C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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roll a ball unity 3d

I am learning Unity3d following book "Game development for iOS with unity" by Jeff W. Murray from 2012. Roll a ball game project. I am stuck here: using UnityEditor; using UnityEditor.UI; ...
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2answers
45 views

Position problems instantiating lasers at the sides of a space ship

I'm developing a demo of a 3D Space Ship game concept in Unity, just for learning purposes. I have a cube representing my space ship in the scene, and a laser prefab that is instantiated at the 2 ...
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2answers
32 views

MonoGame Point filtering movement appears Choppy/Jerky

When you move a sprite that is drawn using point filtering with a decimal number, example : 0.1 pixel or 100 * deltaTime (1.6) the movement appear choppy/jerky because it jumps from pixel to pixel. ...
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1answer
34 views

How to change the speed of the gameobject moving on the itween path

I have set an itween path for an object to move.And I have written the code as iTween.MoveTo(gameObject,iTween.Hash ("path",iTweenPath.GetPath("train"),"time",300)); The above code is working for ...
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1answer
118 views

How to procedurally generate Mountains that Looks more natural

My Terrain was looking a bit plain so to freshen it up a bit I decided to add mountains to the terrain generation. Unfortunately the Mountains don't look very natural with the surrounding terrain. ...
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4answers
116 views

Assign each player a unique ID?

For my game's multiplayer matchmaking and back-end, every player is assigned a unique GlobalID and LocalID. The GlobalID is used for keeping track of all players and the LocalID is for keeping track ...
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1answer
76 views

Unity - Proper use of threads with procedural generation

I have been working on a simple chunk based terrain generation system, with voxel octrees. The overall method works pretty well, but testing this system with large amounts of chunks completely freezes ...
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2answers
60 views

How to implement levels in unity [on hold]

My game is very simple and runs on a single scene. I would like to add different levels with different difficulties. Currently looking at 10-20 of those. What is the best way to implement this? A ...
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1answer
21 views

Spawning moving text make it disappear overtime

I am trying to display a text when I click the letter 'R'. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. I am not able to ...
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0answers
40 views

How to implement a professional fighting game input buffer?

Ok guys, I understand how to make a basic input buffer. Here is my code: public class InputBuffer : MonoBehaviour { public int max_buffer; public enum keys { down, up, left, right, X, Y, ...
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3answers
60 views

How to move an object to a position?

I'm trying to move an object to the coordinates 48.7, 51.07, 102.8, but it does not move. I did some test to make sure that "OnMouseDown" works, and it does, I think it could not be finding the object ...
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0answers
13 views

I want to swap textures on button click [duplicate]

public class Textswap : MonoBehaviour { public Texture imageone; public Texture imagetwo; private Texture gametexture ; void Update (){ if(Input.GetMouseButtonDown && gametexture ...
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1answer
25 views

XNA - debugging

I know how to debug step by step in XNA however when I do that the screen is gray and the console does not give out any output. This is a problem because it greatly limits my ability to find problems. ...
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1answer
70 views

The camera in a 2D tile based side scroller is moving slower than the player [on hold]

In my 2D tile based side scroller, I want a camera that scrolls in the x direction, but not in the y direction. The world is separated into three zones; one on the left and one on the right where the ...
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2answers
47 views

Jumping Script not working [on hold]

So i have made a simple jump script with an misfiling boolean but it just does not work, it always stays on isFalling = true, here is my code: public class PlayerController : MonoBehaviour { ...
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1answer
79 views

How to show a popup with text when a game object is selected?

We're building an FPS game where you walk around a 3D environment and walk up to objects, click, and then a GUI message pops up. Basically, I've got a character, walking around in 3D space, and is ...
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1answer
56 views

Error when sending webrequest from Unity [on hold]

I'm trying to submit a form made in unity via WebRequest, but i always get a 404 error. I even wrote a C# WinForm that also submit a form and it works. Do I need to do something specific in Unity for ...
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0answers
69 views

How do I implement realistic recovery from weapon recoil?

I want to create an equation determining how fast a gun recovers back to its center after it has fired. I have a weapon system functioning based on constants (recoil amount, bullet spread, etc.) ...
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2answers
53 views

How to rotate a gameobject to the specific angle

I have tree model that is being rotating .After certain angle it should stop rotating.I have done a sample code.But the tree is not stopping. void Update () { //transform.Rotate ...
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1answer
62 views

How can I implement triple buffering using Direct3D 9?

I am creating an application using Direct3D 9. I want to implement triple buffering with vsync. I can successfully create a graphics device object with 2 back buffers. How do I know which buffer to ...
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3answers
64 views

Strategy for keeping a primitive facing the viewport?

Using XNA, c#. I'm writing a stellarium-type of program-- well, trying to :-) -- and I have a 'sun' texture that I'll be pasting onto triangle primitives. I'll also be floating some text above each ...
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1answer
107 views

Apply shader to only a part of a sprite

I'm trying to make an image blur when a transparent image overlays it, I am wanting it only to blur the section that is being overlayed. So if half of the original image is not being overlapped, that ...
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0answers
95 views

Loading different navmeshes at runtime in Unity 5

In order to improve the extend ability of our maps, we load different components of the map at run time. The idea is a user can use Unity to make a map, drop it into a folder and it will be loaded. ...
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1answer
84 views

Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
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1answer
101 views

How can I make player move on array of GameObjects in Unity?

I am making a board game where the players hit a dice and move on an array of GameObjects according to the number they got. So I declared a Gameobject array and added to it all the objects I need. ...
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39 views

XNA/C# Shadows look strange in orthographic

I have implemented shadows in to my game engine. They look fine when rendered in projection mode as a projected light, however I get a strange "blocky" look when they are put into orho'. I will be ...
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2answers
44 views

RayCast method always outputting False

I am having trouble executing a raycast to check if there is anything between the player sprite and a second sprite. This is my code : void Start () { play1 = GameObject.Find("player"); ...
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1answer
50 views

Skyrim Creation Kit - Call External DLL Method [on hold]

I've been developing for a few years now but I'm fairly new to creating Skyrim mods. I'm wanting to build a custom DLL and call the methods from scripts in Skyrim. Can I do this and if so, how do I ...
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1answer
35 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
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1answer
52 views

How to make legacy animations run in Unity in unscaled time? (Pause game related)

I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...
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0answers
19 views

BoneOrientation in Kinect v2

How do I get bone orientation in Kinect v2? Kinect 1.8 used to have a BoneOrientation class, but there is no such class in v2 (only joint orientations).
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1answer
70 views

How can I verify if there is no object between 2 others?

I have 2 characters in my 2D game, I would like that if both of them are on the same Y axis, and there is no collider/object between them, for an animation to happen. I can't figure out how to check ...
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0answers
129 views

Unity 5 bug with android splash screen

So I am using unity professional and I changed the splash screen. When my game starts there is a short stutter for 2-3 frames. I only captured 1 because I can't couldn't capture it. The image on the ...
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35 views

Press back again to close in unity?

I have already created a java code for press back again to exit in eclipse and its working perfect .....but I do not know how to integrate it with unity....between I have jar file and put inside of ...
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3answers
65 views

Getcomponent(), GameObject, and Component issues

I have been trying for over 2 hours now to get over these problems : I have 2 GameObjects in my hierarchy, but I do not have them anywhere in any script. I would very much like to add those 2 ...
0
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1answer
105 views

Instantiating a prefab as a child to another game object (spawn point) - Unity 3D - C#

I am currently working on a 3d game in unity in C#. I've been following a series of tutorials on youtube (burgzerg arcade) for quite a while now, and i've came across the following error. This error ...
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2answers
56 views

Is it possible to control what script is active on what sprite/object in Unity?

I have 2 objects, and I have a script which makes the player change their characteristics. I applied the script to both, and as you'd expect, pressing X button does the color, size, translation change ...
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4answers
117 views

Class design and data structures for a Tower Defense

I was trying to come up with a structure for a simple TD game that has following elements Tower Each Tower has a set of properties like range, damage, health etc There could be different types of ...
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1answer
37 views

Wrong distance in Depth-buffer

I am currently trying to get the Depth Buffer as a texture to use it for edge detection algorithms. Since XNA4 does not allow direct access to the Depth Buffer as texture i have to render it into a ...
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1answer
275 views

Unity 5 2D drawing sprites programmatically

How can I draw sprites in Unity 5 programmatically ? I am looking for something similar to spriteBatch.Draw() in XNA. The results I get when I search about it are either outdated ...
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2answers
81 views

Vector3.Angle() Never Reaching 0

I'm having trouble understanding why with this script, Vector3.Angle() sometimes will never reach 0. This question comes from me trying to make a "turret" that rotates to face a target position. It ...
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0answers
66 views

Physics2D.OverlapCircleAll seems to be bigger than my radius

Im trying to make a "Scorched earth"-like game using unity. I managed to fire my bullet and make it explode on contact. What I am trying to do is do some damage to the tanks even if the bullet didn't ...
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vote
1answer
77 views

Relation between “Run in background” setting and OnApplicationPause method

I'm working on a game for mobile platforms (Android at the moment, in the future it should be available for iOS and WinPhone) and I want to trigger a certain method when the game is un-paused. For ...
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0answers
37 views

How to play a video and run content at the same time

Alright, so I have a video loaded, and other game content. Earlier this morning, when I was just learning how to actually play a video, I magically happened to get the video running in the ...
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2answers
77 views

2D indicator for Rotation in 3D space

This is the view from my spaceship. It can move around in 3d space and turn up, down, left and right. The planet Earth on the top right is selected. Now I want to create the red arrow to always ...
1
vote
1answer
243 views

How to rotate an object to face another in Unity?

I'm having an issue where I can't seem to rotate my bullet appropriately whenever I spawn one. I currently have a capsule prefab I am testing with. I spawn it with the following code. ...
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1answer
62 views

Can someone explain to me the difference between 2 XNA methods?

I was recently trying to make a boucing ball off the environment walls. I apparently had everything correct, except for one thing, that I corrected stupidly, which made my code work, but I don't ...
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1answer
29 views

Rotation and timer at the same time

I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again. I found a good example for the timer here, but that ...
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2answers
188 views

Unity: DontDestroyOnLoad

I'm viewing tutorial of Unity. In this tutorial, I see this piece of code: public class GameControl : MonoBehaviour { public static GameControl control; public void Awake() { if ...
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0answers
44 views

Trying to implement physics to my player. Can't get it to work

I'm currently stuck on where to add physics to my player. Currently it's set so the player spawns in the middle to the left of the screen and can move around, but I want to make it so the user has to ...