1
vote
0answers
87 views

Numerically stable(ish) method of getting Y-intercept of mouse position?

I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is... ...
0
votes
0answers
168 views

Unity3D - Projection matrix camera frustum

I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not ...
1
vote
1answer
316 views

Trouble with SAT style vector projection in C#/XNA

Simply put I'm having a hard time working out how to work with XNA's Vector2 types while maintaining spatial considerations. I'm working with separating axis theorem and trying to project vectors onto ...
1
vote
2answers
603 views

How would I achieve diablo like 2D isometric projection?

I am in the process of coming up with an idea for a game, and I would like it to be isometric like Diablo. The problem is I have no idea how it achieves the effect of height like in the following ...
1
vote
1answer
129 views

Finding furthermost point in game world

I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world ...
8
votes
1answer
1k views

Screen space to world space

I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a ...
7
votes
3answers
753 views

Inverted textures

I'm trying to draw textures aligned with this physics body whose coordinate system's origin is at the center of the screen. (XNA)Spritebatch has its default origin set to top-left corner. I got the ...