C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

learn more… | top users | synonyms

0
votes
0answers
19 views

Player not getting destroyed when its attacked [on hold]

I made a game in Unity 2D, it was working fine But when I upgraded from unity 4.3 to unity 5.0 some of the collider are not working properly. I made the game objects again but still the problem ...
0
votes
1answer
135 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
0
votes
0answers
8 views

Portable 2D graphics library that can run server-side [on hold]

I'm in the process of searching for a fairly portable C# library that will allow me to do 2D drawing operations for generating images. Ideally the library would be able to run under ASP.NET 5. I've ...
0
votes
1answer
18 views

Unity - “SetDestination” can only be called on an active agent that has been placed on a NavMesh. UnityEngine.NavMeshAgent:SetDestination(Vector3)

I'm using Unity5 right now. I got this error when try to setDestination. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. ...
0
votes
1answer
29 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
0
votes
2answers
79 views

How can I determine the number of pixels drawn within a predefined shape on the screen?

In the image above, I want to know how can I calculate the number of pixels of the rendered players' shadows that are inside the elephant outline. An occlusion query is used to count the number of ...
0
votes
1answer
40 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
0
votes
1answer
167 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
1
vote
2answers
332 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
1
vote
0answers
22 views

Black Rectangle instead of texture

I am trying to draw a textured ractangle like in this example. But instead of a texture the rectangle is just black. Draw method: protected override void Draw(GameTime gameTime) { ...
0
votes
1answer
1k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
0
votes
0answers
40 views

Solution for GIT commits in Visual Studio while Unity is open?

Specifications -VS 2013 Pro (Linked with Unity) -Unity 4.6.1 -Git Version Control (Linked with Visual Studio 2013) Summary After much research, I haven't found any solutions to this fix. *While ...
4
votes
1answer
471 views

Unity3D [C#]: How do I use a custom inspector to expose an array of polymorphic objects to edit?

[EDIT: based on some feedback, I pruned the example down to the base functionality of the bug we are trying to solve. The description below remains accurate, but the repro has been shortened to: ...
1
vote
1answer
52 views

Overriding all object inspectors in Unity

How can this be done? I want to add a single label to every component( including non-misbehavior ones ) in the inspector. I've tried: [CustomEditor( typeof( Object ) )] And: [CustomEditor( typeof( ...
1
vote
2answers
175 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
0
votes
1answer
117 views

Raycast Flashing problem

Can anyone tell me what is wrong with me code ? If you can see, whenever the player is in range of the raycast. The enemy turns red. But for some reason. Even when the player has meet the requirement ...
2
votes
3answers
89 views

What are the differences between using “GetComponent<Transform>()” and this.transform?

I've been reading some example codes and working on my own stuff in Unity. I've been seeing a lot of GetComponent, and often this will be done for the transform: Transform _transform = ...
0
votes
1answer
32 views

UnityException: Unable to install APK! Installation failed. See the Console for details

I got this error message when trying to build and run on Android actual device. UnityException: Unable to install APK! Installation failed. See the Console for details. ...
3
votes
1answer
141 views

How do I let a game support different rule sets?

I'm making a MUD game engine that supports D&D , Pathfinder and other tabletop-RPG rule sets. I am starting to build out how characters interact with the world (e.g. dialog, battle, searching for ...
0
votes
1answer
23 views

Making a multiplayer game on unity [on hold]

I've made a game with friends on XNA and I wanna do it in unity. I'm starting to learn it for now, made a spritesheet and did some basic movement animations. Can u suggest some site or a detailed ...
1
vote
1answer
50 views

Level Data with JSON [on hold]

I am doing level data for a game in Unity with C# I have it in my game as int[,] data = { {0,1,1,0,0,0,1,1,0}, {1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1}, ...
4
votes
3answers
660 views

Determining which edge of a box was clicked in Unity

How would I go about figuring out which edge of a box is clicked in Unity? Quick image I created, colored in boxes represent edges on a face I would like to check for. The current solution I have ...
-1
votes
0answers
23 views

How do i make a load level method that if you touch a object you move to a different level in unity [on hold]

public void OnTriggerEnter2D(Collider2D collisionObject) { if (collisionObject.gameObject.tag == "h") { Application.LoadLevel ("h12"); } }
0
votes
1answer
134 views

Using collectable items to change a gameobject Unity

I’ve been working on a 2D platform side scroller. I’m rather new to Unity and C#. Basically what I’ve achieved so far is a character which can collect Logs throughout the game and those logs are ...
0
votes
0answers
49 views

Camera rotation destroy scene objects orientation

I fight with that for some time and searching internet but I don't have any answer for my problem. In few words i want to have orbiting camera on screen and objects which I want also rotate ...
1
vote
1answer
41 views

Unity Inspector Not Showing Serialized Variables Of Child

So I'm new to using Serialaiziblewtfever(I just cannot remember the correct spelling). In the Unity editor it works fine if I have something like: [System.Seriliabizblewtfever] Public class ...
0
votes
2answers
307 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
0
votes
1answer
91 views

How do I make this block go back to the left with another click?

This is the script I've written so far which makes the block move from the left of the screen to the right on a mouse click. What I want to achieve is for the block to move back to the left when I ...
6
votes
5answers
312 views
+100

Authentication between client, central server, and player ran server

I am developing an open source game that uses a client-server scheme similar to Minecraft. We will control the central authentication server that verifies an account is valid, while players will run ...
1
vote
2answers
215 views

Spritebatch not working in winforms

I'm using the Winforms sample on the app hub and everything is working fine except my spritebatch won't draw anything unless I call Invalidate in the Draw method. I have this in my initialize method: ...
0
votes
2answers
90 views

I can't add script in unity

I'm a beginner in unity so I got this problem. Here is the script: using UnityEngine; using System.Collections; public class Playercontrol: MonoBehaviour { public float maxspeed = 10f; bool ...
0
votes
1answer
58 views

Comparing two strings in Unity C# [on hold]

I am trying to compare two strings in C# but even though I print the strings and they are the same, the check always fails. Only one is stored in a variable and the other is hardcoded. I tried using ...
0
votes
0answers
50 views

Room game type logic [on hold]

I have started creating a FPS game(nothing serious), now i am facing another issue. Each can create a room(server side), server controlles AI, bullet physics and just about everything. The problem i ...
0
votes
1answer
100 views

StartCoroutine inside TriggerOnEnter2D isn't working

I am new to this, but I need help with a CSharp script. I need to collide with the desired object, pass the game to be 1.6 in TimeScale. After passing 8 seconds in the game, change back to 1 ...
0
votes
0answers
10 views

external camera did not recognize marker in metaio

I have one problem here.I'm using metaio sdk in unity and i want to use external camera to detect marker.but my problem is, the external camera cannot recognise marker.when i switch back to internal ...
-1
votes
0answers
21 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
0
votes
2answers
165 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
0
votes
2answers
114 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
0
votes
1answer
137 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
1
vote
1answer
105 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
0
votes
0answers
20 views

C# wall hitting problem [closed]

Hey guys so for my 2D game in order to switch levels I chose to say when my player reaches the end of the screen of the right side he will switch levels. But I have four levels and when I hit the ...
0
votes
1answer
70 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
votes
1answer
105 views

Delegation in unity C#

I have a game where I have balls bouncing and you shoot them. Since I need a way to end the level when the player shoots all the balls I though I would create a game controller script which will ...
0
votes
0answers
19 views

How can I restrict rotation about the intersection point to right angle intervals?

Right now, I can draw two line segments and then rotate about the intersection point using one of the line endpoints or by dragging the whole line about the intersection point. I can scale my line by ...
4
votes
1answer
70 views

Torus World Collision Dection

I am looking for a collision detection solution for use when 2d screen wrapping. Specifically, when the image is split between the right and left side I can only detect a collision for a limited ...
0
votes
2answers
153 views

How to stop rotation every 90 degrees?

I was facing another rotation problem yesterday, that i managed to solve by rotating the object like this : transform.Rotate (speed * Time.deltaTime, 0, 0, Space.World); I tried almost every other ...
0
votes
0answers
34 views

XNA C# - Unhandled exception of type 'System.NullReferenceException' [closed]

I'm making my first game (as part of my college course) and I have to make it in XNA using C#. My issue is that I'm trying to make a main menu, and after following a tutorial pretty much to the ...
4
votes
3answers
1k views

Lights shining through walls

I'm currently having a problem with lights in Unity. They shine through walls for some reason. Point, directional, etc. If a light is next to a wall on one side, you can see it on the floor on the ...
0
votes
3answers
57 views

How to check distance between two different vectors?

So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
1
vote
1answer
118 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...