C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
315 views

How to add nice effects to my menu in Unity

I have a simple menu but I would like to spice it up with some of what I thought would be simple effects. I have 4 buttons that are just rectangle with some GUIText centered on the button and when the ...
0
votes
0answers
16 views

vuforia unity how to detect that we have “ lost track of” an object

I'm working on a vuforia project and would like to be aware when vuforia can no longer detect the object in unity. Is there an easy way to write a script that is executed opon loosing track of an ...
0
votes
1answer
58 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
0
votes
1answer
73 views

How do I make the ui button to move my character? [closed]

How do I make my character move left,right and jump when click ui buttons using this code? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public float maxspeed = ...
1
vote
1answer
41 views

Find distance from Vector2 to nearest point in Rectangle

I'm setting up collision detection and I have Walls which store their positions as rectangles. I need to figure out the distance from a Vector2 to the nearest side of a rectangle. If this was two ...
0
votes
1answer
69 views

Unity: Object is underneath another object but shouldn't be

I have a simple collision detection program. The red object is controlled by the user and the yellow object is always moving up and down: However, when the objects are supposed to collide, the red ...
-2
votes
1answer
44 views

how to change trail renderer start width dynamically by script in unity?

I created a prefab that contain a trail renderer to make a drawing sprite in GUI, then i put it into a gameobject in a script. I want to change the start width or end width of the trail renderer ...
1
vote
1answer
853 views

Calling an android method from Unity3D with a JAR plugin

I am developing a game with Unity only for Android platform and I am requiring to share content of my game through an intent so I have implemented a JAR plugin according to several tutorials with this ...
1
vote
1answer
74 views

Unity - How to save variables for Android Game?

This is my current code, it only work into unity, when i test it in an Android Device it don't save the variable public class Click : MonoBehaviour{ public UnityEngine.UI.Text proiettiliTotali; ...
0
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0answers
41 views

Trying to increase the size of a sprite when it touches a pellet in Unity with C#

This is my first game, and I'm trying to keep it simple, so just a simple platformer that works around the size of the player's character, and the character increases in size whenever they consume a ...
0
votes
2answers
105 views

Draw many flashlights' focused lights' “circles” on a voxel engine map (and other objects)

So, I've been searching the internet for a while and I still didn't understand how to create a flashlight's "circle" in front of the camera over other objects. I found the following links: using ...
0
votes
0answers
28 views

WebCamTexture.width and height returning 16,16 unless reinitialized

I am trying to store a picture from a camera with WebCamTexture. The function Savepicture(string path) uses a Texture2D to set pixels retrieved from the WebCamTexture class field, I end up getting a ...
1
vote
0answers
78 views

Mega-man 2 Camera help (Unity) [closed]

So I have tried several ways to fix a Mega-man 2 camera without actually figuring out a good way of doing it. So I would love if someone could give me some tips for I could solve this issue. The ...
0
votes
1answer
140 views

How i can do colisions with irregular hitboxes [XNA]?

I'm developing my new platform engine and i don't know how to program collisions with slopes - I'm using hitboxes. For the collisions of rectangles i use this: if (player.rec(Position, ...
0
votes
1answer
30 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: public void ApplyContrast(string contrast) { try { double contrastD = Convert.ToDouble(contrast); //Make ...
1
vote
1answer
26 views

6DOF camera: inverted yaw and roll when orientation changes

Whenever I change the orientation of the camera, yaw and roll become inverted (or correct); the strafing, movement and pitch do remain correct however. Can you tell what is causing this and how to ...
0
votes
1answer
90 views

How would I check the range against the entirety of an enemy object, and not just it's transform.position?

I want to be able to do range checks against the entirety of an enemy object, and not just it's transform.position. The enemy object can have it's side or nose within range, but range detection will ...
0
votes
1answer
41 views

finding a path from one point to another with obstacles help

Im building a tile based game and im implementing my path finding algorithm. Currently, it can find a path from point A to point B with no problems. However, if there are obstacles between point A and ...
0
votes
1answer
19 views

Unity - How To Customize Buttons Graphics

inside my buttons I added some variables (as you can see in the code below). public UnityEngine.UI.Text itemInfo; void Update () { itemInfo.text = itemName + "\nCost: " + (costo_stringa = ...
2
votes
2answers
271 views

Camera movement and threshold not working

I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if ...
2
votes
2answers
64 views

How do I calculate rotational impulses in rigid body collisions?

I'm writing a simple 2D physics engine to help me understand the inner workings of physics engines. I'm following Randy Gaul's tutorial which can be found here and It's been extremely useful and ...
2
votes
1answer
50 views

How can I use a lookup table for brightness and contrast in Unity3D?

Currently, I implemented a rudimentary brightness and contrast algorithm that changes brightness and contrast pixel by pixel. This was super inefficient performance wise and the algorithm looked a bit ...
0
votes
1answer
144 views

How do I make my character jump in every direction?

My character can only jump when he is grounded, but he can only grounded in one direction I want him to jump in every direction, can anyone help? CAN JUMP : CAN'T JUMP : Code: using ...
0
votes
0answers
21 views

How do I make Ground Check stop rotating with the character when it rotate? [duplicate]

How do I make my character routice without Ground Check rotating with it, but still follow my character? Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { ...
0
votes
1answer
29 views

Unity - Scroll Rect shows buttons outside of the rectangle

I have this problem. I'm using a scroll rect to display a series of buttons, but I would make sure that as soon as the buttons (with the scroll rect), come out of a certain area (bounded by a panel), ...
2
votes
2answers
41 views

How can I load textures in Unity and keep them between scenes?

I have some textures that are used in multiple scenes and I want to keep them in memory to speed up load times between scenes. I know about Resources.Load, but does that always keep it loaded? If a ...
0
votes
1answer
27 views

Send a prefab over network in Unity

I want to instantiate an object on only the server and one client. This means Network.Instantiate is out of the question and I have to instantiate it manually. Since Network.Instantiate takes a ...
0
votes
0answers
17 views

Character fixed angle? [duplicate]

I want my character to rotate so I turn off fixed angle in Rigidbody 2D, but the problem here is that I can't jump in any other angle except for the angle where I have my groundcheck. Can anyone help? ...
0
votes
0answers
33 views

Character can't jump in other angle with fixed angle off

I turn off fixed angle so my character can rotate, but it can only jump in 1 angle but I want it to jump in every angle. How do I do that? Code: using UnityEngine; using System.Collections; public ...
0
votes
0answers
56 views

Texture Editing with Multhi-Threading

So I have this giant Texture2D(4096 * 4096, don't ask why) and all its data stored in an array of Colors. When I hit left MouseButton I create a blue 64 by 64 square at the cursors position using the ...
0
votes
2answers
68 views

Enemy fire every few seconds

Hi I'm trying to get my enemy to fire once every few seconds, I tried using a Coroutine but due to me essentially calling the Coroutine through the update method, the Coroutine is repeating every ...
0
votes
2answers
31 views

Implementing a delay timer into triggered method

I have a shoot method that is used as a mouseDown() Trigger on my player. I am wanting to introduce a delayTimer but am unsure of how to do this within the method due to the trigger. public void ...
0
votes
0answers
50 views

Simple Ping Pong Game in C# [duplicate]

Hi, I'm making this game called "Ping Pong". I made an algo for the movement of the ball. Now, I want that whenever the ball touches or collides with the player (pictured above), it should bounce ...
-1
votes
0answers
33 views

Unity Change GameObjects Color C#

Hi so I am currently messing around with changing a game objects color, and I found this code online to do it.. pickedNumber.gameObject.renderer.material.color = new Color(255, 0, 0, 100); But I ...
1
vote
1answer
25 views

Broadcast message to Parent Gameobject and Siblings in Unity

I wish to broadcast a message from one object to it's parent and it's siblings. I am aware that unity does not support broadcasting a message to all other game objects but is there a way to broadcast ...
0
votes
1answer
47 views

Unity Issue with Vector3 and Transform

I am currently running into this error: Cannot implicitly convert type UnityEngine.Vector3 to Unity.Engine.Transform I am not sure on how to fix this issue because, here's the code where the ...
0
votes
1answer
63 views

UNITY IEnumerator Function

I am currently using the IEnumerator function to pause a for loop, in which a ball should move towards another game object. From my print statements it seems like the ball moves a little, but it's ...
1
vote
1answer
58 views

Proper way to divide a 2D climbing animation in Unity3D

I've got a 2D character that's going to climb up a 2D tile to his left or right and I've got a climbing animation consisting of three parts essentially: Animation for the character going from ...
0
votes
2answers
74 views

Help on transition from one position to another

I'm pretty sure I'm over thinking stuff, but I can't seem to figure this out. I want to move the object from one location to another. Here's what I got. I searched this up earlier here, and I found ...
0
votes
2answers
82 views

XNA My Texture's Transparency is shown Black

I am trying to draw an image on to the screen. My image is drawn correctly but the background color which is transparent is shown black. Why is this so? My code: spriteBatch.Draw(Texture, Position + ...
2
votes
1answer
254 views

Loading Song in MonoGame Windows

I cannot load the song into my game. I got error in both templates WindowsDX and WindowsGL. Monogame Develop Build 1252 Both files .wma and .xnb are exist in Content folder and Build Actions are sets ...
0
votes
1answer
106 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
0
votes
1answer
44 views

Rotation and timer at the same time

I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again. I found a good example for the timer here, but that ...
1
vote
1answer
99 views

How to initialize once for all a static field of a custom editor in unity

I have a custom editor wich has a static field. Suppose you have a static field of type MyObject: public class myEditor : Editor { ... private static MyObject myObj; ... } I'd like to ...
1
vote
1answer
64 views

How to use polymorphism with the Unity editor

For example: [System.Serializable] public class A { [SerializeField] public int x; } public class TestA : MonoBehaviour { [SerializeField] public A a = new A(); } ...
0
votes
0answers
38 views

unity how to make an animation reverse mid way through

I have a animation of several parts moving (think bridge) and would like the animation to reverse mid way through if a certain condition is modified (function call). I have the Animation and the ...
0
votes
1answer
196 views

Unity3D Strafing Left & Right

I am trying to set my character up to strafe left and right and have 2 different animations, on for left and one for right, so far what i have written allows me to strafe left or right but it only ...
0
votes
0answers
46 views

Unity Rigidbody click to move issue

I'm wanting to have a script that when I click in my scene, my player will rotate and have a force added to it and will travel until it has reached the clicked point in my scene. Right now I have it ...
2
votes
2answers
249 views

How to use an A* Pathfinding System across uneven environments?

I am developing a game in Unity3D. I want an enemy character to follow the player around. The problem is, my surface is uneven and full of mountains. I am using aarongranberg's pathfinding project. ...
1
vote
1answer
89 views

Unity sprite with higher sorting layer not firing its OnMouseDown function

I have 2 objects, both have a Box collider 2D. The first object is on the Level1 Sorting Layer and has a Tile script attached to it. The second object is on the Level0 Sorting Layer and doesn't have ...