C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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XNA makes the console flicker

I create a Window XNA game project from the template in Visual studio 2015. Then I right click and set the property to console application because I think it is convinient to use Console.WriteLine() ...
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1answer
27 views

How to change the Value in HSV color via scripting [Unity]?

I have a glowing object(point light attached to a ball with a default shader with the emission property) in my scene and I've added a script to make the point light flicker. The script randomly ...
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2answers
90 views

How are methods like Awake, Start, and Update called in Unity?

I'm developing with Unity 5 and I know that there are some methods you can use like in the code below: public class MyGameElement : MonoBehaviour { private void Awake() { } private void ...
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2answers
184 views

Help on transition from one position to another

I'm pretty sure I'm over thinking stuff, but I can't seem to figure this out. I want to move the object from one location to another. Here's what I got. I searched this up earlier here, and I found ...
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0answers
60 views

LibNoise Perlin.GetValue not returning noise for zero decimal place numbers

I'm using the LibNoise port from C++ to C# and running into problems generating Perlin noise (Unity demo here). For some odd reason integers never generate any noise. In the code below _firstValue on ...
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1answer
39 views

Unity camera tilt

I'm programming a camera for an RTS and I'm stuck on tilting the camera up and down. I want the camera to tilt between 20 and 70 degrees using the Z and X keys. This is my code: using UnityEngine; ...
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2answers
36 views

How can I change my RangeAttribute during in my script?

I have an int which I want to be between 0 and an unknown number. This unknown number is max in the example below. I want this max number to change when another number changes in the editor. How ...
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1answer
45 views

Using Unity built-in sprites programatically

I'm trying to figure out how to use the "Panel" built in resource in a game I'm making. I've been able to figure out some potential solutions, but I can't quite figure out how to put all of the pieces ...
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1answer
47 views

Saving with PlayerPref problems

I'm having troubles saving how much of an item I have in my game. Right now I have it so the price goes up the more items you buy, that works, but every time I reset the game, the count goes back to ...
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1answer
23 views

Can't call GameCenter in my Unity game for iOS

I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard ...
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1answer
493 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
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1answer
22 views

FileNotFoundException while using ShaderbyteCode.CompilefromFile method

I'm currently learning SlimDX, I want to load a Shader from tutorial which is named "triangle.fx" and it is in a folder called "FX",everything is in my solution. When I'm typing this line of code: ...
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1answer
71 views

When using Unity 5, is there a way to print/save/identify the last n lines of code that were executed at a specific point?

So, here is what I am after. Is there a way to identify which were the last n lines of code that were executed in Unity 5 (with C#) at a given point of the game? I know I can use Debug.Break() to set ...
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1answer
46 views

Calculating unique ID number from a set of bitmasked tiles

So I write this kind of match3-style game where you as a player need to match tiles with three or more of the same type and I'm thinking what is the best method to recognize the shapes without writing ...
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2answers
89 views

How to rotate camera using mouse?

I'm looking for a basic example of rotating camera using the mouse. the only problem is I'm not sure of how to rotating the camera around it target. should i do this by an algorithm or is there a ...
3
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1answer
70 views

How to propagate component updates? (Changing components at runtime)

Whenever an entity is being added to an entity controller (which is essentially just a bag of entities), I scan through it's components to figure out if I need to register additional entity processors ...
2
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1answer
206 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
2
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2answers
108 views

2D Collision at corners using C# - without xna or unity

I'm trying to make collision for a 2D game, the player (car) has to collide with the walls of the track when it hits them. I looked into pixel color detection, and X,Y -based collision (But since its ...
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2answers
81 views

Is it possible to trigger a loop with key input

Ok I need to know if it is possible to trigger a gameloop with a key press? ex code if (GamePad.GetState(PlayerIndex.One).Buttons.X == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Up)) ...
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1answer
59 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
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2answers
52 views

XNA's GameTime.ElapsedGameTime.TotalSeconds isn't working as expected

As I've seen at quite a few website, the best way to handle variable frame rate and movement (moving projectiles, monsters, swinging swords)... looks something like this: //This position += ...
2
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2answers
417 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
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2answers
661 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
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1answer
253 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
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1answer
65 views

How do I make 2 players from one Class?

I am teaching myself XNA and only started a few days ago. I am making a clone of Pong and have made a class for the Paddle: I am wondering how I can create 2 paddles one for each player from the ...
3
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1answer
157 views

Local avoidance together with any-angle types of A* Pathfinding

Recently I have been implementing the Block A* any-angle path-finding algorithm in a project I have, for which I need extremely efficient results due to the large number of NPCs. However, I still do ...
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0answers
17 views

Animation bugging out and returning to idle state whilst moving - Unity 5

So my problem is this, my character, when moving side to side is fine and all animations play out fine. But when moving up and down he glitches back to his idle state. I have it set so that when ...
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2answers
49 views

example for creating button programmatically

Can someone give me an example of programmatically (not using a prefab) creating a button in Unity 5 using C# that has the following features? a text on the button (that I can change) an ...
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2answers
31 views

how can I access to new function via getcomponent?

using UnityEngine; using System.Collections; using AssemblyCSharp.portal.www.com; public class Game5_Player: MonoBehaviour { //string Logo; void Start () { ...
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0answers
17 views

change button text using reference to gameobject

I have a GameObject that stores a Button prefab. How can I tell the instance of the GameObject to change its text? My code below fails on the commented line below with the error: ...
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1answer
82 views

How to share Unity High Scores on social media (Facebook , Google+ and Twitter)?

This may be a common question but as a n00b I have some confusion on achieving this . I am on a small game project and I want the user to share his / her scores on social media after completing the ...
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2answers
107 views

Determine facing direction mecanim 2d movement

I'm using this script to move my character in my 2d world: public float speed; //Movementspeed public Rigidbody2D rbody; Animator anim; void Start () { rbody = ...
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2answers
48 views

transform.Translate only for 10 units?

How can I transform.Translate (Vector3.up * Time.deltaTime * 2); a GameObject for 10 units? I mean only make it go up 10 units (10 y units).
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1answer
47 views

“Saving…” dialog isn't shown until after the saving is complete

I have implemented serialization/de-serialization process in my Unity game where I save/load data from/to XML file. During the serialization, my game isn't responding until the serialization is ...
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2answers
904 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
3
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1answer
2k views

Unity3D How to write to the back buffer AFTER the final pass of deferred rendering?

I've been using this script and shader from the wiki, and they work wonders; my only problem is using them in deferred rendering. Now, the way this shader works is by writing to the depth buffer to ...
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1answer
336 views

Image target display in unity Vuforia

I am using unity 4.5.1f3 and using the Vuforia sdk 5.0.5.I have downloaded the sample project from the Vuforia site.When I tried to run the sample of Imagetarget project,it asked to add license ...
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2answers
86 views

Touch taps only on very short flicks on Win7 with Monogame

I have an application on win7 which needs to support touch and mouse input using monogame. But reading touch taps proves to be a very hard thing. The TouchPanel is initialized like this: ...
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1answer
40 views

Send Messages in Update Function Button UI Unity 5

I've been working on a project where i need to fulfill the following behaviors: 1) when clicking anywhere in the screen the character should do something 2) there are some buttons so except when you ...
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0answers
15 views

storing/retrieving values in dynamically created button script

When I click the button why is the logged text not minion 999 (which is the values I passed in bc.Setup())? When I click the button it outputs the default text of test 6 main.cs using UnityEngine; ...
0
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1answer
23 views

assigning script to dynamically created button

I have a script main.cs which creates a prefabricated button based on this SO post. I thought btnController.cs was providing the methods for the Button created in main.cs? Why would it have a casting ...
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1answer
67 views

Problem disposing content from a screen's content manager

I have a problem with my game. I am using multiple classes for different screens, for exemple: Main Menu is one screen, When playing is another, and so on... I decided to use multiple ...
1
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2answers
264 views

(Unity) Drag and detect object below when dropping

I'm studying game development in Unity and I want to create a idle/clicker game like Cow Evolution. I'm using OnMouseDown, OnMouseDrag and OnMouseUp to move the GameObject around the scene. Now I ...
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0answers
34 views

Unexpected behaviour after adding animator and Unity editor crash

I have realy strange problem which accured after adding animator(I suppose) to prefab Object. Situations looks like follow: I had object which have only sprite renderer, collider2D and script ...
0
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1answer
38 views

closing GUI in Unity

How do I close the GUI after the user enters a value? Is there any way to stop execution of the entire app (from inside this script) until a value is entered? using UnityEngine; using ...
1
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1answer
64 views

Unity 5 - Time Remaining displaying in scene but not in Game

I'm currently learning game development in Unity from this course on Lynda.com. Currently I'm trying to displaying the time remaining in the game after it has been set to 5 minutes initially. When I ...
3
votes
2answers
312 views

calculating torque from angular momentum considering inertia moment

so I am trying to determine exactly how much torque to apply to a 3d model to make it rotate at a particular rate. I apply force from the location of each engine on the craft so if one breaks the ...
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0answers
24 views

Trying to do skeletal visualization in bind pose similar to blender with octahedral mode

I already achieved drawing octahedral by just porting blender code to c#+opentk. Here ported code: static float[][] bone_octahedral_verts =new float[6][] { new []{ 0.0f, 0.0f, 0.0f}, new []{ ...
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1answer
131 views

Black Rectangle instead of texture

I am trying to draw a textured ractangle like in this example. But instead of a texture the rectangle is just black. Draw method: protected override void Draw(GameTime gameTime) { ...
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1answer
42 views

How do I remove specfic OptionData from Dropdown?

How would I remove one of the elements from the dropdown? For example, how would I remove Sprites? Here is my code: public Dropdown researchFeatureDropDown; researchFeatureDropDown.options.Add(new ...