C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

learn more… | top users | synonyms

3
votes
4answers
444 views

Get OnMouseDown to work with a 2D Polygon Collider

I'm having a hell of time getting a 2D polygon collider to register a mouse click. I've attached images and code to show where I'm at. I cannot get the click to work. Ultimately, the thing I'm trying ...
2
votes
2answers
2k views

How to check if grounded with rigidbody

Does anyone have a better way to make an object with a rigidbody check for ground and then jump, right now I wrote a script where a raycast is cast downwards and it checks for distance but then I ...
0
votes
1answer
4k views

How to change the transparency of an object in Unity c# scripting?

I have laser-object in my scene, which I want to be seen only when I press the 'E' button on the key board(just an example of a key). I have seen many ways to change the transparency , however, none ...
5
votes
3answers
484 views

3D Object not drawing in Monogame

I'm quite new to working with 3D objects. I'm currently trying to get one to load in Monogame. The object itself was imported into Blender and exported as an fbx file (which was the only file type I ...
0
votes
1answer
91 views

Instantiation of multiple objects with varying velocities

I am looking to multiple objects of the same prefab at the same time with varying velocities. public GameObject prefab; public float xDirection; public float yDirection; void Update () { ...
0
votes
3answers
683 views

2D Physics friction on a moving platform?

I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x positions, but does not begin looping ...
0
votes
1answer
70 views

My GUI stopped working?

Okay I bought this asset online so I would like not to show the whole script. The problem is this asset stopped working when I updated from unity 5.0 to 5.1.2. The script is for a controller GUI ...
1
vote
2answers
133 views

How to know from which direction there is a collision with an object? In Unity C#

In the game, there is a ball, and moving objects that can hit it. I want the ball to move when an object hits it. But the ball should move to the right direction, the one which the collision was from. ...
0
votes
0answers
40 views

Position is not what it should be when attaching fixture

In XNA / Farseer I have something like this: Body body = BodyFactory.CreateRectangle(world, 1f, 2f, 1f); FixtureFactory.AttachCircle(0.5f, 1f, body, new Vector2(0f, 1f)); I have been told that ...
0
votes
1answer
54 views

Stop player following cameras cameras direction

Okay I'm not going to go to much into it but this is what I need my script to do. The way I have my controller set up is that the camera looks to the side of the player a little bit. I use this for ...
-2
votes
1answer
76 views

Save the screenshot of the scene locally in unity

I have a unity project which contain a button in the scene. I have loaded a terrain also into the scene. When I run the project, the terrain and the button will be shown. When I click on the button, a ...
2
votes
1answer
118 views

Drawing Farseer Fixtures

Is there any way how to draw a Polygon / Fixture from Farseer Physics with XNA? As I deform these polygons at runtime I can't take any texture from my Content folder, the texture must be generated at ...
0
votes
1answer
335 views

SerializeField vs GetComponent Efficiency

As far as I know, there are two built in ways to get an instance of a component in Unity. 1 - Serialize the field and drag in the component manually in the editor [SerializeField] private MyScript ...
0
votes
1answer
267 views

FPS horizontal smooth camera rotation

I have a problem, my camera is parented to the FPS Controller prefab, then there is a script I wrote for the rotation of the player horizontally by mouse movement, it all works but the rotation is ...
-4
votes
2answers
41 views

I want to now how to set. X to a spot and change it to a cord but. Keep my Y and Z [closed]

Let's say postion was X1 Z34 Y2 I want to move char to X2 no matter what Z or Y are I want to change my x and keep z and y the same and keep momentum
1
vote
2answers
105 views

How do I refer to the object that called a function?

I have a large number of buttons instantiated from a prefab using a loop, as follows: public void LayoutButtons() { GameObject newCanvas = Instantiate (canvas) as GameObject; for ...
1
vote
4answers
320 views

Move ball based on direction of force?

I'm trying to make a ball that will move in the direction I push it from, and later pull it to me based on where the player is standing. using UnityEngine; using System.Collections; public class ...
0
votes
1answer
70 views

Finding enemy object in player's forward direction within a range

I would like to know the way by which I can find enemy objects tagged with "player" in a forward direction within a range say 3 units from the player.
0
votes
1answer
57 views

Card/Tile Game, loops dont update element0 of playerHand properly

The Problem I am dealing from another class and into a player's Tray(A class with a List of Tiles and an array of bools to show that a slot in the tray is full). When dealing into the player's tray, ...
0
votes
1answer
187 views

Unity - Jump counter for double jump script not working? C#

It was working fine last night but it doesn't work today, the zJumpCount stays at zero after I jump now. If the zJumpcount stays at zero my double jump code doesn't work. I even ctrl+z'd back to the ...
0
votes
1answer
1k views

Unity5x GetComponent<Animation>().Play(“sequence”.StopAll) not working

I'm working with Unity3D 5x using C#. I've attached collision detection to the character controller script that plays a "gothit" animation clip (using legacy animations). Here are the code snippets, ...
3
votes
2answers
346 views

2D Collision Detection XNA C#

I've read all around the net, watched videos, tried things and in the end I can't make a decent platform collision detection. I've followed this tutorial. It didn't work out at 100%. My object stops ...
1
vote
0answers
133 views

Google Play Games Signs Out Automatically without Internet Unity

I am using this in my game to implement games saving and loading. I have also tried the basic sign in process by using the following start function :- { PlayGamesClientConfiguration config ...
2
votes
1answer
128 views

Real-time movement client to server to client(s)

So the way that I tried to create a MMO like server communication was by sending strings to every-player containing information and making the client split the string. Example "John" , 42, 64 : ...
-1
votes
1answer
46 views

Right-side weapon rotate to face the mouse target

I have a 3D game looking from top to bottom where I move the mouse to aim at targets. I have a simple box (the player) with a sphere on its middle-front (that is the pistol) and a cylinder on its ...
0
votes
1answer
212 views

Best way to manage weapons as GameObject on a script in Unity with C#

I have a player game-object with a script Player. In the Player script I have a public properties weapons. I want to have to just drag in this properties a script/prefabs. And the Player script must ...
0
votes
1answer
265 views

2D Infinite Runner: how to manage the generation of dynamic terrain? [closed]

I'm creating a infinite runner game with Unity3d, i've been using math to generate the terrain by calculating the size/pos of the terrain and place the new one next to it, and it's working correctly, ...
2
votes
1answer
155 views

How animated block in voxel engine?

In my voxel engine (XNA 4.0) I'm use a vertex buffer for the entire chunk and update it after the set block, changing block metadata or light level. This is not too frequent operation compared with ...
2
votes
2answers
245 views

Render sprites onto a virtual 640x480 “screen”

I'm making a game, and in part of it, the player uses a computer terminal. I want to draw to a virtual 640x480 screen with pixel precision, and then draw that "virtual screen" to the player's real ...
1
vote
5answers
201 views

Advice on how to store level design info? [closed]

I'm building a 2D tile-based puzzle game in C#, using Monogame. The game board is an 8x6 grid of tiles, each of which can contain a number of objects. Conveniently, the number of possibilities for ...
0
votes
1answer
153 views

The more appropriate way to find GameObject in the scene

Which way is the more appropriate to find GameObject in the scene. I know that GameObject.FindGameObjectWithTag is faster than GameObject.Find but i wondering whether FindGameObjectWithTag is better ...
0
votes
1answer
94 views

Pass-through pixel shader not displaying properly

I'm new to shaders, HLSL and XNA in general. I'm trying to write a pass-through pixel shader but I'm experiencing some odd behaviour. I created a simple texture, shown below: Here's what I see when ...
0
votes
0answers
76 views

How Can I Make These Collisions Work Outside Of Unity's Built-In? (C#)

I'm having some trouble working out what's wrong with my code. Basically I want to have my player be able to collide with obstacles it's flying through. So I have an obstacle, and a pathway or two ...
0
votes
1answer
91 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
1
vote
2answers
68 views

Waitforseconds is skipping over

I have a function for a timer using waitforseconds but instead of waiting for how long I want to, it just skips it. A ui text should become "foo" then 5 seconds later become "bar" but it turns to ...
2
votes
1answer
99 views

My bullet changes the velocity depending on where I click

I want to build a little 2D-Sidescrolling shooter and I'm now at the shooting script. I already figured out how to shoot a bullet towards my mouse pointer. I got something like this : Vector3 ...
0
votes
0answers
51 views

How should I organize multiple materials?

I'm making a tile-based game, in which many tiles will be of the same type, and so I want to avoid having the same texture for all of them. I'm thinking of having multiple textures for those widely ...
0
votes
1answer
72 views

Sprites not showing (C# - XNA 4.0)

I'm following a tutorial from XNA GPA, but in my project, none of the sprites are loading. I've followed all of the instructions exactly, and the code works as expected when I copy it from my project ...
1
vote
1answer
80 views

Problem disposing content from a screen's content manager

I have a problem with my game. I am using multiple classes for different screens, for exemple: Main Menu is one screen, When playing is another, and so on... I decided to use multiple ...
3
votes
2answers
561 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
0
votes
0answers
54 views

XNA 2D Tile Baseed Map Collision Messing Up On Inside Corners

I'm creating a 2D Over the head game and the collision system works fine for straight walls and outside corners although not for inside corners. The walls are done by each solid tile having a ...
0
votes
3answers
1k views

Calling and functions/methods from different Classes in Unity

I am learning some of the basics with Unity and am running into calling/sending code to a different script. For example, the code below is a basic menu of options. I have a different Scene set up in ...
-1
votes
1answer
371 views

Get current position of instantiated prefab

I wrote two little scripts to manage platform spawning. 1st - is attached to the Spawner gameObject. It's uset to spawn new platform. 2nd - is something like Platform Manager which not extend ...
1
vote
1answer
782 views

Random movement of game Object staying in a circle

I want to write a script which makes several objects move in a random direction but within a range around another game object. If the parent object moves then that range should also be changed ...
0
votes
2answers
294 views

Shooting at mouse in unity

I'm using unity and trying to get my bullet to shoot at a target. I am clicking the mouse and I'm wanting to fire my bullet in that direction. I have gotten the coordinates of the mouse click and ...
0
votes
0answers
80 views

How do I extract the UV data from an FBX file?

I've written a FBX file loader for my 3D graphics application. The FBX file was created with Blender and saved in ASCII format. I'm having trouble converting the UV data. In the file is the following: ...
0
votes
0answers
442 views

Unity3D - Unable to attach script to GameObject prefab at runtime

I've got a script that manages a scene browser within my application where I'm hoping to generate a new button instance for each scene found. I've put together a button that I've made into a prefab ...
-1
votes
2answers
1k views

How to enable and disable scripts on a Game Object?

This worked briefly yesterday, I believe I did something to mess this up. All my inputs that I put in are correct; therefor, it must be the code. I want to switch players. While the red cube's script ...
2
votes
4answers
173 views

Check if body is on the ground

In my game I have an quite irregular terrain at the bottom and a round ball which can be controlled by the keyboard. Is there any way to check, if the ball is currently on the terrain? This is very ...
3
votes
1answer
129 views

Non linear scaling to show a sol system

In a sol system 2d simulation I have some problems in showing the entire system (ie: eaven planets far away than saturn ) letting distinguibles the nearest planet orbits. Actualy a use a simple ...