C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

learn more… | top users | synonyms

0
votes
1answer
20 views

Change material emission for a second then go back to default

I'm looking for a way to change the emission of a material for a second then get it back to where is was by default Here's what I have for now float emission_lvl = 5.0F; float emission_lvl_start = ...
0
votes
0answers
43 views

2d Lighting over Sprites in C#

I am currently working under a project , a small application where i have to implement 2d lighting . For example , in the GDI+ canvas , a image will be drawn and i will have to put a lighting effect ...
0
votes
0answers
22 views

Only Instantiate once? [on hold]

How do Instantiate only once? This script continuously create clones. GameObject[] cubeParticules; foreach(GameObject part in cubeParticules) { Instantiate(part, temp1, ...
2
votes
1answer
356 views

NegaScout with Zobrist Transposition Tables in Chess

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
0
votes
1answer
25 views

MonoGame-based animation system fails to change animation [on hold]

We have a problem with the animation. The problem is that it won't play the right animation. We are using a spritesheet with 4 frames: idle, movement and so on. Here's the code we are using: class ...
0
votes
1answer
504 views

When should I set a texture as a shader resource in order to read it?

I'm writing a Direct3D 11 HLSL shader with SharpDX. What I want to do is write the depth to a texture in one pass and read it in the next one. After declaring the texture, do I have to set the depth ...
2
votes
0answers
67 views

Tower Defence stat storing system

I'm trying to find a smart way to store and retrieve stats for a tower defence game, but am currently unsure as to which approach would be best. Description: The stats system should quite basic, ...
0
votes
2answers
57 views

Get Particular Object's collision status via C# script

My current scripts creates and modifys the location of various prefab objects as they go along the screen. One of the things I want to find out about the active object is whether it has collided with ...
3
votes
1answer
54 views

Lidgren not starting server properly

I have a server set up for my game with Lidgren, and it works well when I have it set up on one machine, but if I try to run the server on another machine, I am unable to connect from other machines. ...
0
votes
1answer
52 views

Distance based item interaction

I'm having an odd issue in my implementation of distance based object interaction in Unity. Basically it's a simple "Press [key] to [search/pickup/open/etc]" function which requires the player to be ...
6
votes
2answers
3k views

How to make Line Renderer lines stay flat?

I've noticed that as I add more vertexes to a Line Renderer line the line twists and stops being a smooth line. .GIF Here: http://i.imgur.com/hRAhCXM.gif All lines are on the same z level, even ...
1
vote
3answers
98 views

Game Object is Instantiating on same position

I am working on a small project . But now I have come across a problem . The problem is the prefab is instantiating on the same position . I want to instantiate a box end to end . The basic set up is ...
0
votes
1answer
40 views

How would I handle collision to all instances of one object? (C# and monogame)

What I'm saying is, let's say I have a list. That list contains all the tiles in the game. I use this to update them all, draw them all, etc. for (var i = 0; i < Tiles.Count; i++) { ...
0
votes
1answer
48 views

Set input relative to map rotation?

I'm trying to figure out how I can make the input which looks like this : // Checks if player is pressing movement keys, if is applies force to specified direction if ...
1
vote
1answer
76 views

In Unity, how can I modify the shape of a sprite?

I am new to Unity and programming in general, however, I wanted to know how to change a sprite's shape. I want to do this while the game is running, so I was thinking about removing a set of pixels ...
6
votes
4answers
127 views

How to properly differentiate single-clicks and double-click in Unity3D using C#?

What I am trying to understand and learn here is a very basic thing: what is the most general and most polished way to properly differentiate single-clicks and double-clicks for the 3 main mouse ...
0
votes
1answer
285 views

Getting Image name given a canvas WPF

I have a bunch of images I'm using for a chess game in a canvas using wpf, xaml, and C#. I want to use Canvas.SetTop(image, position); to set the position of this image. However I am given the ...
3
votes
1answer
53 views

I want to render a texture2d on to the screen in unity, how do I do this?

So I have modified a texture in C# by removing all of its white pixels, now I want to render it on the screen in unity so that later I can use it as a terrain where I can make my sprite walk. So far, ...
2
votes
1answer
41 views

Find your value between four values in a grid based on distance, Unity

Please note: Originally posted in stack overflow, redirected due to nature of problem. I am making a procedural mesh game. I am trying to calculate the temperature for the player's current chunk by ...
0
votes
1answer
23 views

Can 2D Rigidbodies detect collisions with 3D Box colliders?

I would like to know if Rigidbody2D's can detect collisions with 3D Box colliders and/or normal rigidbodies. I seem to have a problem where my 2D Colliders don't detect collision with my 3D Cubes. ...
3
votes
4answers
244 views

Get OnMouseDown to work with a 2D Polygon Collider

I'm having a hell of time getting a 2D polygon collider to register a mouse click. I've attached images and code to show where I'm at. I cannot get the click to work. Ultimately, the thing I'm trying ...
-1
votes
2answers
27 views

Using VBO in Opengl. powered with c# TAOFramwork

I'm doing a 3D display for a big object. I've managed to display it with opengl primitives, so it's (very) slow Now i want to use the VBO optimization. But when i lost the focus on the opengl window ...
2
votes
2answers
709 views

Control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
0
votes
3answers
290 views

Unity Application.LoadLevel freezes the game on Android device

I'm developing a game using Unity. The game has a single level and after the player wins/loses, I simply want to reload the same scene. Here's the code I'm using: private void OnLevelFailed() { ...
1
vote
1answer
44 views

2d Player animation issue in UNITY 3D

I have a player and i want to move the player from left to right. I can move the player by the keyboard events.but the problem is that when i release the key the player animation should be idle. ...
0
votes
0answers
31 views

How to navigate through google Map in unity [on hold]

I am working on loading the google map and navigating through the map. I have loaded the google map which shows the current location in unity. Now I need to show the direction from Place A to Place ...
4
votes
2answers
275 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
1
vote
1answer
62 views

Animation Scaling?

I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
0
votes
1answer
99 views

How to stretch screen image to fit higher res monitors set to lower resolutions with Unity?

Using Screen.SetResolution(width, height, windowMode); , how might I stretch the image to match the monitor size? I've noticed this problem occurs both with this line of code and also the default ...
-1
votes
1answer
59 views

Bullet only removing closest enemy

I'm having an issue with my collision detection code. I'm making a top down shooter and when I shoot, the bullet will only destroy an enemy if it's the closest enemy. The bullet will go right through ...
0
votes
1answer
58 views

My character gets stuck when It's running on a straight level ground

My project is an infinite runner that goes right in a straight line. Sometimes when it just runs without jumping the Player stops. Sometimes the Player doesn't stop. When you jump the Player usually ...
0
votes
2answers
248 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
0
votes
0answers
17 views

unity component architecture [on hold]

Would it be sensible to split components into domains, then further by behaviour, and have behaviour component scripts act as an interface between OOP code and the Unity engine? domain > components ...
0
votes
1answer
48 views

Enemy Retargeting

i am trying to make a game using navmesh agent in unity,where the enemies first attack the player and change their target to tanks when player spawns them.then again retarget player after the tank ...
-1
votes
1answer
64 views

How do I build a 3D array result set from a compute shader in unity?

I took this right down to the absolute most basic scenario but for some reason I can't get anything back from the GPU when this completes, could someone explain what I am doing wrong ... Here's my ...
0
votes
0answers
33 views

Creating Slide-In Text [duplicate]

I want to make my text slide like so: This is from the game "Crossy Road". The movement is normally smoother that in the .GIF Here are some more frames from the GIF to make you understand what I ...
4
votes
5answers
746 views

In Unity, how do I correctly implement the singleton pattern?

I have seen several videos and tutorials for creating singleton objects in Unity, mainly for a GameManager, that appear to use different approaches to instantiating and validating a singleton. Is ...
0
votes
0answers
32 views

Help creating an animation in Unity? [on hold]

How can I create an animation that looks exactly like the one below (the moving hand pointer)? I have no idea on how to start. Thank you for your help.
-1
votes
2answers
4k views

Unity 5: Error when everything is okay(Object reference not set to an instance of an object)

i'm getting this error when the collider colides with something: Object reference not set to an instance of an object It's referencing to the gamecont.Death(); from this script: and the death ...
1
vote
1answer
181 views

Unity provides wrong Input value if game is started with bumpers pressed down

As the title states I am having an issue with the following. It is a pretty specific edge case but it is something I can't work around. In Unity I have created two Axes to allow me to check the value ...
0
votes
1answer
56 views

Problem in Unity ad

I am trying to place ad in my game. i am using unity 5. trying to place admob in my game. in unity editor it displaying dummy message. tried to build the game in android phone after build completed ...
0
votes
1answer
186 views

Casting a directional line of which an object is coming from

I want to create a directional line ( curve / linear ) depending where the direction is coming from. In some games, similar to Angry Birds, a dotted guideline is shown to provide where the gameObject ...
0
votes
2answers
112 views

Bullets doesn't do any damage

I have a melee enemy tagged as enemy. enemy has two coliders: a capsule(physics) and a sphere(for attacking player in radius and istrigger) and a particlesystem, enemy has enemyhealth script attached. ...
1
vote
2answers
7k views

Changing color of UI Text in Unity into custom values

There are a few objects in the scene as well as a title. I want the title to change its text and color based on the object that is mouse-overed. The script below is added to each object that is ...
1
vote
2answers
2k views

Octrees as data structure

In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right ...
0
votes
1answer
47 views

How to refresh andoid photo gallery in unity

After saving a screenshot into the folder i cannot view the screenshot in the android gallery but can see the screenshot in the folder created.Is there anyway i can see it through gallery?
1
vote
1answer
462 views

How to move rigidbody player to its facing direction with AddForce?

How can I move a rigidbody to its facing direction? I've already tried this: rigidbody.AddForce (transform.forward * v, ForceMode.Acceleration); // v is a public float which gets a new value in ...
0
votes
2answers
766 views

How to make a gameobject Scale up from another GameObject script

hi there im having a rought time with this code, trying to make a gameobject grow in scale from touching this one, and when a set amount of scale is reached destroy this game object ( the one who ...
0
votes
1answer
312 views

Unity 5 C# - onClick.AddListener in a foreach loop using lambda expressions

I'm trying to dynamically create Unity 5 UI buttons that each set a global variable decision_id to a different value when clicked. The problem I'm having with this implementation is that they all ...
55
votes
13answers
27k views

What C# libraries can be used to support game development? [closed]

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...