C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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2
votes
0answers
49 views

Change in direction should slow down object and accelerate in new heading

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...
0
votes
0answers
15 views

Unable to Set Text of another Text Object

The Idea: Pressing a button in the canvas will allow the player to select a race. A script is attached to an object which is accessed though the OnClick() function of the button. The script is ...
3
votes
1answer
26 views

How can I make a scrollable text view?

I am trying to do an appication in monogame windows. I have a long text to be displayed on screen. I tried to render it on screen using spriteBatch.Drawstring, was succesful to an extent. But, the ...
0
votes
1answer
25 views

OpenTK Ray Picking

I just can't get ray picking to work (I need to drop old working faedback mode, and replace it with color pick, but because my scene can have up to 300K+ objects it is reasonable to filter (it's a ...
0
votes
3answers
160 views

Detecting on which side did the objects collided unity 2d

I have a ball and a rectangle in my game. The rectangle has a box collider 2d attached to it. How can I calculate or check when the ball hits the top of my collider, when it hits the bottom, left and ...
-1
votes
1answer
22 views

Unity Ui slider volume control

I have the ui slider to control my volume, I have my slider to control all the volume of the game. I have make it so when the main slider change value all the other slider change with it but when I ...
3
votes
1answer
1k views

Getting a pixel of Sprite at the cursor position in Unity

Summary: I've been trying to figure out a way to use simple box colliders as a nice and efficient "first pass" collider. For the "second pass", I want to check that the area clicked has an alpha value ...
2
votes
1answer
93 views

TopDown Island Generation

I am trying to generate an island using Simplex Noise. To actually make a island shape i used Amitp's answers to the following questions: 1.Fast, simple procedural 2d island generation 2.Generating ...
1
vote
1answer
859 views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...
0
votes
1answer
39 views

Player rotation issues (Player returns to default forward rotation after releasing keys)

So basically what is happening is that my player rotates and faces the direction that he is currently being steered toward (which is wonderful). But after I release, let's say the A key, meaning he is ...
0
votes
1answer
23 views

Rectangle Collision Not Correct

As you can see on the top corner it says COL: False/True. This is if the player bounds and the tiles which are solids. The rectangles for the tiles and players are checked if they intercept ...
2
votes
1answer
4k views

Adding 2D vector movement with rotation applied

I am trying to apply a slight sine wave movement to objects that float around the screen to make them a little more interesting. I would like to apply this to the objects so that they oscillate from ...
0
votes
1answer
98 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
0
votes
2answers
113 views

finding a path from one point to another with obstacles help

Im building a tile based game and im implementing my path finding algorithm. Currently, it can find a path from point A to point B with no problems. However, if there are obstacles between point A and ...
0
votes
1answer
60 views

How to create a state based traffic signal?

I want to create a traffic light for a Unity3D game. I will model it in blender. What is the best way to control this light in a unity scene? One way I could think of is to change texture of say ...
-4
votes
0answers
73 views

Unity - C# How to create very Big Number?

public static float a = 9999999999999999999; This is the biggest variable that can create. but is not enough for me I need to get to this public static float a = ...
1
vote
0answers
15 views

Monogame - Not enough storage is available to complete this operation, on backgrounds

I am making a level selector, which works like a web slider. I am showing 12 levels per page, and I have a total number of 60, which means 5 pages of 12 levels. Each level has his on background ...
0
votes
1answer
89 views

Unity: Object is underneath another object but shouldn't be

I have a simple collision detection program. The red object is controlled by the user and the yellow object is always moving up and down: However, when the objects are supposed to collide, the red ...
2
votes
1answer
1k views

Calling an android method from Unity3D with a JAR plugin

I am developing a game with Unity only for Android platform and I am requiring to share content of my game through an intent so I have implemented a JAR plugin according to several tutorials with this ...
1
vote
1answer
125 views

Unity - How to save variables for Android Game?

This is my current code, it only work into unity, when i test it in an Android Device it don't save the variable public class Click : MonoBehaviour{ public UnityEngine.UI.Text proiettiliTotali; ...
1
vote
1answer
43 views

XNA C# Texture Atlases

Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...
1
vote
2answers
123 views

C# comparing alot of elements

Im making a small game in Unity(using c#) basicly what I have there is each player chooses one Damage Spell or one Shield Spell.and the thing is that the number of combinations is huge. like 100 ...
1
vote
2answers
188 views

How i can do colisions with irregular hitboxes [XNA]?

I'm developing my new platform engine and i don't know how to program collisions with slopes - I'm using hitboxes. For the collisions of rectangles i use this: if (player.rec(Position, ...
1
vote
1answer
38 views

Black Rectangle instead of texture

I am trying to draw a textured ractangle like in this example. But instead of a texture the rectangle is just black. Draw method: protected override void Draw(GameTime gameTime) { ...
0
votes
1answer
36 views

Gravity not being applied to character, using character controller

So I just copy and pasted the unity example class to use with my character controller. public float speed = 6.0F; public float jumpSpeed = 8.0F; public float gravity = 20.0F; private Vector3 ...
0
votes
1answer
59 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: public void ApplyContrast(string contrast) { try { double contrastD = Convert.ToDouble(contrast); //Make ...
1
vote
1answer
34 views

How to detect collision position and that position's texture color in Unity?

I have a prefab and I use Circlecollider2D for physics operations. I want to detect the color of the contact position of the collided objects ? Is is possible by using Unity's collider classes ?
2
votes
2answers
296 views

Camera movement and threshold not working

I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if ...
2
votes
1answer
111 views

How can I use a lookup table for brightness and contrast?

Currently, I implemented a rudimentary brightness and contrast algorithm that changes brightness and contrast pixel by pixel. This was super inefficient performance wise and the algorithm looked a bit ...
0
votes
1answer
45 views

Unity 5 Client RPC call: Failed to Invoke ClientRpc

I have a Unity 5 client and server running. On the server a path is generated and I want the client to receive the position of each target node on this path. Following the Client RPC calls section ...
0
votes
1answer
16 views

Audio slider doesn't change value

For some reason, my slider and audio resets back to 0 when I stop and play the game after I changed the value. Here is the code, I can't spot anything wrong with it: using UnityEngine; using ...
0
votes
1answer
37 views

How can I get complete path of a sprite?

I want to get a path of sprite using the spriteRenderer component in Unity.I want my path should be like - "asset/PATH OF MY FILE/FILENAME.EXTENSION". Currently I am using following code but it ...
0
votes
1answer
41 views

Monogame / XNA - Multple 2D Cameras (Rectangle) on screen

I recently started building a simple 2D roguelike game using Monogame 3.4. I was keen on building the game "engine" myself as I saw it as a fun learning curve. Monogame was pretty much the best option ...
0
votes
0answers
24 views

How to programmatically change sprite sheet sub-sprite name

I am trying to change the name of the sub-sprites of a sprite sheet. I have searched and tried everything I can think of and cannot get it to work, which makes me think it can't be done at this point ...
0
votes
0answers
20 views

Rotation before scaling image/Lower resolution rotation? (XNA/C#)

Currently, when I rotate the image using SpriteBatch.Draw() the image is rotated after it is scaled. Resulting in: Which is using the code public override void Draw(GameTime gameTime) { ...
2
votes
1answer
65 views

Problem with Rotation - C#/XNA

I have a projecile(Hook) and the tail of the projectile(yellow balls) TailProjectile class draws a ball at the exact position of the projectile(hook) and let it there until the projectile ends I'd ...
1
vote
0answers
66 views

Unity (C#): How can I create dialogue to be used in my game? (also critique my system?)

I've created my own system for handling dialogue. There's a class for each 'node' or part of dialogue. It contains the following variables: identifier (identifiers are unique for each NPC, but not ...
1
vote
1answer
22 views

Adding shadow and other effects on a spritefont Monogame

Is there a way that I can add shadow effect on text drawn in monogame? Because you cannot add shadow effect when creating a new spritefont file in Monogame Content Pipeline. Thanks.
0
votes
1answer
49 views

Circle Depth Penetration

I'm resolving some collision between circles and I keep getting this problem. Note: The rectangles are perfect squares fitting the circles so when I type rect.Width I mean the radius of the circle. ...
0
votes
2answers
50 views

Implementing a delay timer into triggered method

I have a shoot method that is used as a mouseDown() Trigger on my player. I am wanting to introduce a delayTimer but am unsure of how to do this within the method due to the trigger. public void ...
0
votes
0answers
13 views

SerializedPropertyBindings NullReferenceException

Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There ...
1
vote
3answers
69 views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
0
votes
0answers
60 views

Tutorial System in Unity C#

I am having trouble creating a tutorial level for my game in Unity. The first problem is efficiency. I have a script below, which displays the dialogue. And I want to know the best way to create goals ...
0
votes
2answers
115 views

Help on transition from one position to another

I'm pretty sure I'm over thinking stuff, but I can't seem to figure this out. I want to move the object from one location to another. Here's what I got. I searched this up earlier here, and I found ...
0
votes
2answers
103 views

XNA My Texture's Transparency is shown Black

I am trying to draw an image on to the screen. My image is drawn correctly but the background color which is transparent is shown black. Why is this so? My code: spriteBatch.Draw(Texture, Position + ...
4
votes
2answers
434 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
0
votes
1answer
31 views

How do I make one ui slider control all of the game audio?

I use the ui slider to control how loud is the game, what I want to know is how to make one ui slider control all of the game audio?
0
votes
1answer
53 views

Rotation and timer at the same time

I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again. I found a good example for the timer here, but that ...
0
votes
1answer
134 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
0
votes
1answer
23 views

How do I use playerprefs to make ui slider keep the sound settings?

I have not use playerprefs before, I want to know how to keep the change of the audio when the player change it throughout the game.