C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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29
votes
4answers
5k views

How do bullets work in video games?

I came across this question when I was designing a video game in C#. If we consider games such as Battlefield or Call of Duty, hundreds or even thousands of bullets are flying at the same time. ...
4
votes
2answers
533 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
1
vote
1answer
23 views

UDP server in unity not working

I know there are a lot of UDP examples out there, but I really need to know specifically what I am doing wrong. I have Wireshark monitoring my data traffic and according to that program Unity is not ...
3
votes
3answers
200 views

2D Collision at corners using C# - without xna or unity

I'm trying to make collision for a 2D game, the player (car) has to collide with the walls of the track when it hits them. I looked into pixel color detection, and X,Y -based collision (But since its ...
-1
votes
1answer
32 views

How to assign GUIText from heirarchy into prefab object?

I want to assign GUIText from heirarchy into prefab using that C# code: private Text HighScoreText; void Start(){ HighScoreText = GameObject.Find("HighScore").GetComponent(); } But ...
4
votes
1answer
808 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
1
vote
1answer
225 views
+100

Calculate the displacement of device in unity

I'm making a 3D game in unity where the object should move forward and backward as the android device moves/accelerates in the Z axes. ie. When the player moves the devise in the direction of the +ve ...
4
votes
3answers
2k views

Why doesn't my C#6 code compile in Unity?

Why can't Unity work with C# 6 code? It always gives me compiler errors. Here are some code examples: using static System.Convert; using static System.Environment; $"€{punten}{NewLine}€{Money}{...
1
vote
2answers
125 views

XNA makes the console flicker

I create a Window XNA game project from the template in Visual studio 2015. Then I right click and set the property to console application because I think it is convinient to use Console.WriteLine() ...
0
votes
1answer
36 views

Unity saving and loading of images in game

So I'm planning out this game for unity but I don't know how feasible it will be with all of the image loading and saving. I've worked with some other coding, and while I am in the process of ...
1
vote
0answers
32 views

UDP client code throwing a very nonspecific exception

so I'm writing a UDP server and client on a couple of the machines in my virtual reality environment to allow (in this case) data from the location in the environment to trigger some air nozzles. The ...
4
votes
1answer
166 views

AI using character controller makes unwanted change to it's y position

The enemy parent object does not have any colliders except for the character controller. It starts out with y = .57 and immediately jumps to y=1.6355 because of my call to CharacterController.Move(.) ...
3
votes
1answer
112 views

Are there spritebatch drawing limitations on monogame?

I've reached a point that it seems when I draw too much on screen, monogame starts doing weird things. When I call this code in the Draw method public void drawDialogBox() { if (...
1
vote
0answers
24 views

How to compare two skeletons by using kinect sensor?

I need to know about how to compare record skeleton with live skeleton in C#. If there are any reference please let me know.
0
votes
2answers
126 views

Detect Input.GetMouseButtonUp outside a GameObject in Unity?

How do I detect Input.GetMouseButtonUp outside a specific GameObject's area in Unity? Are there any Unity Assets for this?
0
votes
1answer
58 views

Sudoku generation doesn't finish

Heyho, i got problems with my sudoku generator. First of all I generate some numbers between 1 and 9 and put them (according to the sudoku rules) into my game. After that I solve it using my second ...
0
votes
2answers
79 views

Need some advice on how to decide where to implement my enemy behaviours

I'm in the middle of writing a platformer game in Unity using C#. I have my character, if he presses the kick button his state switches to kicking. During this "kicking" state the character doesn't ...
0
votes
1answer
35 views

AutoFill function and methods not working in unity 5.3.5

I opened one of c# code in my projects, and edited something in the code, and I noticed that MonoDevelop no longer gives auto filling of function and method options. Below is the screen shot of the ...
1
vote
1answer
62 views

Quickly Converting RenderTexture to Texture2D in Unity3D

I have a screenshot preview at the end of the game's level. When I am loading the screenshot, it makes the game freeze for a moment. What may I do so there would be no freeze when I am loading that ...
0
votes
1answer
48 views

Access to varibles in other attached gameobject script is ambiguous

I'm trying to create reusable scripts that I can drop on my GameObjects. I am currently trying to figure out how to build a projectile script. Ideally, I want to be able drop this scrip on an enemy, ...
0
votes
1answer
18 views

Unity 5 - Occlusion culling 2D error

I'm trying to set a Occlusion culling on my topdown 2D game. I have made a sprite object with a Occlusion Area on it.Once I try to bake it, it gives me the following error: No Renderers that are ...
1
vote
1answer
52 views

Tire mesh rotates faster than wheelcollider in Unity

I have a car in Unity. Scripts are C#. I have noticed that my tire meshes' rotation is faster than whellcollider rotation. I am using this code for wheel rotation flWheel.localEulerAngles = new ...
0
votes
0answers
19 views

Unity With C# script : Class Data Type Passing Value From Class Data Twice Weird [on hold]

I got a simple Question and weird from passing value to data type class variable. The code below : Constructor : public item (string name, int ID, string desc, int harvestx, int time, int stdpricex,...
2
votes
1answer
345 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
1
vote
2answers
54 views

How to slow down this rotation

My goal here is simple. I am making a top down shooter kind of game, and I want the player to simply rotate in one axis, towards where the mouse is on the screen. I got it working, but it rotates so ...
1
vote
1answer
79 views

Unity syntax highlighting with VSCode

I'm using VSCode, not VisualStudio for Unity scripting. VSCode has syntax highlighting for C#, which works fine, but all the Unity related stuff like Vector3 doesn't get any highlights. I know, that ...
1
vote
1answer
28 views

Correctly creating/handling events for keypress in MonoGame C#

I'm having trouble finding the best approach to registering an instantaneous user key-press with MonoGame (where the key has been held down and then released), using events in C#. Unlike the click of ...
0
votes
0answers
20 views

Unity With C# Script : Class Data Type Variable Array Issue Replaced [on hold]

I got a simple question to ask. Just Check below code and the question is in the end at the result of code. I hope you guys can help me.. file inventory.cs using UnityEngine; using System....
-1
votes
2answers
39 views

AddComponent with string in unity5

At runtime I want to copy one Gameobject component to another gameobject. In my case I have one camera where multiple scripts are added with values settings. the same components i want to add into my ...
4
votes
2answers
62 views

Changing some color of a texture using C# in Unity

It's almost 2 days that I'm looking for a way to do this in Unity using C#, but still no luck. Imagine you have a texture with different colours (this texture can be a rug), and you just want to ...
3
votes
1answer
230 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
0
votes
0answers
20 views

Scaling window with Monogame.extended issue

I'm trying to scale the game window in Monogame (I also have installed Monogame.Extended). (Example of what I want to achieve) I've been doing this setting manually the PreferredBackBuffer when ...
1
vote
1answer
112 views

Can't call GameCenter in my Unity game for iOS

I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard ...
1
vote
1answer
100 views

XNA4\ Monogame 3d Collision detection Help please

i have been trying to get 3d collision working for a while and i think(hope) you people can help me so for my project i have created a 'sprite3d' kinda class which is called ModelEntity and there ...
1
vote
1answer
44 views

How to follow a car with correct rotation

I am making a game where car will follow a user car. I am moving use car using keyboard keys it is working fine running on my game environment roads smoothly. To follow enemy car i am using nevMesh, ...
2
votes
1answer
433 views

Image target display in unity Vuforia

I am using unity 4.5.1f3 and using the Vuforia sdk 5.0.5.I have downloaded the sample project from the Vuforia site.When I tried to run the sample of Imagetarget project,it asked to add license key....
0
votes
1answer
73 views

How to “print” sprites on a 2D canvas (UNITY5 - C#)

I wanna show a minimap on the screen, but I don't have any idea to how to paint something in a panel on a canvas by code. I've tried instantiating a prefab image but didn't get to work. Any ideas? I ...
-1
votes
0answers
21 views

How do you understand Unity3d Scripting errors? [closed]

So there are these things in Unity called "Compiler Errors" which is a message you get if you have an error on a JS or C# script, it would also "Give you an explanation" to what's wrong with it, I ...
1
vote
1answer
94 views

Calculating unique ID number from a set of bitmasked tiles

So I write this kind of match3-style game where you as a player need to match tiles with three or more of the same type and I'm thinking what is the best method to recognize the shapes without writing ...
3
votes
1answer
41 views

Respawn not working properly upon scene reload. Why is this?

So I made a respawn function and what is supposed to happen is the script it supposed to load a saved checkpoint. However I need to reset the scene (and again this worked just fine last night which ...
1
vote
1answer
93 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
3
votes
2answers
1k views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ratios....
1
vote
4answers
52 views

How to find nearest gameobject on one side

Here is an example: The left enemy robot is closer than the right enemy robot, but I want the character to attack the robot that is closest to him on his right side. I can't use Physic.SphereCast ...
1
vote
1answer
44 views

MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the solution/project/content/bin/music folder I spotted ...
3
votes
2answers
614 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
1
vote
2answers
164 views

Determine facing direction mecanim 2d movement

I'm using this script to move my character in my 2d world: public float speed; //Movementspeed public Rigidbody2D rbody; Animator anim; void Start () { rbody = GetComponentInChildren<...
0
votes
1answer
48 views

Make a person walk faster when standing on plane/panel in Unity?

Is it possible to make a person walk faster when standing on plane/panel in Unity without writing a lot of code? If so how? I am using the standard asset first person movement prefab.
1
vote
1answer
45 views

How to make a temporary collision?

I have a key and door system working, the character(ball) picks up the key and when it is within the collider it sets the text("press E to open") on the screen to active so that they can open the door....
0
votes
3answers
281 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
1
vote
1answer
34 views

Should I slow down my animation with co-routines or update the animation state?

I want to gradually stop the car animation as it collides with another car gradually speed up the car animation as it exits the collider I have two ways to achieve this. Update Co-routine For ...