C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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touch in guiTexture

Before time in my game start. i want there will show a guiTexture.. if i touch this guiTexture, that will hidden and the time game will start. I try to make a script but it doesn't work. I'm a bit ...
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vote
1answer
61 views

Collisions and Lists [closed]

I've run into an issue that breaks my collisions. Here's my method: Gather Input Project Rectangle Check for intersection and ispassable Update The update method is built on object_position * ...
3
votes
1answer
77 views

Character creation using spritesheets

I am currently creating a 2D fighting game and have implemented a system where upon starting a new game, the player is presented with the option to create a custom character. I have a set of string ...
1
vote
1answer
58 views

Align tetrahedrons

I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on ...
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2answers
83 views

Draw a never-ending line in XNA

I am drawing a line in XNA which I want to never end. I also have a tool that moves forward in X-direction and a camera which is centered at this tool. However, when I reach the end of the viewport ...
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1answer
49 views

Problem with sprite direction and rotation

I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts ...
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1answer
245 views

Representing a world in memory

I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in ...
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1answer
173 views

Simple collision detection in Unity 2D

I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, ...
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votes
2answers
1k views

What kind of steering behaviour or logic can I use to get mobiles to surround another?

I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking ...
0
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1answer
59 views

Continous collision happening in Unity2d

I am working on Unity2d. I have a game object called gameobject1 on screen. It holds an image (named "state"). When I drag a tree on a gameobject1 collision is happening continuosly in the same layer ...
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1answer
52 views

Unity Problem with colliding instances of same object

I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions ...
4
votes
3answers
1k views

Differences between C# and Javascript for Unity [closed]

Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a ...
3
votes
2answers
183 views

Using Behavior Trees and Events together

I am beginning to work with behavior trees and am unsure how events should be handled within the tree. Lets say we have a space game where the player is dogfighting with a handful of other ships, some ...
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1answer
59 views

Changing the object material without clicking on it

How can I change the object material automatically without clicking on it? The object material should change based on a timer.
3
votes
1answer
112 views

Characters With Interchangeable Skills

I am using unity and I would like to create characters that have interchangeable spells. As an example it would be something like Pokemon that can attain different skills as they level up and the user ...
2
votes
3answers
77 views

How to generate arrays of item types knowing just the ratio of distribution

I'm stuck to find a good solution about spawning enemies. Think of it as a tower defense game. What I'm trying to do is: Create keypoints for enemy types and spawnrates, as Wave0 = Enemy0 * 1.0 ...
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vote
2answers
193 views

How can I keep chase camera behind player when player rotates?

I have implemented a follow camera in Unity 3D. However, if the player object rotates, the camera does not rotate with it. To fix this I used RotateAround as follows: playerRotation = ...
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vote
2answers
729 views

How to pass an interface to Java from Unity code?

First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...
4
votes
1answer
523 views

How do I achieve supersampling / anti-aliasing in pixel shaders?

I am trying to write a couple pixel shaders to apply to images similar to Photoshop effects. For example this effect: But I noticed there is aliasing in my resulting image (the above image is a ...
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votes
1answer
35 views

Why does this code to render a triangle in SlimDX only show a black screen?

Here is the code: var elements = new VertexElement[] { new VertexElement(0,0,DeclarationType.Float3,DeclarationMethod.Default, ...
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2answers
137 views

Detecting Hitbox Collisions (Rectangle)

So I have some Hitboxes set up on 2 classes, HealthPickup and Player. public static Rectangle Hitbox; public override void Initialize() { Hitbox = new Rectangle(Pos.X, Pos.Y, 32, 32); } That's ...
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votes
1answer
99 views

How to add nice effects to my menu in Unity

I have a simple menu but I would like to spice it up with some of what I thought would be simple effects. I have 4 buttons that are just rectangle with some GUIText centered on the button and when the ...
7
votes
3answers
557 views

How do I translate a spherical coordinate to a Cartesian one?

Could someone point me in the right direction as to how this might be achieved? 3D math / geometry often throws me. I'm looking for something like this (ideally in C#): public Vector3 ...
3
votes
1answer
250 views

How to compress Unity apk output?

I made a game with Unity but the size of .apk file got so large, it is about 70mb... Is there some way that I can compress my apk file?
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vote
1answer
97 views

How to create normal map from bump map in runtime?

I am using this port of libnoise to generate noise. There are several methods (Noise2D.cs, 462 and 494 line) to output images. Second one, that should give me normal map does not work completely, it ...
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0answers
64 views

Looping Background in Unity

I am currently learning C# with Unity 2D but I have come across an issue after following a tutorial. I am trying to get my camera to follow my player within the game but also to get my background ...
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3answers
473 views

Why does this game loop stop my process from responding?

I implemented a fixed time step loop for my C# game. All it does at the moment is make a square bounce around the screen. The problem I'm having is that when I execute the program, I can't close it ...
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votes
1answer
200 views

Identify mouse click unity3d [closed]

I have a 3 fbx models. I want to have each model do something when selected. But I'm not sure how to get them selected. I have managed to drag the 3 models into the scene, but from here on, I am ...
13
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2answers
3k views

What is the standard C# / Windows Forms game loop?

When writing a game in C# that uses plain-old Windows Forms and some graphics API wrapper like SlimDX or OpenTK, how should the main game loop be structured? A canonical Windows Forms application has ...
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0answers
80 views

How to implement simple shadows on XNA?

UPDATE: See photos below the description I try desperately to implement shadows on my XNA games. My game is a style of games like Voxel (minecraft). The problem is that I do not find support / ...
1
vote
1answer
77 views

Why does my object instantiation work, but return null? [closed]

For some reason, the LogError runs: Player clone = Instantiate(player, this.transform.position, Quaternion.identity) as Player; if(!clone) { Debug.LogError("WTF"); } else { Debug.Log("WE ...
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votes
1answer
152 views

How to make healthbar decrease in unity [duplicate]

I want to build a health bar which show's the energy of the player.I have two buttons "PLAY" and "IDLE" to show the animation.when I click on the "PLAY" button the character start running along with ...
1
vote
1answer
48 views

XNA Library DrawPrimitives throwing primitiveCount error

I downloaded the project from here http://silverlight.bayprince.com/tutorials.php?tutorial=13 and tried adding a new OBJ file with a few thousand vertices listed. The classic teapot works but when I ...
5
votes
3answers
1k views

How can I build a game in Unity with minimum/no use of the visual editor?

I'd like to write a game completely in C#. In my search for an engine, I found Unity3D, but all the tutorials and documentation are speaking about a visual editor and the Unity IDE in which you click ...
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0answers
89 views

class instance issue

Currently, i am working on a project which deals with several parts. First, I want to interface with a Sidewinder Force Feedback 2 joystick in Unity using SharpDX and SharpDX.DirectInput libraries. ...
0
votes
1answer
90 views

Determining desktop bounds by D3D9 adapter

I've got a Direct3D 9 application which normally runs full-screen. The user is able to select a display adapter to determine which screen it is shown on. I also offer a Windowed mode which launches ...
10
votes
2answers
7k views

How do I generate projectiles toward the mouse pointer? [duplicate]

I'm making a top-down space shooter where the player controls a ship and can aim and shoot using the mouse cursor. How can I fire bullets from the ship at the angle from the ship to the mouse cursor? ...
0
votes
0answers
39 views

graphics.IsFullScreen resetting to false after game constructor and graphics.ApplyChanges()

This is a MonoGame 3.2 Windows (DirectX) Project. I've tried setting graphics.IsFullScreen to true in the game's constructor and in the game's initialize function, both times running ...
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2answers
69 views

Why does the text of my label objects overlap?

I am having a problem with labels in my GUI: I have looked for solutions online but not found something solid enough to fix this problem. Has anyone ever come across this? Here is my GUI function. ...
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votes
2answers
120 views

How to stop a object with progress bar so it can start instantly in unity [closed]

I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
0
votes
1answer
67 views

Simultaneously translating and rotating sprite in Unity

I have a 2D object (a PNG file I dragged onto the screen) which is a circle I would like to move left and right when the correct side of the screen is touched and have it rotate in the respective ...
2
votes
1answer
68 views

Cancel a SpriteBatch I've started drawing

Background: I'm working on a control library for XNA to use in a couple game clients I've written. The way I've implemented Dialogs is to have them derive from the base XNAControl class. XNAControl ...
1
vote
1answer
55 views

Loading source controlled MonoDevelop project leaves out some folders

I have recently started using version control in MonoDevelop and have discovered that if I include a folder containing for example Scenes that they will be included when I push changes to master. My ...
1
vote
1answer
86 views

Detect mouse collision over an object

Suppose there are 4 areas namely A1,A2,A3,A4 and each object is given a number(1,2,3,4). When I drag and drop the object(1) on A1, it should print a message "where the object is being dropped". (no ...
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votes
1answer
115 views

Projectile motion based off angle

I was using this code to hit an object that is moving horizontally(from right to left) and player on the left is throwing bullets to hit the object.But, what I am finding difficult is projectile ...
2
votes
1answer
127 views

How do I save a screenshot and load it as a texture for use in game?

I have a Unity level that takes a screenshot taken in the previous level and applies it as a material to a Plane, the problem is that it will get stuck and not apply the most recent version of the ...
0
votes
1answer
102 views

How to have an event occur after x seconds?

I want a method to run after every 10 or 15 seconds. My timer is set to: timer = (double) gameTime.ElapsedGameTime.TotalSeconds; What would be the logic to check for every 10 or 15 seconds?
11
votes
1answer
921 views

Does `yield return false;` have special meaning in Unity3d C# scripts?

In Unity, we have some special things for coroutines that are additional to normal C#. for example, we can use yield return WaitForSeconds(5.f); to have a coroutine wait 5 seconds before ...
5
votes
2answers
406 views

Set a 2d camera's position so that a building is under the players feet

My issue is this: i am making a scrolling game in XNA, and the camera updates based on the players velocity, but the player never actually moves, he is always in the center of the screen. When he hits ...
6
votes
3answers
264 views

How do I generalise Bresenham's line algorithm to floating-point endpoints?

I'm trying to combine two things. I'm writing a game and I need to determine the grid squares lying on a line with the floating-point endpoints. Moreover I need it to include all the grid squares ...