C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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roll a ball unity 3d

I am learning Unity3d following book "Game development for iOS with unity" by Jeff W. Murray from 2012. Roll a ball game project. I am stuck here: using UnityEditor; using UnityEditor.UI; ...
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2answers
49 views

Position problems instantiating lasers at the sides of a space ship

I'm developing a demo of a 3D Space Ship game concept in Unity, just for learning purposes. I have a cube representing my space ship in the scene, and a laser prefab that is instantiated at the 2 ...
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2answers
34 views

MonoGame Point filtering movement appears Choppy/Jerky

When you move a sprite that is drawn using point filtering with a decimal number, example : 0.1 pixel or 100 * deltaTime (1.6) the movement appear choppy/jerky because it jumps from pixel to pixel. ...
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4answers
118 views

Assign each player a unique ID?

For my game's multiplayer matchmaking and back-end, every player is assigned a unique GlobalID and LocalID. The GlobalID is used for keeping track of all players and the LocalID is for keeping track ...
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2answers
218 views

control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
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1answer
121 views

How to make a model parts glow one after the another

I have a brain model. I want to glow the parts of the brain model one after the another after a period of time. I have done to glow the parts, but when the second part glows, the color of the first ...
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1answer
37 views

How to change the speed of the gameobject moving on the itween path

I have set an itween path for an object to move.And I have written the code as iTween.MoveTo(gameObject,iTween.Hash ("path",iTweenPath.GetPath("train"),"time",300)); The above code is working for ...
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1answer
121 views

How to procedurally generate Mountains that Looks more natural

My Terrain was looking a bit plain so to freshen it up a bit I decided to add mountains to the terrain generation. Unfortunately the Mountains don't look very natural with the surrounding terrain. ...
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2answers
4k views

Clipping a SpriteBatch Draw() in XNA

Is there any way to enable a temporary clipping mask in XNA while using a SpriteBatch? I'm drawing a bunch of Texture2D objects and Sprites in a given rectangle, and I want to make sure that said ...
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0answers
138 views

Unity 5 bug with android splash screen

So I am using unity professional and I changed the splash screen. When my game starts there is a short stutter for 2-3 frames. I only captured 1 because I can't couldn't capture it. The image on the ...
2
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1answer
187 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
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2answers
50 views

Checking if object passed between two other objects

I have a three objects (strikers), lets say red, green and blue. When I apply force to the green object I want to check if it has passed between red and blue or not. See the image below for an ...
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78 views

Unity C# Microphone input in Android different than on PC?

I'm working on a mobile app inside Unity, in which I need to input and repeat microphone input almost immediately.. I've worked it out and it works great when I play it from within the Unity Editor. ...
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2answers
148 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
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2answers
77 views

Unity3D - How do I make so when user moves the camera it doesn't go beyond the scene borders?

How do i make so when i move my camera, it doesn't go beyond the border of the canvas while playing. This is the script i use to make the camera move: if (Input.touchCount > 0 && ...
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1answer
78 views

Unity - Proper use of threads with procedural generation

I have been working on a simple chunk based terrain generation system, with voxel octrees. The overall method works pretty well, but testing this system with large amounts of chunks completely freezes ...
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2answers
60 views

How to implement levels in unity [on hold]

My game is very simple and runs on a single scene. I would like to add different levels with different difficulties. Currently looking at 10-20 of those. What is the best way to implement this? A ...
10
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3answers
20k views

Unity 4.6 GUI - Dynamically change the functions called by GUI elements

Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button ...
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1answer
25 views

Spawning moving text make it disappear overtime

I am trying to display a text when I click the letter 'R'. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. I am not able to ...
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3answers
63 views

How to move an object to a position?

I'm trying to move an object to the coordinates 48.7, 51.07, 102.8, but it does not move. I did some test to make sure that "OnMouseDown" works, and it does, I think it could not be finding the object ...
2
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0answers
47 views

How to implement a professional fighting game input buffer?

Ok guys, I understand how to make a basic input buffer. Here is my code: public class InputBuffer : MonoBehaviour { public int max_buffer; public enum keys { down, up, left, right, X, Y, ...
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1answer
173 views

XNA C# 3D game Wall collision response glitch

I have been working on a reliable physics system in my code and so far it's ALMOST working. :D I am aiming for wall "sliding" style of collision response, like you'd expect it to work in commercial ...
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1answer
73 views

The camera in a 2D tile based side scroller is moving slower than the player [on hold]

In my 2D tile based side scroller, I want a camera that scrolls in the x direction, but not in the y direction. The world is separated into three zones; one on the left and one on the right where the ...
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2answers
508 views

Sprite collision with color?

Is this possible? To elaborate, I am making a PacMan offshoot. Essentially it is a "zoomed in" version of the game, but the board is randomly generated. I have 11 .png files each to be used as a ...
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0answers
13 views

I want to swap textures on button click [duplicate]

public class Textswap : MonoBehaviour { public Texture imageone; public Texture imagetwo; private Texture gametexture ; void Update (){ if(Input.GetMouseButtonDown && gametexture ...
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1answer
1k views

How to make custom shaped holes in terrain

So I'm trying to create a game where you fit certain shaped objects into the hole that fits them (similar to the young children's game with different shaped blocks) in Unity 3D. I've encountered a ...
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2answers
2k views

Octrees as data structure

In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right ...
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1answer
26 views

XNA - debugging

I know how to debug step by step in XNA however when I do that the screen is gray and the console does not give out any output. This is a problem because it greatly limits my ability to find problems. ...
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2answers
78 views

How to make a gameobject Scale up from another GameObject script

hi there im having a rought time with this code, trying to make a gameobject grow in scale from touching this one, and when a set amount of scale is reached destroy this game object ( the one who ...
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3answers
407 views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
0
votes
2answers
49 views

Jumping Script not working [on hold]

So i have made a simple jump script with an misfiling boolean but it just does not work, it always stays on isFalling = true, here is my code: public class PlayerController : MonoBehaviour { ...
0
votes
1answer
55 views

XNA Distortion Shader problem

So I came up with a distortion pixel shader in hlsl, but it has some issues. First of all, here is how it works: The shader uses another texture generated by the program as a distortion "map" (if ...
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1answer
108 views

Apply shader to only a part of a sprite

I'm trying to make an image blur when a transparent image overlays it, I am wanting it only to blur the section that is being overlayed. So if half of the original image is not being overlapped, that ...
0
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1answer
59 views

Unity provides wrong Input value if game is started with bumpers pressed down

As the title states I am having an issue with the following. It is a pretty specific edge case but it is something I can't work around. In Unity I have created two Axes to allow me to check the value ...
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1answer
83 views

How to show a popup with text when a game object is selected?

We're building an FPS game where you walk around a 3D environment and walk up to objects, click, and then a GUI message pops up. Basically, I've got a character, walking around in 3D space, and is ...
1
vote
1answer
97 views

Adding materials to a Line Renderer through code? (Unity)

I have a material that I am using to add a glowing effect to my line renderer. I can add this as a 2nd material to the line to give it a glowing effect. I want to be able to add/remove this material ...
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2answers
879 views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects (player1, player2, player3). I attached a script "playerscript" to these game objects. In the main camera, I have added another script called "testscript". Clicking on a player ...
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3answers
66 views

Strategy for keeping a primitive facing the viewport?

Using XNA, c#. I'm writing a stellarium-type of program-- well, trying to :-) -- and I have a 'sun' texture that I'll be pasting onto triangle primitives. I'll also be floating some text above each ...
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votes
1answer
59 views

Error when sending webrequest from Unity [on hold]

I'm trying to submit a form made in unity via WebRequest, but i always get a 404 error. I even wrote a C# WinForm that also submit a form and it works. Do I need to do something specific in Unity for ...
0
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1answer
89 views

Casting a directional line of which an object is coming from

I want to create a directional line ( curve / linear ) depending where the direction is coming from. In some games, similar to Angry Birds, a dotted guideline is shown to provide where the gameObject ...
0
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2answers
55 views

How to rotate a gameobject to the specific angle

I have tree model that is being rotating .After certain angle it should stop rotating.I have done a sample code.But the tree is not stopping. void Update () { //transform.Rotate ...
0
votes
1answer
56 views

How to make legacy animations run in Unity in unscaled time? (Pause game related)

I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...
1
vote
0answers
70 views

How do I implement realistic recovery from weapon recoil?

I want to create an equation determining how fast a gun recovers back to its center after it has fired. I have a weapon system functioning based on constants (recoil amount, bullet spread, etc.) ...
2
votes
1answer
239 views

How to implement simple shadows on XNA?

UPDATE: See photos below the description I try desperately to implement shadows on my XNA games. My game is a style of games like Voxel (minecraft). The problem is that I do not find support / ...
0
votes
1answer
86 views

Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
0
votes
1answer
146 views

Remove item after crafting

I'm having one last problem with my crafting system. Say an item takes 2 rocks, 1 twig, and 1 vine. When I craft the item, only 1 of each item is removed instead of the correct amount of items related ...
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1answer
62 views

How can I implement triple buffering using Direct3D 9?

I am creating an application using Direct3D 9. I want to implement triple buffering with vsync. I can successfully create a graphics device object with 2 back buffers. How do I know which buffer to ...
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2answers
47 views

RayCast method always outputting False

I am having trouble executing a raycast to check if there is anything between the player sprite and a second sprite. This is my code : void Start () { play1 = GameObject.Find("player"); ...
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3answers
147 views

Is there a way to scale a texture via GPU rather than by CPU?

For my game that I'm developing I want to have my cards dynamically drawn so if there is any changes done to them it could be drawn on the card itself. What I have currently is that the cards are ...
0
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1answer
810 views

Getting a pixel of Sprite at the cursor position in Unity

Summary: I've been trying to figure out a way to use simple box colliders as a nice and efficient "first pass" collider. For the "second pass", I want to check that the area clicked has an alpha value ...