C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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Creating a Board Game Strictly Using Windows Forms

I'm working on my final project for a Software Design class, and we've been tasked with creating a board game, specifically Risk. Right now, the back-end game logic is functional, however I'm ...
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2answers
43 views

How to pass the snake to pass through one side of the screen and come out the opposite side in c# game?? Help me :(

How do I code the left and right collision, and also tell me how I can set the collision of snake according to the form size. If i want to change or maximize the form, snake should collide with the ...
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3answers
154 views

Understanding Scriptable Objects

I am trying to understand the logic and functionality behind Scriptable Objects. I 've watched the provided video 2 times and I keep getting lost. I tried to follow the code as well but with no luck. ...
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1answer
59 views

Monogame - Sprite sheet animation

I have a sprite sheet that contains a character walk cycle, and I have made a player class that allows the player to move and cycle through the walk animation, however the animation only works whilst ...
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0answers
15 views

Calculating wheel spin for players over network

I am creating a game in unity 3d that uses google play's real time multiplayer service. The game has cars that drive around and I am trying to figure out how to apply a rotation to the opponents' ...
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1answer
34 views

How do I reference one gameObject with script attached to other?

this is all in Unity 3D with C#. Thing is, I have attached a script to my player that should Destroy TreeGroup (as in forest) whenever I press 'Q' and Instantiate them when I press 'E'. Here is the ...
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0answers
103 views

What is the proper way to get input from the motion controllers touch pads?

I've been trying to figure out how to get the inputs from the touch pads on the motion controllers but have yet to find out how to do so. Initially I tried doing the following (as it was how I ...
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1answer
62 views

Stuck the ball in the board (pingpong game)

this game isn't completed yet, i've created the part where the ball hits the board, but there's problem in playing and that's the ball stucking in the board. For a better comprehension and ...
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0answers
27 views

Connecting to external computer with lidgren

I'm new to networking and thought i'd muck around a bit with lidgren before i start implementing it in my games, so i made a little client/server chat program that works fine on localhost and lan. I ...
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2answers
73 views

Flipping car animation with coroutine not functioning properly

I am creating a game in unity 3d that has to do with cars. If you double jump and you are holding the joystick in a certain direction then the car will flip that direction (360 degree flip). I am ...
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2answers
153 views

How to do moving Rorschach using Perlin noise in c# without shaders?

I want to be able to make a moving Rorschach using Perlin noise like in this question but I know nothing about shaders. Is there a way to do it in just c#?
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2answers
105 views

Smooth movement from point A to point B in a tile-based game

I'm currently very new to XNA, and I'm trying to get a grasp on movement. Currently, I have a function that checks for keypresses, and moves my character from point A to point B instantly: private ...
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2answers
47 views

Unity Teleport Script issue

I wrote this script quickly just for moving across my map for testing purposes. I created a prefab with this script on it and gave it the Destination GameObject which works fine, it teleports me as ...
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1answer
26 views

Wheels not facing right direction when car faces different directions

I am creating a real time multiplayer driving game in Unity. I am using google play's real time multiplayer service. I am having an issue where the wheels of the cars that are over the network are not ...
3
votes
2answers
87 views

How to access the currently touched instance of the Prefab?

I have a prefab which is instantiated in the Scene and what I am trying to do is to disable with a touch or timeCounter but sometimes it disables all the instances of the prefab and sometimes 2 or 3 ...
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1answer
41 views

Unity syntax highlighting with VSCode

I'm using VSCode, not VisualStudio for Unity scripting. VSCode has syntax highlighting for C#, which works fine, but all the Unity related stuff like Vector3 doesn't get any highlights. I know, that ...
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2answers
41 views

What is the difference between getting a reference and creating a new instance of an object? [closed]

I asked a question a while ago and got an answer that I can either get a reference to the object or create a new one, like the below example: Example myExample = get some reference to the ...
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2answers
43 views

Get world position of touch on objects

In my Unity3d game, I want to get the world position that was touched, when I touch a specific object, regardless of all objects that are in front of it. How would I do that, I only know ...
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3answers
82 views

Calculate average of arbitrary amount of quaternions (recursion)

Simply calculate the average for 2 Quaternions should work like follows right? : Quaternion.Lerp(rotationlist[0].transform.rotation, rotationlist[1].transform.rotation, 0.5f); And now I tried to ...
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1answer
43 views

How do I access variables using namespaces?

I've got a whole lot of scripts, none of them so far use namespaces. But as I get more and more scripts to deal with I thought it would be a wise idea to start using namespaces. I've never used them ...
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1answer
15 views

How to get the GameObject's LayerMask?

I am currently following Unity's 2D Roguelike tutorial. In that tutorial, I have Player, Enemy, and Wall Prefabs, which all belong to a Layer called BlockingLayer. The Player and Enemy Prefabs both ...
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0answers
21 views

How do I turn a vector map into a nav mesh?

I have the following path finding problem: I have a map that is described as a set of polygons that are traversable and need to somehow write path finding for the system. The current data is that the ...
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0answers
34 views

The problem with the movement of the serpent (snake game)

I am a beginner,Unfortunately, the snake's movement can not write I do not understand how to do it? Do you like the idea? note:In fact, I mean, flexibility is a must have when moving in different ...
4
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1answer
273 views

Set a 'chance to spawn' for each GameObject in an array

I have an array of gameObjects in a spawner. I want to randomly spawn these gameObjects based on a weighted chance. I want to be able to manually set in the Inspector a percentage chance that an ...
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0answers
35 views

Game crashes when sound is finished

I'm trying to code a simple audio playback test game (which will be used in my actual project), and everything works fine, except for the fact that after the audio has finished playing, the game will ...
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0answers
23 views

c# adding object collision to multiple objects

I'm trying to make a mario, platformer type game, and from following a tutorial, they've done the collision like this, but im wondering if there is a simpler way to it since I want to have collision ...
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0answers
15 views

Effect of merging sprite

I want to create the effect of merging of colours if they are overlapping. My game is a tile-based game. For all intents and purposes, lets consider a tile from (0,0) to (1,1) in the entire example. ...
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0answers
17 views

Unity Compute Resource Management

I have a n open ticket with unity about some code I have that uses the GPU to generate quads and passes them to an array on the cpu. The code in question is a little specific to my situation so I ...
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2answers
64 views

Stopping 3D object in place

I am at 1.2 stage (moving the player) at Unity course "Roll-a-ball" and have question: I want to add feature that stops a player and sets his new position on 0, 0, 0. I can reset the position, but I ...
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0answers
48 views

Water reflection xna

I'm actually trying to do the reflection map for my water component, but even following the riemer's tutorial about reflection map the formulas provided doens't work. ...
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1answer
39 views

How do I call the sprite auto-slicer from a script in the Unity editor

First of all let me start with an apology. I know this may not be the right place for this question, but the good people over at stackoverflow did not answer me and neither did I get a answer over at ...
2
votes
1answer
31 views

How do I include XML files in an Android build?

I have a few XML files I want to include in a build of my game, and I want to have access to those XML files in Android. How to I store and load those XML files?
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0answers
22 views

How to compress an asset bundle and decompress it on iPad or iPhone

In have a prefab size of 2.4 mb, when I convert this into Unity Asset Bundle, the Asset Bundle is goes to 127.2 mb. How can I compress this into small size? My code is: public class ExportScene : ...
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3answers
55 views

Static variable not holding its value

I am creating a real time multiplayer game in Unity 3d. When a game ends I set a static boolean value called "waitingToEndGame" to true. In Update() it waits a few seconds before moving to a new scene ...
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2answers
30 views

Unity get more than 2 lines of log height

Unity does only display 2 lines in height for each log, at least with the default settings. I couldn't find a menu, where I could change this. I want to display a matrix, and I need to see the log ...
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1answer
36 views

Unity C#: Change speed when all Targets are destroyed

I have a game where a Gunner moves on a pre-set path towards a final destination. You play as a Magic Bullet that auto-fires from the Gunner's current position and can be controlled with WASD. When ...
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0answers
30 views

Unity websocketsharp is closing the connection directly

I got a working code, which I want to change a bit for better readability but afterwards my web socket is just closing instantly. First off, I got this code working : using UnityEngine; using ...
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1answer
77 views

How do I get data from a WWW object without freezing my game?

I am using Unity 3d to create a real time multiplayer game. I have a database set up that keeps track of player statistics and what in app purchases they have purchased. I have written a Database ...
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1answer
62 views

Unity2D Isometric layering

I'm developing an Isometric Game but I have problem apply the right layer for make, for example, a wall behind or in front of the Player depending on the Player position. I'm able of getting works in ...
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0answers
21 views

How to draw SharpDX 2D Bitmap Outline

i want drawing bitmap outline Now Drawing Device.DrawBitmap(mBitmap, GetBound(), Opacity, d2.BitmapInterpolationMode.Linear); // mBitmap as SharpDX.Direct2D1.Bitmap // GetBound() as Bitmap Bound ...
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0answers
20 views

Zoom only the particular object in unity

I am working on a sample to zoom the particular object when clicked on it.I have used the following code var zoom : int =15; var defaultFov : int=60; var smoothness : int=5; var isZoomed : ...
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0answers
16 views

How can I make an expandable menu and assign names to buttons randomly from an external file using Unity?

I'd like to create a menu on the lower left side of the screen which will present some options (guns) to the player. The number of options should change based on how well a player is doing. In other ...
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0answers
63 views

How to convert a mouse's “On screen” position to “World” position C# Monogame

So the problem is this... I have a top down game, where you click on the screen to select which unit you want to control. You left click to select, and right click somewhere else to tell it where to ...
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0answers
33 views

How can I change the list of enum options displayed in the inspector?

I have an array of enums: using UnityEngine; public class EnumsInInspector : MonoBehaviour { [SerializeField] public EnumType[] myEnums = new EnumType[3]; public enum EnumType { ...
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1answer
45 views

Unity3D - How to get highest value for acceleration from Input.gyro

I'm trying to develop an app that can detect car acceleration, braking and cornering speed. I need to detect device acceleration. Is that acceleration high or low?. Like flo app on Google Play. I'm ...
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1answer
72 views

Simple 2.5D flight movement

I'm building a simple 2.5D Dogfighting game, kinda similar like this one: https://gfycat.com/PleasantDeterminedArcherfish for the moment my movement works like this: if (Input.GetKey("left")) ...
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0answers
37 views

Unity2D wall jumping not working correctly?

i've been working on this project for the past week using unity engine, its a 2d platformer similiar to super meat boy.I've been able to program jump sustain(jump higher when you press space longer), ...
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0answers
19 views

Trigonometric movement cause problem when holding player inside bounds

In my game I have a Player class. Here is what it looks like. public void Update(GameTime gameTime) { // Controls kb = Keyboard.GetState(); if (kb.IsKeyDown(Keys.W)) ...
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0answers
25 views

How to get vectices of a sprite in correct order in Unity?

Currently, when I examine sprite.vertices, I see that it is ordered in crossed way, like: one from bottom, one from up, another one from somewhere else... etc. I need the correct order to make array ...
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1answer
15 views

Replace text in Unity [closed]

i tried to look up my question but didn't really find an answer that works for my situation. I'm using this unity asset called Dialoguer to create interactive dialogues. What I'm trying to do is to ...