C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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System.ComponentModel.Win32Exception Run-time Error [closed]

I have been working on a game where the Player has to go around the game screen collecting objects before the enemy collects them. After a while of playing, I seem to come across a warning that forces ...
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1answer
109 views

How do I make this block go back to the left with another click?

This is the script I've written so far which makes the block move from the left of the screen to the right on a mouse click. What I want to achieve is for the block to move back to the left when I ...
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2answers
437 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
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2answers
45 views

XNA/C# Convert polygons into tilemap

I'm currently working on my 2D survival game, where the world is infinite and generated by perlin noise. I wanted to also include biomes and this article interested me - ...
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2answers
171 views

I can't add script in unity

I'm a beginner in unity so I got this problem. Here is the script: using UnityEngine; using System.Collections; public class Playercontrol: MonoBehaviour { public float maxspeed = 10f; bool ...
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2answers
68 views

WaitforSeconds() not working as it should

I searched for using WaitforSeconds and used as it was mentioned(using a return type of IEnumeration and using coroutines instead of update). but it did not work. Initially it showed Waitfor Seconds ...
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1answer
84 views

Keyboard.GetState() only work first time, and Memory increase (not Disposing)

EDIT UPDATE 3 I been searching the web for a solution and found several people struggling with Memoryleak using MonoGame while trying to dispose objects. It could be the case that MonoGame should be ...
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1answer
116 views

StartCoroutine inside TriggerOnEnter2D isn't working

I am new to this, but I need help with a CSharp script. I need to collide with the desired object, pass the game to be 1.6 in TimeScale. After passing 8 seconds in the game, change back to 1 ...
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1answer
40 views

How does Unity load asset bundle dependencies and how can they be accessed?

Loading assets from an asset bundle is done explicitly. You give the bundle the name of the asset to load, then it returns it( either now or later. ) However, loading dependencies is done completely ...
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1answer
28 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
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0answers
16 views

Input Manager Problem [closed]

On the tutorial on this subject the teacher used this code to map the jump key if (grounded && Input.GetKeyDown (KeyCode.Space)) { anim.SetBool("Ground", false); ...
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1answer
188 views

Create an 2d Isometric map with tiles?

I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...
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3answers
185 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
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9answers
9k views

C# (Mono)/Java 3D Game Engine recommendation [closed]

Can you recommend a good C# game engine for cross platform (Win/Mac/Linux, I don't care about consoles) development? I've got some experience with raw OpenGL and I played around with Java bindings ...
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0answers
49 views

Using an object as a model to avoid too many parameters - XNA/C#

I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...
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1answer
183 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
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2answers
126 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
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2answers
45 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
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1answer
127 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
2
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2answers
227 views

Basic Node Based Pathfinding

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding. Since those that i have read and watched from are mainly for RTS Games, Grid Based ...
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1answer
48 views

Restricting my horizontal slash attack

I've been working on making this slash attack for my character in the unity engine. The whole point to this script is to put the damage range in sync with the slashing animation. The slash is ...
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2answers
76 views

XNA Rotating a Rectangle?

I am in the process of making a giant shooter game and I have got to the point where I needed to use rectangles to detect bullets and giants hitting the player. I did that however, if you look at this ...
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1answer
49 views

Why isn't OnTriggerExit working?

I have a price of code that looks like this: void OnTriggerExit() { Debug.Log("Object leaved trigger"); } But when I move an object that is colliding with the trigger by script it doesn't print to ...
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1answer
21 views

An object reference is required to access non-static member UnityEngine.Material.GetTextureOffset(string)

I am watching a tutorial where it seem to work. But in my case, I am getting this error. I get it that non-static members have to have an object. But, I don't know much about how to fix this error. ...
0
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1answer
73 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
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1answer
119 views

Delegation in unity C#

I have a game where I have balls bouncing and you shoot them. Since I need a way to end the level when the player shoots all the balls I though I would create a game controller script which will ...
2
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1answer
105 views

Why will my server not execute a command sent by the client in Unity 5.1?

I'm working on a very simple/basic client-server networking program, the basis of a future game I hope to create. Now the client program/project DOES successfully connect with the 'server ...
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2answers
221 views

How to stop rotation every 90 degrees?

I was facing another rotation problem yesterday, that i managed to solve by rotating the object like this : transform.Rotate (speed * Time.deltaTime, 0, 0, Space.World); I tried almost every other ...
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2answers
58 views

How to freeze rotation with a Rigidbody 2D? [on hold]

So I am looking to freeze rotation in the Y axis on a Rigidbody 2D. I'm not sure how to set this in my code. This is what I have so far, can you point out my errors? public class PlayerMovement : ...
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1answer
64 views

Should frame update and network packet sending synchronous or asynchronous?

I am making a game server that has 60 Update-Per-Second (assume I can most of the time achieve it). In the current model, my main loop does the following tasks in sequence: Update game logic ...
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3answers
70 views

How to check distance between two different vectors?

So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
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0answers
9 views

How to parse animation data of a .x file in SlimDX

I have a managed Direct3D9 application that uses SlimDX. I need to implement a custom animation controller. I want to parse the .x file for animation data. The SlimDX.Direct3D9.XFile and ...
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1answer
134 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
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1answer
83 views

How to optimize my movement & collision code?

I am trying to implement movement & collision the simplest way possible. public void MovePlayer() { KeyboardState keyState = Keyboard.GetState(); Vector2 checkVec = ...
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1answer
53 views

How can I mask this CanvasRenderer?

I'm creating a text box that allows for selectable text, based off of Unity's InputField. An issue I am now facing is that the selection highlight does not respond to masks (The parent has a mask, but ...
1
vote
1answer
86 views

Creating a queue for BeginInvoke method - loading chunks

I have a voxel game similar to Minecraft. I have a funciton PushLoadedChunks(Direction) that pushes all of the loaded chunks forward, backward, left, right. This is done with ...
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1answer
148 views

XNA game structure question

I see to be running into a problem here. I know it's easier to show code samples so here you go. This is my main game class namespace WindowsGame4 { public enum MoveDirection { Left, Right, Up, ...
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1answer
53 views

Unity Transform.Position not returning expected position

So in my scene hierarchy, I have an object laid out like so; -Level1 --Level2 ---Level3 ----Level4 My script is attached to the Level1 object. When I try to find the transform.position of Level4 by ...
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1answer
890 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
0
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1answer
640 views

Unity 5 How Do I Set Text of Text Component of Input Field

How do I set the text of the new Input Field's Built In Text UI Object in Unity 5+? myInputFieldText.text = "Text Value I Want"; The code above does not work to set the text inside of a ...
0
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1answer
36 views

Texture doesn't scale and repeat

I wrote the script for automatic repetition of texture background. To save it I typed Cmd+S. I dragged and dropped the script to Background in Hierarchy. When hit play button the texture doesn't scale ...
0
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1answer
197 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
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1answer
49 views

Why is this unity camera moving in weird directions?

I have the following script public class CameraScript : MonoBehaviour { public bool AllowZoom; public float zoom; public float Speed; Transform board; void Start(){ ...
0
votes
1answer
57 views

Touch Input with Event Trigger. How to handle with it properly

Hello Community, Since this is my first post I wanted to say hello. As every beginner developer I have a lot of problems. Below one of them: I wrote simple script to control my 'Player' object: ...
0
votes
1answer
49 views

How can I increase the speed and frequency of a spawn?

I'm using the official Unity tutorial for the Space Shooter game, and I'm at the part where the ability to spawn a set amount of hazards in a wave at a certain delay is introduced. I want to make it ...
0
votes
2answers
176 views

Basic C# Script in Unity3D for firing a bullet (not working)

working on a 2D top-down view game. Im trying to get my player to fire a bullet when spacebar is pressed. I added a component to my player (a bullet sprite) and placed it under his gun (so you can't ...
2
votes
0answers
54 views

Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html I have a client who would like to create an entire game ...
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3answers
146 views

Unity3D - How do I make so when user moves the camera it doesn't go beyond the scene borders?

How do i make so when i move my camera, it doesn't go beyond the border of the canvas while playing. This is the script i use to make the camera move: if (Input.touchCount > 0 && ...
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1answer
34 views

Random Y Axis Movement Within Set Limits (C#)

I've searched everywhere for this answer but everything I find is in Javascript and a lot of it doesn't help/work in my situation since most of it is Vector3's and using each axis, and my game is 2D. ...
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1answer
351 views

When should I set a texture as a shader resource in order to read it?

I'm writing a Direct3D 11 HLSL shader with SharpDX. What I want to do is write the depth to a texture in one pass and read it in the next one. After declaring the texture, do I have to set the depth ...