C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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3
votes
4answers
239 views

Get OnMouseDown to work with a 2D Polygon Collider

I'm having a hell of time getting a 2D polygon collider to register a mouse click. I've attached images and code to show where I'm at. I cannot get the click to work. Ultimately, the thing I'm trying ...
-1
votes
2answers
24 views

Using VBO in Opengl. powered with c# TAOFramwork

I'm doing a 3D display for a big object. I've managed to display it with opengl primitives, so it's (very) slow Now i want to use the VBO optimization. But when i lost the focus on the opengl window ...
2
votes
2answers
704 views

Control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
0
votes
3answers
288 views

Unity Application.LoadLevel freezes the game on Android device

I'm developing a game using Unity. The game has a single level and after the player wins/loses, I simply want to reload the same scene. Here's the code I'm using: private void OnLevelFailed() { ...
1
vote
1answer
38 views

2d Player animation issue in UNITY 3D

I have a player and i want to move the player from left to right. I can move the player by the keyboard events.but the problem is that when i release the key the player animation should be idle. ...
0
votes
0answers
21 views

How to navigate through google Map in unity

I am working on loading the google map and navigating through the map. I have loaded the google map which shows the current location in unity. Now I need to show the direction from Place A to Place ...
4
votes
2answers
273 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
1
vote
1answer
61 views

Animation Scaling?

I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
0
votes
1answer
99 views

How to stretch screen image to fit higher res monitors set to lower resolutions with Unity?

Using Screen.SetResolution(width, height, windowMode); , how might I stretch the image to match the monitor size? I've noticed this problem occurs both with this line of code and also the default ...
-1
votes
1answer
52 views

Bullet only removing closest enemy

I'm having an issue with my collision detection code. I'm making a top down shooter and when I shoot, the bullet will only destroy an enemy if it's the closest enemy. The bullet will go right through ...
0
votes
1answer
54 views

My character gets stuck when It's running on a straight level ground

My project is an infinite runner that goes right in a straight line. Sometimes when it just runs without jumping the Player stops. Sometimes the Player doesn't stop. When you jump the Player usually ...
0
votes
2answers
248 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
0
votes
0answers
17 views

unity component architecture [on hold]

Would it be sensible to split components into domains, then further by behaviour, and have behaviour component scripts act as an interface between OOP code and the Unity engine? domain > components ...
0
votes
1answer
48 views

Enemy Retargeting

i am trying to make a game using navmesh agent in unity,where the enemies first attack the player and change their target to tanks when player spawns them.then again retarget player after the tank ...
0
votes
1answer
57 views

How do I build a 3D array result set from a compute shader in unity?

I took this right down to the absolute most basic scenario but for some reason I can't get anything back from the GPU when this completes, could someone explain what I am doing wrong ... Here's my ...
0
votes
0answers
25 views

Creating Slide-In Text [duplicate]

I want to make my text slide like so: This is from the game "Crossy Road". The movement is normally smoother that in the .GIF Here are some more frames from the GIF to make you understand what I ...
4
votes
5answers
737 views

In Unity, how do I correctly implement the singleton pattern?

I have seen several videos and tutorials for creating singleton objects in Unity, mainly for a GameManager, that appear to use different approaches to instantiating and validating a singleton. Is ...
0
votes
0answers
26 views

Help creating an animation in Unity? [on hold]

How can I create an animation that looks exactly like the one below (the moving hand pointer)? I have no idea on how to start. Thank you for your help.
-1
votes
2answers
4k views

Unity 5: Error when everything is okay(Object reference not set to an instance of an object)

i'm getting this error when the collider colides with something: Object reference not set to an instance of an object It's referencing to the gamecont.Death(); from this script: and the death ...
1
vote
1answer
180 views

Unity provides wrong Input value if game is started with bumpers pressed down

As the title states I am having an issue with the following. It is a pretty specific edge case but it is something I can't work around. In Unity I have created two Axes to allow me to check the value ...
0
votes
1answer
51 views

Problem in Unity ad

I am trying to place ad in my game. i am using unity 5. trying to place admob in my game. in unity editor it displaying dummy message. tried to build the game in android phone after build completed ...
0
votes
1answer
186 views

Casting a directional line of which an object is coming from

I want to create a directional line ( curve / linear ) depending where the direction is coming from. In some games, similar to Angry Birds, a dotted guideline is shown to provide where the gameObject ...
0
votes
2answers
111 views

Bullets doesn't do any damage

I have a melee enemy tagged as enemy. enemy has two coliders: a capsule(physics) and a sphere(for attacking player in radius and istrigger) and a particlesystem, enemy has enemyhealth script attached. ...
1
vote
2answers
7k views

Changing color of UI Text in Unity into custom values

There are a few objects in the scene as well as a title. I want the title to change its text and color based on the object that is mouse-overed. The script below is added to each object that is ...
1
vote
2answers
2k views

Octrees as data structure

In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right ...
0
votes
1answer
46 views

How to refresh andoid photo gallery in unity

After saving a screenshot into the folder i cannot view the screenshot in the android gallery but can see the screenshot in the folder created.Is there anyway i can see it through gallery?
1
vote
1answer
460 views

How to move rigidbody player to its facing direction with AddForce?

How can I move a rigidbody to its facing direction? I've already tried this: rigidbody.AddForce (transform.forward * v, ForceMode.Acceleration); // v is a public float which gets a new value in ...
0
votes
2answers
754 views

How to make a gameobject Scale up from another GameObject script

hi there im having a rought time with this code, trying to make a gameobject grow in scale from touching this one, and when a set amount of scale is reached destroy this game object ( the one who ...
0
votes
1answer
303 views

Unity 5 C# - onClick.AddListener in a foreach loop using lambda expressions

I'm trying to dynamically create Unity 5 UI buttons that each set a global variable decision_id to a different value when clicked. The problem I'm having with this implementation is that they all ...
55
votes
13answers
27k views

What C# libraries can be used to support game development? [closed]

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
0
votes
0answers
24 views

C# Launcher - C# Server Authentication

I know this topic is covered a ton on here, but I am having trouble getting a grasp on what tools to use in order to achieve this task. I built a simple game launcher in C# and plan to have a C# ...
2
votes
1answer
204 views

How to save the Mesh from an Interactive Cloth at runtime in Unity?

At the start of a scene I have GameObject called 'sheet' positioned above a 'ball' GameObject. The sheet has an Interactive Cloth component on it and a Cloth Renderer. The Mesh for the Interactive ...
2
votes
1answer
947 views

Adding materials to a Line Renderer through code? (Unity)

I have a material that I am using to add a glowing effect to my line renderer. I can add this as a 2nd material to the line to give it a glowing effect. I want to be able to add/remove this material ...
1
vote
1answer
145 views

Enemy AI with Rigidbody - Floating in the air

I'm working on my enemy AI scripts and I'm using a rigidbody to have the enemies chase the player when the player gets into its aggro distance. Two of the main problems I'm having: When the game ...
0
votes
0answers
21 views

Abstract Factory Pattern for Implementing AdNetworks on Multiple Platforms [on hold]

Here's the link to the github project. I want to implement Abstract Factory instead of adding platform dependent compilation flags in just one file and make it ugly. Hence decoupled code. Moreover, ...
2
votes
3answers
194 views

Camera follows player but how to stop camera moving when player moves

The player is moving automatically diagonally down the screen, and I have the camera as a child on the player. I would like the camera to always be following the player (who sometimes slows down / ...
0
votes
1answer
120 views

Displaying Trajectory Path [on hold]

How can I display trajectory path exactly as in this image? I have used void OnDrawGizmos, but that only displays trajectory in the editor and without any arrows like shown below. Trajectory with ...
1
vote
1answer
111 views

Ray & Segment Intersection

I'm writing some code to check intersection between all of a rectangles segments and a ray. It will sometimes use the Left and Right side of the rectangle as the closest face hit (face DA & BC) ...
0
votes
0answers
23 views

How can library classes access SpriteBatch?

I have a spritebatch in my primary game component in a game project: public class GameRoot : Game { private SpriteBatch mySriteBatch; public SpriteBatch MySpriteBatch { get { return ...
0
votes
2answers
7k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
0
votes
3answers
107 views

Unable to Set Text of another Text Object

The Idea: Pressing a button in the canvas will allow the player to select a race. A script is attached to an object which is accessed though the OnClick() function of the button. The script is ...
0
votes
1answer
61 views

Different game resolutions on emulator and on a real device (which has the same resolution) on Windows Phone 8

I have a big problem with game resolution, when I'm running my game on emulator (which theoretically has the same resolution as my real windows phone device: 800 x 480). I'm making the game with ...
0
votes
2answers
3k views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects (player1, player2, player3). I attached a script "playerscript" to these game objects. In the main camera, I have added another script called "testscript". Clicking on a player ...
0
votes
1answer
15 views

How to adapt UV code to use a tilesheet that is “uneven”?

The tutorial has code that takes a tilesheet and builds a UV mapping: const float tileSize = 0.25f; public virtual Vector2[] FaceUVs(Direction direction) { Vector2[] UVs = new Vector2[4]; ...
0
votes
1answer
129 views

Continuous Jumping Cycle

The script makes a GameObject jump using realistic gravity and reach a specific target. The GameObject jumps relative to the target, thus adjusting its trajectory. It also works while the target point ...
0
votes
2answers
298 views

Why can't I store a value in transform.position.y?

Well I have this line of code Vector3 pos = cell.CellPosition; float light1Height = 10f; pos.y = light1Height; lightGameObject.transform.position.y = ...
0
votes
3answers
80 views

A method to create and assign a name to a GameObject (Unity)

I'm trying to create a function that takes in a name of an object in the editor and assigns this accordingly as well as the name of a sprite, rigidbody, etc. Basically what I have so far is- ...
-1
votes
0answers
25 views

AddExplosionForce issue? [duplicate]

AddExplosionForce doesn't do anything with this script, even though a RigidBody is added to each CubeParticule... What's the problem? using UnityEngine; using System.Collections; public class Force ...
2
votes
1answer
71 views

Unity3D Pathfinder with Crossings

I'm trying to bring traffic on my street system. The main problem for me are the different lanes and crossings and to make it complete the different types of paths. I've tried a bit with the ...
0
votes
0answers
15 views

unity game engine - documentation tool and writing good documentation [closed]

What are some good document generators that will work nicely with unity and c#? I have seen Doxygen, and that's a strong contender. What others exist? And are there any sleek custom Doxygen themes and ...