C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
86 views

Raycast Flashing problem

Can anyone tell me what is wrong with me code ? If you can see, whenever the player is in range of the raycast. The enemy turns red. But for some reason. Even when the player has meet the requirement ...
1
vote
2answers
84 views

StopCoroutine is not stopping my coroutine in Unity

I'm getting some attacking to work with my units and I noticed that the coroutines seem to start adding up even after the StopCoroutine(IEnumerator) as need called. I dug around on ways to perform ...
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0answers
25 views

How do I make my character run infinitely

I got my character only run right and jump but I don't know how to make him run infinitely can anyone help? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
0
votes
1answer
26 views

How do I make my character stop going left? (Unity)

So I have this code and my character can go left, right and jump. I don't want the character going left , so how can I remove that. (I'm very new with coding) using UnityEngine; using ...
0
votes
0answers
12 views

Determine if an object is inside a ship's turn radius, rotation via torque

I have a 3d space game where all ships move around using physics. I am trying to determine if a given object is reachable by a ship at a given velocity and turn radius. I believe the formula for turn ...
1
vote
1answer
109 views

How do I let a game support different rule sets?

I'm making a MUD game engine that supports D&D , Pathfinder and other tabletop-RPG rule sets. I am starting to build out how characters interact with the world (e.g. dialog, battle, searching for ...
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votes
2answers
53 views

Task vs Thread with execution queue

My game server will have to respond to requests very often, so I consider threading a good option. But should I use Task class from .NET or have several threads that would execute requests which I ...
0
votes
1answer
111 views

Using collectable items to change a gameobject Unity

I’ve been working on a 2D platform side scroller. I’m rather new to Unity and C#. Basically what I’ve achieved so far is a character which can collect Logs throughout the game and those logs are ...
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votes
1answer
44 views

Instantiation taking too long?

I have a game where there are about 4 empty objects that are my object "spawners". I have two scripts attached to all of them, one that will keep spawning objects from "basictable", and then switch to ...
0
votes
1answer
37 views

UNITY IEnumerator Function

So I am currently using the IEnumerator function to pause a for loop, the for loop that contains a ball that should move to another game object. Currently from my print statements seems like the ball ...
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votes
2answers
40 views

How to deactivate a button in unity 3d

We have a set of buttons in our game. Each one corresponds to a particular instrument. we have to implement the foll: a button should become deactivated after being clicked once implying that the ...
1
vote
1answer
10 views

Unity Inspector Not Showing Serialized Variables Of Child

So I'm new to using Serialaiziblewtfever(I just cannot remember the correct spelling). In the Unity editor it works fine if I have something like: [System.Seriliabizblewtfever] Public class ...
0
votes
1answer
14 views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
5
votes
5answers
3k views

Input/Output console window in XNA

I am currently making a simple game in XNA but am at a point where testing various aspect gets a bit tricky, especially when you have to wait till you have 1000 score to see if your animation is ...
-2
votes
0answers
15 views

Unity error CS1519 and error CS1525

using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public float maxspeed = 10f; bool facingRight = true; bool grounded = false public Transform ...
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votes
2answers
190 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
0
votes
1answer
76 views

How do I make this block go back to the left with another click?

This is the script I've written so far which makes the block move from the left of the screen to the right on a mouse click. What I want to achieve is for the block to move back to the left when I ...
1
vote
2answers
209 views

Spritebatch not working in winforms

I'm using the Winforms sample on the app hub and everything is working fine except my spritebatch won't draw anything unless I call Invalidate in the Draw method. I have this in my initialize method: ...
0
votes
2answers
30 views

I can't add script in unity

I'm a beginner in unity so I got this problem. Here is the script: using UnityEngine; using System.Collections; public class Playercontrol: MonoBehaviour { public float maxspeed = 10f; bool ...
0
votes
1answer
89 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
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vote
0answers
36 views

Calculate Orbit Path/Ellipse given mass, velocity, and distance (2body)

Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...
1
vote
3answers
2k views

Opening an XML in Unity3D when the game is built

At the moment, my game can open up an XML file inside the editor when I run it. In my XMLReader.cs I'm loading in my file like so: _xmlDocument.Load(Application.dataPath + ...
0
votes
1answer
95 views

StartCoroutine inside TriggerOnEnter2D isn't working

I am new to this, but I need help with a CSharp script. I need to collide with the desired object, pass the game to be 1.6 in TimeScale. After passing 8 seconds in the game, change back to 1 ...
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0answers
17 views

Errors Generating A Plane Mesh Using A Script In Unity

In unity I have a script which is attached to a game object with a mesh filter. The purpose of the script is to generate a flat plane of 100x100 vertices. The code for the script compiles in ...
0
votes
1answer
32 views

I cant get my interface to work

This is my first time using interfaces so I imagine I'm doing something dumb. I have an interface called ILoadable inside ILoadable.cs; using UnityEngine; using System.Collections; public interface ...
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votes
1answer
45 views

c# list that contains more then 3 lists [on hold]

How to create a list that contains more then 3 lists. If those lists change the "bigger" list that contain them also changes. public List<Rectangle> CoTree,CoRock1,CoRock2; public ...
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2answers
138 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
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0answers
57 views

Making a command line in C# [on hold]

I was wondering if there was a way to code a command prompt type thing (CMD) for Unity in C#. I am making a hacking type game and tried but failed.
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votes
2answers
101 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
0
votes
1answer
117 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
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vote
1answer
25 views

Model texturing not seamless at certain zooms? (C# XNA)

I found a very odd glitch with my game this morning. XNA doesn't render certain textured models properly, while other models are completely unaffected. And it's not even like my models are made ...
1
vote
1answer
91 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
1
vote
1answer
197 views

XNA C# 3D game Wall collision response glitch

I have been working on a reliable physics system in my code and so far it's ALMOST working. :D I am aiming for wall "sliding" style of collision response, like you'd expect it to work in commercial ...
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votes
1answer
1k views

Identify mouse click unity3d [closed]

I have a 3 fbx models. When i click on the first object it should displays its name of the gameobject in a label and clear the label when click on another object. How to display the name of the ...
0
votes
1answer
65 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
votes
1answer
22 views

Button detection in unity3d

we are developing a a game in unity 3D . To play the game we need a number of instruments. we have given a set of buttons to activate the instruments: each button corresponds to a particular ...
0
votes
1answer
87 views

Delegation in unity C#

I have a game where I have balls bouncing and you shoot them. Since I need a way to end the level when the player shoots all the balls I though I would create a game controller script which will ...
0
votes
2answers
83 views

Creating a Timer in C# Unity

In my game I have watch video earn coins system, now I want to program a delay so the user cant watch the video every 5 seconds, for example I want to let him watch every 6 hours, but I'm not sure how ...
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votes
2answers
87 views

How to stop rotation every 90 degrees?

I was facing another rotation problem yesterday, that i managed to solve by rotating the object like this : transform.Rotate (speed * Time.deltaTime, 0, 0, Space.World); I tried almost every other ...
0
votes
1answer
27 views

Unity Issue with Vector3 and Transform

So I am currently running into this error Cannot implicitly convert type 'UnityEngine.Vector3" to 'Unity.Engine.Transfomr' I am not to sure on how to fix this issue because I am very confused on ...
4
votes
5answers
428 views

How to Color.Lerp between multiple colors?

I have found it rather difficult to find a solution to this in the Unity documents. Color.Lerp(Color a, Color b, float t) is a function that gradually changes a color according to a step t, giving it ...
7
votes
2answers
266 views

In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?

Given the following two vectors: Vector3 v3 = Vector3.one; Vector2 v2 = Vector2.one; This line is ambiguous: v3 += v2; // Unity reports dimension ambiguity whilst this assignment isn't: v3 = ...
3
votes
3answers
179 views

How to achieve high Level of Detail on 3D models

I'm developing a 3D space-based game which allows free movement in all directions and features planets. Currently I am using the Visual Studio content manager to import models (spheres) with 2D ...
1
vote
1answer
52 views

Pause in Seconds and resume in unity

I want to pause 15 seconds then resume without any input when an object is collision other object this is my code but not working. Thank you void Start(){ Eifftower = ...
1
vote
1answer
99 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
0
votes
0answers
45 views

C++ or C# for 2D Game Development [closed]

I am a python programmer since two years and I wanted to delvelop a REAL game now. So I decided to choose between C++ and C#. I should also mention that I mainly want to program games compatible on ...
-1
votes
0answers
36 views

Rotation problem with Quaternion.Euler in unity [closed]

void Rotate() { Vector3 lastDirectionInGlobal = _camera.ScreenPointToRay(rightFingerLastPoint).direction; Vector3 currentDirectionInGlobal = ...
0
votes
1answer
66 views

Creating a queue for BeginInvoke method - loading chunks

I have a voxel game similar to Minecraft. I have a funciton PushLoadedChunks(Direction) that pushes all of the loaded chunks forward, backward, left, right. This is done with ...
2
votes
1answer
115 views

Basic Node Based Pathfinding

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding. Since those that i have read and watched from are mainly for RTS Games, Grid Based ...
0
votes
1answer
33 views

XNA/MonoGame RenderTargets not working

I'm having a problem with drawing 2 RenderTargets to the screen. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using ...