-1
votes
1answer
129 views

Show message to one player issue in multi-player game

I Needed to show message to only one person of the multi player game,i am using smartfoxserver to developed a board based game and in this game how to differentiate 2 players in unity c#,and also how ...
-1
votes
1answer
624 views

Matchmaking system in Unity

I was wondering, how would one go about making a matchmaking system in Unity? I've tried some ideas with the Master Server, but it wasn't doing its job right, since thats a lobby based solution. I ...
1
vote
0answers
210 views

DRY 0-bandwidth-overhead-serialization in C#: virtual, delegates or reflection? [closed]

I'm (de)serializing some datastructures for a network-multiplayer game, and for each datastructure that's to be (de)serialized, I want to define the order of (de)serialization only once for ...
7
votes
1answer
502 views

Timestep in multiplayer game

I'm trying to wrap my brain around the concept of creating a server/client multiplayer experience. My problem is mainly related to timestep. Consider the following scenario: A client connects to ...
6
votes
2answers
347 views

How can I debug live multiplayer servers effectively?

I have a multiplayer server made by a small team of developers and we have bugs that crop up on our live server occasionally that we simply can't reproduce while playing with our small team on a live ...
2
votes
1answer
726 views

Scripting for a C#, multiplayer game

I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I ...
1
vote
0answers
97 views

How do I add multi-player to a Windows mobile game? [closed]

I have an XNA game on WP7.5 and I like to add a multi-player mode, but I really don't know what to do. At first, I tried it with WCF, but that was really slow for the game. Are there any other ...
-1
votes
1answer
216 views

Sending A Class Packet [closed]

How would I be able to send a class through the internet like this. class Player { public int Health; public Player Copy() { return this; } } And do this. SendPacket(new ...
3
votes
2answers
219 views

Implementing a multilanguage AI contest platform

This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead ...
3
votes
3answers
422 views

How can multiple clients be out of sync if they use the same RNG seed?

I have been working on a client-server architecture to enable LAN play for my open source game, Aigilas. In its current state, players stay synced in all running instances of the game but enemies and ...
2
votes
1answer
304 views

Client Server UDP Jumping

I don't really think this is an issue with the fact that UDP can drop packets (I'm using Lidgren and using ReliableInOrder), but basically, in my game, the client send the input keys (if forward is ...
0
votes
1answer
2k views

C# multi-player socket server (need clarification/suggestions)

I've been working on an 2D-RPG for a while and I recently decided to make it into an MMO (not really massive, but multi-player). Anyways, I'm attempting to write a game server in C#. Yes, I know I ...
3
votes
0answers
171 views

Getting error messages from my server [closed]

I'm working on client-server-client game. Client is sending their status (position) 30 times a second. I'm using Lidgren.Network namespace for networking (server, client). I've got two questions: 1. ...
2
votes
1answer
2k views

Simple WP7 pong game with real time multiplayer using sockets

I'm making a pong clone for Windows Phone 7 and I'd love to add a multiplayer option. I've been trying to use this Ricky Tan's tutorial: ...
2
votes
0answers
813 views

Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG [closed]

Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions ...
1
vote
1answer
347 views

Wise approach to becoming good at C# XNA

Would finishing an entire course about C# at HomeAndLearn.co.uk and then jumping into XNA be a wise path to take? Ultimate goal is to create a multiplayer 2D game.
8
votes
2answers
3k views

Online multiplayer game basics [closed]

I'm currently working on a c# online multiplayer game in real-time. The aim is to have client/server based connection using the UDP protocol. So far I've used UDP for players' movements and TCP for ...
4
votes
2answers
446 views

What platform should I use for a master server?

We are making a small FPS, and want people to be able to play it online and fetch a list of all servers from a master server. We only have experience in C#, and we have already written a master server ...
6
votes
3answers
2k views

Network communication via Sockets. Is there a better way?

I'm building a game engine on the OpenTK framework that needs to support multiple players. How I have the basic framework established is that there is a Client and a Server. The Server binds and ...
8
votes
2answers
2k views

Creating A Board Game AI

I want to code a board game that name is Okey and mostly popular in Turkey. http://en.wikipedia.org/wiki/Okey But i have got some problems about AI. Firslty let me explain the game.. The game is ...
2
votes
1answer
270 views

Server related questions and it is available options?

i went thru a lot pages here searching for information about the "server side" of a multiplayer game, while i did found some information they were not exactly what i was looking for. What is the ...