
56 views

New to game development [closed]

I have some programing experience, and I have tried making some games. I have some knowledge with c#, but I am much better at python. I have a general code structure knowledge, so I am open to learn ...
1
vote
1answer
51 views

Animation Scaling?

I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
0
votes
1answer
37 views

Enemy Retargeting

i am trying to make a game using navmesh agent in unity,where the enemies first attack the player and change their target to tanks when player spawns them.then again retarget player after the tank ...
3
votes
2answers
50 views

Problem in if statement comparing GameObject name

I am trying to get the name of the game object. for that i used Debug.Log (gameObject.transform.ToString()); in start. My gameObject name is "PowerupItem_0" and "PowerupItem_1". in console it ...
0
votes
2answers
83 views

Bullets doesn't do any damage

I have a melee enemy tagged as enemy. enemy has two coliders: a capsule(physics) and a sphere(for attacking player in radius and istrigger) and a particlesystem, enemy has enemyhealth script attached. ...
0
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2answers
74 views

How to access a variable from another C# script in Unity

I am working on a simple game project, and have a problem. The problem is accessing the variable from one script to another. For example :- I have 2 Scenes (Game Scene and Game Over Scene), Game ...
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0answers
20 views

Collision destroy a cube when player collides [closed]

Unity- I have a mesh named and tagged as player I want that when it touches a Cube it should get destroyed C# script I need ....ty
4
votes
2answers
113 views

Unity 3D C# - Shifting beetween worlds?

Let's say I want to replicate Planeshifting from Legacy of Kain: Soul Reaver in Unity. There are 2 realms: Spectral realm and Material realm. The Spectral realm is based on the Material realm, only ...
4
votes
1answer
57 views

save a particular area of the scene as screenshot in unity

I need to save a particular part of the scene as screenshot. I have done a sample to show the particular part of the scene. When I click on the rectangular area the selected area will being shown ...
1
vote
1answer
89 views

How can I locate GameObjects near the player in Unity?

I'm trying to figure out how I can find GameObjects that are close to the player so that I can delete them with Destroy(). I know how to use Destroy() but I can't figure out how to get a reference to ...
1
vote
2answers
63 views

Detecting first or second Mouse Button Release?

I want to know how to detect if the user has released the mouse button the first time, or the times after that: Pseudo-Code: if *first* (Input.GetMouseButtonUp(0)) { do something } ...
0
votes
1answer
72 views

Health Bar is always 100% full

I have this GUI to graphically display a variable similar to the health in a game. The variable 'test' goes up and down during gameplay. To show this I have the following onGUI (): public GUISkin ...
0
votes
1answer
29 views

Hang script on the button in unity [closed]

When you click on a hand should trigger the script. I do not understand how this script to the button. Here's a script, even though he can not correct: using UnityEngine; using System.Collections; ...
0
votes
0answers
15 views

Buttons duplicated on game scene

I have this set of buttons in a monobehaviour class: public GUISkin btnskin; public Texture2D emptyTex; public Texture2D fullTex; public Vector2 pos = new Vector2(20,40); public Vector2 size = new ...
0
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0answers
36 views

Face Detection in Vuforia Unity Android

I am working on face detection in unity.I have tried out a face tracking sample from the below link.It worked fine https://github.com/marcteys/unityFaceTracking The problem is that,when I runned the ...
0
votes
2answers
38 views

Should I use Coroutines to change variables in inspector smoothly?

I want to change the aperture of the depth of field in the camera smoothly by using Mathf.SmoothDamp and a Coroutine, however, since I'm new to game development, I don't know if this is the right way ...
0
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0answers
36 views

Unity Player Smooth Left - Right Movement

I am learning Unity 3d . Now I want to move the player object (The Ball) , Left and right by Left Arrow and Right Arrow key . I want smooth movement when the player goes left , but I don't know how to ...
0
votes
0answers
41 views

transform.Find() doesn't find the specified object

I am learning Unity and C# and I've hit a wall trying to use the transform.Find() function. I am following Brackeys' tutorial for 2D platformers (https://youtu.be/m-J5sCRipA0?t=10m53s) and using the ...
13
votes
3answers
2k views

What's the difference between UnityEngine.Random and System.Random?

What is the different between this int randomNumber = UnityEngine.Random.Range(0, 10); and this private System.Random _rnd = new System.Random(); // other code int randomNumber = _rnd.Next(0, ...
0
votes
1answer
58 views

Click event doesn't trigger when clicking

I've made some buttons on my screen to navigate to other scenes of my Unity project but the Click(string command) method doesn't trigger. I've placed a breakpoint on the bold line in code below, but ...
2
votes
2answers
639 views

Why doesn't my C#6 code compile in Unity?

Why can't Unity work with C# 6 code? It always gives me compiler errors. Here are some code examples: using static System.Convert; using static System.Environment; ...
0
votes
1answer
129 views

Continuous Jumping Cycle

The script makes a GameObject jump using realistic gravity and reach a specific target. The GameObject jumps relative to the target, thus adjusting its trajectory. It also works while the target point ...
0
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1answer
85 views

Unity Singleton accross multiple scenes

I have a game where my code is designed to be on a single scene so I've implemented a singleton like that: public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour { private static ...
0
votes
1answer
35 views

My rigid body controller stuck in middle of screen (unity)

Still working on my Star Fox clone and am changing up the camera a bit. The problem I keep having is my Ship gets locked in the middle of the screen and can't move while its parent (spinMe) is still ...
1
vote
1answer
37 views

scaling problem with some resolutions

So I made a scaling system for different resolutions, and I got very weird results. I have an old "scaling" system where you can choose which scaleSize you want (for testing with the old 800 x 450 ...
0
votes
1answer
36 views

Why does transform.forward appear to be void?

I have the following line of code from a project I'm working on: this.transform.position += (keyMapping.Value * this.movementSpeed).Scale(this.transform.forward); At a first glance, this line of ...
1
vote
1answer
194 views

How Can I Find a Shape on 2D Array?

For the code in my test project, I want to find 2D[,] array shape on the char[][] list. I created an actual map with 'char[][]' array. So, how can I find a tileChar's shape on the worldChar array? ...
1
vote
1answer
47 views

Making a Fall Trigger Game Over

I have been struggling with this fairly basic issue: To make a game over menu appear upon death. I am making a 3D game in Unity, where you, the player, must control a sphere with the basic controls: ...
3
votes
2answers
451 views

Most efficient way to convert Vector3 to Vector2

What is the most efficient and fastest way to convert a Vector3 to a Vector2? Casting: Vector2 vector2 = (Vector2)vector3; Initailizing a new Vector2: Vector2 vector2 = new Vector2(vector3.x, ...
2
votes
3answers
115 views

How to implement a job queue system?

Essentially I'm trying to make a system which you can add a job to it then finds an AI which is idle and gives it that job to do, For an example look at Prison Architects job list system (image ...
0
votes
1answer
35 views

Automapping of the noise texture onto 3D model

I want to apply kind of noise/dust texture to objects so it would look good, and make it without having UV mapping in models. This is because I want to have a possibility to apply this to any objects, ...
3
votes
3answers
65 views

MonoGame - Ordering Movement Key Presses

I'm looking for a way to retrieve the last key pressed even when other keys might be pressed for a top-down four-directional game. For example: W is pressed → Move up D is pressed → Move ...
0
votes
2answers
80 views

Monogame resolution problem (without scaling sprites)

So I'm working on a project and started working on a scaling system for different resolutions. I know if you change the monogame resolutions, that the texture won't scale but I noticed deformed ...
0
votes
2answers
52 views

How to destroy object after animation

I've made an object and when the player has pick it up, rise it up and stop it out of screen. But because you can see the shadow of that object, I will destroy it after the animation has played. But ...
1
vote
2answers
26 views

How to call a method after a yield instruction in the same frame?

When I run this script... int frameCount; void Start() { frameCount = 0; StartCoroutine(first()); } void Update() { frameCount++; Debug.Log("Frame " + frameCount); } public ...
0
votes
1answer
68 views

What does EventSystem.currentSelectedGameObject consider the current object to be?

I've been working with UI in my project as of late and I can't figure out what Unity's event system is supposed to return for currentSelectedGameObject. if ...
1
vote
1answer
28 views

Unable to move mouse cursor while pressing keyboard button

I've a player to which I've attached character controller and two scripts - Controller and MouseLooker to control the player movements but when I try to move my mouse cursor while pressing keyboard ...
0
votes
2answers
36 views

Play two different audio sources depended on code behind

How can I play two different audio clips in Unity depended on the code behind? Into my object I've added two audio sources namely 'Player GunShot' and 'outOfAmmo'. Into the same object I've also ...
1
vote
1answer
51 views

How to add & copy particlesystem attached to an existing gameobject uisng c# script in unity?

I've a game object "FireBall" there is a particlesystem attached to it . I want to add the same particlesystem to other gameobject "Avatar" . Initially there is no particlesystem attached to ...
0
votes
2answers
43 views

Cannot detect input in void OnCollisionEnter()

Code: void OnCollisionEnter() { if (Input.GetMouseButton(0)) { // do something } } Of course, this code does not work. What I intend to do: "After collision, if the ...
0
votes
1answer
49 views

How to set material to gameobject dynamically using c# script in unity?

I want to set material to a gameobject in unity using c# script. I am using this code to set the material of mesh renderer attached to the gameobject - MeshRenderer mesh = ...
-2
votes
2answers
47 views

Randomly changing game scenes in unity c# [closed]

Is there any way that I can randomly change scenes in Unity C# using arrays?
0
votes
1answer
45 views

Copy a gameObject's collider at runtime (Unity)

I'm working on a small Unity 2D project in which I need to modify the collider of the player at runtime. I'm using Physics2D.Raycast to find the collider and then what I'd like to be able to do is ...
0
votes
1answer
26 views

Inline If failing to update variable value

So, I have a toggle button to change a bool value, in this script 't1Bool'. The toggle button is working because when I use a Debug.log I can see the value changing from true o false when I press the ...
0
votes
3answers
54 views

Text independent of screen resolution in Unity? [closed]

I have the following code that depends on the resolution of the user's display: void OnGUI() { GUI.Label(new Rect(432, 525, 9000, 9000), ("Hello!")); } And of course, the location of the text ...
1
vote
3answers
49 views

Nothing happens when I press play in Unity3D

Hello everyone I am making my first game, things were going well but suddenly nothing happens when I press play, I have already update to the newest unity version but it persists. I have the main ...