C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

learn more… | top users | synonyms

1
vote
3answers
750 views

Rotation matrix for a 3D vector

I have a direction vector on which I have to apply some rotation to align it to positive z-axis. To use Matrix.CreateRotationX(angle) of XNA, I need the angle for which I'd have to compute cos or tan ...
3
votes
1answer
314 views

Best way to blend colors in tile lighting? (XNA)

I have made a color, decent, recursive, fast tile lighting system in my game. It does everything I need except one thing: different colors are not blended at all: Here is my color blend code: ...
2
votes
1answer
418 views

Unable to use Maya animation with scripts when imported to Unity

I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over ...
2
votes
1answer
143 views

MonoGame not all letters being drawn with DrawString

I'm currently making a dynamic user interface for my game and are setting up having text on my buttons. I'm having an odd issue where, when i use a specific piece of code to determine the text ...
2
votes
1answer
193 views

Deslect targeted enemy question. How to change back to original color [closed]

Hello. Apologies in advance but I'm VERY new to unity , C#,coding and Stackexchange in general. I'm working really hard to understand it all! ANY advice would be appreciated. And sorry again if the ...
2
votes
1answer
228 views

Achieve anisotropic filtering

I want to set anisotropic filtering to my scene. I use SharpDX (DirectX 11) and C#. How do i set up anisotropic filtering in my shader? Currently i try that in the shader: Texture2D tex; sampler ...
0
votes
1answer
289 views

Multiple joysticks event handling [closed]

I want to make a game which is totally same idea as "Who pressed the button answers the question". I have 2 joysticks and both are connected to a pc. My application will be Winforms and I will ...
3
votes
1answer
960 views

Scale a game object to Bounds

I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. ...
0
votes
0answers
77 views

XNA Guide text input - maximum length

so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input ...
0
votes
0answers
190 views

Maintaining State in Mud Engine

I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...
0
votes
0answers
43 views

Transparency in XNA-4 primitives

I'm using XNA 4 with Visual Studio 2010. I'm trying to create a simple 3D world with walls and doors in which the user to free to roam around. A wall is just a rectangle which is currently being ...
1
vote
2answers
260 views

How can I use voice commands to control my game?

Is it possible to use simple voice commands like "run right", "run left", "jump", "stop", "attack", "defend", "finish" to control the player in a Windows Phone 8 game? How can I implement voice ...
8
votes
1answer
391 views

Picture rendered from above and below using an Orthographic camera do not match

I'm using an orthographic camera to render slices of a model (in order to voxelize it). I render each slice both from above and below in order to determine what is inside each slice. The model I ...
2
votes
1answer
153 views

XNA - 3D AABB collision detection and response

I've been fiddling around with 3D AABB collision in my voxel engine for the last couple of days, and every method I've come up with thus far has been almost correct, but each one never quite worked ...
3
votes
1answer
489 views

XNA, how to draw two cubes standing in line parallelly?

I just got a problem with drawing two 3D cubes standing in line. In my code, I made a cube class, and in the game1 class, I built two cubes, A on the right side, B on the left side. I also setup an ...
5
votes
1answer
2k views

Unity falling body pendulum behaviour

I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to ...
5
votes
0answers
195 views

No idea of how to simulate car crashes [closed]

I have a simple car game with all the basic collision detection and movement in Unity with C#. But when I was building the "engine" for the game I didn't include a detail I later decided to include. I ...
2
votes
2answers
693 views

Zelda-style top-down RPG. How to store tile and collision data?

I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, ...
1
vote
1answer
88 views

Textures have lines between them when zoomed out

These are two screenshots from my new game, a top-down RTS with tiles. The first one is from a normal view with no zoom, the second one is a zoomed out view of the whole map: In the first image, ...
2
votes
1answer
125 views

Why are my 2D world click-positions offset after camera movement?

I'm writing a 2D game engine. I need to add a camera to my world that can zoom in and out as well as move away from its initial position at (0,0) at the center of the world. The main issue can be ...
1
vote
1answer
194 views

Render 2 images that uses different shaders

Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders ...
1
vote
1answer
532 views

How do I set up a depth buffer in SharpDX?

I draw some instanced cubes, but when i rotate the camera (or the world) some cubes that should be behind other cubes are drawn before the cubes. I already had this issue a long time before and i ...
2
votes
1answer
160 views

SpriteBatch, trying to reduce draw calls

This my main draw call: Matrix Camera_transformation = player_camera_.GetTransformation(); // Background - AlphaBlend spritebatch.Begin(SpriteSortMode.Deferred, ...
1
vote
1answer
236 views

Converting a GameObject method call from UnityScript to C#

Here is the UnityScript implementation of the method i use to generate a randomly tiled background, the problem i'm having relates to how to translate the call to the newTile method in c#, so far i've ...
3
votes
1answer
4k views

Adding an existing script to a gameobject programmatically

Is there a way to take a script and apply that specific script to an object through code? In pseudocode, what I'm trying to do is essentially as follows: ObjectOne.MyScript = ...
1
vote
1answer
168 views

How can I scale Farseer bodies so that they work on different screen resolutions?

I created a little Windows Phone 8 game that supports multiple resolutions. If the resolution of the device is less than 720p, then the sprites and their corresponding Farseer bodies need to be scaled ...
1
vote
2answers
542 views

Drawing cube in SharpDX, wrong perspective

I want to draw a cube. This is what i currently have: As you can see, the perspective is VERY wrong. The the size in the z-direction is too small and the difference between the front and back size ...
2
votes
2answers
498 views

Which Design Patterns Should I consider for Quest Management? [closed]

I am working on an fantasy RPG and I would like to get some ideas about how I am implementing Quests. Quests in my game are very generic. The quest goal can be almost anything in the game. The goal ...
0
votes
1answer
1k views

How do I efficiently display image tiles in Unity 4.3 free

I previously wrote a TileEngine with SFML that I would like to port to Unity3D 4.3, but have not found a way to draw a tile on the screen programmatically in Unity. All I am looking for something ...
1
vote
3answers
260 views

How to manage variables and/or data?

Let's say I have a class A with many constants (over 20) and variables (also around 20). Class B represents a character so it has a lot of constants and variables representing various stats. Class C ...
3
votes
1answer
2k views

How can I create or extrude a mesh along a spline?

Let's say, for example, that I have a working spline. I want to use this spline to create a mesh, but I'm not quite sure how to go about it. For example, I want to create a road along this spline. I ...
2
votes
1answer
62 views

Why is BayazitDecomposer inaccessible when upgrading from Farseer 3.3.1 to Farseer 3.5?

I used the following code in Farseer 3.3.1 and it worked correctly, but in Farseer 3.5, I always get an error message in the following line: list = BayazitDecomposer.ConvexPartition(textureVertices); ...
0
votes
1answer
759 views

Saving and retrieving high-score data in XNA 4.0 [closed]

I made a game in XNA 4.0 and now I need to save the points in a database or in a file (or in something else). My goal is to store and retrieve the highest score if I choose that option in the main ...
2
votes
0answers
153 views

Improving effect performance in XNA

I'm making a 2D, top-down platformer, in which four or five layers are rendered each time the game draws. Everything is fairly performant except for the bottom layer, which is the game map. This is ...
0
votes
1answer
101 views

Can't get the logic behind my AABB collision

This is my collision detection function in the maze game im working at. I never made a game before and I dont have that much programming experience. The question I keep asking me continously is why ...
2
votes
1answer
231 views

Does every Windows Phone 8 device have one of a fixed set of resolutions?

Does every Windows Phone have one of the following 4 resolutions? 800x480, 1280x768, 1280x720, 1920x1080 pixels Or is it possible that some devices only have a resolution of 1280x719 or 1279x720 ...
-1
votes
2answers
367 views

How to translate along Z axis in OpenTK

I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube ...
0
votes
1answer
393 views

How to solve the overlap of two circles that collide

I have two circles , one of the circles is static the other is moving around. I have a method that checks whether the two circles collide. How to make the two circles don't overlap when colliding? ...
0
votes
1answer
219 views

Convert triangles to quads of a Mesh

Supposing I have applied delaunay triangulation on a convex mesh, and I have all information (edges, vertices etc.) I would like to transform the triangles to quads I was reading that inverse ...
1
vote
0answers
147 views

How can I detect the screen resolution of a Windows Phone device? [closed]

I want to detect if a device uses WVGA, WXGA, 720p or 1080p resolution. In addition, I want to store the resolution of the device in a variable. For example, if the resolution is 800x480 pixel, then ...
0
votes
1answer
314 views

How to properly handle top down 2D collision?

I can never seem to get this right, well polished at least. I'm creating a top down game in XNA, and collision has always been an issue for me to do properly. Detecting collision is fine, but ...
0
votes
0answers
30 views

How to implement a lightmap [duplicate]

I saw this answer and I got what he has done, but how do I create a lightmap same as this one? thanks in advance! (from what lightmap should be built from (array?) and how do I calculate a lightmap ...
0
votes
1answer
71 views

How can I use a filter to scale down my sprites?

I want the best visual result on my Windows Phone if I scale down my sprites from 1920x1080 pixel resolution to 800x480 pixel resolution. How can I use a filter to scale down my sprites? Which ...
4
votes
2answers
492 views

How can I support different screen resolutions without scaling the sprites?

I already tried to support different screen resolutions with scaling the sprites. But if I scale my sprites from 800x480 to 1920x1080 pixel, then the sprites look blurry. I want to use different ...
1
vote
0answers
213 views

Unity crashes completely when I rotate my objects [closed]

I've started my first tiny Unity project and after 20 minutes I run into a brick wall. My goal was to create a Android 2D game with falling polygons, that you have to click and they disappear. ...
2
votes
2answers
251 views

Mandelbrot generation using custom HLSL shader in XNA

So I made a Mandelbrot generator in C# and I'm learning about HLSL and custom shaders in XNA (For a college course). I was hoping to do the mandelbrot calculations on the graphics card to make them ...
3
votes
1answer
157 views

Obfuscating Monogame assets

I'm obfuscating spritesheets. I've already encrypted the .txt file dictionaries. Now I'd like to perform binary serialization on the image files. Texture2D does not allow for this though, probably ...
3
votes
1answer
142 views

Explanation of matrix transformations

I've been looking for something that can help me understand matrix transformations. I've been to multiple different sites, including Wikipedia and quite a lot of related questions on SE and other ...
3
votes
2answers
103 views

How can I read the color of a specific pixel in XNA?

I want a way to find out if, for example, the pixel at Vector2(2, 5) on the game window is color Color.Red, or some other color or set of coordinates. How can I do this?
0
votes
1answer
80 views

Scaling/Rotating triangle

I have a Triangle class and a list of triangles representing my 3D model shape. When I update the position, the rotation or the scale of my model, I also want my triangles list to be updated. I ...