C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2
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1answer
94 views

My bullet changes the velocity depending on where I click

I want to build a little 2D-Sidescrolling shooter and I'm now at the shooting script. I already figured out how to shoot a bullet towards my mouse pointer. I got something like this : Vector3 ...
3
votes
1answer
145 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
0
votes
1answer
36 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
0
votes
2answers
89 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
1
vote
3answers
210 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
1
vote
1answer
41 views

How to Slice the external Spritesheet programmatically by using C# in Unity

I have a sprite sheet like this: I am using Unity Engine to develope my game. I would like to load this external spritesheet outside and slice it as Grid type programmatically instead of using ...
0
votes
1answer
63 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
0
votes
1answer
196 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
2
votes
1answer
41 views

Getting the Volume of an Uneven Mesh

Let's say I have a cube, and that cube breaks apart into 100 different unevenly sized pieces. How can I get the volume of each of those pieces compared to the cube's volume? Using this in order to ...
1
vote
2answers
444 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
1
vote
2answers
117 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
2
votes
1answer
641 views

Creating a Static function inside my class to handle small housekeeping tasks

I have used Unity 3D for quite some time, and a lot of my game programming experience originates from using UnityEngine. Writing in XNA, I am setting up a nested list of objects. Each object will be ...
0
votes
2answers
48 views

Unity - Determine direction vector3 from a point in space and an angle in eulers

I have a ball positioned as Vector3(x, x, x). I was able to get the direction of the ball to the mouse clicked position with: Code (csharp): Vector3 direction = Direction (clickPos2 - startPos); ...
1
vote
1answer
108 views

Overriding all object inspectors in Unity

How can this be done? I want to add a single label to every component( including non-misbehavior ones ) in the inspector. I've tried: [CustomEditor( typeof( Object ) )] And: [CustomEditor( typeof( ...
0
votes
1answer
25 views

Unity Application.LoadLevel freezes the game on Android device

I'm developing a game using Unity. The game has a single level and after the player wins/loses, I simply want to reload the same scene. Here's the code I'm using: private void OnLevelFailed() { ...
-2
votes
1answer
50 views

How can I make a gameObject “stick” to another gameObject after it has collided with it?

How can I make a gameObject "stick" to another gameObject after it has collided with it? Right now the gameObject just passes through! [C#]
4
votes
1answer
229 views

Creating rectangles from the inner part of a texture2D

This may be hard to understand, but I'll do my best. You will see that the first image is a normal Mario, and the other is the result I am looking for. I'm trying to find a way to extract ...
0
votes
0answers
144 views

Draw mesh with multiple bones

I currently have an object made up of only one mesh. And this object contains three bones. One for stretching the mesh left, one for stretching the mesh up, and a center bone, which moves the object ...
1
vote
2answers
350 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
1
vote
1answer
20 views

SDL.NET no longer detecting modifier keys

I'm using SDL.NET with C#. Recently, a bug has appeared where the library does not detect if the shift key is held down; although it used to do so. private static void KeyboardEventHandler(object ...
0
votes
0answers
19 views

Use Lerp Position and Slerp Rotation together

This is what I try to do, When I click on a UI Element, the camera smoothly rotate (to look at the target) and simultaneously move on top of the target. To perform that I use a two Coroutine one for ...
0
votes
0answers
23 views

XNA4\ Monogame 3d Collision detection Help please

i have been trying to get 3d collision working for a while and i think(hope) you people can help me so for my project i have created a 'sprite3d' kinda class which is called ModelEntity and there ...
-2
votes
1answer
65 views

Unity5 I lost my codes inside .cs file. C# files still exist, but codes gone

Unity 5.1.2f1 (64-bit) version.(windows 8.1) I closed Unity. After a while ago I opened Unity and I had some errors in Console.Then I clicked the error and I realized that I lost my code in some of my ...
0
votes
1answer
31 views

Problem disposing content from a screen's content manager

I have a problem with my game. I am using multiple classes for different screens, for exemple: Main Menu is one screen, When playing is another, and so on... I decided to use multiple ...
0
votes
1answer
22 views

How to make a in-game timer start with mouse movement in c#? [closed]

This is my first time learning C#, I need to finish this for an upcoming school project. I have a basic "catch the cookies" game where cookies fall from the sky and the player catches them. I want to ...
0
votes
3answers
68 views

Calling and functions/methods from different Classes in Unity

I am learning some of the basics with Unity and am running into calling/sending code to a different script. For example, the code below is a basic menu of options. I have a different Scene set up in ...
1
vote
2answers
66 views

How can I make a gameObject jump quick at first then start slowing down after a while?

How can I make a gameObject jump quick at first then start slowing down after a while? It definitely has something to do with deltaTime.
0
votes
0answers
39 views

XNA - Efficient way to get pixel color from rendertarget2D

I'm stuck with a framerate perf down with getData from a rendertarget, what's your idea, what are the other options I can use ? I explain my problem : I'm making a board game, the objects or monsters ...
0
votes
1answer
72 views

How to create 2D shadows and lightning?

How do I create shadows and lights in a 2D top down perspective game? I want to achieve an effect similar to this game (also made in unity) where some objects like a torch, different sprites and the ...
1
vote
1answer
50 views

Restricting body movement withing a specific length while dragging a gameobject in unity

private void OnMouseDrag() { Vector3 screen_sp=new Vector3(Input.mousePosition.x,Input.mousePosition.y,screen_space.z); Vector3 cur_pos=Camera.main.ScreenToWorldPoint(screen_sp)+offset; ...
0
votes
1answer
32 views

Determine facing direction mecanim 2d movement

I'm using this script to move my character in my 2d world: public float speed; //Movementspeed public Rigidbody2D rbody; Animator anim; void Start () { rbody = ...
1
vote
2answers
55 views

How to display a list of 2D arrays in the inspector

Simply put, how do I make public List<bool[,]> appear in the inspector? Every 'bool[,]' is a solution to a puzzle in my game and I want to be able to view and edit them in the inspector.
0
votes
2answers
478 views

Basic C# Script in Unity3D for firing a bullet (not working)

working on a 2D top-down view game. Im trying to get my player to fire a bullet when spacebar is pressed. I added a component to my player (a bullet sprite) and placed it under his gun (so you can't ...
0
votes
1answer
35 views

Unity5 How to create a floor

This may be a may be a very basic question but I have a 32x32 tile of grass for a 2D platformer I'm making. Is there an easy way to duplicate the tiles and lay them out? or will I have to copy and ...
0
votes
1answer
22 views

Delete EdgeCollider issue

In this program, When i draw a hill, a car can road on it's surface, and when I draw another one, the previous hill should remove. but unfortunately the previous edge collider looks still there. ...
1
vote
1answer
83 views

How to avoid lots of ugly math code and constants-hoarding?

In a lot of the games I've (tried) making in the past, I often run into the problem of the code getting really heavy on ugly mathematical code. This happens especially frequently in setting up ...
0
votes
1answer
93 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
0
votes
3answers
206 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
0
votes
1answer
28 views

Changing long float to number + short scale

I am looking to use a piece of code to take an extremely long number and convert it to decimal equivalent + short scale. (i.e. 120100000000 would be 120.1 Billion) I am doing this with two separate ...
0
votes
1answer
34 views

Unity tiles with wierd border flickering when moving horizontal 2D

I recently made some Tiles using a program called Pyxel Edit to create some placeholder graphics. The problem I'm having is that when I move the camera horizontal the edge of the tiles starts to ...
0
votes
2answers
53 views

Shooting at mouse in unity

I'm using unity and trying to get my bullet to shoot at a target. I am clicking the mouse and I'm wanting to fire my bullet in that direction. I have gotten the coordinates of the mouse click and ...
0
votes
1answer
32 views

How can I detect a long press then activate an animation?

How can I detect a long press on a touch screen then activate an animation? And when the finger is released, play another animation smoothly? Let's take for example the main character in Crossy Road: ...
1
vote
2answers
37 views

Create a 2D trail in Unity?

I would like to make a trail for a pixelated snake such as this one : As you can see, the cross simply repeats itself to create the snake. In Unity I have messed around with Trail Renderer, tried ...
2
votes
2answers
109 views

Change in direction should slow down object and accelerate in new heading

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...
0
votes
2answers
152 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
2
votes
2answers
136 views

How can I read the color of a specific pixel in XNA?

I want a way to find out if, for example, the pixel at Vector2(2, 5) on the game window is color Color.Red, or some other color or set of coordinates. How can I do this?
0
votes
1answer
240 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
0
votes
1answer
32 views

Can't see instantiated UI element

I'm trying to create a level editor for a 2D game and I wanted to instantiate radio buttons, the backgrounds and numbers of which are determined by the tilesheet I load. I'm sure I'm doing something ...
1
vote
1answer
54 views

How do you know when you are ready for game programming? [closed]

I've been programming for a while now and I want to make games or game engines. But I don't really know how much of programming one does need to learn to have the proper knowledge to make games. My ...
0
votes
1answer
26 views

(Unity) Drag and detect object below when dropping

I'm studying game development in Unity and I want to create a idle/clicker game like Cow Evolution. I'm using OnMouseDown, OnMouseDrag and OnMouseUp to move the GameObject around the scene. Now I ...