C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
52 views

Why doesn't OnCollisionStay execute continuously?

I'm currently trying to build a simple demo where the player can jump. This is the script I have setup so far. using UnityEngine; using System.Collections; public class PlayerJump : MonoBehaviour { ...
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1answer
24 views

Why do Unity networking libraries fail when building for the Windows Store?

I am using Lidgren and RSA in my networking framework, but things like IPAddress are "nonexistent" when I try building for windows store. RSA classes don't work, either. Why is this? How could I ...
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1answer
46 views

Any way to visualize how will game objects look on different screens?

After completing my game and sending it to a bunch of friends with different devices, they complained about how some game buttons were too small. (I have developped a touchscreen game but after ...
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votes
2answers
201 views

Implementing A* with Heap tree

I'm trying to implement Heap into my A* algorithm, However I'm having trouble with implementing one method. The Contains method. Which checks if the heap array has a specific node in it or not. I ...
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1answer
42 views

Unity 2D: Change one instanced prefab then make all the others on the scene like it

I want to get this thing working: I have a prefab with coins, some obstacles and enemies, and i want it to be instantiated each time the player got to the right or left on the stage, to make the stage ...
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2answers
39 views

Detecting on which side did the objects collided unity 2d

I have a ball and a rectangle in my game. The rectangle has a box collider 2d attached to it. How can I calculate or check when the ball hits the top of my collider, when it hits the bottom, left and ...
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0answers
59 views

Unity 2D Game: Camera following target and looping stage

I'm with a problem and I need some help, because I'm on early learning of gaming and Unity, and i want to learn doing it, so, i need all the help, you developers know how each little help, helps a ...
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0answers
31 views

MonoGame Shader - 2MGFX cant compile in SM4

am trying to compile three .fx custom shader files from a monogame sample project, i am tryting to get running for windows phone. The GaussianBlur.fx file is: // Pixel shader applies a one ...
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1answer
50 views

Loading Screen And Coroutines Unity

When I want to load another scene and show my loading screen to the user - my loading screen is a game object holding a canvas, I use coroutines, but when I type something like this: ...
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0answers
89 views

Issues with character controller (unity 4 project in unity 5)

I'm having the weirdest issues with a game me and a mate have been working on. They came up immediately after moving from the last version of Unity 4 to Unity 5. The two objects (player and enemy) ...
0
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1answer
40 views

How to create a smooth rotation with a constant angle?

I am trying to make a game where the player can only rotate to 4 angles. Something like this I cannot use Quaternion.Rotatetowards because the player's position is not constant, but I don't have the ...
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1answer
36 views

Handle a canvas in a windows form application

I want to create a level editor, i've started it on XNA but finally it would be better using a WindowsFormApplication. Here is the layout that i want to achieve: BLUE -> Windows form control ...
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1answer
43 views

Check for collision without any built-in collision functions

Is it possible to check for a collision between gameObjects without using the built-in functions OnCollisionEnter, OnCollisionStay, or OnCollisionExit? Preferably a solution without the use of ...
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1answer
28 views

Coding a left/right object movement C# script for android phones in unity

I have 2 spheres and a cube on screen. I'm experimenting to make a 'left/right movement script' for the cube so that when I touch the left sphere, the cube moves left-wards and when I touch the ...
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0answers
25 views

How to hide an object when a character enters it?

I have written the code for my character : void OnTriggerEnter2D (Collider2D other) { if (other.tag == "Star") { } } When my character enters or passes the 2D object, I want to ...
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1answer
38 views

Unity C# 2D Platformer Main Camera should stop on sides of level

I've been working on a 2D Platformer and i succeeded in setting up a script for my Main Camera to follow my Player gameobject using transform positions. Now when my character is near the sides (or ...
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0answers
18 views

C# Pathfinding in 2d array (procedural generation) [duplicate]

I have the following random example data in a 2d array 030 300 030 003 The 3 represents a room, the 0 represents its an empty block and 1 represents a corridor. Now i want for example the following ...
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0answers
19 views

Trouble with Inaccurate Mesh Collider

I'm stumped as to why (sometimes) when I apply a Mesh Collider to a procedurally create mesh, it is sometimes completely correct, but other times completely inaccurate. In Detail: I'm creating a ...
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2answers
65 views

Unity C# 2D Platformer Enemy Patrolling

I'm setting up a basic mario-like 2D Platformer and i'm trying to give 'enemies' a patrolling path on a platform. (just like the turtles in Super Mario Bros). All they do is patroll from left to right ...
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2answers
59 views

In Unity, how do I make the camera follow a character?

When my character moves, I want the camera to follow them, such that the character always stays in the middle of the view. How do I do that in Unity? Here's my code right now: using UnityEngine; ...
0
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1answer
38 views

Creating procedural mesh with orientation

I am working on creating a procedural cylinder mesh with Unity C#. I have everything working but there is one thing I would like to implement in my existing code is to define a vector3 halfAxis which ...
2
votes
2answers
72 views

How do I keep my orbiting camera upright?

I am working on code that rotates the camera around a point on the in-game map when dragging the mouse. I understand how to lock it so it stays above the map surface. However, if I keep rotating the ...
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1answer
27 views

Script attached to one button triggers other buttons too in unity

As you can see in the image above, I have 4 buttons. I have attached a C# script to only one button to change the scene on click. Now the scene should change only when I click on the button to ...
4
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3answers
206 views

Object-oriented Ability System?

For my RTS game's ability system, I need an efficient ability system where each ability is its own class that implements certain functions from an inherited abstract base class, Ability. Every ability ...
2
votes
1answer
49 views

Is OnMouseUp()'s behavior intended?

Version: Unity3D 4.6.2f1 I have a grid of tiles (Cube GameObjects with a Tile script attached). They are positioned at their index location [x][y] = (x, y, z=0) World Coordinates. Below, I try to ...
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0answers
31 views

XNA - How to Make Objects Stop at the Edge of the Screen While Fullscreen is enabled?

Recently, I upgraded my game to a fullscreen setting, by adding graphics.IsFullScreen = true;, but this seems to have gotten me some errors where the boundaries for movement go. This is what I have ...
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1answer
25 views

In Unity3D, what ways can I improve the batching with a single texture atlas and four-point material?

I'm building a randomized city terrain with a set of planes, custom 4 vertice square made in Blender. I've got a texture atlas working so that it draws on a single material and texture, but it's still ...
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1answer
43 views

Shmup Unity, create an enemy spread shot to the player

Following this lecture: http://www.shmup-dev.com/forum/viewtopic.php?f=6&t=347 , i created a bullet that shoot from the enemy directly to the player, in a straight line. Now i want to create 3 ...
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0answers
10 views

Unity: Set Zoom's Center XYZ point

I have my pivot/orbit camera set up: http://pastebin.com/2c7buUjV When I zoom in/out it snaps to the center of the sphere, then starts the zoom. I want it to zoom from where the camera currently is. ...
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0answers
14 views

Picking up objects and dropping object in untiy2d [closed]

I want to add a functionality to make the player able to pick up certain objects and dropping them. When the player move towards the object he wants to pick up,when he picks up the object and move ...
0
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0answers
38 views

Unity material is missing after compilation

I have a piece of code that signals the player that a projectile has hit its target. Everything works fine during the playmode, however after I compile it, it acts as if there was a missing material. ...
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0answers
80 views

Create an 2d Isometric map with tiles?

I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...
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1answer
42 views

Instantiating on a random node, provided the node is walkable, but what if it isn't walkable?

In my demo I have a GUI where the user determines the number of AI that will spawn. I would like these AI to spawn onto the walkable area of my Grid. So I choose a random position then get the node ...
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0answers
37 views

Creating a custom collider shape in unity, and performance concerns

I want to create a custom chaped collider in unity to create point-defense triggers for objects. I have a spherical collider that triggers for attacking objects that enter it already. However I want ...
0
votes
1answer
53 views

Make my Tower continously fire at enemy while inside collider?

So I've made a Tower script in c# that spawns a projectile that then fires at the enemy gameobject. However, because I'm using the OnTriggerEnter() function it will only fire as many times as ...
0
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1answer
31 views

Is transform.forward mutable?

Suppose I have a GameObject, and I want it's transform.forward to be facing up. Is it possible to change it as seen below? public class Main : MonoBehaviour { void Start () { Vector3 ...
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votes
2answers
52 views

Character on spherical terrain

My game is played on a big spherical world. Made up of a big spherical mesh with sphere collider, with 'gravity' at it's center (gravity for objects is controlled trough scripts). Now if I put a ball ...
0
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2answers
73 views

(Efficiently) Generate Unique Random Numbers [duplicate]

Sorry my terminology is somewhat limited so I'll have to use more words to explain what I mean. In games that require critical hits, I've heard it's not good to generate a random number but instead ...
0
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1answer
57 views

StopCoroutine is not stopping my coroutine in Unity

I'm getting some attacking to work with my units and I noticed that the coroutines seem to start adding up even after the StopCoroutine(IEnumerator) as need called. I dug around on ways to perform ...
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0answers
24 views

Unity - C# - Angle tile not instantiating [closed]

I'm currently connecting two rectangles with a 'L' shaped line. I have written the code so that it cycles for every position from one rectangle to the other and instantiates some gameObjects that ...
3
votes
5answers
136 views

How to “merge” multiple intersecting circles so that only the outer edges of each show?

In my RTS (In Unity) each unit or building has strategic circles in a similar fashion to SupCom. If you have multiple units or buildings selected it looks like the picture to the left. I want to make ...
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vote
0answers
72 views

Recursive backtracking sometimes missing a tile?

I have a basic recursive backtracking alghorithm for a maze. It pretty much works but ocasionally leaves some tiles in the corners untouched. This is the recursive function: void ...
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votes
1answer
44 views

'The thing you want to instantiate is null' - unity error when instantiating

I have a Game Object called 'car' in my Assets folder. I have this code in C# unity to instantiate it. GameObject car; void Start () { Vector3 position = new Vector3(5, 5, 5); ...
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votes
2answers
62 views

Instantiate a prefab on unity and make it appear at a specified coordinate

I have a prefab called 'road'. How can I instantiate it using C# script so that the instantiated object appears at coordinate (5,5,5) ?
4
votes
3answers
276 views

Callback on Derived Class?

How does Unity3D implement their system where if a class is derived from MonoBehaviour and has certain methods like Awake() or Update(), they are called accordingly? I want to do a similar system for ...
2
votes
1answer
112 views

Unity C# - My parameter 'campfireNew' does not exist (SetTrigger)

I'm trying to set a SetTrigger parameter to call a different sprite animation on a campfire. I tried this also with a boolean, yet again the same error. parameter 'campfireNew' does not exist. Anyone ...
3
votes
1answer
111 views

Structure for attacking in RPG

I'm going over different ways to implement attacking in a "dungeon crawler". What I have kind of abstracted out... There are 2 kinds of people, The Player, and the enemies, these are both living ...
0
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1answer
100 views

Using collectable items to change a gameobject Unity

I’ve been working on a 2D platform side scroller. I’m rather new to Unity and C#. Basically what I’ve achieved so far is a character which can collect Logs throughout the game and those logs are ...
1
vote
1answer
62 views

How can I get the pressure of a touch in Unity?

Does anyone know how to get the getPressure function from the Android API into Unity? Or is there another way I can access the pressure of a touch?
2
votes
1answer
32 views

Change Tag of Instantiated Clone

In my game there is a bird flying up and a stream of containers (baskets) is moving from right to left of the screen in the bottom. Baskets are being Instantiated on right and get destroyed when they ...