C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
48 views

How do I measure a string that will be drawn with SpriteBatch?

Is there a way to measure width and height of an ever-changing string (a player's score, specifically)?
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1answer
56 views

How to inplement a save-system for a complex nested list of character classs?

This is the situation I'm in: I'm developing a game with C# using unity. In the game I have characters which is either locked or unlocked, and they're pretty much the same. For every character, they ...
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1answer
53 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
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1answer
43 views

How can I determine where to show a nameplate over a character?

I'm working on a naming system that displays the name of enemies above their heads. The problem is that I have some enemies that are larger or smaller than others. So I'm trying to use a function ...
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0answers
20 views

How to create a board with evenly spaced pieces in unity? [duplicate]

Creating a board should be easy but I am having a difficult time doing it in unity because of its world coordinates. I need to create a board that will have squares evenly spread out across the ...
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0answers
42 views

How can I create a 2D camera with zoom and parallax scrolling that works on every Windows Phone resolution?

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...
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1answer
81 views

why am I being unable to access public array of a class inside other class? [closed]

I know this question has been asked before but my case is different(or i could not gather any kind of help from those) I am facing "NullReferenceException: Object reference not set to an instance of ...
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2answers
49 views

XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size

I set the width and height of the window in my game constructor, and then pass the graphics manager to a class to check the value. In the game's initialize function, it doesn't seem to recognize the ...
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1answer
79 views

Find world matrix

I'm making my first 3D-game with XNA (MonoGame) and have come to a point where I wish to add a crosshair for the player. To do this I need the on-screen coordinates of the location where my fighter ...
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0answers
39 views

Add terrain collision and fix axis of camera

I made 3rd person camera script which works ok but needs few tweaks which I don't know how to fix. I'm using controller/ joystick. -Firstly, camera has this issue: when I look at the back of the ...
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2answers
187 views

Unity - OnDestroy - When is it called?

I was wondering about the method called OnDestroy in Unity (4.5.2f1) on Windows 8.1 Update 1. I know garbage collection in C# in non-deterministic, so I was wondering if game objects had OnDestroy ...
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1answer
120 views

Sever Structure for a Turn Based Game (Chess) [closed]

I am working on a Turn-based Game (Chess) I have done the client part and single player mode so AI is no problem here. But the only problem is now I want to make my project multiplayer. I have done ...
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1answer
47 views

Can't consistently add to TimeSpan for Unity Game

I'm making a game that has a timer showing how long the player has survived from being crushed by pessimism. (Long story) I'm trying to use TimeSpan in Unity to accomplish this but it seems that I'm ...
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2answers
79 views

Switching a project written in Lua to a compiled language [closed]

I am experimenting with game development in Lua using the Love2D framework, and while it works fine, I am getting tired of using a dynamic scripting language. I would like to have better performance, ...
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1answer
41 views

Object reference not set to instance of an object Unity3D c#

public class player { public projectile pro; pro = GetComponent<projectile>(); void Update() { GameObject go = GameObject.Find("enemy"); Transform ...
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1answer
71 views

How to create normal map from bump map in runtime?

I am using this port of libnoise to generate noise. There are several methods (Noise2D.cs, 462 and 494 line) to output images. Second one, that should give me normal map does not work completely, it ...
0
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1answer
40 views

Getting Target position at the time of shooting

I have a bullet that has to hit a constantly moving enemy. So, in BulletScript, I have declared a Transform public Transform enemy; //and assigned enemy object to it that is ...
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2answers
37 views

C# - Collision Detection problem with platforms on Monogame(XNA)

So I am having issues with my platformer that I am developing. I can detect collisions fine when there are a line of parralel blocks or even single blocks. The issue I have is when blocks form an L ...
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1answer
31 views

XNA - Autodeploy .exe of game upon succesfull commit to GIT

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
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2answers
74 views

Loading and storing content efficiently

So for example I have a class called TypingKeyboard. It allows you to display a string while it's being typed by the computer with sounds. I need one in the menu, for the title. And one for the ...
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1answer
116 views

How are grids made?

I've been looking at tutorials and researching forums and such but I still can't understand how the grids are made. I get confused at parts like this. for (int x = 0; x < Size.x; x++) { for ...
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1answer
55 views

What is the optimal way to handle matrix internal data storage for interop with native graphics apis?

I'm writing a managed (c#) game engine and have stumbled on a bit of a crossroads in design/implementation regarding matrix types. Matrix types need to be optimized for marshaling to native graphics ...
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0answers
27 views

how to make unity3D client handle network message more effectly?

Recently I am working on a Unity3D client program. It will recevie message from game server. I use TCPClient to receive the message aync and store it to a locked queue. As u know, the client must read ...
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1answer
35 views

GUI Label shows on screen when object is out of view?

I have GUI Labels over NPCs in my game, and the labels display their name above their head. But when I walk away and go somewhere else, their names stay on screen like it's mirrored or something? ...
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1answer
110 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
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1answer
98 views

Projectile motion based off angle

I was using this code to hit an object that is moving horizontally(from right to left) and player on the left is throwing bullets to hit the object.But, what I am finding difficult is projectile ...
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1answer
113 views

Automatic Left/Right movement

First 2d game in Unity. Started Character controller in C#. Tried to get the character to move constantly right then once it hits the wall move left without needing any input from the player. Looked ...
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2answers
106 views

Simple square hit the wall and turn around without stopping

I am coding and making my very first plat former game in Unity 4.5 2D. Basically I want my character to ping pong between two walls. I have set up a GroundCheck and CeilingCheck. I was thinking to ...
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1answer
142 views

Binary Serialization of C# for GameObject in Unity?

I'm trying to serialize a GameObject (with children and textures) using the binary serialization for C#. It works with many data types but not with GameObject. In the docs it says should be ...
1
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1answer
50 views

Listen for asset modification in editor

I would like to listen for an event that some asset (prefab, precisely) has been modified. To my surprise, there's no such event in AssetModificationProcessor. Is there any way to do this in Unity?
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1answer
64 views

How can I determine whether a unit is in range or not?

I'm programming a small game that's going to be somewhat like a tower defence. I was playing around with how I determin whether a unit is in range or not. public void Update(GameTime theGameTime) ...
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1answer
74 views

change texture at runtime

How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : ...
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2answers
101 views

Drag an object in unity3d

I want to drag an object to a perticular place.In case I release that dragged object before I reach that particular area ,the object should come to its initial place where i start to drag. How it ...
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4answers
146 views

Timing of coroutines in Unity is never precise

I was looking an official example for coroutines in Unity here. However, when I call WaitAndPrint the time taken is never exactly 5 seconds. IEnumerator WaitAndPrint() { float timeStart = ...
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1answer
259 views

Fast, simple procedural 2d island generation

I need to generate tile data for an island based rpg, my goal is have something that looks like this (mountains not required): For the past few days I have been trying to figure out a satisfactory ...
0
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1answer
45 views

Detect which key was pressed last each frame

Why hello there, im developing a 2D game using XNA. My character movment is currently based on the keyboard state. Example (in the right order): if (state.IsKeyDown(Keys.W)) { //Do ...
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1answer
57 views

Changing the object material without clicking on it

How can I change the object material automatically without clicking on it? The object material should change based on a timer.
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0answers
102 views

Disabling / Enabling object renderers on click

I am working on unity2d. I have six game objects: Object1, Object2, Object3 (these are images) ObjectImage1, ObjectImage2, ObjectImage3 (these are images). I have arranged the object in the scene ...
0
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1answer
57 views

Continous collision happening in Unity2d

I am working on Unity2d. I have a game object called gameobject1 on screen. It holds an image (named "state"). When I drag a tree on a gameobject1 collision is happening continuosly in the same layer ...
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0answers
37 views

How do I setup scoring system for my game? [closed]

I've created a simple endless game. And I want the scoring system to be something like the one in flappy bird. My aim is to publish my game to app stores in the end. How do I save/keep a high score? ...
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0answers
36 views

Change the object when the object is clicked [duplicate]

In the above image, there are different icons for New, Open, Save, Save As and alternative images for when you click the icon. I have placed these images onto game objects. In the above menu when I ...
0
votes
1answer
59 views

Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
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1answer
35 views

Bounds Queries for Simplex Noise Function

How do I construct a Bounds Query for 3D Simplex Noise? [This is more or less a follow-up to my last question] Simply put, for an arbitrary octree node (cube) in my volume (a section of Unity3d ...
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5answers
2k views

Is C# different in Unity?

Does Unity use a different version of C#, or is it all the same? It looks different from regular C# but there are some regular C# elements in there.
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2answers
152 views

How do I create a knockback-movement?

I am a web developer new to game development, and with limited math knowledge. I am writing a character movement controller in Unity. The game has an isometric Diablo-like camera. The character moves ...
15
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3answers
2k views

Best way to store game-wide variables

I have an options Screen for things like Difficulty, Resolution, Full Screen, etc but I'm struggling to find the best way to store/obtain these variables at game time. The way I've currently decided ...
0
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1answer
51 views

Blender animation to XNA distortion bug

I followed the instructions on the following video: http://www.youtube.com/watch?v=SissgQ0IXvk I'm using XNA 4.0 and Blender 2.69 I export the model with animation to a .FBX file. The animation is ...
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1answer
65 views

MonoGame hosted in a control/form

I would very much like to host my monogame window inside a Form so that I can take advantage of the nice gui elements in the C# framework when creating a simple level editor. I have looked online, but ...
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1answer
32 views

Why does this code to render a triangle in SlimDX only show a black screen?

Here is the code: var elements = new VertexElement[] { new VertexElement(0,0,DeclarationType.Float3,DeclarationMethod.Default, ...
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2answers
91 views

Make a square flickering at a preset frequency

I'm working on a medi-sci project where I want the patient to use brainwaves to exercise control the environment. The environmnet is a 2D game where the game character is to be controlled by 2 ...