C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
138 views

Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
0
votes
1answer
41 views

How to invisible first window on click unity3d

I have a window called "red window" on scene1. When i click on the hello world button it should displays another window called green window and the first window should invisible. How it possible. ...
0
votes
1answer
220 views

How can I create a body with a hole in the middle?

I want to create a shape that looks like the black contour in this picture: The shape must be empty in the middle(white surface). The white surface must not be part of the shape, just the black ...
-1
votes
1answer
83 views

Sprites get terribly scaled

I've been making a Space Invaders game in XNA for a while. I got the invaders animated and contained within an array. But when I call spriteBatch.Draw and debug the invaders sprites get a huge ...
0
votes
2answers
343 views

Set new forward directions based on camera position

I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward ...
0
votes
1answer
48 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
0
votes
1answer
36 views

Is there a way to use the ContentManager with full directory paths

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say Content.Load<T>(@"Images\SomeImage"); becomes ...
0
votes
1answer
108 views

How can I allow players to draw decals for their avatar and items?

I want the player to be able to draw a simple symbol, even if it's pixelated black or white, that their character can have on their weapons, armour, forehead or even markers and monuments. How would I ...
0
votes
2answers
42 views

Loading content into an Winforms/XNA Editor's content project

So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime. I tried using ...
0
votes
1answer
41 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
votes
1answer
75 views

Unity, Cannot change a single Vector2 element of mesh.uv?

I have a simple procedurally generated mesh, with uvs that tile correctly for(int i=1; i<vertices; i++) { uv[i] = new Vector2(x,z); //pseudocode } mesh.uv = uv; This works fine. However if ...
0
votes
2answers
57 views

GUI Text counter Skips numbers after a few seconds

The counter counts perfectly up until the first bump. After this it starts to add about 4-5 "points" instead of just 1. using UnityEngine; using System.Collections; public class GameController : ...
0
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0answers
54 views

Dynamically destroy objects when player enters a boxcollider2D

What would be the best approach for destroying dynamically objects when player enters a boxcollider2D? Currently using parent objects with boxcollider2d to activate OnTriggerEnter2D, boxcollider2d is ...
0
votes
1answer
178 views

touch in guiTexture [closed]

Before time in my game start. i want there will show a guiTexture.. if i touch this guiTexture, that will hidden and the time game will start. I try to make a script but it doesn't work. I'm a bit ...
0
votes
1answer
41 views

Change one prefab without changing all prefabs

I have this code that will spawn in a lot of prefabs. It then edits the prefabs. The problem is that every time it changes a prefab it will reset and move all the other ones. Can you please explain ...
2
votes
4answers
135 views

.fnt font file offset issues in Unity

I want to display 2D text in Unity using bitmap fonts (.fnt files). There are some solutions out there, but I'm writing my own. Each character is a game object with a SpriteRenderer. It works. ...
1
vote
2answers
108 views

Framerate dependent movement

I'm moving my character controller using Euler integration like this: Vector3 originalPos = transform.position; Vector3 acceleration = Physics.gravity; velocity += acceleration * Time.deltaTime; ...
5
votes
3answers
958 views

How to find path in graph without crossing the walls?

I would like to know how to find path in a graph while having the edges "double-sided". Consider this scenario: I have list of the line segments. These represents "walls" or rather impassable edges ...
-1
votes
1answer
30 views

Sound plays several times upon collision

Upon collision, my sound effect plays several times. How can I fix this? public Sprite charAlive, charDead; public AudioClip popAudio; void OnCollisionEnter2D (Collision2D col ){ if ...
0
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0answers
24 views

Resize gameObject when it has extended a restricted area

So here i have an image will provide a better understanding of my problem. So currently i have some white blocks and within the white blocks i have some cyan bordered boxes. So the current problem i ...
-1
votes
1answer
97 views

C# - How to properly play background songs in XNA

So I'm using the game states (enum) to change my game screens. I have 2 songs for main menu and game playing states, respectively. To play songs, I'm using an old code example I saw at MSDN, like ...
0
votes
0answers
54 views

Load character instead of load level

I have some trouble finding out how I can load my character at the start of the level, instead of resetting the whole thing. The game mechanics are quite straight forward; don't touch the walls. If ...
-1
votes
1answer
50 views

How to increase player Lifes count

I am new in Unity Game Development. I am designing infinite game using C# scripting. There are many cubes in my game scene. if single cube is hit by player, He gets 100 points. if same color, two ...
0
votes
1answer
89 views

Collectible Card Game Card Text To Code Association

I am making a collectible card game using a command pattern for using card abilities and creating a class for each card text ability. The game is setup to work with an authoritative server structure. ...
35
votes
9answers
5k views

How are deterministic games possible in the face of floating-point non-determinism?

To make a game like an RTS networked, I've seen a number of answers here suggest to make the game completely deterministic; then you only have to transfer the users' actions to each other, and lag ...
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0answers
33 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
-1
votes
1answer
142 views

C# XNA - How to animate using Texture Atlas/ Sprite Sheet

I have a problem which I need to resolve. I am making a Space Invaders game in C# XNA. I've been following this tutorial for the Invaders: ...
6
votes
3answers
3k views

How do C# and JavaScript differ in Unity development? [closed]

Other than the obvious language differences, how do JavaScript and C# differ when developing games in Unity3D? Is there a noticable performance difference? Is the JS code packaged as-is? If yes, ...
1
vote
1answer
2k views

Best way to use Raknet from C#? [closed]

I am trying to learn Raknet with C# and I found it extremely confusing. The Raknet tutorial seems to work well in C++. I have already made the chat server from the tutorial. I am looking to do ...
0
votes
0answers
33 views

How do I apply Farseer Physics Engine Collision on my image? I tried it on my codes and it is not working

How do I apply Farseer Physics Engine Collision on my image? I tried it on my codes and it is not working. PoolGameSingle poolgame = new PoolGameSingle(); var cue = poolgame.CueStick; ...
0
votes
1answer
84 views

OpenGL not rendering full scene, it is a mystery [closed]

I am trying to draw a scene in the sort of style of mock vector graphics. I've helped on a 2D game before with GLSL, but I tried to keep a simple approach to this project since I'm working by myself, ...
0
votes
3answers
149 views

Do I need to learn any physics if I use a physics engine? [closed]

Complete novice out here. Of course I know basic physics like mass and inertia. I don't want to make an engine I just want to make a game and use a physics engine made by someone else. Do I need to ...
0
votes
0answers
96 views

How to overlay texture materials on top of each other in Unity 2D tiled game

I'm learning how to do a 2D tile-based game. So far, I have followed this tutorial which seems like a good starting point. With his method of building the raw triangles and then applying the uvs, I ...
0
votes
1answer
217 views

2D sprite 360 degrees rotation according to the mouse

I am trying to make my top down character rotate according to degrees between its position and the mouse. I'm using this code: float xDiff = mouseState.X - (graphics.PreferredBackBufferWidth / 2); ...
0
votes
1answer
84 views

How to rotate and move a model in the direction it is facing?

I am not using Unity or XNA. Eventually, I will probably use OpenTK for graphics. But for the concept of a game I'm writing, I am using the console for keyboard input and visual logging of events, ...
7
votes
3answers
3k views

Loading sound in XNA without the Content Pipeline

I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. ...
0
votes
2answers
107 views

How to Create a New Instance of a Game Object

Alright, please don't scald me here haha. I'm very new to XNA, C#, and game development as a whole. I have done web-design, but that is my main experience with programming. It is a Space Invaders ...
0
votes
3answers
124 views

OpenGL Texture Mapping distorts image

So, I'm just trying to draw a texture to two triangles that are the same size as the viewport, but it breaks up the image and distorts it. I have tried resizing the image file and everything, but ...
0
votes
1answer
144 views

OpenGL: I only see one square instead of a cube / giving information to vertex shader

I am new to OpenGL and tried to follow this tutorial. I use C# and OpenTK. So I translate the C++ Code from the Tutorial: My C#-Code: /* Hintergrundfarbe */ ...
0
votes
2answers
54 views

Issue implementing proper collision in XNA Game Studio 4.0

I am building a game in XNA 4.0, where a player moves about a 2 dimensional (vertical perspective) map consisting of blocks. My issue is creating proper collision between the payer and the blocks ...
0
votes
2answers
122 views

How to cleanly serialize/de serialize a Dictionary whose values are of a derived class using c# newtonsoft json [closed]

I am working on and entity component system and I am storing entities as a JSON file. Components are stored in an entity as a Dictionary of components. I am using newtonsoft's JSON library. After ...
1
vote
1answer
61 views

Yield and loading textures

I have a need to dynamically load textures from the player's filesystem. WWW provides the functionality I need, but I can't get the example code to compile. "yield www" causes my code to not compile. ...
0
votes
0answers
74 views

Cards game - Save and reload state

I have developed a card game in c#. When the user left the application, I serialize into a XML file the state of the current game (current playing player, cards of each players, scores...). But, I ...
5
votes
2answers
2k views

How can I use XNA with Visual Studio Express 2013 for Windows?

http://dev.windowsphone.com/en-us/downloadsdk I downloaded the current version of Visual Studio to develop Windows Phone apps, but I don't know how to add XNA. I tried to install XNA, but it's not ...
0
votes
1answer
42 views

Using RPC's for movement of an object across a network [closed]

I've been building upon http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php At the moment when I spawn a sphere on the server it spawns on the ...
0
votes
1answer
61 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...
1
vote
2answers
2k views

Create a body of an irregular 2D sprite in Farseer

I'm trying to create a body of a irregular 2D sprite Farseer 3.3.1. The regular shapes that BodyFactory provides are not that I want. Is there a way that one can create irregular objects? Could it be ...
-2
votes
1answer
515 views

Identify mouse click unity3d [closed]

I have a 3 fbx models. When i click on the first object it should displays its name of the gameobject in a label and clear the label when click on another object. How to display the name of the ...
1
vote
1answer
160 views

Draw Primitives with Unity 2D

I would like to be able to draw primitives in unity 2d to define my game objects. I have tried the following example: using UnityEngine; using System.Collections; public class ExampleClass : ...
3
votes
2answers
144 views

Find a position within one radius, but outside other radii

I have an Object A which will attempt to stay within a certain distance of another Object B. I would like Object A to also try to stay outside a certain distance of one or more other Objects R. The ...