C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2answers
791 views

Adding 'xna content project' reference to monogame project(visual studio 2013 pro)?

I want to add reference to an xna content project. Which should be like the content project reference we have in an xna windows game. I am on visual studio 2013. I got the xna extensions to work by ...
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2answers
7k views

Unity 2d: How stop movement when object hit a wall

I created a square that slides on a flat ground. public class PlayerMoveScript : MonoBehaviour { float move = 0; void Start (){} void FixedUpdate () { if (move == 0) { ...
3
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2answers
804 views

C# - Separating Overlapping Rectangles

I'm trying to separate an arbitrary number of randomly sized rectangles, while still keeping them snapped to the grid, and somewhat packed together nicely. The goal is to start with something like ...
4
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1answer
217 views

What are Blackboards?

I am implementing an Entity System for my game. I am aiming for a larger procedurally generated world. The world will be filled by AI entities where "on screen" and "near screen" entities will be ...
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2answers
143 views

Compute world position by walking N units along spline?

My goal is to move ahead along a spline 'x' world units, unfortunately there is no way to map spline points to world points. What I do is I iterate along the spline by a small alpha amount (say ...
4
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4answers
577 views

How can I draw a shadow under my character?

I created a 2D tile-based jump and run game for Windows Phone and I want to draw a shadow under the character. How can I do that? The shadow must also be drawn on the tiles if the character jumps. The ...
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1answer
142 views

Why does my collision detection code cause my framerate to drop?

I have this code: foreach (CollisionTiles tile in map.CollisionTiles) { player.CollisionBox(tile); foreach (Enemy enemy in enemys) enemy.CollisionBox(tile); } This is the CollisionBox() ...
2
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2answers
146 views

Sweep collision between two moving spheres?

Say I have a scenario like this: Here I got two spheres (sphere A and B) that moves from on spot to another during a frame. How can I predict where these two collide if they collide at all? In ...
2
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1answer
542 views

C# - XNA - Making a Modular Screen / State Manager

I'm not entirely sure how to ask this question since its somewhat broad, but also a bit specific to my code. I'm making a game in C# XNA and attempting to have the parts of it be fairly modular so ...
3
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1answer
299 views

How can I use a Texture2D larger than 2048 x 2048?

I'm having issues working with a large image. I've read other threads on using images larger than a Texture2D supports, but found nothing that addresses my problem specifically with implementation ...
1
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1answer
122 views

Is Spine's XNA runtime missing an importer? [closed]

I'm writing an XNA 4.0 game and use Spine for animation. Until now, I've been making spritesheets with Spine and using them with a custom animation class. I recently discovered there is an official ...
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1answer
151 views

Looking for XNA patterns [closed]

Hello mature game developers. Im just started with XNA, but i got solid expirence with C#. I wonder is there any common code patterns for XNA games? Like should i make classes wich handle draw and ...
0
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1answer
179 views

Rectangle touch sides of another rectangle

I am making a platformer game and im trying to make the player collide with all the blocks, here's a picture: The blocks is stored in List and im trying to get the side's of the block usin static ...
1
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1answer
172 views

How can I manually control the lifetime of actor objects in C#?

I have the following Actor and Scene classes : public class Actor { string name; vec3 position; quat rotation; public void Update() { ... } public void ...
5
votes
1answer
7k views

Unity 4.3 (2D) Rendering only the parts of a sprite that are within specific bounds

I'm working in Unity, using the 2D features to recreate the match-3 style of 10000000 (Ten Million). I have a parent object (green square) with several children objects (blue rectangles) on top of ...
2
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0answers
375 views

OpenGL drawing 500k triangles [closed]

I want to render big, izometric 2d map (using ortho projection). I am using OpenTK and aiming for OpenGL 3.3. Perfect option would be to draw 512x512 map of tiles, which is 262144 blocks -> 524288 ...
4
votes
1answer
226 views

Cubic bezier for easing?

I would like to find out what Y is if X is a certain number from a cubic bezier curve to make a custom easing function, like it's done on this site: http://cubic-bezier.com/ Does anyone know a formula ...
2
votes
1answer
191 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
0
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0answers
96 views

Precalculating timespan of bullet collision on cubic bezier curve circles?

I'm fairly new to game logics, C#/XNA (The language/library of choice) and bezier curves in general, and is stuck in my current project. I'm going to try to explain as thoroughly as I can what the ...
2
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2answers
2k views

How can I play an RTSP video stream in Unity3D?

I want to play an RTSP video stream on a Texture2D. The stream is coming from an IP camera and is encoded with H.264, MJPEG or MPEG4. I know about VLC's libraries, ffmpeg, direct show, media ...
0
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1answer
190 views

How to play a video on a TV model inside a game?

I am new to Unity3D. I need to know how can I play news when I switch on a TV using any scripting language in Unity3D ?
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2answers
867 views

How do you map a texture to a sphere in Unity using script?

I am looking to map a texture to a sphere inside of Unity using c# (not in the visual editor)? dragging a jpg or other image resource onto the sphere is the effect I am looking for -- but I would ...
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1answer
126 views

XNA - Prevent Holding of Mouse Button as Part of an Input Handler Game Component

I'm using C# XNA 4.0 Refresh. I'm working to create an InputHandler Game Component for my XNA game to handle all of the keyboard and mouse input. I used SixOfElevens RPG Game Tutorial (Here - ...
2
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1answer
249 views

C# XNA - How to create a menu with bools and textures?

I thought I could use bools to be able to select options in my menu. But the options should be textures. To show that an optino is selected I have 2 textures like this: [----Menu Screen----] [ > ...
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0answers
602 views

How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
2
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0answers
33 views

Xna 4 Model Rotation with inertia not working as expected with variable updates

I am trying to rotate a model with inertia damping with the keyboard. The code works great with a fixed time step but it doesn't behave the same with a variable update frequency. Update method: ...
1
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1answer
572 views

GLSL - std140 uniform block - fields(vec, float, mat4) always 0.0

Ok, First of all, if just use uniforms everthing works like it should. Switching to uniform blocks nothing goes, as all values look like 0.0. I tested this with various if-then-else stuff within the ...
2
votes
3answers
237 views

How do I prevent clicking at the end of each sound play in OpenAL?

I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: case "EATEN_PILL": ...
0
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1answer
659 views

How does Raycasting work in XNA Farseer and player collision?

Wanting to know how to figure out if player's bottom is colliding with object so that I could allow the player to jump. I was trying to use OnCollision but was referred to ray-casting, I looked ...
0
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1answer
252 views

How to correctly handle multiple Songs in XNA?

I'm working on a (Windows-only) game in XNA, and I have multiple music tracks. I don't want to load them all into memory, but play them on demand. To properly dispose them, I have a separate ...
0
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0answers
38 views

How can I measure the weight in Farseer?

I have two different objects(star and rectangle) and I want to measure the entire weight that lies on the balance. How can I do that? Is it possible to know the entire weight that presses on the ...
4
votes
1answer
627 views

How to debug DXGI_ERROR_INVALID_CALL errors?

I am developping an application using SharpDX and on one of my machines the call _swapChain = new SwapChain(factory, _device, desc); fails with the error message HRESULT: [0x887A0001], Module: ...
1
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1answer
1k views

Rotating a camera 90 degrees around an object in Unity3D

I've attached this script to the camera and am using it to rotate the camera around an object. It's currently rotating freely but I'd like it rotate 90 degrees smoothly, over 60 frames, when the ...
0
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1answer
129 views

GLSL/SFML - Only make portion of texture alpha

I'm trying to take a portion of the current texture and turn it to 50% transparent. I send in four values, signifying the rectangle I want to make transparent. It seems every time, however, that ...
6
votes
3answers
5k views

How do C# and JavaScript differ in Unity development? [closed]

Other than the obvious language differences, how do JavaScript and C# differ when developing games in Unity3D? Is there a noticable performance difference? Is the JS code packaged as-is? If yes, ...
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votes
1answer
75 views

Creating an array to manage terrain

I want to create random terrain for my game in XNA but i have a problem: Lets say my game window size is 500X500, so potentially I want an 500 by 500 array right? But here is the problem, my terrain ...
1
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1answer
52 views

Proper Directional light on multiple models

I've been trying to implement a Directional light into an XNA game I'm working on, but for what ever reason, I cannot seem to get the directional light to be a true directional light. Instead, I am ...
1
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1answer
177 views

Where is the error in my perspective projection implementation?

My question is not really a game development question, but since it's based on 3D programming, I thought it would fit best here. I've got a line made out of Point3D objects where the value of x, y, ...
0
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0answers
1k views

Unity working on wall jump

I have a 2D platformer game and in it I have recently implemented wall jumping, and the way I have it works great. However when one jumps with the character and moves towards the wall one can hold ...
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0answers
162 views

Farseer Player Movement and Collision

I have added a video link for any one who whats to see what the problems are by watching the game. I am trying to create a player movement system and there are small problems that I am running into. ...
2
votes
2answers
190 views

XNA: Non-overlapping shadows

I want to create an effect similar to the following in XNA / MonoGame: There's a background and a semi-transparent shadow consisting of several objects (two circles in this example). However, the ...
2
votes
1answer
212 views

Calculating/Predicting a way

I'm just starting with physics, so I'm not always sure about what I'm doing. It's a 2D project but I'm using 3D physical objects like SphereCollider etc.. What I have: Objects floating in space and ...
8
votes
3answers
374 views

How can I handle versioning changes when saving assets?

I've been working on an RPG now for a while and I use two of different serialization techniques. Enemies, Weapons, items are as saved as XML. Maps and events are saved as "controlled binary" (every ...
-1
votes
1answer
62 views

How do I check in which region of a map an object is located?

For example I have a character and two areas A and B, I want to test which area, A or B, my character is on.
0
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1answer
215 views

XNA and HLSL shaders - Instancing using World Matrix array

I have posted this question on StackOverflow and was directed here, so I'll just copy the question: I am attempting to improvise some sort of hardware instancing in my game. I wish to draw multiple ...
0
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1answer
71 views

Optimising a bool spread on a 2D Grid/List

I'm trying to work out a more efficient way of spreading a bool flag across a 2D tilemap, as the way I currently have it setup works, but has to run far too many times to work properly. This isn't a ...
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0answers
211 views

Non-rectangular hitbox methods in XNA

I'm creating a 2D top-down RPG, and many of my buildings/scenery have non-rectangular corners to the textures. Does anyone know a good way to create circular/triangular/polygonal hitboxes, or is too ...
0
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1answer
1k views

How do I get the mouse position relative to the window, not the whole screen?

I am developing an XNA game. I run it in window mode. I need to handle mouse events, but when I use the Mouse class from Xna.Framework.Input.Mouse, I get the the mouse position on the whole screen. ...
1
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1answer
90 views

XNA Textures dissappear when game window is resized

[SOLVED] - See linked post in the P.S. I have a set of Texture2Ds generated in the Load method with this function: Texture Generation: private Texture2D[,] createTextureSet(TileInfo[,] map) { ...
2
votes
1answer
321 views

How do I create a player movement system in Farseer?

My group of students is helping produce a a 2D platformer. We tried making a pixel-based collision system which fell through. Now I am trying this physics engine on for size and see new ways to create ...