C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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3answers
55 views

Unity method to get a vector, which is x seconds behind another moving vector (A bit like TrailRenderer)

I want a function, which lets me follow a vector with a bit offset or delay, like it's done in the TrailRenderer. I tried to achieve this with the Lerp function, but that didn't work for me like I ...
0
votes
0answers
20 views

Clip on model XNA

I'm currently doing my water plane system (with waves etc...). Actually, I have a heightmap with a waterplane on it; refraction and reflection working perfectly, but now I want to add objects. So ...
0
votes
2answers
159 views

How to do moving Rorschach using Perlin noise in c# without shaders?

I want to be able to make a moving Rorschach using Perlin noise like in this question but I know nothing about shaders. Is there a way to do it in just c#?
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votes
1answer
36 views

MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the solution/project/content/bin/music folder I spotted ...
0
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0answers
56 views

Unity UI Drag and Drop with conditionals

I have a nice UI drag and drop system (big thanks to quill18 and BoredMormon for their tutorials) and want to get some conditionals in it. I have 4 numbers (that are instantiated on the canvas) that I ...
1
vote
2answers
669 views

Can't set up a PS3 controller in Unity

So I connected a ps3 controller to my computer via USB cable, when I press play I am able to move by using arrows on the left of the ps3 controller and also I am able to shoot and aim by triangle and ...
1
vote
2answers
1k views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
0
votes
1answer
62 views

How can library classes access SpriteBatch?

I have a spritebatch in my primary game component in a game project: public class GameRoot : Game { private SpriteBatch mySriteBatch; public SpriteBatch MySpriteBatch { get { return ...
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0answers
30 views

Unexpected Execution Order in Unity (uNet)

I made a little game in Unity. It works fine in the Editor. But if I run the build version I get a NullReferenceException. This problem does only appear if the build-version-client hosts the game. ...
0
votes
2answers
507 views

How can I detect a long press then activate an animation?

How can I detect a long press on a touch screen then activate an animation? And when the finger is released, play another animation smoothly? Let's take for example the main character in Crossy Road: ...
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votes
0answers
48 views

Making ships shoot bullets

I'm programming this in C# with Windows Forms and I want to know how to make my ship go from the top to the most it could go the left then go down one row and go to the right and so on until it ...
-1
votes
2answers
74 views

Most Efficient Way to Store player stats/data in Unity C#?

I am looking at storing player data in Unity from a script that I'm writing in C# and I would like to get an opinion on the best way to store the player's stats/data about the player like hours ...
1
vote
1answer
36 views

How to make a temporary collision?

I have a key and door system working, the character(ball) picks up the key and when it is within the collider it sets the text("press E to open") on the screen to active so that they can open the ...
0
votes
1answer
24 views

Unity move canvas slightly with smartphone acceleration

I'm developing an AR-App with the Samsung-GearVR. To get a smooth UI, I thought about creating a UI, which is not completely fix, I thought it could be nice, when the UI is slightly behind my head ...
4
votes
1answer
71 views

Can I use xna tutorials to learn monogame?

Can I use xna tutorials to learn monogame? I can't find any good monogame tutorials but there are tons of xna tutorials available and from what I have seen they are pretty much the same thing.
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votes
3answers
267 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
0
votes
1answer
72 views

How do I sync the gameobjects to server in C# unity?

I have been working on Game that consists of 10 Game Objects that have to be sync by the server values. The server decides that which game object will win and then sends command to my side(Client ...
2
votes
1answer
240 views

Handling touch input with Event Trigger

I wrote a simple script to control my 'Player' object: using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float jumpVelocity = 10; ...
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votes
1answer
71 views

Unity AddExplosionForce to a Navmeshagent

the navmesh agent is intaracting with the exploding object, explosion occurs and agent takes damage but no pushback occurs. expodingobject using UnityEngine; using System.Collections; public ...
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0answers
34 views

Using the perlin noise of unity efficiently?

I have a little problem with my perlin noise values. It is generating a voxel mesh, that is flat. Here is a picture that demonstrates what I mean: As you can see, the terrain lacks any ...
1
vote
3answers
253 views

How to restart the game when pressed enter in XNA

If the following code allows the game to exit when pressed esc .. if (gamePad.Buttons.Back == ButtonState.Pressed || keyboard.IsKeyDown(Keys.Escape)) { this.Exit(); } Then this code should ...
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votes
0answers
48 views

Side-Collision for Breakout game where ball moves fast

So I've been trying to make a breakout clone, which is my first attempt at a graphical game, I ran into some problems, and was hoping that this community could help me. I've got most of the mechanics ...
0
votes
1answer
66 views

How to handle collision detection

So the way that I am doing the movement for my game is that you can left click a unit (which is just a rectangle object), and then it is selected. While it is selected, you can right click and that ...
0
votes
1answer
94 views

How can I destroy a game object across the network in Unity?

How do I go about destroying a game object across the whole network in a multiplayer scene in Unity? I can only get it to destroy on the local client and not for everybody else connected. I'm ...
1
vote
1answer
312 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
0
votes
2answers
79 views

Flipping car animation with coroutine not functioning properly

I am creating a game in unity 3d that has to do with cars. If you double jump and you are holding the joystick in a certain direction then the car will flip that direction (360 degree flip). I am ...
0
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0answers
69 views

Creating a Board Game Strictly Using Windows Forms

I'm working on my final project for a Software Design class, and we've been tasked with creating a board game, specifically Risk. Right now, the back-end game logic is functional, however I'm ...
0
votes
1answer
45 views

Physics Object on Client moving too quickly in comparison to the Server: Should be a copy

I have a client server scenario. On the Server a force is applied to a 2d object. I want the client to copy the movements of the server but not through constant positional updates. My current approach ...
1
vote
1answer
31 views

How do I toggle color writes in SlimDX 11/Direct3D 11 with FeatureLevel 10?

I'm having trouble setting the RenderTargetWriteMask field of a RenderTargetDescription struct. I simply want to toggle color writes but every time I try to enable the the color writes are changed ...
3
votes
1answer
420 views

How can I mask this CanvasRenderer?

I'm creating a text box that allows for selectable text, based off of Unity's InputField. An issue I am now facing is that the selection highlight does not respond to masks (The parent has a mask, but ...
3
votes
2answers
223 views

Mock Collision Object in Unity

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: Collision2D col = new Collision2D(); ...
-1
votes
2answers
45 views

How to pass the snake to pass through one side of the screen and come out the opposite side in c# game?? Help me :(

How do I code the left and right collision, and also tell me how I can set the collision of snake according to the form size. If i want to change or maximize the form, snake should collide with the ...
0
votes
1answer
1k views

Loading different navmeshes at runtime in Unity 5

In order to improve the extend ability of our maps, we load different components of the map at run time. The idea is a user can use Unity to make a map, drop it into a folder and it will be loaded. ...
0
votes
2answers
87 views

how to create a play button and load game on play? Monogame

I need help with understanding how I can make my function work and load the game when pressing play. At the moment, when I press Play, it won't update or missing update o knowing the button is ...
3
votes
2answers
69 views

How would I create a billboard that is fixed to my camera's farplane?

I'm trying to set a GameObject(plane) to be positioned at my camera's farplane. I plan on using this billboard as a sort of dynamic skybox. How would I create a billboard that is fixed to my camera's ...
1
vote
4answers
279 views

Move ball based on direction of force?

I'm trying to make a ball that will move in the direction I push it from, and later pull it to me based on where the player is standing. using UnityEngine; using System.Collections; public class ...
0
votes
1answer
122 views

Store Player Stats

My character creation order is: Select Race, Select Class, Assign Bonus Stat Points, Customize and Name the character. Because I am using Unity's UI components I am using scripts attached to empty ...
1
vote
1answer
149 views

How can I locate GameObjects near the player in Unity?

I'm trying to figure out how I can find GameObjects that are close to the player so that I can delete them with Destroy(). I know how to use Destroy() but I can't figure out how to get a reference to ...
1
vote
1answer
236 views

Modularization in a project

I'm writing a C# game in Mono, and I want the game to be as modular as possible. I've started by writing the whole Item (inventory) System of the game in a seperate .dll library But I've hit a ...
2
votes
1answer
1k views

How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
6
votes
1answer
240 views

How to do Chromatic Aberration on a transparent background?

I have a problem with a chromatic aberration shader effect... If I produce the effect on a white background I get exactly what I want: But if I do the same effect on a transparent background I get ...
0
votes
1answer
67 views

Monogame - Sprite sheet animation

I have a sprite sheet that contains a character walk cycle, and I have made a player class that allows the player to move and cycle through the walk animation, however the animation only works whilst ...
0
votes
0answers
17 views

Calculating wheel spin for players over network

I am creating a game in unity 3d that uses google play's real time multiplayer service. The game has cars that drive around and I am trying to figure out how to apply a rotation to the opponents' ...
0
votes
1answer
37 views

How do I reference one gameObject with script attached to other?

this is all in Unity 3D with C#. Thing is, I have attached a script to my player that should Destroy TreeGroup (as in forest) whenever I press 'Q' and Instantiate them when I press 'E'. Here is the ...
0
votes
1answer
100 views

Unity Collision Doesn't Work when Two Players Instantiated

I am using Unity3D and I have a problem. I have a script which instantiates the player gameobject once you are connected to the server. I also have an attack script. When there is only 1 player on, ...
0
votes
1answer
476 views

3d Wall sliding collision

I'm working on collision for walls in my game and the way I currently have it I get stuck walking into a wall. I'm trying to make my character slide on the walls but still collide. My character moves ...
0
votes
1answer
49 views

Trouble GamePad input on iOS but works perfect on Android

I am having trouble getting input from on iOS devices (iPhone 6 Plus and iPad). Here is my code, if (Input.GetKey (KeyCode.JoystickButton14))// A { chr_show = "A"; } if ...
0
votes
1answer
26 views

Wheels not facing right direction when car faces different directions

I am creating a real time multiplayer driving game in Unity. I am using google play's real time multiplayer service. I am having an issue where the wheels of the cars that are over the network are not ...
2
votes
1answer
447 views

NegaScout with Zobrist Transposition Tables in Chess

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
0
votes
1answer
70 views

Rotation Continuity help

First the issue im having: Basically its the fact that the angles of a circle aren't continuous, they rise from 0 to 2pi then immediately fall back to 0. I want to make a game where the player ...