C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
31 views

The more appropriate way to find GameObject in the scene

Which way is the more appropriate to find GameObject in the scene. I know that GameObject.FindGameObjectWithTag is faster than GameObject.Find but i wondering whether FindGameObjectWithTag is better ...
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2answers
112 views

Render sprites onto a virtual 640x480 “screen”

I'm making a game, and in part of it, the player uses a computer terminal. I want to draw to a virtual 640x480 screen with pixel precision, and then draw that "virtual screen" to the player's real ...
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vote
2answers
565 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
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2answers
34 views

Advice on how to store level design info?

I'm building a 2D tile-based puzzle game in C#, using Monogame. The game board is an 8x6 grid of tiles, each of which can contain a number of objects. Conveniently, the number of possibilities for ...
1
vote
1answer
135 views

Physics not working when game is running on device Unity

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
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0answers
24 views

Pass-through pixel shader not displaying properly

I'm new to shaders, HLSL and XNA in general. I'm trying to write a pass-through pixel shader but I'm experiencing some odd behaviour. I created a simple texture, shown below: Here's what I see when ...
1
vote
1answer
72 views

My bullet changes the velocity depending on where I click

I want to build a little 2D-Sidescrolling shooter and I'm now at the shooting script. I already figured out how to shoot a bullet towards my mouse pointer. I got something like this : Vector3 ...
2
votes
1answer
84 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
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vote
2answers
48 views

Waitforseconds is skipping over

I have a function for a timer using waitforseconds but instead of waiting for how long I want to, it just skips it. A ui text should become "foo" then 5 seconds later become "bar" but it turns to ...
0
votes
1answer
25 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
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2answers
73 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
2
votes
1answer
64 views

Non linear scaling to show a sol system

In a sol system 2d simulation I have some problems in showing the entire system (ie: eaven planets far away than saturn ) letting distinguibles the nearest planet orbits. Actualy a use a simple ...
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0answers
44 views

How Can I Make These Collisions Work Outside Of Unity's Built-In? (C#)

I'm having some trouble working out what's wrong with my code. Basically I want to have my player be able to collide with obstacles it's flying through. So I have an obstacle, and a pathway or two ...
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2answers
183 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
0
votes
1answer
59 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
0
votes
1answer
183 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
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vote
2answers
50 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
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0answers
14 views

Android unity Build error [on hold]

i add the admob in my unity project i got this error Error building Player: Win32Exception: ApplicationName='javac.exe', CommandLine='-bootclasspath C:/Android/sdk/platforms/android-21\android.jar" ...
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vote
2answers
393 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
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0answers
25 views

How should I organize multiple materials?

I'm making a tile-based game, in which many tiles will be of the same type, and so I want to avoid having the same texture for all of them. I'm thinking of having multiple textures for those widely ...
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0answers
22 views

MenuItems in Wpf

Creating a GUI editor for a game using wpf and I have a menuItem that I am having problems with. I use MenuItem.Items.Add to add a menuitem to another menuitem. I figured to access it again I could ...
2
votes
2answers
152 views

How can I get the pressure of a touch in Unity?

Does anyone know how to get the getPressure function from the Android API into Unity? Or is there another way I can access the pressure of a touch?
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votes
1answer
31 views

Sprites not showing (C# - XNA 4.0)

I'm following a tutorial from XNA GPA, but in my project, none of the sprites are loading. I've followed all of the instructions exactly, and the code works as expected when I copy it from my project ...
1
vote
1answer
78 views

Overriding all object inspectors in Unity

How can this be done? I want to add a single label to every component( including non-misbehavior ones ) in the inspector. I've tried: [CustomEditor( typeof( Object ) )] And: [CustomEditor( typeof( ...
1
vote
2answers
273 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
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votes
1answer
21 views

Problem disposing content from a screen's content manager

I have a problem with my game. I am using multiple classes for different screens, for exemple: Main Menu is one screen, When playing is another, and so on... I decided to use multiple ...
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votes
3answers
39 views

Calling and functions/methods from different Classes in Unity

I am learning some of the basics with Unity and am running into calling/sending code to a different script. For example, the code below is a basic menu of options. I have a different Scene set up in ...
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0answers
46 views

Unity3D - Unable to attach script to GameObject prefab at runtime

I've got a script that manages a scene browser within my application where I'm hoping to generate a new button instance for each scene found. I've put together a button that I've made into a prefab ...
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2answers
522 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
1
vote
1answer
101 views

Keyboard.GetState() only work first time, and Memory increase (not Disposing) [on hold]

EDIT UPDATE 3 I been searching the web for a solution and found several people struggling with Memoryleak using MonoGame while trying to dispose objects. It could be the case that MonoGame should be ...
-1
votes
1answer
36 views

Get current position of instantiated prefab

I wrote two little scripts to manage platform spawning. 1st - is attached to the Spawner gameObject. It's uset to spawn new platform. 2nd - is something like Platform Manager which not extend ...
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0answers
25 views

XNA 2D Tile Baseed Map Collision Messing Up On Inside Corners

I'm creating a 2D Over the head game and the collision system works fine for straight walls and outside corners although not for inside corners. The walls are done by each solid tile having a ...
2
votes
1answer
154 views

How does Unity load asset bundle dependencies and how can they be accessed?

Loading assets from an asset bundle is done explicitly. You give the bundle the name of the asset to load, then it returns it( either now or later. ) However, loading dependencies is done completely ...
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1answer
69 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
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3answers
193 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
17
votes
7answers
2k views

How can I avoid tight script coupling in Unity?

Some time ago I started working with Unity and I still struggle with the issue of tightly coupled scripts. How can I structure my code to avoid this problem? For example: I want to have health and ...
-1
votes
2answers
51 views

How to enable and disable scripts on a Game Object?

This worked briefly yesterday, I believe I did something to mess this up. All my inputs that I put in are correct; therefor, it must be the code. I want to switch players. While the red cube's script ...
0
votes
1answer
40 views

Random movement of game Object staying in a circle

I want to write a script which makes several objects move in a random direction but within a range around another game object. If the parent object moves then that range should also be changed ...
0
votes
2answers
39 views

Shooting at mouse in unity

I'm using unity and trying to get my bullet to shoot at a target. I am clicking the mouse and I'm wanting to fire my bullet in that direction. I have gotten the coordinates of the mouse click and ...
0
votes
0answers
14 views

How do I extract the UV data from an FBX file?

I've written a FBX file loader for my 3D graphics application. The FBX file was created with Blender and saved in ASCII format. I'm having trouble converting the UV data. In the file is the following: ...
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votes
2answers
136 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
0
votes
1answer
219 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
0
votes
1answer
45 views

Change sprite to animation in unity 5 2d (c#)

I want to do the same as this older post with one change: Change the sprite of a Object in Unity I want to use a .anim animation (created with unity) after the space key is pressed instead of ...
0
votes
0answers
35 views

Check if body is on the ground

In my game I have an quite irregular terrain at the bottom and a round ball which can be controlled by the keyboard. Is there any way to check, if the ball is currently on the terrain? This is very ...
1
vote
1answer
141 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
0
votes
1answer
17 views

Kinematic equations script fail

I added the kinematic equations to my code and now none of it works. I get the error rigidbody.torque assign attempt for 'Enemy' is not valid. Input torque is { 0.000000, NaN, 0.000000 }. ...
1
vote
1answer
75 views

How to get rid of jerky movement in scrolling? C# / XNA

I'm having a bit of trouble with my code meant to create a scrolling background of random-ish ones and zeros. When moving to the right (or left), it scrolls smoothly for a few seconds, stops/jerks, ...
3
votes
2answers
61 views

Efficient parsing of text file to map

I am creating a roguelike which will use an ASCII based tile set. There is a text file that represents the map (ie. walls, floor, items). I believe the next steps are to read this file in and use a 2D ...
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votes
1answer
23 views

showing Load 'name' (-1) couldn't be loaded because it has not been added to the built settings even after adding it

I have created 3 scenes (StartMenu, Game, Win) and added all of them to built setting with proper arrangement. StartMenu Scene has a button start which should take game to second Game Scene when ...
0
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1answer
35 views

Draw transparency

I want to draw a terrain in a Texture2D at runtime in order to make collisions work with Farseer Physics later on. What I need is to make some parts of my original texture, which is just a colored ...