Tagged Questions

C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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0
votes
2answers
285 views

Trouble using Ray.Intersect method on bounding boxes in a 2D XNA game

I am trying to use a ray and bounding box to determine if a box is between the player and the mouse pointer in 2D space. When I try testing the code, the collision will return true when pointed at ...
5
votes
1answer
594 views

How can I render an .stl file in XNA or Monogame?

How should I go about rendering a .stl file as a 3d model in XNA? The .stl file contains a bunch of triangles that add up to a solid mesh. I have already figured out how to read the contained data. ...
9
votes
2answers
655 views

Algorithm for optimising a match game with known queue

I'm trying to write a solver in C# .NET for a game known as Flowerz. For your reference, you can play it on MSN, here: http://zone.msn.com/gameplayer/gameplayer.aspx?game=flowerz. I'm writing it for ...
6
votes
1answer
478 views

How can one implement a 3D Grid-based Line of Sight algorithm?

I'm creating a grid based Tactical RPG game in XNA. Image below kinda explains the idea. But if you've played Dwarf Fortress before, I'm basically trying to create that 3D line of sight and you can ...
0
votes
1answer
99 views

How to change something inside an switch statement? [closed]

So my question is how would you draw a list of strings, and then if a case of the enum is a certain way, then draw them a different way? Here is an example of what I mean: enum CurrentState { ...
0
votes
2answers
106 views

Keyboard Enter doing two things at once

In my CheckKeyboard(Keys.Enter) it does both of the things when I only want it to do one and the the other on the next enter click, I can't think of how to fix it. Thanks in Advanced, here is the ...
0
votes
1answer
98 views

3D Position won't translate to 2D

My 3D Hero-Model is positioned at a certain point in 3D-Coordinates. Whenever he's colliding with a coin, I want to place an animated sprite sheet there. But my following implementation won't give me ...
-4
votes
1answer
1k views

A very simple game server using c# [closed]

I just want to see a very simple sample of a c# game server that listens for connections from game client. Hope somebody can help me. I'm on the learning process of making a simple game server
-4
votes
1answer
95 views

.NET in Windows ME [closed]

So I'm used to work with C# and I recently started studying C++. So I have a Vista computer, which I'm using right now, but I also have an old Windows Millennium Edition Computer, and I also wanna ...
0
votes
0answers
232 views

Farseer: Difficulties with implementation of DebugView

I added the project "Farseer Physics Engine 3.3.1 HelloWorld XNA\DebugView XNA\DebugView XNA.csproj" to my solution explorer in Visual Studio. In addition, I added a reference to my project and the ...
1
vote
0answers
278 views

Call Unity3D coroutines from a scripting language

I created a simple scripting language to use on a Unity3D game. My parser generates an AST with nodes for every type of operation, and to run the script all I need to do is call Execute() on the root ...
1
vote
1answer
196 views

When to use GameComponents?

I know what it is and I'm using it as a frame counter for example. But when should I use it? Does it make sense to say "I make all the input handling happen in a gamecomponent"? Is it flexible enough ...
0
votes
1answer
235 views

Sharp DX Identity Matrix, Matrix.Forward vector pointing at negative Z

I'm trying to take a steady grip on Sharp DX. Already done some work like translating, scaling and rotating objects. Now i have to calculate the rotation matrix using only direction vector and ...
0
votes
1answer
283 views

MonoGame Linux Mouse.SetPosition doesn't work!

Having a really weird issue, it seems that no matter what I do I cannot get the Mouse to lock to the center of the screen in MonoGame. I triple checked all the possible noob mistakes, and ...
0
votes
1answer
71 views

Farseer: RemoveBody is not working [closed]

I want to remove bodies after they touched the character(playerrect). But the bodies get not removed. I set a breakpoint in the following line but it doesn't get yellow: ...
1
vote
1answer
139 views

Farseer: How can I remove a body?

I have many sensors(coins) in each level and I want to remove the sensors(coins) when the player rectangle(Mario) touches them. I check in OnCollision if Mario touches a coin, if he touches it, it ...
-2
votes
1answer
236 views

Programmatically creating a 3d mesh in XNA

Surprise! Another question related to Minecraft. Anyways: Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and ...
2
votes
1answer
345 views

Game Development AI, NPC & Entities Definition using Scripting Languages

i am developing a Multiplayer(actually MMORPG) architecture for learning purpose. I do have some game developement background, but all my engines were very rigid and completly developed for the game ...
-1
votes
1answer
910 views

“Car” movement in 2D dimension [closed]

I am searching for a simple tutorial how to add arcade car physics for my game. Exactly same user units behaviour i found in next games: Tank Hero: Laser Wars Death Worm: Video: ...
-4
votes
2answers
583 views

2D Graphics in CMD in C#

So, almost every programmer used Doom as inspiration for new Projects, right? So Doom and other classic MS-DOS game were played on something like Command Prompt. How do you display images in Command ...
0
votes
1answer
90 views

My Sprite Rectangle moves, but my sprite doesn't

Here's the issue, When I build, everything loads fine, everything works, but then, when you enter the game, the sprite is there. However, The sprite does not move, the sprite RECTANGLE does. Meaning ...
0
votes
3answers
383 views

Trying to get enemy sprites to move on C#

In my XNA game, I'm have the enemy sprites loaded and in the game screen. However, I put in the code to update their position in the Update method of the main class. The objective is to get the ...
3
votes
5answers
895 views

Can I write code from 2 computers at the same time? [closed]

So I know it might not be that related to game dev, but I'm now starting a project with friends and we want to code. Thing is, we are not living close, and when several programmers write different ...
0
votes
1answer
51 views

Farseer: Difficulties with ContactListener

How can I register the ContactListener in XNA? In the box2d manual is written: 9.4 Contact Listener ... At run-time you can create an instance of the listener and register it with ...
-2
votes
1answer
78 views

C# Stack<> Problem [closed]

I'm trying to change List<> to Stack<> however I'm having a hard time figuring out. A snippet of my code on where my issue occurs is: private Stack<Gem> gems = new ...
-1
votes
2answers
2k views

Move object to position using velocity [duplicate]

I'm trying to make a simple object move to a desired location using its velocity. But I'm having trouble with it over shooting its target. I have to use velocity, I can't simply lerp the position, ...
2
votes
1answer
618 views

How to blend biomes with procedural terrain

I'm working on a terrain generator. Through multiple noise functions, I'm able to create many kinds of terrain I like, but I'm having a bit of difficulty joining them together in a seamless fashion. ...
1
vote
0answers
85 views

How to gradually decrease opacity of model?

I have been searching for this matter for a long time and slowly I begin to think that this option is not available in XNA for Windows Phone. I am trying to get a 3D-Model to be drawn at 50% ...
0
votes
1answer
253 views

Isometric Map Rendering Incorrectly [closed]

I've currently been trying my hand at Isometric map rendering via the tutorial over at XNA resources; http://www.xnaresources.com/default.asp?page=Tutorial:TileEngineSeries:4 However, unfortuanely ...
1
vote
1answer
308 views

MonoGame Cross-Platform Conditional Compilation Symbols

What are the possible compiler directives for MonoGame? For example, XNA contained directives for WINDOWS, XBOX/XBOX360, and WINDOWS_PHONE. I've also seen DIRECTX and OPENGL, but when would you need ...
-1
votes
1answer
131 views

SpriteBatch memory leak

I have a strange problem with XNA 4. I'm constructing a SpriteBatch using this.spriteBatch = new SpriteBatch( GraphicsDevice );. This leads to a memory leak up to 600 MB memory consumption. This ...
-2
votes
3answers
2k views

What should I know to start in game development? [closed]

I know this is asked very often here and probably my question will get closed, but I am clueless in this direction. I want to start creating my own PC games. I know C++ and a bit of C#. I created a ...
2
votes
1answer
115 views

XNA Scale and Render Targets

I'm working on a top down Strategy/RPG/Tower Defense XNA Game for Windows, and I'm running into an issue while scaling. My display mode is 1680 X 1050, and that is what I'm setting the ...
4
votes
1answer
195 views

How do I make a tile passable in one direction only?

I want that my character can jump through some of the tiles, like Mario does in this video: http://www.youtube.com/watch?v=zIPYzbNrNhc In this video, Mario jumps up through orange platforms, but ...
0
votes
3answers
768 views

How do I move a sprite to the mouse position?

So, I'm trying to make my sprite walk to the X-coordinate of my mouse click. This is my code: currentMouseState = Mouse.GetState(); MouseState mouseState = Mouse.GetState(); ...
-3
votes
1answer
362 views

Farseer: are you missing a using directive or an assembly reference?

I want to create a polygon in Farseer. I found an example in the documentation but it's not working because I get this error message: The type or namespace name 'Vertices' could not be found (are you ...
0
votes
1answer
107 views

Farseer: Ball is not getting slower

The ball is not getting slower when it rolls over a straight platform. I added friction but that changed nothing, the ball still gets not slower. I want that the ball gets slower and slower and stops ...
0
votes
1answer
197 views

Farseer: Ball is not bouncing realistically

I created a ball that is rolling over platforms. When it falls from one platform to another, it should bounce just like in real life, but the ball keeps bouncing constantly and I don't know how to ...
1
vote
2answers
297 views

XNA spritebatch.Draw: Which part gets colored by the color parameter?

Which part gets colored and how can I control it? I have a rounded block and my goal is to have the center filled with a certain color chosen by that parameter. Here's the picture: ...
3
votes
3answers
547 views

MMOFPS Choosing protocol for high-traffic network (UDP or TCP)? [closed]

my question about the player position sender protocol. In this article, he says "Never use TCP for networking a multiplayer game". Ok but UDP datas are not ordered. In this case, if somebody walking, ...
1
vote
2answers
146 views

MMOFPS Player Positions [closed]

I'm working on a MMO game project. I have a question about MMOFPS game architecture. (I have basic network knowladge) (MMOFPS) I want to send player position to other players(clients) and other ...
1
vote
1answer
56 views

How can I access the translation part of a skinned Model object's bone transformation?

I have an animated Model, which I process with the SkinnedEffectProcessor. How I can access translations of that model during animation? It's always a BoneTransform I am working with, but I'd like to ...
1
vote
1answer
1k views

Does XNA have a built-in GUI library?

Does such a thing exist or do I have to code one? My project needs textboxes, buttons, input capture, timings for "press and hold keys" and so on. These are quite standard for a GUI library but hard ...
0
votes
0answers
30 views

Farseer physics engine: The name 'ConvertUnits' does not exist in the current context [duplicate]

http://digitalerr0r.wordpress.com/2012/03/11/farseer-physics-in-xna-4-0-for-windows-phone-1/ I tried this Farseer tutorial but I always get that error message in the following lines: ...
0
votes
2answers
631 views

C# XNA AABB vs AABB collision resolution, AABBs ghost through each other

I've been learning a bit of collision resolution through a tutorial here and I can't seem to get the AABBvsAABB resolution working, I have CirclevsCircle and AABBvsCircle resolution working with the ...
-4
votes
1answer
156 views

How to use a physics engine for collision detection? [closed]

I want to use Box2D.XNA or Farseer for collision detection in my 2D game, but I don't know how to start. I added Box2D.XNA to my solution, but I don't know how to create rectangles, circles or ...
4
votes
3answers
244 views

XNA Collision is quircky/wobbly, how to improve?

I am sorry if this was already answered but I couldn't find the answer. So I am doing a tile based platformer and when I was making collision I had quiet a struggle I looked here and googled for ...
1
vote
2answers
823 views

Winform + XNA (Microsoft Example) - Issues with Drawing Texture2D

Before I get started I would just like to say that I have been using the Microsoft Winform + Xna examples found here: WinForms Series 1: Graphics Device I think I somewhat understand how its working ...
-3
votes
2answers
530 views

How to preload a vast amount of models?

This is more a theoretical question, during runtime, my game runs smooth without any hickups. But as standard game-objects, my game contains collectibles such as coins (which are rotating Models). ...
-1
votes
1answer
556 views

How to add a timer - Visual Studio, XNA (C#)

I'm wanting to add a timer in an XNA game using C#. The ultimate goal is to increment a score in a game every second by 10 points. As of now the score stays at zero. Watching YouTube videos is proving ...