C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2
votes
1answer
142 views

How to deal with a many to many relationship between objects

In my game, I keep a list of all clients currently connected to the server and a list of all actors in the game. Each actor is "relevant" ( currently replicating ) to 0 or many clients, and each ...
0
votes
2answers
201 views

Need Help with Hovering Mouse Code

I am new to Unity and C#. I have a script here for a card game where my card is supposed to move up and down when the pointer is hovered over the card. But when my point hovers over each card, they ...
0
votes
1answer
120 views

Store Player Stats

My character creation order is: Select Race, Select Class, Assign Bonus Stat Points, Customize and Name the character. Because I am using Unity's UI components I am using scripts attached to empty ...
0
votes
1answer
116 views

Adding a function call to a prefabbed button in Unity

For each of my scenes, I have an empty GameObject _Manager that stores my scripts for setting up the level, keeping track of variables, etc. On my main screen, I have a play button that isn't ...
0
votes
0answers
44 views

Unity Asset Prefab Bug ThirdPersonController (left rotating bug) Unity 5.1.1f

I've been struggling on this for an entire week. There is a very annoying bug in the ThirdPersonController Prefab. Take a look at this video for better understanding. Once I turned 360° degree I ...
-1
votes
1answer
54 views

Cloning a gameObject which use properties similar to original gameobject

How to make clone of gameobject have the same properties as the original gameobject just placed right to it and the clone should fire exactly parallel to original character. Every property should be ...
0
votes
0answers
69 views

Cell Loading System / Efficient Instantiation

|Summary| So essentially I am looking to create a system where the world is split up into cells. By cells I mean a square in the world that as the player approaches or retreats it decides if the ...
0
votes
3answers
3k views

What are the steps to instantiate a button in Unity?

Given a Canvas test_canvas containing a Button test_button and an empty GameObject that manages instantiation and scripts and the like called test_manager, what are the steps to instantiate this ...
1
vote
0answers
84 views

Calculating orbital elements from Cartesian Vectors

I'm having serious troubles with getting my calculations to work. I'm calculating the orbital elements from a position vector, and a velocity vector. (I also know the distance and mass of the bodies ...
2
votes
0answers
100 views

360 Degree Snake [closed]

I'm using Unity / C# to make a variation on a 360-degree snake game, but I'm having trouble just getting the movement of the tail right (I have a similar problem as in this question: How To Approach ...
3
votes
1answer
263 views

How to save the Mesh from an Interactive Cloth at runtime in Unity?

At the start of a scene I have GameObject called 'sheet' positioned above a 'ball' GameObject. The sheet has an Interactive Cloth component on it and a Cloth Renderer. The Mesh for the Interactive ...
8
votes
1answer
295 views

(Unity) Optimised networking solution for many moving objects

I've currently undertaking quite an ambitious project. In short, it's a real time multiplayer strategy game which has bacteria mechanics. Essentially, I have two remote players in the environment, ...
0
votes
3answers
127 views

Unable to Set Text of another Text Object

The Idea: Pressing a button in the canvas will allow the player to select a race. A script is attached to an object which is accessed though the OnClick() function of the button. The script is ...
4
votes
1answer
291 views

How can I make a scrollable text view?

I am trying to do an appication in monogame windows. I have a long text to be displayed on screen. I tried to render it on screen using spriteBatch.Drawstring, was succesful to an extent. But, the ...
-1
votes
1answer
1k views

Unity Ui slider volume control

I have the ui slider to control my volume, I have my slider to control all the volume of the game. I have make it so when the main slider change value all the other slider change with it but when I ...
0
votes
1answer
252 views

OpenTK Ray Picking

I just can't get ray picking to work (I need to drop old working faedback mode, and replace it with color pick, but because my scene can have up to 300K+ objects it is reasonable to filter (it's a ...
0
votes
1answer
34 views

Rectangle Collision Not Correct

As you can see on the top corner it says COL: False/True. This is if the player bounds and the tiles which are solids. The rectangles for the tiles and players are checked if they intercept ...
6
votes
3answers
273 views

Change in direction should slow down object and accelerate in new heading (2D grid-based)

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...
3
votes
1answer
94 views

Monogame - Not enough storage is available to complete this operation, on backgrounds

I am making a level selector, which works like a web slider. I am showing 12 levels per page, and I have a total number of 60, which means 5 pages of 12 levels. Each level has his on background ...
0
votes
1answer
224 views

How to create a state based traffic signal?

I want to create a traffic light for a Unity3D game. I will model it in blender. What is the best way to control this light in a unity scene? One way I could think of is to change texture of say ...
0
votes
2answers
100 views

Player rotation issues (Player returns to default forward rotation after releasing keys)

So basically what is happening is that my player rotates and faces the direction that he is currently being steered toward (which is wonderful). But after I release, let's say the A key, meaning he is ...
2
votes
1answer
328 views

TopDown Island Generation

I am trying to generate an island using Simplex Noise. To actually make a island shape i used Amitp's answers to the following questions: 1.Fast, simple procedural 2d island generation 2.Generating ...
2
votes
1answer
685 views

Unity: UNetWeaver warning: SyncVar set from within property function. This will not set dirty flags. How to?

I was trying out the new Unity networking and I added the SyncVar attribute to one of my variables to be synced. I also have a property to get/set the variable and update the visuals when set. I set ...
1
vote
1answer
232 views

How to detect collision position and that position's texture color in Unity?

I have a prefab and I use Circlecollider2D for physics operations. I want to detect the color of the contact position of the collided objects ? Is is possible by using Unity's collider classes ?
2
votes
1answer
1k views

Unity 5 Client RPC call: Failed to Invoke ClientRpc

I have a Unity 5 client and server running. On the server a path is generated and I want the client to receive the position of each target node on this path. Following the Client RPC calls section ...
0
votes
1answer
94 views

Audio slider doesn't change value

For some reason, my slider and audio resets back to 0 when I stop and play the game after I changed the value. Here is the code, I can't spot anything wrong with it: using UnityEngine; using ...
0
votes
1answer
116 views

Gravity not being applied to character, using character controller

So I just copy and pasted the unity example class to use with my character controller. public float speed = 6.0F; public float jumpSpeed = 8.0F; public float gravity = 20.0F; private Vector3 ...
1
vote
2answers
464 views

How to programmatically change sprite sheet sub-sprite name

I am trying to change the name of the sub-sprites of a sprite sheet. I have searched and tried everything I can think of and cannot get it to work, which makes me think it can't be done at this point ...
2
votes
0answers
282 views

Unity (C#): How can I create dialogue to be used in my game? (also critique my system?) [closed]

I've created my own system for handling dialogue. There's a class for each 'node' or part of dialogue. It contains the following variables: identifier (identifiers are unique for each NPC, but not ...
2
votes
1answer
233 views

Adding shadow and other effects on a spritefont Monogame

Is there a way that I can add shadow effect on text drawn in monogame? Because you cannot add shadow effect when creating a new spritefont file in Monogame Content Pipeline. Thanks.
1
vote
1answer
179 views

Monogame / XNA - Multple 2D Cameras (Rectangle) on screen

I recently started building a simple 2D roguelike game using Monogame 3.4. I was keen on building the game "engine" myself as I saw it as a fun learning curve. Monogame was pretty much the best option ...
1
vote
2answers
115 views

Rotation before scaling image/Lower resolution rotation? (XNA/C#)

Currently, when I rotate the image using SpriteBatch.Draw() the image is rotated after it is scaled. Resulting in: Which is using the code public override void Draw(GameTime gameTime) { ...
0
votes
0answers
20 views

SerializedPropertyBindings NullReferenceException

Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There ...
0
votes
0answers
127 views

Tutorial System in Unity C#

I am having trouble creating a tutorial level for my game in Unity. The first problem is efficiency. I have a script below, which displays the dialogue. And I want to know the best way to create goals ...
0
votes
1answer
179 views

How do I make one ui slider control all of the game audio?

I use the ui slider to control how loud is the game, what I want to know is how to make one ui slider control all of the game audio?
0
votes
1answer
68 views

Circle Depth Penetration

I'm resolving some collision between circles and I keep getting this problem. Note: The rectangles are perfect squares fitting the circles so when I type rect.Width I mean the radius of the circle. ...
1
vote
1answer
213 views

How do I use playerprefs to make ui slider keep the sound settings?

I have not use playerprefs before, I want to know how to keep the change of the audio when the player change it throughout the game.
1
vote
1answer
24 views

Function messages wont send when identical conditions will message to activate another function

So in working with my game, there aren't any syntax or compile errors, but there's this one bug that I've been working on to fix for a few days on and off and I can't seem to make heads or tails of ...
1
vote
3answers
1k views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
1
vote
2answers
65 views

Best practice for scrollable viewport rendering

I am working on a tile based game that renders the playing surface in a viewport. I am struggling with getting my head around the mechanics and best practices of rendering a viewport, specifically a ...
0
votes
1answer
73 views

Enemy Follow Player Orthogonal Movement

I have a Enemy class that Seeks a player if he is in his field of view. Problem is i want the enemy only to move up/down/right/left, not like for example up and left at the same time (diagonal ...
2
votes
1answer
286 views

Generating mesh along path

I'm currently trying to generate a path along an array of points(Vector3) This is the result i'm currently getting The dark gray points are the given path The red points are the generated verticies ...
0
votes
1answer
158 views

Unity C# new Vector3 problem

I get an error every time I try making a line with "new Vector3". Example 1: private Vector3 playerPos = new Vector3 (0, .5, 0); gives the error: The best overload method match for ...
1
vote
3answers
138 views

Story game loop [closed]

I have been playing story based games such as lifeline or choice of games. I was wondering what game loop best describes what's happening logically? As when mauling over it myself in my head I am ...
1
vote
1answer
53 views

Double Jump causing problems?

Here is my code. I have an empty Gameobject directly underneath the child with a small radius checking the ground every thing seems to be correctly covered, but for some reason the jumping mechanic is ...
2
votes
1answer
93 views

Problem with Rotation - C#/XNA

I have a projecile(Hook) and the tail of the projectile(yellow balls) TailProjectile class draws a ball at the exact position of the projectile(hook) and let it there until the projectile ends I'd ...
2
votes
2answers
751 views

Unity2D: Rendering multiple sprites as a single one

I'm creating NPCs in Unity 2D using C#, and I have 16x16 sprites for body, helmet, clothes and weapon. All these have a tile set which has been split in unity. I'd like to be able to render one of ...
0
votes
2answers
166 views

WaitforSeconds() not working as it should

I searched for using WaitforSeconds and used as it was mentioned(using a return type of IEnumeration and using coroutines instead of update). but it did not work. Initially it showed Waitfor Seconds ...
0
votes
0answers
65 views

Using an object as a model to avoid too many parameters - XNA/C#

I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...
2
votes
1answer
328 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?