C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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Displaying intersection by removing vertices

I am using WPF, using the MeshGeometry3D class to build up my model. I have 2 pipes intersecting each other, and I would like to remove the region of intersection (meaning erase the portion of pipe 1 ...
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1answer
32 views

How do I make this block go back to the left with another click?

This is the script I've written so far which makes the block move from the left of the screen to the right on a mouse click. What I want to achieve is for the block to move back to the left when I ...
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9 views

Adding Player Movement and Firing on Touch Input (Unity)

I am having many problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for movement and a touch button for firing the weapon. How can I do this? ...
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1answer
5k views

Enter Key press event detect from textbox - Unity3D - C#

i am doing a project with Unity3D . in the interface there is a textbox. once user input some text and and press enter key then i want to read the text in text box. so please tell me how to ...
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1answer
25 views

Implementing rule engine so Mud engine supports D&D, Pathfinder and other rule sets

I am currently building a Mud game engine and have quiet a bit of it done. I am now starting work on building out how characters interact with the world around them, such as dialog, battle searching ...
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2answers
27 views

Using shader for cubes

I am trying to use a shader to get an effect like this. Notice how every cube has exactly the same lightning as every other no matter where it is on the screen if you look closely the lightning is ...
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1answer
21 views

XNA draw texture/font and DrawIndexedPrimitives at the same time

When i Draw a texture2d or a font with spriteBatch and also draw GraphicsDevice.DrawIndexedPrimitives, the frame is draw weird SpriteBatch spriteBatch = new SpriteBatch(GraphicsDevice); BasicEffect ...
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1answer
34 views

Help with understanding “transform.root.GetComponent<>” in Unity

I'm reading through a tutorial for making an RTS in Unity, and in certain scripts it wants you to make a Player field and then OnStart(){ transform.root.GetComponent}. I am not quite getting what that ...
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1answer
24 views

Drawing 3D cubes with xna

I managed to draw a 3d cube using triangles like this: protected override void LoadContent() { basicEffect = new BasicEffect(GraphicsDevice); VertexPositionColor[] ...
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16 views

Arrange Jumble Word into English Word

Actually I want to make a Game. Game is very simple. There are 5*5 matrix with Jumble words and player needs to arrange those words into proper English Word. I have done small part of ...
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1answer
73 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
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2answers
490 views

Set new forward directions based on camera position

I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward ...
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2answers
146 views

How to show my XNA game in form C#

I have a game in XNA, I want to connect this game with WindowForm to show for example the distance and the position. I tried to apply many tutorials that talking about this. but here is my problem : ...
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1answer
120 views

Best way to go about collision between rectangle and bool array containing pixel data?

Basically, if I have an array along the lines of bool[] collision; Filled with a value for each pixel in the sprite I am checking collision against (pixel 1 = true, pixel 2 = false etc), how do ...
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1answer
86 views

How to get display resolution (screen size)?

How to get display resolution in XNA/Monogame ? I tried these on my monitor (1600x900): The below give me 800,600 //1. GraphicsDevice.DisplayMode.Width GraphicsDevice.DisplayMode.Height //2. ...
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2answers
140 views

How can you subscribe to Unity input events, instead of polling for them

Been trying for days to figure out if there is a way to subscribe to keyboard/mouse events in unity. Instead of having to poll for them every frame and make my own events. Right now I poll through ...
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2answers
57 views

Accessing colliders from one script C#

I want to access specific colliders(to see if they are been clicked) from one script insted of making multiple scripts for every collider.How? I am using unity. using UnityEngine; using ...
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3answers
575 views

Creating an in-game time system only works with real time

I'm trying to create an in-game time system. Thus far it only works properly if you use 1440 minutes to the day (realtime), but I would like to be able to alter the day length to something like 10 ...
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1answer
55 views

Unity, Why a Text object can't be edited?

I have an input field and event that calls a function when I press enter. public Text theText; I take the Text part of the input field (connect them in editor), display the content and set new ...
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2answers
49 views

Unity prefab script “GameObjects” can't be ones on the scene?

Currently, I have an object on the scene, and one in prefab. I want the prefab's script to reference to the object on the scene through the public GameObject obj; code. However, when I tried to ...
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1answer
60 views

Rotate camera keeping player not in the middle

Here I have a 2D top down game. Currently the camera is set on the player position. The player constantly points to mouse position. I want to modify this setup having the camera to be set slightly ...
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1answer
51 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
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1answer
40 views

How can I add banking and rotation to this object manipulation script?

I have made a drone script that allows user to move in four directions and ascend/descend. I found a nice tilt snippet which makes the thing bank when it moves. However, when I include this, the ...
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1answer
47 views

Multiple models not drawing

I got Camera, Terrain and player working, moving around, etc. When I try to add another player (another model to draw) it just dont any of the models. Here is my code; public class World { public ...
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2answers
652 views

Calculating torque required to turn an object to a target rotation, depending on timestep

The function below works fine, when the timesteps of the physicsengine are short enough for the function to update often. It determinates when the ship(the object) needs to start decelerating to reach ...
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0answers
70 views

FPS Drops From 59 to 29

I am creating a 2d platformer and I am getting fps drops from 60 to 20. It might be my collision code, but this was the only way I could get it to work with slopes. private void CollisionCheck() { ...
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3answers
117 views

Drawing image with an angle

Edit: the images below aren't supposed to have whitespace. I am just trying to show you that i am trying to create a rectangle from a 1x64 image, positioned as shown in the second picture I know how ...
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1answer
527 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
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0answers
25 views

Is there a successor to Farseer for C# 2D physics? [closed]

I'm currently relying on Farseer Physics 3.3.1 and was recently considering to upgrade to 3.5, but it appears that the project has been abandoned by its author - which makes me a little insecure on ...
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1answer
89 views

I am trying to implement a falling animation to my game and i am having alot of problems doing so

i am trying to have it so that when my character isnt touching anything he plays an animation of falling, yet when he moves from one game object to different one, he plays the animation. for example ...
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1answer
79 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
3
votes
1answer
351 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
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1answer
44 views

How to remove the jitter from my pong AI movement?

I am developing Pong using Monogame / XNA and my AI paddle is really jittery when the ball is moving more horizontally than vertically. My AI is very simple and works as follows: If the ball's ...
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36 views

Unity Height Field Fluids

I am trying to implement the fluid simulation in the slide deck found here in unity. http://matthias-mueller-fischer.ch/talks/GDC2008.pdf I was able to implement what is found on page number 2, the ...
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1answer
45 views

How to check a value from the last frame, while using events in Unity

What I am trying to do is check if a value has changed from the last frame, while using events. Typically I could use threading to my advantage and have a check at the bottom of Update() to see if a ...
2
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1answer
153 views

How to use an A* Pathfinding System across uneven environments?

I am developing a game in Unity3D. I want an enemy character to follow the player around. The problem is, my surface is uneven and full of mountains. I am using aarongranberg's pathfinding project. ...
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0answers
32 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
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1answer
245 views

When should I set a texture as a shader resource in order to read it?

I'm writing a Direct3D 11 HLSL shader with SharpDX. What I want to do is write the depth to a texture in one pass and read it in the next one. After declaring the texture, do I have to set the depth ...
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1answer
69 views

Unity 4.6 UI Replace Images on selection in List of buttons[i]

I made a list containing all the buttons in the UISelectionCanvas and would like to change each image as it is being selected. The problem is once the selection selects a new type of unit it will ...
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0answers
3 views

How can I remove / delete a picturebox during runtime? C# Windows form [migrated]

I am coding a basic game. The player collects a gem by touching it; this adds +1 to his score. The gem is a picturebox, and I want to dispose of it once it is collected. As far as I know, this isn't ...
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1answer
45 views

Add XNA math references to non-xna project

I'm developing some game with server/client structure, and the client will predict the movements, but it should be validated by the server. In the client part, I got it moving nice, but now I'm trying ...
3
votes
1answer
469 views

Controlled rotation on 3D object with mouse movement

I've a scene with a cube that I can rotate around yaw, pitch and roll. I do this by click the circles and drag the mouse on x/y-axis. I want similar functionality as the Unity rotation tool in editor ...
2
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0answers
47 views

Client-Server Game Communication (w/ Protobuf, Relevancy and Delta Compression)

So, I have reached another problem while trying to implement my client-server communication. From everything I've read there are three main ways to minimize packet size: Only send what has changed ...
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2answers
168 views

control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
0
votes
1answer
69 views

How to make a model parts glow one after the another

I have a brain model. I want to glow the parts of the brain model one after the another after a period of time. I have done to glow the parts, but when the second part glows, the color of the first ...
0
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1answer
42 views

How can I load another form containing a new level when my player reaches the current level's exit?

I am coding a very basic side-scrolling game in C#, using Windows Forms. I want to connect my game's levels with 'exit points'. When the player touches an exit point, a new form should be loaded ...
2
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1answer
171 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
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1answer
98 views

How can I merge multiple sprite into one sprite or texture using Unity3d?

I have an avatar generator where someone can create a custom avatar with layers superimposed. And in order to reuse this image multiple times, i want to merge all layers in one image. Is there any way ...
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0answers
12 views

Separate each model part by “CRTL+MouseLeft”

I have a model,I want to separate each part of the model by using "CTRL+Mouseleft.I have done the part separation by clicking on each part.Now I need to separate each part by "CRTL+MouseLeft".How can ...
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1answer
26 views

How to rotate model 180º with XNA

I got a model, and a camera pointing at this model, I think my camera position is the problem. Its showing the front of the model, but I want it to show its back like in third person. My camera code ...