C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
451 views

Get screen bounds of 3D object

I'm trying to draw a 2D plane that has minimum dimensions to contain a 3D model (a sphere). How do I calculate the minimum size and position of the rectangle to completely cover a 3D model on screen?
5
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6answers
462 views

Increasing efficiency of N-Body gravity simulation

I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets ...
3
votes
1answer
133 views

Why am I getting a mirrored mesh out of my data structure?

I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a Perlin noise height map, as well as a function to generate a river. The problem is that the ...
22
votes
7answers
2k views

Multithreading 2D gravity calculations

I'm building a space exploration game and I've currently started working on gravity ( In C# with XNA). The gravity still needs tweaking, but before I can do that, I need to address some performance ...
1
vote
1answer
380 views

Unknown error XNA cannot detect importer for “program.cs”

I am not too sure what I have done to cause this, but even after undoing all my edits, this error still appears Error 1 Cannot autodetect which importer to use for "Program.cs". There are no ...
0
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1answer
386 views

A*, Tile costs and heuristic; How to approach

I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class. The first problem i ran into was that the ...
2
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1answer
238 views

XNA calculate normals for linesegment

I am quite new to 3D graphical programming and thus far only understand that normal somehow define the direction in which a vertex faces and therefore the direction in which light is reflected. I have ...
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2answers
618 views

RGB values from image into a one dimension array in c# [closed]

I was wondering if there is a was a way to read rgb values from an image into a one dimensional array in C#. If it doesnt make sense, in java I would do something like this. int[] pixels; ...
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0answers
206 views

Delay command execution over sockets

I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. ...
3
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2answers
102 views

Multiple ( V- / I- ) Buffers, is it sane?

Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ...
2
votes
1answer
145 views

iOS Game that Runs Continuously in Background

I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even ...
2
votes
0answers
92 views

Game performs poorly when sideloaded [closed]

My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode. But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
1
vote
1answer
586 views

Grid-Based 2D Lighting Problems

I am aware this question has been asked before, but unfortunately I am new to the language, so the complicated explanations I've found do not help me in the least. I need a lighting engine for my ...
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1answer
133 views

ContentManager in XNA cant find any XML

Im making a game in XNA 4 and this is the first time I'm using the Content loader to initialize a simple class with a XML file, but no matter how many guide I follow, or how simple or complicated is ...
1
vote
2answers
178 views

Physics for moving blocks

I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple ...
1
vote
1answer
424 views

Non OnGUI based progress bar

How can I make a progress bar appear in Unity that doesn't make use of the OnGUI functionality in C#? I'm doing something with an Oculus and the OnGUI stuff doesn't work too well in a stereoscopic ...
3
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1answer
219 views

How to give a ball a following texture trailing effect

How do I draw copies of the leading texture so that there is a line of the leading ball following behind it? (that don't collide) So far I have tried to create the effect by placing another graphic 2 ...
7
votes
3answers
419 views

Slerping rotation mirrors

I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) ...
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votes
1answer
945 views

Unity GUI not in build, but works fine in editor

I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 ...
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2answers
177 views

GameObject in hierarchy needs to know who it belongs to

I have two objects from the same prefab. They have bodies and swords. What good options do i have to check if a sword belongs to player2 or player1? For example when body registers that it has been ...
0
votes
1answer
447 views

Rotating object along bezier curve: not rotating enough?

I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But ...
0
votes
2answers
2k views

OnTrigger not firing consistently

I have a Prefab called Player which has a Body and a Sword. The game uses 2 instances of Player, Player1 and Player2. I use Player1 to strike Player2. This is code on the sword. My hope is that ...
1
vote
2answers
2k views

Octrees as data structure

In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right ...
0
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1answer
226 views

Obtain rectangle indicating 2D world space camera can see

I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so ...
9
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4answers
7k views

How to change Gravity towards certain object in Unity?

I have two spheres in Unity. One is 1000x in size other is 1x in size. So I want the smaller sphere to be attracted to bigger sphere. So how do I do it. I know that it can be down through gravity ...
0
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1answer
229 views

Unity Extension method with coroutine

Is it possible to have extension methods that starts coroutines? Id like to have an extension method for the GameObject that checks if itself has a renderer and a material and then lerps the color to ...
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0answers
129 views

Diamond Isometric Tile Picking C# Xna [duplicate]

I recently converted the display style of a isometric map from staggered to diamond and I can't figure out the tile picking process. I'm well aware of the other existing threads regarding this subject ...
0
votes
1answer
178 views

Stacking items, c# XNA: When item reaches maximum stack, new items added are also maximum stack

haven't used this site before so I'm sorry if I format my post badly. I am trying to build a stackable inventory for my game in c# XNA and the problem I've encountered is when an item in my inventory ...
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2answers
231 views

XNA C# Making the game scaleable for different resolutions [closed]

I am currently developing a game in C# and XNA, and I want it to look right at all resolutions. How would I get started with doing that?
0
votes
1answer
181 views

Changing enum in a different class for screen

I'm trying to make a start menu for my game and my code uses Enum's to moniter the screen state. Now i want to change the screenstate declared in the main class, in my Background class Screen screen ...
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votes
1answer
437 views

Does C# affect performance in Unity? [closed]

similar question :How does Unity use C# as a scripting language? In Unity , some functions like Update , run per object , per frame. so , is .Net framework involved at runtime ? could it affect ...
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vote
3answers
640 views

Error on running exe, build using SharpDX

I have developed a windows application to read gamepad using SharpDx (XInput) and C# (VS 2008). The application is running smoothly in my development environment. But when i move to some other machine ...
1
vote
1answer
603 views

Correct rotation with Quaternion

I have some problems with a rotating marble. I've tried it with Matrix.CreateFromYawPitchRoll and Matrix.CreateRotation but there were some problems, I think it's due to the Gimbal lock effect. So, ...
0
votes
1answer
128 views

Determining desktop bounds by D3D9 adapter

I've got a Direct3D 9 application which normally runs full-screen. The user is able to select a display adapter to determine which screen it is shown on. I also offer a Windowed mode which launches ...
1
vote
1answer
337 views

What's the simplest way to determine the size of an empty space between rectangles?

I'm working on a dungeon generator and I'd like to be able to connect rooms through other rooms. What I currently have set up is two dictionaries and a map (an int array.) The first dictionary holds ...
1
vote
1answer
726 views

Use light cone/range as a Trigger

I was wondering, in Unity 3D, how I could do something with the Spot Light (Range/cone) as a trigger? Since it would be very interesting to be able to manipulate whats actually in sight of Light ...
0
votes
1answer
1k views

Hook into League of Legends client [closed]

I would like to write a small software which will hook into the League of Legends client and record my performances and store them locally, because Riot only stores last 10 matches. Is there some way ...
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votes
1answer
2k views

How do I make a health bar that drains when the player takes damage? C#/XNA

I've drawn a Health Bar before and had it drain/refill on a button press using if statements and rectangles. First I loaded the image, then I set a new rectangle to be equal to the image's height and ...
1
vote
2answers
924 views

C# Design for Ability System

I'm a novice programmer but I have completed a pre-university in web prog so I am not a total noob. I'm using Unity, but this is just C# for now. This is my first big project and I need some ...
1
vote
1answer
406 views

XNA - Where should I start playing a song?

I am just wondering where is the best place to start playing the background song for a game. In the loadContent() method, Draw(), or Update() methods or when I initialize it? I am trying to make it ...
2
votes
2answers
128 views

Get GameTime's milliseconds in plain format

I am trying to fire an action every 125ms. To get the current milliseconds, I go this way: double passedMs = GameTime.TotalGameTime.TotalMilliseconds; //this is a double as well currentMs += ...
3
votes
1answer
5k views

Teamviewer doesn't show my game screen

I've been building a 3D engine from scratch using C# and I've tried to show the result to a friend of mine using Teamviewer. When my demo game starts he doesn't see it. He can only see the last active ...
0
votes
2answers
338 views

Best way to play footstep-sounds of character?

I am developing an XNA-Game, which is pretty much a runner game (side-scrolling). Now I am in the middle of adding sounds to my game. And as it turns out, I am having quite some problems with the ...
1
vote
1answer
5k views

Can I use DirectX with C#?

I thought that if you wanted to make games using DirectX, you had to know C++. But I recently found out that that is not actually true. It looks like some parts of Direct3D can be used from C#. This ...
0
votes
1answer
279 views

Representing a world in memory

I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in ...
0
votes
1answer
908 views

Loading sound file into monogame

I'm trying to load sound into my game. I downloaded an .mp3 sound (a second long) and tried to load it both as Song and as SoundEffect, but it didn't work, so I tried loading the same sound but as ...
2
votes
2answers
518 views

Cube worlds, instancing vs mesh generation

For a Minecraft type game, what are the pros and cons of hardware instancing the terrain vs generating a mesh of vertices based on what's visible? The terrain is dynamic so cubes will be ...
0
votes
3answers
1k views

how to add different class items to the same list C# XNA

I am trying to make a modular ship system, where parts can be added or removed to the ship entity. I am using a class I made called ModuleManager and it has a list of ShipModules. this works fine for ...
2
votes
1answer
254 views

how do I make an enemy target an ally unit?

I have 2 different classes, a EnemyFighter class, and a EnemyBomber class. both are planes that I have that can fly around the map.( i also have AllyFighter, and AllyBomber) So far they can follow ...
0
votes
0answers
118 views

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...