C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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8 views

How to get and change a mesh-renderer component in unity?

I've been making a simple brick-breaker game using unity 4.3 (In C#). I'm currently trying to make the blocks, which are stored in an array, all start with random colour properties. The colours are ...
2
votes
1answer
45 views

Why is my cursor not working if I add a scaling matrix?

After moving the camera to any direction, my cursor isn't getting drawn on the correct position. For example: I move my camera to the right, after that I click on the screen, but the cursor isn't ...
8
votes
4answers
1k views

How to change Gravity towards certain object in Unity?

I have two spheres in Unity. One is 1000x in size other is 1x in size. So I want the smaller sphere to be attracted to bigger sphere. So how do I do it. I know that it can be down through gravity ...
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vote
1answer
8 views

XNA C# Mario Collide

I'm trying to make Mario so im trying to do the collision part but whenever I do the side collision it bounces back too far. I want to make it so that it only stops Mario not bounces him back. ...
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0answers
8 views

Setting up 3d Collision for Primitive shapes

Im having some trouble understanding how to set up collision detection between my first person camera and my primitive shapes which are made using the vertex buffer. Do i give my camera a boundingBox ...
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1answer
184 views

Monogame: Why is my sprite looking the same on every resolution?

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
3
votes
1answer
219 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
1
vote
1answer
39 views

AddComponent using a variable

I want to add a Component to a GameObject using an existing instance of the Component class. Let's say I have the class Foo: public class Foo : MonoBehaviour { int id {get; set;} string name ...
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0answers
35 views

Issues with 2D Body/Limb system

In my game I have programmed Body and Limb classes. The Body is guaranteed to have an origin in the center of its sprite. The Body class has a List of children Limbs, each with their own offset. Every ...
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0answers
52 views

How to correctly handle collision resolving with the MTV of Separating Axis Theorem?

I am making a top-down 2D game. I am in the process of implementing SAT for better collision detection and resolving (which seems to be resulting in one problem after another). Since I am in the ...
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1answer
100 views

How can I use a camera matrix with different resolutions?

I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
3
votes
1answer
310 views

Set a 2d camera's position so that a building is under the players feet

My issue is this: i am making a scrolling game in XNA, and the camera updates based on the players velocity, but the player never actually moves, he is always in the center of the screen. When he hits ...
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2answers
71 views

Why is my C# array in unity not working?

I'm creating a 2D brick breaking game in unity 4.3. I want all of my bricks to be different colours for each game, so I've created a C# script to assign random colours to each brick when the game ...
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0answers
35 views

Updating counters using time.delta [on hold]

Why when we want to try to make a counter up or down we use counter+=Time.deltaTime; Isn't Time.deltaTime can be a fractions of number like 0.003, that wouldn't be accurate counting.
1
vote
1answer
71 views

2D physics rotation w/ XNA

I'm creating a simple game with space ships made of blocks that are all the same size. After having looked at this: Calculating the rotational force of a 2D sprite I have created the following code ...
1
vote
1answer
54 views

How to rotate vertices of 2D shape using a transform matrix?

I am making a top-down 2D game and am currently working on implementing improved collision using SAT. I programmed a Shape class with a Vector2 center that is its position in world space. On top of ...
0
votes
1answer
58 views

What strategies can one employ to do real-time path finding on a server? [on hold]

In a server where multiple path finding algorithms might be going at once (especially when a mobile might be chasing a player) for several entities at once -- what can we do to speed up path-finding ...
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0answers
37 views

Unity C# Coroutines to Java [on hold]

I wrote a simple Battle System in Unity C# that use Coroutines. I wrote it in Unity C# because at initial stages it was a Single Player game, but I decided to make it an MMO. So I have to port some ...
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4answers
77 views

Why are my Unity procedural animations jerky?

I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
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votes
1answer
48 views

A problem with texture atlasing in Unity

I have the texture below and I need to get rectangular parts from it. I could finally combine meshes of different quads to improve performance, but I with quads of different tilings, this means ...
3
votes
2answers
174 views

Update vs. FixedUpdate in Unity

I was told to use Update() for graphics and FixedUpdate() for physics, but sometimes my inputs won't register when I use FixedUpdate(). It works fine if I use Update() for everything though. Should I ...
0
votes
0answers
55 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. How can I convert the effect file(.fx file) to an .xnb file? I use Monogame 3.2. How can I add a custom shader to ...
3
votes
1answer
1k views

C# XNA Is key toggled?

I've got a question about toggling keys. How do You check if the key is toggled? Here's my quick and easy code: public class KeyToggle { private bool isEnabled = false; ...
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0answers
31 views

Best Game Engine for 3D Game Development in C# [closed]

Till now, I am using OpenTK to develop a game in C# programming language. I am looking for any game engine, which is easy to use, open source, well documented and most importantly nice forum support ...
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vote
4answers
213 views

Cell Lighting Propagation Problem

I have in place a cell-based lighting system that works basically like this: (Not my actual code) //Light moves up for (int x = 0; x < width; x += 1) { for (int y = 0; y < ...
0
votes
1answer
63 views

Calculating ball trajectory in Pong

I'm making a Pong game and I'm just looking for a simple way to calculate a straight travelling path for the ball based on the angle of the ball. How would I go about implementing something like this? ...
0
votes
1answer
80 views

Projecting a light onto a quad

I need to project the light onto the quad and use its value for translating the vertices. I'm currently having 6 vertices, two quads, The points are A X C B Y D Point X, Y are coming from two ...
-1
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0answers
76 views

Serious Memory leak using SlimDX Texture.FromMemory() [closed]

I am new to stackoverflow and new to DirectX. I'm considering using the C# Wrapper slimdx. After a lot of researches, I found out how to load a texture and Draw on the screen.The below code is c# ...
0
votes
1answer
99 views

How do you make a bullet ricochet off a vertical wall?

First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar ...
5
votes
1answer
1k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj file at runtime, but I want the animation and skin support ...
0
votes
3answers
456 views

Basic 2D Enemy AI

This is the basic layout of my game: http://www.youtube.com/watch?v=qcd-CcKWjGU&feature=youtu.be To make him move I just made it so you click left or right to move, just for a test. Anyway, I ...
0
votes
1answer
60 views

How to retrieve a cube collision by faces

I work for a while on a minecraft game (voxel). I am front a problem for a long time about the collision detection. I want recover the cubes collision from my highlighted black's cube like on the ...
9
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2answers
4k views

Scripting engine for XNA

Say I'm making this big game in C# with XNA. What options do I have to include a scripting feature to my code base?
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2answers
58 views

How to use camera transformation without depending on (1,-1) scale during spriteBatch.draw()

I am creating a 2D platformer type game in XNA. I currently have a camera object, with a position/rotation/zoomlevel that I use to generate a transformation matrix to pass to SpriteBatch.Begin(). ...
1
vote
1answer
176 views

Sprite collision with color?

Is this possible? To elaborate, I am making a PacMan offshoot. Essentially it is a "zoomed in" version of the game, but the board is randomly generated. I have 11 .png files each to be used as a ...
0
votes
1answer
507 views

How to make custom shaped holes in terrain

So I'm trying to create a game where you fit certain shaped objects into the hole that fits them (similar to the young children's game with different shaped blocks) in Unity 3D. I've encountered a ...
0
votes
1answer
70 views

Rectangle touch sides of another rectangle

I am making a platformer game and im trying to make the player collide with all the blocks, here's a picture: The blocks is stored in List and im trying to get the side's of the block usin static ...
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0answers
27 views

XNA - Link between Create Rotations matrices

A friend of mine have been coding some rotations on my XNA project, but the order of the matrices rotation are not good. Some are of form : Matrix.CreateRotationZ(1.21f) * ...
0
votes
1answer
686 views

Octrees as data structure

In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right ...
0
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0answers
32 views

XNA - Store and define level event [duplicate]

I am currently developing a game in C# using XNA/MonoGame and I face an issue to manage and store my level event. I store my level in XML (Enemies, Spawn location...) and I would like to store my ...
0
votes
1answer
98 views

Tile System with moving Platforms

I am using a tile based system where the level is stored in a char: char[,] Level2 = {{'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'}, ...
0
votes
2answers
57 views

how to call the specific animation?

I have a script to control the player simply moves Left, move right, etc.. but the animation when winning, losing, or Light, just put it on the animation and animator and no script for it. I wanted ...
2
votes
3answers
333 views

XNA 3.1 to 4.0 Vertex Shader Not Drawing

I have recently been converting our XNA 3.1 game to XNA 4.0 and am stuck on the shaders. I have the game running, but nothing is drawing to the screen, except things not using a shader. This is only ...
0
votes
2answers
71 views

SharpDX.Toolkit setting constant buffer

I am trying to use a constant buffer in a program using SharpDX.Toolkit. I use the Toolkit because it has nice font support for writing on the screen. The problem I face is in assigning data to the ...
1
vote
1answer
413 views

InvalidOperationException when using C# DLLs with Unity3D

Description I've been attempting to use a custom DLL in Unity. I've confirmed the DLL runs correctly outside Unity. The DLL imports into Unity and when I refer to it in my scripts, I get no compiler ...
6
votes
2answers
404 views

Detecting Light Intensity Around Characters

Later Edit Since there seemed to be a bit of confusion: I am asking this for purely didactic reasons, I'm not searching for the most efficient solution. Reformulated question: I'm working under ...
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0answers
28 views

Collision repositioning/resolution help

I've been having a trouble with moving objects out of the hitboxes they've just collided with. Here is my (relevant) code so far: Vector2 oposo = other.position; Vector2 poso = ...
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votes
0answers
36 views

Could not load sound (MonoGame) [on hold]

I am using the Window Project (in MonoGame 3.2) which is uisng DirectX instead OpenGL. If I run a game, so its show me: "Could not load wind asset as a non-content file" I think, that is no ...
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votes
0answers
46 views

2d top down tank movement

I am trying out an idea of a tank like movement in a top down 2d game. I'd like to: get the float values of both left and right triggers I have from an xbox controller (float values from 0 to 1). I ...
4
votes
1answer
370 views

Can't load vector font in Nuclex Framework

I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts ...