C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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XNA Rendering Blocks

I am currently building a little game in XNA and found something strange. I want to draw many blocks next to another (1x1x1 with a texture on the side) So what happens when I do it this lines ...
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2answers
307 views

How do I rotate and object around itself, and translate it at the same time?

I have this animated gif of my problem. I have a sprite object with a box collider, and I'm trying to rotate it around its center. My rotation script consists of this : this.transform.Rotate (0, 0, ...
3
votes
3answers
247 views

How to achieve high Level of Detail on 3D models

I'm developing a 3D space-based game which allows free movement in all directions and features planets. Currently I am using the Visual Studio content manager to import models (spheres) with 2D ...
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1answer
109 views

Unity animation editor having trouble to animate twice the same component

I'm not getting warm with the Unity animation editor. This is what I want to do: The 2 lasers should be like this, rotating 360 degrees over and over. .The classname laser2 doesn't mean anything, I ...
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1answer
2k views

Switching renderer off/on for an object in unity using C#

I have a GameObject called 'Stone' that is rendered on Game Play. I have attached a C# script called RenderOff to to make 'Stone' invisible on Game Play. RenderOff.cs using UnityEngine; using ...
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1answer
53 views

C# - console application, array problem [closed]

I have problem in very simple console app, code looks like this. int x - player moving and changing axis "x" and I want make full history of moving via array. See code(only example) below... Thank ...
2
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1answer
767 views

What is AABBvsAABB Collision detection?

Currently studying Game Engineering at university and my lecturer has asked us to implement a collision manager. He asks us to use AABBvsAABB to build it, so then we can add the physics. My question ...
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1answer
346 views

Implementing FSM on multiple class UNITY3D

I am recently implementing design patterns on my project, while researching around I came across many advance techniques like HFSM ,Behaviour trees. I did implemented behavior trees wherever required ...
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1answer
103 views

Monogame - stopping a custom shader (drawable game component) when inside another drawable game component [closed]

I have run into a bit of trouble when using a custom shader (gaussian effect) within another drawable game component, as I cant figure out how to break out of the draw method, so the effect is applied ...
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1answer
3k views

Understanding Unity 5 Car controller

As with all Unity versions Unity 5 comes with a set of Standard Assets. This new set of Standard Assets comes with a Car Controller. Either by attaching a Car user controller script or a Car A.I. ...
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0answers
13 views

Cannot get the specific bounds of my Animation sprite?

I have an animated sprite on my scene, and I would like to scale it to the screen width/height. So on my scene, I thought I'd add a Rect Transform first to find out my object's size, turns out it's ...
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2answers
184 views

Help on transition from one position to another

I'm pretty sure I'm over thinking stuff, but I can't seem to figure this out. I want to move the object from one location to another. Here's what I got. I searched this up earlier here, and I found ...
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1answer
548 views

Instantiate a prefab and call a method from it's script

I am creating a game in unity and I have a prefab that I instantiate on center occasions. What I want to do though is after instantiating the prefab. Get a handle to it and call a specific public ...
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1answer
112 views

how to stop camera at the end of world map when zoomed in

Im building a tile-based game, and Im trying to implement zooming in on the center of the screen. My problem is, when I get to the edge of the map and im zoomed in, Im noticing that my camera doesn't ...
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2answers
148 views

Draw many flashlights' focused lights' “circles” on a voxel engine map (and other objects)

So, I've been searching the internet for a while and I still didn't understand how to create a flashlight's "circle" in front of the camera over other objects. I found the following links: using ...
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1answer
113 views

Instantiated Prefab Facing Wrong Way

Here's a Youtube video of my problem in action ((in the video I am clicking in various directions, yet the fireball is always created facing down in some direction.)) I've been having a lot of ...
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2answers
4k views

Unity 5: Error when everything is okay(Object reference not set to an instance of an object)

i'm getting this error when the collider colides with something: Object reference not set to an instance of an object It's referencing to the gamecont.Death(); from this script: and the death ...
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2answers
299 views

The Validity Of “Else-IF” in Unity (Or any C# for that matter) [closed]

While I'm speaking specifically for my use in Unity, I'm sure this question probably applies to C# in general. I've seen a lot of debate on the use of the "else if" statement. Particularly, I'm ...
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1answer
142 views

Finding flexible patterns in a 2D grid

I'm stumped trying to create a matching algorithm for my game. I have a 2D grid like this for example: 0, 0, 0, 0, 0, 0 0, 1, 2, 2, 1, 0 0, 1, 1, 0, 0, 0 0, 0, 2, 0, 1, 0 0, 0, 0, 2, 1, 0 0, 0, ...
2
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2answers
135 views

How can I keep AI from getting stuck on each other?

I'm currently working on AI and, as stated above, I'm having trouble figuring out how to keep the AI from getting stuck on each other. More specifically, I'm working on two different behaviors for ...
1
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1answer
614 views

Unity sprite with higher sorting layer not firing its OnMouseDown function

I have 2 objects, both have a Box collider 2D. The first object is on the Level1 Sorting Layer and has a Tile script attached to it. The second object is on the Level0 Sorting Layer and doesn't have ...
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1answer
70 views

XNA C# Texture Atlases

Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...
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1answer
271 views

2D game world engine

I'am starting to develop a 2D game with snake or worm. My question now is: When my snake reaches the right edge the world should move. (Like in this game) My first thought was to implement a camera ...
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1answer
144 views

Pixel Shaders To Create Predator Effect

I am learning shaders, and I figured I would try to use them to create sort of a predator effect. I got to the point where I rendered my level to a rendertarget and passed that to the shader file, ...
2
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1answer
136 views

Speed needed to make a car jump from a ramp

I need to make a car jump from a ramp to another, and I need this to be done using AI so I thought it would be enough to set a fixed speed for my car when near the ramp, in order to let it jump ...
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0answers
133 views

How to make Unity3D Camera focusing on one area?

In my Unity3D project, I have a board created dynamically (using c#) and located on the screen as follow: 0 < x < 12 0 < z < 12 y = -1 How can I make the camera focusing on the board ...
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1answer
72 views

What is the recommended way to store game entity data? [closed]

The following is specific to my problem, but I believe the principles can be applied to any game. I am currently working on a 3D game which will have many different types of spaceships. The physics ...
2
votes
1answer
220 views

How should we be storing procedurally generated behavioural code?

Me and a group of friends are developing a game and we've run into a road block. Before we describe that road block, here's a simplified explanation of our game: The game will be able to take in a ...
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3answers
214 views

Simple way to shoot bullets from a ship at angles for shoot em up

Just like the title says. I'm working on a shoot em up for a personal project, and I can't seem to get this to work. I don't have any code for it, but I do have the code to make my ship shoot, but ...
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1answer
170 views

How can I draw some of my XNA models semi-transparent? (C#, XNA 4.0)

I've recently made some basic Blender models without transparency for a new game I've been working on, but I'm having some problems rendering them semi-transparently. Namely, I haven't been able to ...
0
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1answer
138 views

Graphics, drawing triangles

I'm very new to the world of Computer Graphics, and I'm struggling to find resources to help me understand how to draw my mesh (I have loaded everything into vertex and index buffers), I am not using ...
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1answer
62 views

How to force a translation to go through an exact point?

I have a camera object with a script that will whether translate it with a set speed, or stop it. I also have 7 "checkpoints", where there are 7 different quads, who will stop the camera whenever the ...
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vote
1answer
463 views

Why doesn't OnCollisionStay execute continuously?

I'm currently trying to build a simple demo where the player can jump. This is the script I have setup so far. using UnityEngine; using System.Collections; public class PlayerJump : MonoBehaviour { ...
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vote
1answer
88 views

Why do Unity networking libraries fail when building for the Windows Store?

I am using Lidgren and RSA in my networking framework, but things like IPAddress are "nonexistent" when I try building for windows store. RSA classes don't work, either. Why is this? How could I ...
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1answer
54 views

Any way to visualize how will game objects look on different screens?

After completing my game and sending it to a bunch of friends with different devices, they complained about how some game buttons were too small. (I have developped a touchscreen game but after ...
3
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2answers
292 views

Implementing A* with Heap tree

I'm trying to implement Heap into my A* algorithm, However I'm having trouble with implementing one method. The Contains method. Which checks if the heap array has a specific node in it or not. I ...
0
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1answer
206 views

Unity 2D: Change one instanced prefab then make all the others on the scene like it

I want to get this thing working: I have a prefab with coins, some obstacles and enemies, and i want it to be instantiated each time the player got to the right or left on the stage, to make the stage ...
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vote
4answers
1k views

Detecting on which side did the objects collided unity 2d

I have a ball and a rectangle in my game. The rectangle has a box collider 2d attached to it. How can I calculate or check when the ball hits the top of my collider, when it hits the bottom, left and ...
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0answers
154 views

Unity 2D Game: Camera following target and looping stage

I'm with a problem and I need some help, because I'm on early learning of gaming and Unity, and i want to learn doing it, so, i need all the help, you developers know how each little help, helps a ...
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0answers
189 views

MonoGame Shader - 2MGFX cant compile in SM4

am trying to compile three .fx custom shader files from a monogame sample project, i am tryting to get running for windows phone. The GaussianBlur.fx file is: // Pixel shader applies a one ...
0
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1answer
466 views

Loading Screen And Coroutines Unity

When I want to load another scene and show my loading screen to the user - my loading screen is a game object holding a canvas, I use coroutines, but when I type something like this: ...
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vote
0answers
655 views

Issues with character controller (unity 4 project in unity 5)

I'm having the weirdest issues with a game me and a mate have been working on. They came up immediately after moving from the last version of Unity 4 to Unity 5. The two objects (player and enemy) ...
0
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1answer
123 views

How to create a smooth rotation with a constant angle?

I am trying to make a game where the player can only rotate to 4 angles. Something like this I cannot use Quaternion.Rotatetowards because the player's position is not constant, but I don't have the ...
2
votes
1answer
383 views

Handle a canvas in a windows form application

I want to create a level editor, i've started it on XNA but finally it would be better using a WindowsFormApplication. Here is the layout that i want to achieve: BLUE -> Windows form control ...
1
vote
1answer
57 views

Check for collision without any built-in collision functions

Is it possible to check for a collision between gameObjects without using the built-in functions OnCollisionEnter, OnCollisionStay, or OnCollisionExit? Preferably a solution without the use of ...
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1answer
315 views

Coding a left/right object movement C# script for android phones in unity

I have 2 spheres and a cube on screen. I'm experimenting to make a 'left/right movement script' for the cube so that when I touch the left sphere, the cube moves left-wards and when I touch the ...
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0answers
45 views

How to hide an object when a character enters it?

I have written the code for my character : void OnTriggerEnter2D (Collider2D other) { if (other.tag == "Star") { } } When my character enters or passes the 2D object, I want to ...
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1answer
431 views

Unity C# 2D Platformer Main Camera should stop on sides of level

I've been working on a 2D Platformer and i succeeded in setting up a script for my Main Camera to follow my Player gameobject using transform positions. Now when my character is near the sides (or ...
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0answers
19 views

C# Pathfinding in 2d array (procedural generation) [duplicate]

I have the following random example data in a 2d array 030 300 030 003 The 3 represents a room, the 0 represents its an empty block and 1 represents a corridor. Now i want for example the following ...
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0answers
33 views

Trouble with Inaccurate Mesh Collider

I'm stumped as to why (sometimes) when I apply a Mesh Collider to a procedurally create mesh, it is sometimes completely correct, but other times completely inaccurate. In Detail: I'm creating a ...