C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
66 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
0
votes
0answers
68 views

Camera rotation destroy scene objects orientation

I fight with that for some time and searching internet but I don't have any answer for my problem. In few words i want to have orbiting camera on screen and objects which I want also rotate ...
0
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0answers
25 views

external camera did not recognize marker in metaio

I have one problem here.I'm using metaio sdk in unity and i want to use external camera to detect marker.but my problem is, the external camera cannot recognise marker.when i switch back to internal ...
0
votes
1answer
667 views

Comparing two strings in Unity C# [closed]

I am trying to compare two strings in C# but even though I print the strings and they are the same, the check always fails. Only one is stored in a variable and the other is hardcoded. I tried using ...
-2
votes
2answers
89 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
4
votes
1answer
105 views

Torus World Collision Dection

I am looking for a collision detection solution for use when 2d screen wrapping. Specifically, when the image is split between the right and left side I can only detect a collision for a limited ...
6
votes
5answers
851 views

Authentication between client, central server, and player ran server

I am developing an open source game that uses a client-server scheme similar to Minecraft. We will control the central authentication server that verifies an account is valid, while players will run ...
0
votes
4answers
162 views

How to check distance between two different vectors?

So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
3
votes
5answers
2k views

Trying to implement gun cooldowns in C#

My aim is to allow my player to shoot 3 bullets at a time. Between shooting these 3 bullets the player should wait a very small interval (so that they don't all get fired at the same time) - call this ...
2
votes
1answer
194 views

Handling touch input with Event Trigger

I wrote a simple script to control my 'Player' object: using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float jumpVelocity = 10; ...
0
votes
2answers
3k views

Basic C# Script in Unity3D for firing a bullet (not working)

working on a 2D top-down view game. Im trying to get my player to fire a bullet when spacebar is pressed. I added a component to my player (a bullet sprite) and placed it under his gun (so you can't ...
0
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2answers
1k views

Moving a character depending on the direction he is facing (C#/Unity3D)

Right now I have a small soldier on the screen that moves with W, A, S, D and rotates / changes direction with the arrow keys. What I want to happen is when the player's direction changes (by using ...
5
votes
2answers
5k views

Creating a countdown Timer in Unity

I want to create a countdown timer in a Unity game I am creating. Up until now my game was running for a specific time but I was using InvokeRepeating to end the game after the set time. But now I ...
2
votes
1answer
158 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: ...
1
vote
1answer
147 views

How to properly activate trigger objects?

I have made a flying cat that follows the player, but I want the cat to be a separate object. Cat is following the player and as soon as it sees a collectible it grabs it for the player and then ...
0
votes
1answer
215 views

Why is C# method not showing up for button's On Click()

I have a C# script called MainMenu.cs Here it is in its entirety using UnityEngine; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public Button btnPlay; // Use this for ...
2
votes
1answer
401 views

CPU Usage and Available Ram in Unity 5

In Unity 5 I would like to be able to print out the CPU Usage and Available Ram left in MB. I followed the code posted on http://zamov.online.fr/EXHTML/CSharp/CSharp_927308.html and used it, however ...
2
votes
0answers
202 views

Cannot convert bitmap to texture [closed]

I'm doing a little C# / OpenGL project and I can't manage to load textures properly. So here is my texture class : public class Texture { public String Filepath; private int TextureID; ...
0
votes
1answer
691 views

Unity 5: Accessing a C# variable from Javascript

I've set up a SQLite database with Unity. Into this I would like to add the current CPU Utilisation. The SQLite scripts are in Javascript and the method for finding the CPU utilisation is in a C# ...
1
vote
1answer
188 views

Overriding all object inspectors in Unity

How can this be done? I want to add a single label to every component( including non-misbehavior ones ) in the inspector. I've tried: [CustomEditor( typeof( Object ) )] And: [CustomEditor( typeof( ...
1
vote
2answers
88 views

Accessing a newly Instantiated Object

I currently am creating a script that allows the player character to attack by shooting orbs at foes. I have the current code to do that (not final code, for testing purposes): ...
2
votes
1answer
52 views

Does the order in which RPCs are called match the order they are invoked locally?

For example: void A() { Debug.Log( "A was called." ); } void B() { Debug.Log( "B was called." ); } void C() { NetworkView view = GetComponent<NetworkView>(); if( view != null ) ...
0
votes
2answers
1k views

Unity how to change material properties at runtime

I'm working on a unity game where I want to change the color of a material from within a script. The material applies to a line renderer. I currently have the following script: using UnityEngine; ...
1
vote
0answers
101 views

Why is my c# quadtree so slow when loaded without doing anything? [closed]

I have a WPF canvas with about a thousand DrawingVisual. I've made a quadtree for lazily loading the DrawingVisuals when they are scrolled into view. My quadtree design seems to be faulty. By just ...
0
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0answers
148 views

Rich Text on InputField breaks Content Size Fitter functionality. Need some help

I'm currently using the input field as a way to make normal(ish) text in Unity. Refer to this question for more detail: How do I go about making a text box that allows for highlight-able and copyable ...
1
vote
0answers
237 views

How do I manually submit a new UI InputField in code?

I need some conditions for submitting the text inside of an Inputfield, however I cannot find a way to do this via code. I was expecting something simple like with WPF or WinForms, but I cannot find ...
1
vote
1answer
66 views

User extendable content with Contentmanager

I developed a towerdefense game that uses xml-Files for almost everything, (creeps, levels, towers, upgrades). Those Xml-files define properties like textures, sounds and values like hitpoints. My ...
0
votes
0answers
50 views

Entity interpolation with a Unity listen server

How can this be done? I've implemented client side interpolation but I'm at a loss on how to implement it on a listen server. In order for the listen server player to see the same thing as the ...
0
votes
0answers
88 views

Applying Image Effect to specific texture uploaded and not to both texture and background

Hi I was following this script and shader example for brightness, contrast and saturation. I was able to follow along by attaching the C# script to the main camera and the shader to the script object. ...
0
votes
1answer
81 views

Unity 2d - Destroying foreign object from script + seek explanation about destroying objects

I have simple emmiter which sending enemies toward player in center of screen. Player can shoot missile (also emmiter). I want to destroy enemy AND missile in same time. Here is my code attached to ...
0
votes
0answers
98 views

vuforia unity how to detect that we have “ lost track of” an object

I'm working on a vuforia project and would like to be aware when vuforia can no longer detect the object in unity. Is there an easy way to write a script that is executed opon loosing track of an ...
1
vote
1answer
112 views

Find distance from Vector2 to nearest point in Rectangle

I'm setting up collision detection and I have Walls which store their positions as rectangles. I need to figure out the distance from a Vector2 to the nearest side of a rectangle. If this was two ...
-1
votes
1answer
471 views

How to move an 2D character(with animation) to mouse click position in C#?

i am going to develop a simple game called waste collection.In which if i click on a waste the character needs to walk to certain waste and collect it. Startingly the character is in the middle ...
0
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0answers
123 views

WebCamTexture.width and height returning 16,16 unless reinitialized

I am trying to store a picture from a camera with WebCamTexture. The function Savepicture(string path) uses a Texture2D to set pixels retrieved from the WebCamTexture class field, I end up getting a ...
1
vote
0answers
147 views

Mega-man 2 Camera help (Unity) [closed]

So I have tried several ways to fix a Mega-man 2 camera without actually figuring out a good way of doing it. So I would love if someone could give me some tips for I could solve this issue. The ...
0
votes
0answers
77 views

Trying to increase the size of a sprite when it touches a pellet in Unity with C#

This is my first game, and I'm trying to keep it simple, so just a simple platformer that works around the size of the player's character, and the character increases in size whenever they consume a ...
0
votes
2answers
272 views

finding a path from one point to another with obstacles help

Im building a tile based game and im implementing my path finding algorithm. Currently, it can find a path from point A to point B with no problems. However, if there are obstacles between point A and ...
1
vote
1answer
38 views

6DOF camera: inverted yaw and roll when orientation changes

Whenever I change the orientation of the camera, yaw and roll become inverted (or correct); the strafing, movement and pitch do remain correct however. Can you tell what is causing this and how to ...
1
vote
1answer
134 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: public void ApplyContrast(string contrast) { try { double contrastD = Convert.ToDouble(contrast); //Make ...
1
vote
3answers
520 views

Basic multiplayer matchmaking implementation

I am currently writing a matchmaking server application for a 5vs5 UDK game. Here is the scenario on which I built my code: The player starts the game and authenticate The player clicks an huge ...
0
votes
1answer
49 views

Unity - How To Customize Buttons Graphics

inside my buttons I added some variables (as you can see in the code below). public UnityEngine.UI.Text itemInfo; void Update () { itemInfo.text = itemName + "\nCost: " + (costo_stringa = ...
-2
votes
1answer
205 views

how to change trail renderer start width dynamically by script in unity?

I created a prefab that contain a trail renderer to make a drawing sprite in GUI, then i put it into a gameobject in a script. I want to change the start width or end width of the trail renderer ...
0
votes
1answer
267 views

How do I make the ui button to move my character? [closed]

How do I make my character move left,right and jump when click ui buttons using this code? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public float maxspeed = ...
0
votes
0answers
22 views

How do I make Ground Check stop rotating with the character when it rotate? [duplicate]

How do I make my character routice without Ground Check rotating with it, but still follow my character? Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { ...
2
votes
1answer
350 views

How can I use a lookup table for brightness and contrast?

Currently, I implemented a rudimentary brightness and contrast algorithm that changes brightness and contrast pixel by pixel. This was super inefficient performance wise and the algorithm looked a bit ...
3
votes
2answers
161 views

How do I calculate rotational impulses in rigid body collisions?

I'm writing a simple 2D physics engine to help me understand the inner workings of physics engines. I'm following Randy Gaul's tutorial which can be found here and It's been extremely useful and ...
0
votes
1answer
567 views

Unity - Scroll Rect shows buttons outside of the rectangle

I have this problem. I'm using a scroll rect to display a series of buttons, but I would make sure that as soon as the buttons (with the scroll rect), come out of a certain area (bounded by a panel), ...
0
votes
0answers
18 views

Character fixed angle? [duplicate]

I want my character to rotate so I turn off fixed angle in Rigidbody 2D, but the problem here is that I can't jump in any other angle except for the angle where I have my groundcheck. Can anyone help? ...
0
votes
1answer
96 views

Send a prefab over network in Unity

I want to instantiate an object on only the server and one client. This means Network.Instantiate is out of the question and I have to instantiate it manually. Since Network.Instantiate takes a ...
0
votes
0answers
40 views

Character can't jump in other angle with fixed angle off

I turn off fixed angle so my character can rotate, but it can only jump in 1 angle but I want it to jump in every angle. How do I do that? Code: using UnityEngine; using System.Collections; public ...