C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2answers
60 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
0
votes
1answer
167 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
1
vote
1answer
49 views

Generating mesh along path

I'm currently trying to generate a path along an array of points(Vector3) This is the result i'm currently getting The dark gray points are the given path The red points are the generated verticies ...
0
votes
1answer
51 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
0
votes
1answer
34 views

Enemy Follow Player Orthogonal Movement

I have a Enemy class that Seeks a player if he is in his field of view. Problem is i want the enemy only to move up/down/right/left, not like for example up and left at the same time (diagonal ...
0
votes
0answers
93 views

How to make chunk creation faster? Or how can I deal with slow chunk creation? [closed]

I'm using C# and XNA and I am creating a voxel engine with "infinite" world. I read this: How can I optimise a Minecraft-esque voxel world? And I tried the following: Using "shifted values" for ...
0
votes
1answer
175 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
1
vote
2answers
362 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
1
vote
3answers
91 views

Story game loop [closed]

I have been playing story based games such as lifeline or choice of games. I was wondering what game loop best describes what's happening logically? As when mauling over it myself in my head I am ...
0
votes
1answer
42 views

Unity C# new Vector3 problem

I get an error every time I try making a line with "new Vector3". Example 1: private Vector3 playerPos = new Vector3 (0, .5, 0); gives the error: The best overload method match for ...
2
votes
1answer
67 views

Determine if AI can traverse a given spline

I have some AI Agents that I want to navigate along a spline. The agents have a speed and a maximum turning radius. For some splines the curvature is too tight for the AI agents to navigate around and ...
4
votes
1answer
660 views

Unity3D [C#]: How do I use a custom inspector to expose an array of polymorphic objects to edit?

[EDIT: based on some feedback, I pruned the example down to the base functionality of the bug we are trying to solve. The description below remains accurate, but the repro has been shortened to: ...
1
vote
1answer
65 views

Overriding all object inspectors in Unity

How can this be done? I want to add a single label to every component( including non-misbehavior ones ) in the inspector. I've tried: [CustomEditor( typeof( Object ) )] And: [CustomEditor( typeof( ...
1
vote
2answers
241 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
1
vote
1answer
37 views

Double Jump causing problems?

Here is my code. I have an empty Gameobject directly underneath the child with a small radius checking the ground every thing seems to be correctly covered, but for some reason the jumping mechanic is ...
0
votes
1answer
157 views

Using collectable items to change a gameobject Unity

I’ve been working on a 2D platform side scroller. I’m rather new to Unity and C#. Basically what I’ve achieved so far is a character which can collect Logs throughout the game and those logs are ...
2
votes
2answers
58 views

Unity2D: Rendering multiple sprites as a single one

I'm creating NPCs in Unity 2D using C#, and I have 16x16 sprites for body, helmet, clothes and weapon. All these have a tile set which has been split in unity. I'd like to be able to render one of ...
0
votes
1answer
109 views

How do I make this block go back to the left with another click?

This is the script I've written so far which makes the block move from the left of the screen to the right on a mouse click. What I want to achieve is for the block to move back to the left when I ...
0
votes
2answers
446 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
3
votes
2answers
47 views

XNA/C# Convert polygons into tilemap

I'm currently working on my 2D survival game, where the world is infinite and generated by perlin noise. I wanted to also include biomes and this article interested me - ...
0
votes
2answers
178 views

I can't add script in unity

I'm a beginner in unity so I got this problem. Here is the script: using UnityEngine; using System.Collections; public class Playercontrol: MonoBehaviour { public float maxspeed = 10f; bool ...
0
votes
2answers
72 views

WaitforSeconds() not working as it should

I searched for using WaitforSeconds and used as it was mentioned(using a return type of IEnumeration and using coroutines instead of update). but it did not work. Initially it showed Waitfor Seconds ...
1
vote
1answer
87 views

Keyboard.GetState() only work first time, and Memory increase (not Disposing)

EDIT UPDATE 3 I been searching the web for a solution and found several people struggling with Memoryleak using MonoGame while trying to dispose objects. It could be the case that MonoGame should be ...
1
vote
1answer
116 views

StartCoroutine inside TriggerOnEnter2D isn't working

I am new to this, but I need help with a CSharp script. I need to collide with the desired object, pass the game to be 1.6 in TimeScale. After passing 8 seconds in the game, change back to 1 ...
1
vote
1answer
44 views

How does Unity load asset bundle dependencies and how can they be accessed?

Loading assets from an asset bundle is done explicitly. You give the bundle the name of the asset to load, then it returns it( either now or later. ) However, loading dependencies is done completely ...
0
votes
1answer
31 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
1
vote
1answer
191 views

Create an 2d Isometric map with tiles?

I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...
0
votes
3answers
186 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
13
votes
9answers
9k views

C# (Mono)/Java 3D Game Engine recommendation [closed]

Can you recommend a good C# game engine for cross platform (Win/Mac/Linux, I don't care about consoles) development? I've got some experience with raw OpenGL and I played around with Java bindings ...
0
votes
0answers
50 views

Using an object as a model to avoid too many parameters - XNA/C#

I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...
0
votes
1answer
189 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
0
votes
2answers
126 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
-2
votes
2answers
45 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
1
vote
1answer
127 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
2
votes
2answers
228 views

Basic Node Based Pathfinding

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding. Since those that i have read and watched from are mainly for RTS Games, Grid Based ...
0
votes
1answer
49 views

Restricting my horizontal slash attack

I've been working on making this slash attack for my character in the unity engine. The whole point to this script is to put the damage range in sync with the slashing animation. The slash is ...
0
votes
2answers
76 views

XNA Rotating a Rectangle?

I am in the process of making a giant shooter game and I have got to the point where I needed to use rectangles to detect bullets and giants hitting the player. I did that however, if you look at this ...
0
votes
1answer
50 views

Why isn't OnTriggerExit working?

I have a price of code that looks like this: void OnTriggerExit() { Debug.Log("Object leaved trigger"); } But when I move an object that is colliding with the trigger by script it doesn't print to ...
0
votes
1answer
22 views

An object reference is required to access non-static member UnityEngine.Material.GetTextureOffset(string)

I am watching a tutorial where it seem to work. But in my case, I am getting this error. I get it that non-static members have to have an object. But, I don't know much about how to fix this error. ...
0
votes
1answer
73 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
votes
1answer
119 views

Delegation in unity C#

I have a game where I have balls bouncing and you shoot them. Since I need a way to end the level when the player shoots all the balls I though I would create a game controller script which will ...
2
votes
1answer
131 views

Why will my server not execute a command sent by the client in Unity 5.1?

I'm working on a very simple/basic client-server networking program, the basis of a future game I hope to create. Now the client program/project DOES successfully connect with the 'server ...
0
votes
2answers
236 views

How to stop rotation every 90 degrees?

I was facing another rotation problem yesterday, that i managed to solve by rotating the object like this : transform.Rotate (speed * Time.deltaTime, 0, 0, Space.World); I tried almost every other ...
1
vote
2answers
60 views

How to freeze rotation with a Rigidbody 2D? [closed]

So I am looking to freeze rotation in the Y axis on a Rigidbody 2D. I'm not sure how to set this in my code. This is what I have so far, can you point out my errors? public class PlayerMovement : ...
1
vote
1answer
64 views

Should frame update and network packet sending synchronous or asynchronous?

I am making a game server that has 60 Update-Per-Second (assume I can most of the time achieve it). In the current model, my main loop does the following tasks in sequence: Update game logic ...
0
votes
3answers
70 views

How to check distance between two different vectors?

So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
0
votes
0answers
11 views

How to parse animation data of a .x file in SlimDX

I have a managed Direct3D9 application that uses SlimDX. I need to implement a custom animation controller. I want to parse the .x file for animation data. The SlimDX.Direct3D9.XFile and ...
1
vote
1answer
134 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
-1
votes
1answer
84 views

How to optimize my movement & collision code?

I am trying to implement movement & collision the simplest way possible. public void MovePlayer() { KeyboardState keyState = Keyboard.GetState(); Vector2 checkVec = ...
1
vote
1answer
54 views

How can I mask this CanvasRenderer?

I'm creating a text box that allows for selectable text, based off of Unity's InputField. An issue I am now facing is that the selection highlight does not respond to masks (The parent has a mask, but ...